Changeset 8474 for 2017/23


Ignore:
Timestamp:
2017-06-09 12:53:08 (2 years ago)
Author:
nupeohje
Message:

Moikkeliskoikkelis

Location:
2017/23/EelisK/Windcaller
Files:
316 added
2 deleted
14 edited

Legend:

Unmodified
Added
Removed
  • 2017/23/EelisK/Windcaller/Windcaller/Windcaller/Windcaller.cs

    r8451 r8474  
    4242    None 
    4343} 
     44 
    4445class Skeletor : PhysicsObject 
    4546{ 
    46     
     47 
    4748    private IntMeter HelttiLaskuri = new IntMeter(20, 0, 20); 
    4849    public IntMeter helttiLaskuri { get { return HelttiLaskuri; } } 
    4950    Windcaller peli; 
    50     public Skeletor(Windcaller peli,double leveys, double korkeus) 
    51         :base(leveys,korkeus) 
     51    public Skeletor(Windcaller peli, double leveys, double korkeus) 
     52        : base(leveys, korkeus) 
    5253    { 
    5354        this.peli = peli; 
     
    5758class Goblin : PhysicsObject 
    5859{ 
    59      
     60 
    6061 
    6162 
     
    6667    public GameObject varjo { get; set; } 
    6768    public FollowerBrain goboaivot; 
    68    // public RandomMoverBrain autismi; 
     69    // public RandomMoverBrain autismi; 
    6970    //public Vector TargetAutismi; 
    7071    private Vector movementDirection = Vector.Zero; 
     
    8081    { 
    8182        this.peli = peli; 
    82        // HelttiLaskuri.LowerLimit += delegate { this.Destroy(); }; 
     83        // HelttiLaskuri.LowerLimit += delegate { this.Destroy(); }; 
    8384 
    8485        goboaivot = new FollowerBrain(Windcaller.player1); 
    85          
     86 
    8687        LinearDamping = 0.7; 
    8788        movementDirection = RandomGen.NextDirection().GetVector(); 
     
    9798    } 
    9899 
    99     private double Abs (double d) 
     100    private double Abs(double d) 
    100101    { 
    101102        return (d < 0 ? -d : d); 
     
    114115        double Dx = Windcaller.player1.Position.X - X; 
    115116        double Dy = Windcaller.player1.Position.Y - Y; 
    116          
     117 
    117118        double distance = Windcaller.GetDistance(Windcaller.player1.Position, Position); 
    118119 
    119         if( distance > 450) 
     120        if (distance > 450) 
    120121        { 
    121122            Push(movementDirection * 2500); 
    122123            Brain = null; 
    123124        } 
    124         else if( distance > 70) 
     125        else if (distance > 70) 
    125126        { 
    126127 
    127128            Brain = goboaivot; 
    128129 
    129         }else 
     130        } 
     131        else 
    130132        { 
    131133            Brain = null; 
     
    136138 
    137139 
    138                  
     140 
    139141            }); 
    140142            if (Abs(Dx) > Abs(Dy)) 
     
    156158                    Animation = Windcaller.GoblinAttack_R; 
    157159                    koko = new Vector(50, 20); 
    158                     AttackSuunta = new Vector(30,-20); 
     160                    AttackSuunta = new Vector(30, -20); 
    159161 
    160162                } 
    161163            } 
    162164            else 
    163             {  
     165            { 
    164166                if (Dy < 0) 
    165167                { 
     
    176178                    Animation = Windcaller.GoblinAttack_U; 
    177179                    koko = new Vector(20, 50); 
    178                     AttackSuunta = new Vector(30,20); 
     180                    AttackSuunta = new Vector(30, 20); 
    179181                } 
    180182 
    181                 
     183 
    182184            } 
    183185 
    184186            if (suunta != AikaisempiSuunta) 
    185187                Animation.Start(); 
    186             Jypeli.Timer.SingleShot(0.1, delegate{ 
    187  
    188              
    189             PhysicsObject HitBox = new PhysicsObject(koko.X, koko.Y); 
    190             HitBox.Position = Position + AttackSuunta; 
    191             peli.Add(HitBox); 
    192             HitBox.LifetimeLeft = TimeSpan.FromSeconds(0.1); 
    193             HitBox.IgnoresCollisionResponse = true; 
    194             //HitBox.Color = Color.Red; 
    195             HitBox.Tag = "GoblinAttack"; 
    196             HitBox.IsVisible = false; 
     188            Jypeli.Timer.SingleShot(0.1, delegate 
     189            { 
     190 
     191 
     192                PhysicsObject HitBox = new PhysicsObject(koko.X, koko.Y); 
     193                HitBox.Position = Position + AttackSuunta; 
     194                peli.Add(HitBox); 
     195                HitBox.LifetimeLeft = TimeSpan.FromSeconds(0.1); 
     196                HitBox.IgnoresCollisionResponse = true; 
     197                //HitBox.Color = Color.Red; 
     198                HitBox.Tag = "GoblinAttack"; 
     199                HitBox.IsVisible = false; 
    197200            }); 
    198201            AikaisempiSuunta = suunta; 
     
    206209        } 
    207210 
    208             GoblinDirection direction; 
    209  
    210             if (Abs(Dx) > Abs(Dy)) 
    211             { 
    212                 if (Dx < 0) 
    213                 { 
    214                     //Vasemmalle 
    215                     Animation = Windcaller.GLeft_anim; 
    216                     direction = GoblinDirection.Left; 
    217                 } 
    218                 else 
    219                 { 
    220                     //Oikealle 
    221                     Animation = Windcaller.GRight_anim; 
    222                     direction = GoblinDirection.Right; 
    223                 } 
     211        GoblinDirection direction; 
     212 
     213        if (Abs(Dx) > Abs(Dy)) 
     214        { 
     215            if (Dx < 0) 
     216            { 
     217                //Vasemmalle 
     218                Animation = Windcaller.GLeft_anim; 
     219                direction = GoblinDirection.Left; 
    224220            } 
    225221            else 
    226222            { 
    227                 if (Dy < 0) 
    228                 { 
    229                     //Alaspäin 
    230                     Animation = Windcaller.GDown_anim; 
    231                     direction = GoblinDirection.Down; 
    232                 } 
    233                 else 
    234                 { 
    235                     //Ylöspäin 
    236                     Animation = Windcaller.GUp_anim; 
    237                     direction = GoblinDirection.Up; 
    238                 } 
     223                //Oikealle 
     224                Animation = Windcaller.GRight_anim; 
     225                direction = GoblinDirection.Right; 
    239226            } 
    240  
    241             if (direction != PreviousDirection) 
    242                 Animation.Start(); 
    243  
    244             PreviousDirection = direction; 
    245          
    246  
    247  
    248  
    249          
     227        } 
     228        else 
     229        { 
     230            if (Dy < 0) 
     231            { 
     232                //Alaspäin 
     233                Animation = Windcaller.GDown_anim; 
     234                direction = GoblinDirection.Down; 
     235            } 
     236            else 
     237            { 
     238                //Ylöspäin 
     239                Animation = Windcaller.GUp_anim; 
     240                direction = GoblinDirection.Up; 
     241            } 
     242        } 
     243 
     244        if (direction != PreviousDirection) 
     245            Animation.Start(); 
     246 
     247        PreviousDirection = direction; 
     248 
     249 
     250 
     251 
     252 
    250253    } 
    251254 
     
