Changeset 9047 for 2017/30/MikaelH/Pong/Pong/Pong/Pong.cs
- Timestamp:
- 2017-07-24 13:02:56 (6 years ago)
- File:
-
- 1 edited
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2017/30/MikaelH/Pong/Pong/Pong/Pong.cs
r9046 r9047 7 7 using Jypeli.Widgets; 8 8 9 // Peli valmis 10 9 11 public class Pong : PhysicsGame 10 12 { 13 Vector nopeusYlos = new Vector(0, 200); 14 Vector nopeusAlas = new Vector(0, -200); 15 11 16 PhysicsObject pallo; 17 PhysicsObject maila1; 18 PhysicsObject maila2; 19 20 PhysicsObject vasenReuna; 21 PhysicsObject oikeaReuna; 22 23 IntMeter pelaajan1Pisteet; 24 IntMeter pelaajan2Pisteet; 12 25 13 26 public override void Begin() 14 27 { 15 28 LuoKentta(); 29 AsetaOhjaimet(); 30 LisaaLaskurit(); 16 31 AloitaPeli(); 17 18 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");19 32 } 20 33 … … 26 39 pallo.Y = 0.0; 27 40 pallo.Restitution = 1.0; 41 pallo.KineticFriction = 0.0; 42 pallo.MomentOfInertia = Double.PositiveInfinity; 28 43 Add(pallo); 44 AddCollisionHandler(pallo, KasittelePallonTormays); 29 45 30 LuoMaila(Level.Left + 20.0, 0.0);31 LuoMaila(Level.Right - 20.0, 0.0);46 maila1 = LuoMaila(Level.Left + 20.0, 0.0); 47 maila2 = LuoMaila(Level.Right - 20.0, 0.0); 32 48 33 Level.CreateBorders(1.0, false); 34 Level.BackgroundColor = Color.Lime; 49 vasenReuna = Level.CreateLeftBorder(); 50 vasenReuna.Restitution = 1.0; 51 vasenReuna.KineticFriction = 0.0; 52 vasenReuna.IsVisible = false; 53 54 oikeaReuna = Level.CreateRightBorder(); 55 oikeaReuna.Restitution = 1.0; 56 oikeaReuna.KineticFriction = 0.0; 57 oikeaReuna.IsVisible = false; 58 59 PhysicsObject ylaReuna = Level.CreateTopBorder(); 60 ylaReuna.Restitution = 1.0; 61 ylaReuna.KineticFriction = 0.0; 62 ylaReuna.IsVisible = false; 63 64 PhysicsObject alaReuna = Level.CreateBottomBorder(); 65 alaReuna.Restitution = 1.0; 66 alaReuna.IsVisible = false; 67 alaReuna.KineticFriction = 0.0; 68 69 Level.BackgroundColor = Color.Black; 35 70 36 71 Camera.ZoomToLevel(); 72 } 73 74 PhysicsObject LuoMaila(double x, double y) 75 { 76 PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); 77 maila.Shape = Shape.Rectangle; 78 maila.X = x; 79 maila.Y = y; 80 maila.Restitution = 1.0; 81 maila.KineticFriction = 0.0; 82 Add(maila); 83 return maila; 84 } 85 86 void LisaaLaskurit() 87 { 88 pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0); 89 pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0); 90 } 91 92 IntMeter LuoPisteLaskuri(double x, double y) 93 { 94 IntMeter laskuri = new IntMeter(0); 95 laskuri.MaxValue = 10; 96 97 Label naytto = new Label(); 98 naytto.BindTo(laskuri); 99 naytto.X = x; 100 naytto.Y = y; 101 naytto.TextColor = Color.Pink; 102 103 naytto.BorderColor = Level.BackgroundColor = Color.HotPink; 104 naytto.Color = Level.BackgroundColor = Color.Aqua; 105 Add(naytto); 106 107 return laskuri; 108 } 109 110 void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) 111 { 112 if (kohde == oikeaReuna) 113 { 114 pelaajan1Pisteet.Value += 1; 115 } 116 else if (kohde == vasenReuna) 117 { 118 pelaajan2Pisteet.Value += 1; 119 } 37 120 } 38 121 … … 43 126 } 44 127 45 void LuoMaila(double x, double y)128 void AsetaOhjaimet() 46 129 { 47 PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); 48 maila.Shape = Shape.Rectangle; 49 maila.X = x; 50 maila.Y = y; 51 maila.Restitution = 1.0; 52 Add(maila); 130 Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); 131 Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); 132 Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); 133 Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); 134 135 Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); 136 Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); 137 Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); 138 Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); 139 140 Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); 141 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 142 143 ControllerOne.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila1, nopeusYlos); 144 ControllerOne.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); 145 ControllerOne.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila1, nopeusAlas); 146 ControllerOne.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); 147 148 ControllerTwo.Listen(Button.DPadUp, ButtonState.Down, AsetaNopeus, "Liikuta mailaa ylös", maila2, nopeusYlos); 149 ControllerTwo.Listen(Button.DPadUp, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); 150 ControllerTwo.Listen(Button.DPadDown, ButtonState.Down, AsetaNopeus, "Liikuta mailaa alas", maila2, nopeusAlas); 151 ControllerTwo.Listen(Button.DPadDown, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); 152 153 ControllerOne.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 154 ControllerTwo.Listen(Button.Back, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 155 } 156 157 void AsetaNopeus(PhysicsObject maila, Vector nopeus) 158 { 159 if ((nopeus.Y < 0) && (maila.Bottom < Level.Bottom)) 160 { 161 maila.Velocity = Vector.Zero; 162 return; 163 } 164 if ((nopeus.Y > 0) && (maila.Top > Level.Top)) 165 { 166 maila.Velocity = Vector.Zero; 167 return; 168 } 169 170 maila.Velocity = nopeus; 53 171 } 54 172 } 173 174
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