Changeset 8800 for 2016


Ignore:
Timestamp:
2017-06-16 15:16:55 (18 months ago)
Author:
npo17_1
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • 2016/koodauskerho/OttoK/AnimalS.io/Animal.io Final Bugfix_Data/output_log.txt

    r8783 r8800  
    88    Driver:   21.21.13.4201 
    99Begin MonoManager ReloadAssembly 
    10 Platform assembly: C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.dll (this message is harmless) 
    11 Loading C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.dll into Unity Child Domain 
    12 Platform assembly: C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\Assembly-CSharp.dll (this message is harmless) 
    13 Loading C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\Assembly-CSharp.dll into Unity Child Domain 
    14 Platform assembly: C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.UI.dll (this message is harmless) 
    15 Loading C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain 
    16 Platform assembly: C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.Networking.dll (this message is harmless) 
    17 Loading C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain 
    18 Platform assembly: C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) 
    19 Loading C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain 
    20 Platform assembly: C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.Purchasing.dll (this message is harmless) 
    21 Loading C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\UnityEngine.Purchasing.dll into Unity Child Domain 
    22 - Completed reload, in  0.023 seconds 
    23 Platform assembly: C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\System.Core.dll (this message is harmless) 
    24 Platform assembly: C:\MyTemp\FelixF\Animal.io Final Bugfix_Data\Managed\System.dll (this message is harmless) 
     10Platform assembly: C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.dll (this message is harmless) 
     11Loading C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.dll into Unity Child Domain 
     12Platform assembly: C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\Assembly-CSharp.dll (this message is harmless) 
     13Loading C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\Assembly-CSharp.dll into Unity Child Domain 
     14Platform assembly: C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.UI.dll (this message is harmless) 
     15Loading C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain 
     16Platform assembly: C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.Networking.dll (this message is harmless) 
     17Loading C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain 
     18Platform assembly: C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) 
     19Loading C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain 
     20Platform assembly: C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.Purchasing.dll (this message is harmless) 
     21Loading C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\UnityEngine.Purchasing.dll into Unity Child Domain 
     22- Completed reload, in  0.030 seconds 
     23Platform assembly: C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\System.Core.dll (this message is harmless) 
     24Platform assembly: C:\MyTemp\OttoK\AnimalS.io\Animal.io Final Bugfix_Data\Managed\System.dll (this message is harmless) 
    2525desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 
    2626<RI> Initializing input. 
     
    3030<RI> Initialized touch support. 
    3131 
    32 UnloadTime: 1.030629 ms 
     32UnloadTime: 0.990238 ms 
    3333Setting up 2 worker threads for Enlighten. 
    34   Thread -> id: 2798 -> priority: 1  
    35   Thread -> id: 2638 -> priority: 1  
     34  Thread -> id: 19f8 -> priority: 1  
     35  Thread -> id: 2fdc -> priority: 1  
    3636MatchMakingClient ListMatches :https://mm.unet.unity3d.com/json/reply/ListMatchRequest 
    3737  
    3838(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
    3939 
     40MatchMakingClient Join :https://mm.unet.unity3d.com/json/reply/JoinMatchRequest 
     41  
     42(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     43 
     44DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     45  
     46(Filename:  Line: 462) 
     47 
     48DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     49  
     50(Filename:  Line: 462) 
     51 
     52DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     53  
     54(Filename:  Line: 462) 
     55 
     56DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     57  
     58(Filename:  Line: 462) 
     59 
     60DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     61  
     62(Filename:  Line: 462) 
     63 
    4064DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
    4165  
     