    383386            if (suunta != AikaisempiSuunta) 
    384387                Animation.Start(); 
    385             Jypeli.Timer.SingleShot(0.1, delegate { 
     388            Jypeli.Timer.SingleShot(0.1, delegate 
     389            { 
    386390 
    387391 
     
    391395                HitBox.LifetimeLeft = TimeSpan.FromSeconds(0.1); 
    392396                HitBox.IgnoresCollisionResponse = true; 
    393                // HitBox.Color = Color.Red; 
     397                // HitBox.Color = Color.Red; 
    394398                HitBox.Tag = "GoblinAttack"; 
    395399                HitBox.IsVisible = false; 
     
    454458 
    455459 
    456      
     460 
    457461    Windcaller peli; 
    458462    public int nopeus { get; set; } 
     
    467471 
    468472        //this.peli = peli; 
    469              
     473 
    470474    } 
    471475} 
    472476public class Windcaller : PhysicsGame 
    473477{ 
    474    public static Pelaaja1 player1; 
     478    public static Pelaaja1 player1; 
    475479    //List<Talot> mediumtalot; 
    476     Vector PlayrStartPoint = new Vector(0, 0); 
     480    Vector PlayrStartPoint = new Vector(-350, -400); 
    477481 
    478482 
     
    496500    Image Map = LoadImage("Effects/map"); 
    497501    Image LoadingScreen = LoadImage("Effects/LOADING SCREEN"); 
    498     
     502 
    499503    public static Animation Wraith_Up; 
    500504    public static Animation Wraith_Down; 
     
    519523 
    520524    public static int WraithCount = 0; 
     525 
     526    Image MainMenuBackground = LoadImage("MainMenu/MAIN MENU BACKGROUND"); 
    521527 
    522528    PhysicsObject Kamera; 
     
    526532    Animation Right; 
    527533    Animation Left; 
    528     Color Playershadow = new Color(Color.Black, 100 ); 
     534    Color Playershadow = new Color(Color.Black, 100); 
    529535    Image FullHealth = LoadImage("Effects/Healthy free space"); 
    530536    Image NoHealth = LoadImage("Effects/Unhealthy free space"); 
     
    533539 
    534540    //WorldImages 
    535     Image VesiMaaBackgroundImage = LoadImage("World//Water Map/base"); 
    536  
    537  
    538     Image SkeltorBackground = LoadImage("Bosses/Skeletor/skull män room"); 
     541    //Image VesiMaaBackgroundImage = LoadImage("World//Water Map/base"); 
     542    Image startkuva = LoadImage("MainMenu/start up"); 
     543    Image startkuva2 = LoadImage("MainMenu/start down"); 
     544 
     545 
     546    Image SkeltorBackground = LoadImage("Bosses/Skeletor/cave_Boss room_0"); 
    539547    Image SkeletorRestricted = LoadImage("Bosses/Skeletor/skull män room boundaries"); 
    540548    Image SkeletorImage = LoadImage("Bosses/Skeletor/skull män head2"); 
    541  
    542     Vector Ruins = new Vector(1500,1500); 
    543     Vector Ruins2 = new Vector(1400,1400); 
     549    Image SkeletorDmg = LoadImage("Bosses/Skeletor/skull män head dmg"); 
     550 
     551    Image SmallHouseInside = LoadImage("Houses/Small House/base"); 
     552 
     553    Vector Ruins = new Vector(1500, 1500); 
     554    Vector Ruins2 = new Vector(1400, 1400); 
    544555    Vector RandomPosition2 = RandomGen.NextVector(1000, 1000, 1500, 1800); 
    545556    Image RestrictedArea2 = LoadImage("World/Map 1/restricted area 2 black"); 
     
    549560    Image PlayerEmptyHealth = LoadImage("Player/big helth_Animation 1_1"); 
    550561 
    551  
     562    Animation KanaPoks; 
    552563    Animation GoblinDeath; 
    553564    Animation SpectreSpawn; 
     
    558569    Vector TaloSpawnPoint = new Vector(200, 50); 
    559570    FollowerBrain seuraajanAivot; 
    560    // FollowerBrain goboaivot; 
     571    // FollowerBrain goboaivot; 
    561572    bool CanRun = true; 
    562      
     573 
    563574    string NykyineneMaa; 
    564575 
    565      
     576 
    566577 
    567578    public static double GetDistance(Vector A, Vector B) 
     
    587598        SpectreSpawn = LoadAnimation("Enemies/Wraith/SpawnAnimation"); 
    588599 
    589         Wraith_Up    = LoadAnimation("Enemies/Wraith/walk and stand/up"); 
    590         Wraith_Down  = LoadAnimation("Enemies/Wraith/walk and stand/down"); 
     600        Wraith_Up = LoadAnimation("Enemies/Wraith/walk and stand/up"); 
     601        Wraith_Down = LoadAnimation("Enemies/Wraith/walk and stand/down"); 
    591602        Wraith_Right = LoadAnimation("Enemies/Wraith/walk and stand/left"); 
    592603        Wraith_Left = LoadAnimation("Enemies/Wraith/walk and stand/right"); 
     
    596607        Wraith_Attack_Left = LoadAnimation("Enemies/Wraith/attack/left"); 
    597608 
    598  
     609        KanaPoks = LoadAnimation("Enemies/Kana/Boom"); 
    599610 
    600611        SkullAttack = LoadAnimation("Bosses/Skeletor/Attack"); 
     
    614625        SmoothTextures = false; 
    615626        // TODO: Kirjoita ohjelmakoodisi tähän 
    616          
    617         
    618         LataaMaa("Starting"); 
     627 
     628 
     629        LataaMaa("Skeletor"); 
    619630 
    620631    } 
     
    625636        NykyineneMaa = nimi; 
    626637        Layers[3].RelativeTransition = new Vector(0, 0); 
    627         Label loadingscreen = new Label(1200,900); 
     638        Label loadingscreen = new Label(1200, 900); 
    628639        loadingscreen.Image = LoadingScreen; 
     640 
     641        // 
     642 
    629643        Add(loadingscreen, 3); 
    630644 
    631645        Timer.SingleShot(0.1, delegate 
    632646        { 
    633         ClearAll(); 
    634  
    635         if (nimi == "Starting") AloitusMaa(); 
    636         if (nimi == "VesiMaa") VesiMaa(); 
    637         if (nimi == "Skeletor") SkeletorBossRoom(); 
     647            ClearAll(); 
     648 
     649            if (nimi == "Starting") AloitusMaa(); 
     650            if (nimi == "Skeletor") SkeletorBossRoom(); 
     651           if(nimi == "AlkuValikko") AlkuValikko(); 
     652            if (nimi == "42") Maa42(); 
     653            if (nimi == "39") Maa39(); 
     654            if (nimi == "35") Maa35(); 
     655            if (nimi == "34") Maa34(); 
     656            if (nimi == "38") Maa38(); 
     657            if (nimi == "31") VesiMaa(); 
     658            if (nimi == "30") Maa30(); 
     659            if (nimi == "29") Maa29(); 
     660            if (nimi == "28") Maa28(); 
     661            if (nimi == "27") Maa27(); 
     662            if (nimi == "26") Maa26(); 
     663            if (nimi == "25") Maa25(); 
     664            if (nimi == "23") Maa23(); 
     665            if (nimi == "22") Maa22(); 
     666            if (nimi == "21") Maa21(); 
     667            if (nimi == "20") Maa20(); 
     668            if (nimi == "19") Maa19(); 
     669            if (nimi == "18") Maa18(); 
     670            if (nimi == "17") Maa17(); 
     671            if (nimi == "14") Maa14(); 
     672            if (nimi == "13") Maa13(); 
     673            if (nimi == "12") Maa12(); 
     674            if (nimi == "11") Maa11(); 
     675            if (nimi == "10") Maa10(); 
     676            if (nimi == "09") Maa9(); 
     677            if (nimi == "08") Maa8(); 
     678            if (nimi == "06") Maa6(); 
     679            if (nimi == "05") Maa5(); 
     680            if (nimi == "04") Maa4(); 
     681            if (nimi == "03") Maa3(); 
     682            if (nimi == "02") Maa2(); 
     683            if (nimi == "01") Maa1(); 
     684            if (nimi == "House") House(); 
     685 
     686 
    638687        }); 
    639688 
     
    644693 
    645694    //Rooms 
    646     void VesiMaa() 
    647     { 
    648          
     695 
     696    void LuoMaa(int numero, String tautakuva, String ground, String RestrictedArea, String Trees) 
     697    { 
    649698        Level.Width = 2400; 
    650699        Level.Height = 2400; 
    651         Level.Background.Image = VesiMaaBackgroundImage; 
     700        Level.Background.Image = LoadImage(tautakuva); 
    652701        Level.Background.Width = 2400; 
    653702        Level.Background.Height = 2400; 
    654         //   AddTaso1Seina1(); 
    655  
    656          
    657  
    658         ColorTileMap ruudutt = ColorTileMap.FromLevelAsset("World/Water Map/ground area"); 
     703 
     704        if (RestrictedArea != "") 
     705        { 
     706            ColorTileMap ruudutt = ColorTileMap.FromLevelAsset(ground); 
    659707        ruudutt.SetTileMethod(Color.Black, LuoTaso); 
    660708        ruudutt.Optimize(Color.Black); 
    661709        ruudutt.Execute(); 
    662710 
    663         ColorTileMap ruudut1 = ColorTileMap.FromLevelAsset("World/Water Map/water area"); 
    664         ruudut1.SetTileMethod(Color.Black, LuoTaso); 
    665         ruudut1.Optimize(Color.Black); 
    666         ruudut1.Execute(); 
     711        } 
     712        if (RestrictedArea != "") 
     713        { 
     714            GameObject Restricted = new GameObject(2400, 2400); 
     715            Restricted.Image = LoadImage(RestrictedArea); 
     716            Add(Restricted, 1); 
     717        } 
     718 
     719        if (Trees != "") 
     720        { 
     721            GameObject Treees = new GameObject(2400, 2400); 
     722            Treees.Image = LoadImage(Trees); 
     723            Add(Treees, 2); 
     724        } 
    667725 
    668726        AddPlayer(PlayrStartPoint, 60, 60); 
    669         LevelTeleport(new Vector(-500, -1170), 2000, 40, "Starting", new Vector(-2000, 2100)); 
    670727        Camero(); 
    671  
    672         //Ruins 
     728        Camera.Follow(Kamera); 
     729        Camera.StayInLevel = true; 
     730        LisaaKartta(); 
     731        Level.CreateBorders(); 
     732 
     733 
     734 
     735        LevelTeleport(new Vector(0, Level.Top), Level.Width, 40, string.Format("{0:00}", numero - 8), () => new Vector(player1.X, Level.Bottom + 100)); 
     736        LevelTeleport(new Vector(0, Level.Bottom), Level.Width, 40, string.Format("{0:00}", numero + 8), () => new Vector(player1.X, Level.Top - 100)); 
     737        LevelTeleport(new Vector(Level.Left, 0), 40, Level.Height, string.Format("{0:00}", numero - 1), () => new Vector(Level.Right-100, player1.Y)); 
     738        LevelTeleport(new Vector(Level.Right, 0), 40, Level.Height, string.Format("{0:00}", numero + 1), () => new Vector(Level.Left + 100, player1.Y)); 
     739 
     740 
     741    } 
     742    void AlkuValikko() 
     743    { 
     744        Level.Background.Image = MainMenuBackground; 
     745        Level.Background.Width = 1200; 
     746        Level.Background.Height = 900; 
     747 
     748        PushButton aloitus = new PushButton(startkuva); 
     749         
     750        aloitus.Size *= 10; 
     751        IsMouseVisible = true; 
     752        Add(aloitus); 
     753        aloitus.Clicked += delegate 
     754        { 
     755            aloitus.Image = startkuva2; 
     756            Timer.SingleShot(0.5, delegate 
     757            { 
     758                ClearAll(); 
     759                LataaMaa("31"); 
     760                IsMouseVisible = false; 
     761            }); 
     762            
     763 
     764        }; 
     765 
     766 
     767 
     768    } 
     769    void Maa42() 
     770    { 
     771        int numero = 42; 
     772        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     773        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     774        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     775        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     776        LuoMaa(numero, a, b, c, ""); 
     777 
     778 
     779 
     780    } 
     781    void Maa39() 
     782 
     783    { 
     784        int numero = 39; 
     785        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     786        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     787        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     788        LuoMaa(numero, a, b, c, ""); 
     789 
     790 
     791 
     792    } 
     793    void Maa38() 
     794    { 
     795 
     796        int numero = 38; 
     797        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     798        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     799        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     800        LuoMaa(numero, a, b,c, ""); 
     801 
     802 
     803    } 
     804    void Maa35() 
     805    { 
     806        int numero = 35; 
     807        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     808        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     809        //string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     810        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     811        LuoMaa(numero, a, b, "", ""); 
     812 
     813 
     814 
     815    } 
     816    void Maa34() 
     817    { 
     818        int numero = 34; 
     819        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     820        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     821        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     822        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     823        LuoMaa(numero, a, b, c, ""); 
     824 
     825 
     826 
     827    } 
     828    void VesiMaa() 
     829    { 
     830 
     831 
     832 
     833        int numero = 31; 
     834        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     835        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     836        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     837        LuoMaa(numero, a, b ,c, ""); 
     838 
    673839        LisaaKivi(new Vector(-200, 1000), 170, 100); 
    674840        LisaaPieniKivi(new Vector(300, 700), 100, 50); 
     