    79103 
    80104Unloading 5 Unused Serialized files (Serialized files now loaded: 0) 
    81 UnloadTime: 1.549752 ms 
    82  
    83 Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 3451. 
    84 Total: 1.610669 ms (FindLiveObjects: 0.186725 ms CreateObjectMapping: 0.079126 ms MarkObjects: 1.326940 ms  DeleteObjects: 0.016553 ms) 
    85  
     105UnloadTime: 3.318674 ms 
     106 
     107Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 3092. 
     108Total: 1.780178 ms (FindLiveObjects: 0.189373 ms CreateObjectMapping: 0.077139 ms MarkObjects: 1.496449 ms  DeleteObjects: 0.016222 ms) 
     109 
     110Log: connection {1} has been disconnected by timeout; address {::ffff:52.28.9.224:9999} 
     111MatchMakingClient DropConnection :https://mm.unet.unity3d.com/json/reply/DropConnectionRequest 
     112  
     113(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     114 
     115MatchMakingClient DropConnection :https://mm.unet.unity3d.com/json/reply/DropConnectionRequest 
     116  
     117(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     118 
     119ClientDisconnected due to error: Timeout 
     120  
     121(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     122 
     123Unloading 3 Unused Serialized files (Serialized files now loaded: 0) 
     124UnloadTime: 0.935280 ms 
     125 
     126Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 2059. 
     127Total: 1.348459 ms (FindLiveObjects: 0.069194 ms CreateObjectMapping: 0.051978 ms MarkObjects: 0.943888 ms  DeleteObjects: 0.282405 ms) 
     128 
     129MatchMakingClient Create :https://mm.unet.unity3d.com/json/reply/CreateMatchRequest 
     130  
     131(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     132 
     133DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     134  
     135(Filename:  Line: 462) 
     136 
     137DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     138  
     139(Filename:  Line: 462) 
     140 
     141DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     142  
     143(Filename:  Line: 462) 
     144 
     145DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     146  
     147(Filename:  Line: 462) 
     148 
     149Log: connection {2} has been disconnected by timeout; address {::ffff:52.28.9.224:9999} 
     150ServerDisconnected due to error: Timeout 
     151  
     152(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     153 
     154DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. 
     155  
     156(Filename:  Line: 462) 
     157 
     158The referenced script on this Behaviour (Game Object 'BushDead') is missing! 
     159  
     160(Filename:  Line: 1743) 
     161 
     162The referenced script on this Behaviour (Game Object 'Logs') is missing! 
     163  
     164(Filename:  Line: 1743) 
     165 
     166The referenced script on this Behaviour (Game Object 'Fences') is missing! 
     167  
     168(Filename:  Line: 1743) 
     169 
     170The referenced script on this Behaviour (Game Object 'Stones') is missing! 
     171  
     172(Filename:  Line: 1743) 
     173 
     174The referenced script on this Behaviour (Game Object 'Road') is missing! 
     175  
     176(Filename:  Line: 1743) 
     177 
     178The referenced script on this Behaviour (Game Object 'Houses') is missing! 
     179  
     180(Filename:  Line: 1743) 
     181 
     182The referenced script on this Behaviour (Game Object 'Water') is missing! 
     183  
     184(Filename:  Line: 1743) 
     185 
     186The referenced script on this Behaviour (Game Object 'Trees') is missing! 
     187  
     188(Filename:  Line: 1743) 
     189 
     190The referenced script on this Behaviour (Game Object 'Grass') is missing! 
     191  
     192(Filename:  Line: 1743) 
     193 
     194Unloading 4 Unused Serialized files (Serialized files now loaded: 0) 
     195UnloadTime: 0.392652 ms 
     196 
     197Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3714. 
     198Total: 1.686816 ms (FindLiveObjects: 0.157590 ms CreateObjectMapping: 0.086078 ms MarkObjects: 1.425930 ms  DeleteObjects: 0.016222 ms) 
     199 
     200Log: connection {3} has been disconnected by timeout; address {::ffff:52.28.9.224:9999} 
     201ServerDisconnected due to error: Timeout 
     202  
     203(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     204 
     205Log: connection {2} has been disconnected by timeout; address {::ffff:52.28.9.224:9999} 
     206ServerDisconnected due to error: Timeout 
     207  
     208(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     209 
     210NetworkLobbyManager can't accept new connection [hostId: 0 connectionId: 2 isReady: False channel count: 2], not in lobby and game already in progress. 
     211  
     212(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     213 
     214Attempt to send to not connected connection {2} 
     215  
     216(Filename:  Line: 359) 
     217 
     218Failed to send internal buffer channel:0 bytesToSend:46 
     219  
     220(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     221 
     222Send Error: WrongConnection channel:0 bytesToSend:46 
     223  
     224(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     225 
     226Empty player list given to NetworkServer.Destroy(), nothing to do. 
     227  
     228(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     229 
     230NetworkLobbyManager can't accept new connection [hostId: 0 connectionId: 2 isReady: False channel count: 2], not in lobby and game already in progress. 
     231  
     232(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     233 
     234Empty player list given to NetworkServer.Destroy(), nothing to do. 
     235  
     236(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     237 
     238NetworkLobbyManager can't accept new connection [hostId: 0 connectionId: 2 isReady: False channel count: 2], not in lobby and game already in progress. 
     239  
     240(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     241 
     242Attempt to send to not connected connection {2} 
     243  
     244(Filename:  Line: 359) 
     245 
     246Failed to send internal buffer channel:0 bytesToSend:46 
     247  
     248(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     249 
     250Send Error: WrongConnection channel:0 bytesToSend:46 
     251  
     252(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     253 
     254Empty player list given to NetworkServer.Destroy(), nothing to do. 
     255  
     256(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     257 
     258Log: connection {1} has been disconnected by timeout; address {::ffff:52.28.9.224:9999} 
     259Attempt to send to not connected connection {1} 
     260  
     261(Filename:  Line: 359) 
     262 
     263Failed to send internal buffer channel:1 bytesToSend:32 
     264  
     265(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     266 
     267Send Error: WrongConnection channel:1 bytesToSend:32 
     268  
     269(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     270 
     271ServerDisconnected due to error: Timeout 
     272  
     273(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     274 
     275NetworkLobbyManager can't accept new connection [hostId: 0 connectionId: 1 isReady: False channel count: 2], not in lobby and game already in progress. 
     276  
     277(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     278 
     279Attempt to send to not connected connection {1} 
     280  
     281(Filename:  Line: 359) 
     282 
     283Failed to send internal buffer channel:0 bytesToSend:46 
     284  
     285(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     286 
     287Send Error: WrongConnection channel:0 bytesToSend:46 
     288  
     289(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     290 
     291Empty player list given to NetworkServer.Destroy(), nothing to do. 
     292  
     293(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 
     294 
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