    680846        LisaaTeltta1(new Vector(-500, -300)); 
    681847        LisaaTeltta2(new Vector(-170, -290)); 
     848        AddPuu(new Vector(200,-300)); 
     849        AddPuu(new Vector(300, -540)); 
     850        AddPuu(new Vector(400, -300)); 
     851        AddPuu(new Vector(500, -300)); 
     852        AddPuuTrunk(new Vector(00, -400)); 
     853        AddPuuTrunk(new Vector(100, -700)); 
    682854        Boat1(new Vector(-700, -100)); 
     855        AddHenri(new Vector(100, -300)); 
    683856        WrathSpawner(); 
    684857 
    685         LisaaKartta(); 
     858 
     859    } 
     860    void Maa30() 
     861    { 
     862        int numero = 30; 
     863        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     864        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     865        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     866        LuoMaa(numero, a, b,c, ""); 
     867 
     868        Houset(new Vector(-500, 200), 370, 390); 
     869        SignPost(new Vector(-100, 200)); 
     870        LevelTeleport(new Vector(-500, 190), 370, 390, "House", () => new Vector(0, 0)); 
     871        AddHenri(new Vector(700, -800)); 
     872        AddPuu(new Vector(800, -700)); 
     873 
     874    } 
     875    void Maa29() 
     876    { 
     877        int numero = 29; 
     878        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     879        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     880        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     881        string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     882        LuoMaa(numero, a, b, c, d); 
     883 
     884 
     885 
     886    } 
     887    void Maa28() 
     888    { 
     889        int numero = 28; 
     890        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     891        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     892        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     893       // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     894        LuoMaa(numero, a, b, c, ""); 
     895 
     896 
     897 
     898    } 
     899    void Maa27() 
     900    { 
     901        int numero = 27; 
     902        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     903        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     904        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     905         string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     906        LuoMaa(numero, a, b, c, d); 
     907 
     908 
     909 
     910    } 
     911    void Maa26() 
     912    { 
     913        int numero = 26; 
     914        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     915        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     916        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     917         string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     918        LuoMaa(numero, a, b, c, d); 
     919 
     920 
     921 
     922    } 
     923    void Maa25() 
     924    { 
     925        int numero = 25; 
     926        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     927        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     928        //string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     929        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     930        LuoMaa(numero, a, b, "", ""); 
     931 
     932 
     933 
     934    } 
     935    void Maa23() 
     936    { 
     937        int numero = 23; 
     938        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     939        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     940       // string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     941        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     942        LuoMaa(numero, a, b, "", ""); 
     943 
     944 
     945 
     946    } 
     947    void Maa22() 
     948    { 
     949        int numero = 22; 
     950        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     951        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     952         string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     953         string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     954        LuoMaa(numero, a, b, c, d); 
     955        gobliin(new Vector(-900, -300)); 
     956 
     957 
     958 
     959    } 
     960    void Maa21() 
     961    { 
     962        int numero = 21; 
     963        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     964        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     965        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     966        string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     967        LuoMaa(numero, a, b, c, d); 
     968 
     969 
     970 
     971    } 
     972    void Maa20() 
     973    { 
     974        int numero = 20; 
     975        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     976        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     977        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     978       // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     979        LuoMaa(numero, a, b, c, ""); 
     980 
     981 
     982 
     983    } 
     984    void Maa19() 
     985    { 
     986        int numero = 19; 
     987        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     988        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     989        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     990        string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     991        LuoMaa(numero, a, b, c, d); 
     992 
     993 
     994 
     995    } 
     996    void Maa18() 
     997    { 
     998        int numero = 18; 
     999        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1000        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1001        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1002        string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1003        LuoMaa(numero, a, b, c, d); 
     1004 
     1005 
     1006 
     1007    } 
     1008    void Maa17() 
     1009    { 
     1010        int numero = 17; 
     1011        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1012        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1013        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1014         string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1015        LuoMaa(numero, a, b, c, d); 
     1016 
     1017 
     1018 
     1019    } 
     1020    void Maa14() 
     1021    { 
     1022        int numero = 14; 
     1023        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1024        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1025        //string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1026        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1027        LuoMaa(numero, a, b, "", ""); 
     1028 
     1029 
     1030 
     1031    } 
     1032    void Maa13() 
     1033    { 
     1034        int numero = 13; 
     1035        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1036        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1037        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1038        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1039        LuoMaa(numero, a, b, c, ""); 
     1040 
     1041        LevelTeleport(new Vector(-900, 260), 500, 100, "Skeletor", () => new Vector(0, -300)); 
     1042 
     1043 
     1044    } 
     1045    void Maa12() 
     1046    { 
     1047        int numero = 12; 
     1048        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1049        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1050        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1051        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1052        LuoMaa(numero, a, b, c, ""); 
     1053 
     1054 
     1055 
     1056    } 
     1057    void Maa11() 
     1058    { 
     1059        int numero = 11; 
     1060        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1061        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1062        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1063         string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1064        LuoMaa(numero, a, b, c, d); 
     1065 
     1066 
     1067 
     1068    } 
     1069    void Maa10() 
     1070    { 
     1071        int numero = 10; 
     1072        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1073        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1074        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1075         string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1076        LuoMaa(numero, a, b, c, d); 
     1077 
     1078 
     1079 
     1080    } 
     1081    void Maa9() 
     1082    { 
     1083        int numero = 09; 
     1084        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1085        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1086        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1087         string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1088        LuoMaa(numero, a, b, c, d); 
     1089 
     1090 
     1091 
     1092    } 
     1093    void Maa8() 
     1094    { 
     1095        int numero = 08; 
     1096        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1097        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1098        //string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1099        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1100        LuoMaa(numero, a, b, "", ""); 
     1101 
     1102 
     1103 
     1104    } 
     1105    void Maa6() 
     1106    { 
     1107        int numero = 06; 
     1108        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1109        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1110       // string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1111        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1112        LuoMaa(numero, a, b, "", ""); 
     1113 
     1114 
     1115 
     1116    } 
     1117    void Maa5() 
     1118    { 
     1119        int numero = 05; 
     1120        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1121        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1122        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1123        // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1124        LuoMaa(numero, a, b, c, ""); 
     1125 
     1126 
     1127 
     1128    } 
     1129    void Maa4() 
     1130    { 
     1131        int numero = 04; 
     1132        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1133        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1134        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1135       // string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1136        LuoMaa(numero, a, b, c, ""); 
     1137 
     1138 
     1139 
     1140    } 
     1141    void Maa3() 
     1142    { 
     1143        int numero = 03; 
     1144        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1145        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1146        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1147        string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1148        LuoMaa(numero, a, b, c, d); 
     1149 
     1150 
     1151 
     1152    } 
     1153    void Maa2() 
     1154    { 
     1155        int numero = 02; 
     1156        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1157        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1158        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1159        string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1160        LuoMaa(numero, a, b, c, d); 
     1161 
     1162        Boat1(new Vector (-1000,400)); 
     1163 
     1164    } 
     1165    void Maa1() 
     1166    { 
     1167        int numero = 1; 
     1168        string a = string.Format("World/{0:00}/base_Animation 1_{0:00}", numero); 
     1169        string b = string.Format("World/{0:00}/black_Animation 1_{0:00}", numero); 
     1170        string c = string.Format("World/{0:00}/Restricted area_Animation 1_{0:00}", numero); 
     1171         string d = string.Format("World/{0:00}/Trees_Animation 1_{0:00}", numero); 
     1172        LuoMaa(numero, a, b, c, d); 
     1173 
     1174 
     1175 
     1176    } 
     1177 
     1178    void House() 
     1179    { 
     1180        Level.Width = 2400; 
     1181        Level.Height = 2400; 
     1182        Level.Background.Image = SmallHouseInside; 
     1183        Level.Background.Width = 2400; 
     1184        Level.Background.Height = 2400; 
     1185        AddPlayer(PlayrStartPoint, 60, 60); 
     1186        ColorTileMap ruudutt = ColorTileMap.FromLevelAsset("Houses/Small House/house hitbox"); 
     1187        ruudutt.SetTileMethod(Color.Black, LuoTaso); 
     1188        ruudutt.Optimize(Color.Black); 
     1189        ruudutt.Execute(); 
     1190        LevelTeleport(new Vector(0, -200), 50, 10, "30", () => new Vector(-460, -100)); 
     1191        Camero(); 
     1192        //LisaaKartta(); 
    6861193        Camera.Follow(Kamera); 
    6871194        Camera.StayInLevel = true; 
    688  
     1195        //CameraShake(100, 0.02); 
    6891196        Level.CreateBorders(); 
    6901197    } 
    691  
    6921198    void AloitusMaa() 
    6931199    { 
    6941200 
    6951201 
    696          
     1202 
    6971203        Level.Width = 4800; 
    6981204        Level.Height = 4800; 
     
    7011207        Level.Background.Height = 4800; 
    7021208        AddTaso1Seina1(); 
    703          
     1209 
    7041210        ColorTileMap ruudut2 = ColorTileMap.FromLevelAsset("World/Map 1/restricted area 2"); 
    7051211        ruudut2.SetTileMethod(Color.Black, LuoTaso); 
    7061212        ruudut2.Optimize(Color.Black); 
    7071213        ruudut2.Execute(); 
    708         
     1214 
    7091215 
    7101216        ColorTileMap ruudut = ColorTileMap.FromLevelAsset("World/Map 1/restricted area 1"); 
     
    7171223 
    7181224        //Talot 
    719         Houset(new Vector(-500, -1000),370, 390); 
    720         Houset(TaloSpawnPoint,570,350); 
    721         Houset(new Vector(-500,-400), 570, 350); 
    722         SignPost(new Vector(-600, -650), 100, 120); 
     1225        Houset(new Vector(-500, -1000), 370, 390); 
     1226        Houset(TaloSpawnPoint, 570, 350); 
     1227        Houset(new Vector(-500, -400), 570, 350); 
     1228        SignPost(new Vector(-600, -650)); 
    7231229 
    7241230        //Player 
    7251231        AddPlayer(PlayrStartPoint, 60, 60); 
    7261232 
    727         Fense(new Vector(-650,-450)); 
     1233        Fense(new Vector(-650, -450)); 
    7281234        Fense(new Vector(-150, -850)); 
    7291235        //Enemies 
    730         gobliin(new Vector(500, -1000), 140, 140); 
    731         gobliin(new Vector(400, -1000), 140, 140); 
    732         gobliin(new Vector(300, -1000), 140, 140); 
     1236        gobliin(new Vector(500, -1000)); 
     1237        gobliin(new Vector(400, -1000)); 
     1238        gobliin(new Vector(300, -1000)); 
    7331239        LisaaWraith(new Vector(1000, 1000), 24, 24); 
    7341240 
     
    7381244        LisaaKivi(new Vector(2000, 1000), 170, 100); 
    7391245        LisaaIsoPylvas(Ruins2, 310, 280); 
    740         LisaaPieniPylvas(new Vector(1900,1500), 250, 200); 
     1246        LisaaPieniPylvas(new Vector(1900, 1500), 250, 200); 
    7411247        LisaaPieniKivi(new Vector(1000, 500), 100, 50); 
    7421248        LisaaPieniKivi(new Vector(1400, 660), 100, 50); 
    7431249 
    7441250        //Teleport 
    745         LevelTeleport(new Vector(-2000,2570),1000,400,"VesiMaa",new Vector(-600,-1000)); 
    746         LevelTeleport(new Vector(2500, -2000), 400, 4000, "Skeletor", new Vector(0, -500)); 
     1251        LevelTeleport(new Vector(-2000, 2570), 1000, 400, "VesiMaa", () => new Vector(-600, -1000)); 
     1252        LevelTeleport(new Vector(2500, -2000), 400, 4000, "Skeletor", () => new Vector(0, -500)); 
    7471253 
    7481254 
     
    7601266    void SkeletorBossRoom() 
    7611267    { 
    762         Level.Width = 1200; 
    763         Level.Height = 1200; 
     1268        Level.Width = 2400; 
     1269        Level.Height = 2400; 
    7641270        Level.Background.Image = SkeltorBackground; 
    765         Level.Background.Width = 1200; 
    766         Level.Background.Height = 1200; 
     1271        Level.Background.Width = 2400; 
     1272        Level.Background.Height = 2400; 
    7671273        AddPlayer(PlayrStartPoint, 60, 60); 
    768         ColorTileMap ruudutt = ColorTileMap.FromLevelAsset("Bosses/Skeletor/skull män room boundaries"); 
     1274        ColorTileMap ruudutt = ColorTileMap.FromLevelAsset("Bosses/Skeletor/restricted_Boss room_0"); 
    7691275        ruudutt.SetTileMethod(Color.Black, LuoTaso); 
    7701276        ruudutt.Optimize(Color.Black); 
    7711277        ruudutt.Execute(); 
    7721278 
    773          
    774  
     1279 
     1280        CameraShake(60, 0.02); 
    7751281 
    7761282        Timer.SingleShot(5, delegate 
    7771283        { 
    778             Skeletor(new Vector(0, 350),1200, 1200); 
     1284            Skeletor(new Vector(0, 1000), 2400, 2400); 
    7791285 
    7801286        }); 
     
    7921298    void LuoTaso(Vector paikka, double leveys, double korkeus) 
    7931299    { 
    794          
     1300 
    7951301        PhysicsObject taso = PhysicsObject.CreateStaticObject(leveys, korkeus); 
    7961302        taso.Position = paikka; 
    797          //taso.Color = RandomGen.NextColor(); 
     1303        //taso.Color = RandomGen.NextColor(); 
    7981304        taso.Color = Color.Transparent; 
    7991305        Add(taso); 
     
    8031309    { 
    8041310        GameObject Seinat = new GameObject(4800, 4800); 
    805        Seinat.Image = RestrictedArea1; 
     1311        Seinat.Image = RestrictedArea1; 
    8061312 
    8071313        Seinat.Position = new Vector(0, 0); 
     
    8271333        player1.Color = Color.Transparent; 
    8281334        player1.kuva.Image = IdleDown; 
    829          
     1335 
    8301336        player1.CollisionIgnoreGroup = 1; 
    8311337        player1.varjo = new GameObject(160, 140); 
     
    8831389        player1.PlayerHealth.Value--; 
    8841390        player1.Hit(suunta * 50); 
    885         Jypeli.Timer.SingleShot(0.3, delegate { 
     1391        Jypeli.Timer.SingleShot(0.3, delegate 
     1392        { 
    8861393 
    8871394            if (player1.PlayerHealth.Value < 1) 
     
    9041411    } 
    9051412    void PlayerhurtState(PhysicsObject pel, PhysicsObject HitBox) 
    906     {   
     1413    { 
    9071414        Vector suunta = player1.Position - HitBox.Position; 
    9081415        suunta.Normalize(); 
     
    9101417        player1.PlayerHealth.Value--; 
    9111418        player1.Hit(suunta * 80); 
    912         Jypeli.Timer.SingleShot(0.3, delegate { 
    913              
    914                 if (player1.PlayerHealth.Value < 1) 
    915                 { 
    916                     player1.Destroy(); 
     1419        Jypeli.Timer.SingleShot(0.3, delegate 
     1420        { 
     1421 
     1422            if (player1.PlayerHealth.Value < 1) 
     1423            { 
     1424                player1.Destroy(); 
    9171425 
    9181426                Camera.StopFollowing(); 
    919                 } 
    920             
     1427            } 
     1428 
    9211429            player1.LinearDamping = 0.1; 
    9221430            CanRun = true; 
    9231431        }); 
    9241432        player1.LinearDamping = 0.8; 
    925         CanRun= false; 
     1433        CanRun = false; 
    9261434        HitBox.Destroy(); 
    9271435 
    928        // player1.Destroy(); 
     1436        // player1.Destroy(); 
    9291437 
    9301438 
     
    9401448        //Keyboard.Listen(Key.Space, ButtonState.Pressed, CameraShake, null,20.0, 0.3); 
    9411449 
    942         Keyboard.Listen(Key.D, ButtonState.Down, Attack, null, ARight, IdleRight,new Vector(50,0), new Vector(10.0,50.0)); 
    943         Keyboard.Listen(Key.A, ButtonState.Down, Attack, null, ALeft, IdleLeft,new Vector(-50,0), new Vector(10.0,50.0)); 
    944         Keyboard.Listen(Key.W, ButtonState.Down, Attack, null, AUp, IdleUp,new Vector (0,50), new Vector(50.0,10.0)); 
    945         Keyboard.Listen(Key.S, ButtonState.Down, Attack, null, ADown, IdleDown, new Vector(0,-50), new Vector(50.0,10.0)); 
     1450        Keyboard.Listen(Key.D, ButtonState.Down, Attack, null, ARight, IdleRight, new Vector(50, 0), new Vector(10.0, 50.0)); 
     1451        Keyboard.Listen(Key.A, ButtonState.Down, Attack, null, ALeft, IdleLeft, new Vector(-50, 0), new Vector(10.0, 50.0)); 
     1452        Keyboard.Listen(Key.W, ButtonState.Down, Attack, null, AUp, IdleUp, new Vector(0, 50), new Vector(50.0, 10.0)); 
     1453        Keyboard.Listen(Key.S, ButtonState.Down, Attack, null, ADown, IdleDown, new Vector(0, -50), new Vector(50.0, 10.0)); 
    9461454 
    9471455 
     
    9491457        Keyboard.Listen(Key.Up, ButtonState.Released, () => 
    9501458        { 
    951             if(CanRun) 
     1459            if (CanRun) 
    9521460                player1.kuva.Animation = IdleUp; 
    9531461 
     
    9911499 
    9921500            } 
    993              
    994                 player1.Push(vektori); 
    995              
     1501 
     1502            player1.Push(vektori); 
     1503 
    9961504 
    9971505        } 
    9981506 
    9991507    } 
    1000     void Attack(Animation attack, Image Idle,Vector suunta,Vector koko) 
     1508    void Attack(Animation attack, Image Idle, Vector suunta, Vector koko) 
    10011509    { 
    10021510        CanRun = false; 
     
    10181526                HitBox.Color = Color.Red; 
    10191527                HitBox.Tag = "PlayerAttack"; 
    1020                 //HitBox.IsVisible = false; 
     1528                HitBox.IsVisible = false; 
    10211529            }); 
    10221530            player1.kuva.Animation.Start(1); 
     
    10821590        skele.Image = SkeletorImage; 
    10831591        skele.Position = paikka; 
    1084        // Image skeleShape = LoadImage("Bosses/Skeletor/skull män headShape"); 
     1592        // Image skeleShape = LoadImage("Bosses/Skeletor/skull män headShape"); 
    10851593        //skele.Shape = Shape.FromImage(SkeletorImage); 
    1086          
     1594 
    10871595        skele.CanRotate = false; 
    10881596        skele.LinearDamping = 0.7; 
    1089       FollowerBrain skeleAivot = new FollowerBrain(skelePoint); 
     1597        FollowerBrain skeleAivot = new FollowerBrain(skelePoint); 
    10901598        skeleAivot.Speed = 400; 
    10911599        skele.Brain = skeleAivot; 
    10921600        skeleAivot.Active = true; 
    1093         
    1094          
     1601 
     1602 
    10951603 
    10961604        AddCollisionHandler<Skeletor, PhysicsObject>(skele, "PlayerAttack", SkeletorHurt); 
     
    11031611        BossHealth.BindTo(skele.helttiLaskuri); 
    11041612        BossHealth.TextureWrapSize = new Vector(20, 1); 
    1105        Add(BossHealth); 
    1106  
     1613        Add(BossHealth); 
     1614 
     1615         
    11071616        Add(skele); 
    11081617 
     
    11351644                 if (maara < 1) 
    11361645                 { 
    1137                      LisaaWraith(new Vector(-300, 0), 240, 240,10000); 
     1646                     LisaaWraith(new Vector(-300, 0), 240, 240, 10000); 
    11381647 
    11391648 
     
    11411650                 if (maara < 2) 
    11421651                 { 
    1143                      LisaaWraith(new Vector(300, 0), 240, 240,10000); 
     1652                     LisaaWraith(new Vector(300, 0), 240, 240, 10000); 
    11441653 
    11451654 
     
    11471656                 if (maara < 3) 
    11481657                 { 
    1149                      LisaaWraith(new Vector(-300, -200), 240, 240,100000); 
     1658                     LisaaWraith(new Vector(-300, 400), 240, 240, 100000); 
    11501659 
    11511660 
     
    11531662                 if (maara < 4) 
    11541663                 { 
    1155                      LisaaWraith(new Vector(300, -200), 240, 240,10000); 
     1664                     LisaaWraith(new Vector(300, 400), 240, 240, 10000); 
    11561665 
    11571666 
    11581667                 } 
    1159   
     1668                 if (maara < 5) 
     1669                 { 
     1670                     LisaaWraith(new Vector(300, 800), 240, 240, 10000); 
     1671 
     1672 
     1673                 } 
     1674                 if (maara < 6) 
     1675                 { 
     1676                     LisaaWraith(new Vector(-300, 800), 240, 240, 10000); 
     1677 
     1678 
     1679                 } 
     1680 
    11601681 
    11611682             }); 
     
    11641685 
    11651686 
    1166            
     1687 
    11671688 
    11681689        }; 
    11691690 
    11701691        skele.Destroyed += BossFight.Stop; 
    1171        
    1172  
    1173  
    1174  
    1175  
    1176     } 
    1177     void SkullAttackLaser (Skeletor skele) 
     1692 
     1693 
     1694 
     1695 
     1696 
     1697    } 
     1698    void SkullAttackLaser(Skeletor skele) 
    11781699    { 
    11791700 
    11801701        GameObject Attack = new GameObject(1200, 1200); 
    1181         Attack.Animation = new Animation (SkullAttack); 
     1702        Attack.Animation = new Animation(SkullAttack); 
    11821703        Attack.Animation.Start(); 
     1704        //Attack.Position = skele.Position; 
    11831705        Attack.Y = -450; 
    11841706        PhysicsObject HitBox = null; 
    11851707        PhysicsObject HitBox2 = null; 
     1708       // HitBox.Color = Color.Red; 
    11861709        Timer.SingleShot(0.3, delegate 
    11871710         { 
    1188 ; 
    1189              HitBox = Laaser(new Vector(100, -450),skele); 
    1190              HitBox2 = Laaser(new Vector(-130, -450), skele); 
     1711             ; 
     1712             HitBox = Laaser(new Vector(100, 300), skele); 
     1713             HitBox2 = Laaser(new Vector(-130, 300), skele); 
    11911714         }); 
    1192         
     1715 
    11931716 
    11941717        //Attack.Position = HeadPosition + new Vector(0, -450); 
     
    12061729 
    12071730    } 
    1208     PhysicsObject Laaser(Vector paikka,Skeletor skele) 
    1209     { 
    1210        PhysicsObject HitBox = new PhysicsObject(100, 900); 
     1731    PhysicsObject Laaser(Vector paikka, Skeletor skele) 
     1732    { 
     1733        PhysicsObject HitBox = new PhysicsObject(100, 900); 
    12111734        HitBox.Position = paikka; 
    12121735        skele.Add(HitBox); 
     
    12241747        suunta.Normalize(); 
    12251748        skeleton.helttiLaskuri.Value--; 
    1226         Jypeli.Timer.SingleShot(0.3, delegate { 
     1749        Jypeli.Timer.SingleShot(0.1, delegate 
     1750        { 
     1751            skeleton.Image = SkeletorImage; 
    12271752            if (skeleton.helttiLaskuri.Value < 1) 
    12281753            { 
    12291754 
    12301755                skeleton.Destroy(); 
    1231                  
     1756 
    12321757            } 
    1233              
    1234              
     1758 
     1759 
    12351760        }); 
    1236         
    1237  
     1761 
     1762        skeleton.Image = SkeletorDmg; 
    12381763        skeleton.Hit(suunta * 40); 
    12391764        HitBox.Destroy(); 
     
    12561781        }; 
    12571782        spawner.Start(); 
    1258       
     1783 
    12591784 
    12601785    } 
     
    12831808        // meduimtaloo.talonsena.Color = Color.Transparent; 
    12841809        shadow.Position = mediumtalot.Position; 
    1285          
     1810 
    12861811        Add(shadow, -1); 
    12871812 
     
    12901815 
    12911816        //meduimtaloo.talonsena.Color = Color.Transparent; 
    1292         Add(mediumtalot,2); 
    1293       
    1294          
     1817        Add(mediumtalot, 2); 
     1818 
     1819 
    12951820 
    12961821    } 
     
    13031828        Add(WraithSpawn); 
    13041829        WraithSpawn.Position = paikka; 
    1305         
     1830 
    13061831 
    13071832        Wraith wraiith = new Wraith(this, 240, 240, 3, wanderDistance); 
     
    13311856        elamaPalkki.BindTo(wraiith.helttiWraithLaskuri); 
    13321857        elamaPalkki.TextureWrapSize = new Vector(3, 1); 
    1333        // wraiith.Add(elamaPalkki); 
     1858        // wraiith.Add(elamaPalkki); 
    13341859 
    13351860        wraiith.IsUpdated = true; 
    1336         Timer.SingleShot(1/12.0*8,delegate 
    1337         { 
    1338             Add(wraiith, 2); 
    1339             WraithSpawn.IsVisible = false; 
    1340             wraiith.Add(elamaPalkki); 
    1341             wraiith.Add(shadow); 
    1342             WraithSpawn.Destroy(); 
    1343              
    1344              
    1345  
    1346              
    1347         }); 
    1348  
    1349     
     1861        Timer.SingleShot(1 / 12.0 * 8, delegate 
     1862             { 
     1863                 Add(wraiith, 2); 
     1864                 WraithSpawn.IsVisible = false; 
     1865                 wraiith.Add(elamaPalkki); 
     1866                 wraiith.Add(shadow); 
     1867                 WraithSpawn.Destroy(); 
     1868 
     1869 
     1870 
     1871 
     1872             }); 
     1873 
     1874 
    13501875 
    13511876 
     
    13561881        suunta.Normalize(); 
    13571882        wraiith.helttiWraithLaskuri.Value--; 
    1358         Jypeli.Timer.SingleShot(0.3, delegate { 
     1883        Jypeli.Timer.SingleShot(0.3, delegate 
     1884        { 
    13591885            if (wraiith.helttiWraithLaskuri.Value < 1) 
    13601886            { 
     
    13721898 
    13731899    } 
    1374     void gobliin (Vector paikka, double leveys, double korkeus) 
    1375     { 
    1376  
    1377         Goblin gobo = new Goblin(this, 140, 140,2); 
    1378          
     1900    void gobliin(Vector paikka) 
     1901    { 
     1902 
     1903        Goblin gobo = new Goblin(this, 140, 140, 2); 
     1904 
    13791905        gobo.CollisionIgnoreGroup = 1; 
    13801906        gobo.Position = paikka; 
     
    13861912        Image rockshadow = LoadImage("Enemies/Goblin/goblin shadow"); 
    13871913        shadow.Image = rockshadow; 
    1388        //shadow.Y = -10; 
     1914        //shadow.Y = -10; 
    13891915 
    13901916        gobo.Add(shadow); 
     
    13971923        gobo.CanRotate = false; 
    13981924        gobo.goboaivot.Speed = 300; 
    1399        gobo.goboaivot.Active = true; 
     1925        gobo.goboaivot.Active = true; 
    14001926 
    14011927        gobo.IsUpdated = true; 
     
    14281954            goboKuolee(gobo); 
    14291955        } 
    1430         Jypeli.Timer.SingleShot(0.3, delegate { 
    1431             
     1956        Jypeli.Timer.SingleShot(0.3, delegate 
     1957        { 
     1958 
    14321959            gobo.LinearDamping = 0.7; 
    14331960            gobo.Animation.Start(); 
     
    14401967            gobo.Hit(suunta * 70); 
    14411968        } 
    1442          
     1969 
    14431970        Hitbox.Destroy(); 
    14441971 
    14451972    } 
    1446  
    14471973    void goboKuolee(Goblin gobo) 
    14481974    { 
    1449          
     1975 
    14501976        gobo.Destroy(); 
    14511977        GameObject goboDeath = new GameObject(140, 140); 
     
    14541980        goboDeath.Animation.StopOnLastFrame = true; 
    14551981        goboDeath.Animation.FPS = 12; 
    1456          
     1982 
    14571983        Add(goboDeath); 
    1458         
     1984 
    14591985        goboDeath.Animation.Played += delegate 
    14601986        { 
    14611987            goboDeath.IsVisible = false; 
    14621988            goboDeath.Destroy(); 
    1463         } ; 
     1989        }; 
    14641990 
    14651991        goboDeath.Animation.Start(); 
     
    14711997    void LisaaKivi(Vector paikka, double leveys, double korkeus) 
    14721998    { 
    1473         PhysicsObject isokivi = new PhysicsObject(170,100); 
     1999        PhysicsObject isokivi = new PhysicsObject(170, 100); 
    14742000        isokivi.MakeStatic(); 
    14752001        Image BigRock = LoadImage("Stuff/Ruins/large stone"); 
    14762002        isokivi.Image = BigRock; 
    14772003        isokivi.Position = paikka; 
    1478         GameObject shadow = new GameObject(170,100); 
     2004        GameObject shadow = new GameObject(170, 100); 
    14792005 
    14802006        Image rockshadow = LoadImage("Stuff/Ruins/large stone shadow"); 
     
    15232049        shadow.Position = IsoPylvas.Position; 
    15242050 
    1525         Add(shadow,-1); 
    1526          
    1527         Add(IsoPylvas,1); 
     2051        Add(shadow, -1); 
     2052 
     2053        Add(IsoPylvas, 1); 
    15282054 
    15292055 
     
    15502076    } 
    15512077 
    1552     void SignPost(Vector paikka, double korkeu, double leveys) 
     2078    void SignPost(Vector paikka) 
    15532079    { 
    15542080        PhysicsObject sign = new PhysicsObject(100, 120); 
     
    15652091        Add(shadow, -1); 
    15662092        Add(sign, 1); 
    1567          
    1568  
    1569     } 
    1570     void LevelTeleport(Vector paikka, double korkeus, double leveys, string uusipaikka, Vector Tulopaikka) 
     2093 
     2094 
     2095    } 
     2096    void LevelTeleport(Vector paikka, double korkeus, double leveys, string uusipaikka, Func<Vector> Tulopaikka) 
    15712097    { 
    15722098        PhysicsObject tp = new PhysicsObject(korkeus, leveys); 
    15732099        //AddCollisionHandler(player1); 
    1574         AddCollisionHandler(tp, player1, delegate(PhysicsObject a, PhysicsObject b) 
    1575         { 
    1576             PlayrStartPoint = Tulopaikka; 
     2100        AddCollisionHandler(tp, player1, delegate (PhysicsObject a, PhysicsObject b) 
     2101        { 
     2102            PlayrStartPoint = Tulopaikka(); 
    15772103            LataaMaa(uusipaikka); 
    15782104        }); 
    1579  
     2105        tp.IsVisible = false; 
    15802106        tp.IgnoresCollisionResponse = true; 
    15812107        tp.MakeStatic(); 
     
    15952121    void Kartta() 
    15962122    { 
    1597         Label kartta = new Label (1200, 900); 
    1598  
    1599         kartta.Image = PlayerEmptyHealth; 
    1600          
    1601         Add(kartta,3); 
    1602         Layers[3].RelativeTransition = new Vector(0, 0);   
     2123        Label kartta = new Label(1200, 900); 
     2124        Label pelaaja = new Label(20, 20); 
     2125 
     2126        int paikkaNumero = int.Parse(NykyineneMaa); 
     2127        int x = paikkaNumero % 8; 
     2128        int y = (paikkaNumero / 8) + 2; 
     2129        MessageDisplay.Add("" + x + "," + y); 
     2130 
     2131        Vector paikka = new Vector(x * 1200 / 8, y * 900 / 8); 
     2132        pelaaja.X = kartta.Left + paikka.X; 
     2133        pelaaja.Y = kartta.Top - paikka.Y; 
     2134 
     2135        kartta.Image = Map; 
     2136        pelaaja.Image = Map; 
     2137 
     2138        Add(kartta, 3); 
     2139        Add(pelaaja, 3); 
     2140 
     2141        Layers[3].RelativeTransition = new Vector(0, 0); 
    16032142 
    16042143        Keyboard.Listen(Key.M, ButtonState.Released, () => 
    16052144        { 
    16062145            kartta.Destroy(); 
     2146            pelaaja.Destroy(); 
    16072147        }, null); 
    16082148 
     
    16622202 
    16632203    } 
     2204    void AddPuu(Vector paikka) 
     2205    { 
     2206        PhysicsObject Puu = new PhysicsObject(240, 300); 
     2207        Image PuuKuvat = LoadImage(RandomGen.SelectOne("Stuff/Trees/tree_1_0", "Stuff/Trees/tree_2_0", "Stuff/Trees/tree_3_0")); 
     2208        Puu.Image = PuuKuvat; 
     2209        Image PuuHitbox = LoadImage("Stuff/Trees/Blacks"); 
     2210        Puu.Shape = Shape.FromImage(PuuHitbox); 
     2211        Puu.Position = paikka; 
     2212        Puu.MakeStatic(); 
     2213        GameObject shadow = new GameObject(240, 300); 
     2214        Image shadowImg = LoadImage("Stuff/Trees/SHADOW_1_0"); 
     2215        shadow.Image = shadowImg; 
     2216        shadow.Position = Puu.Position; 
     2217        
     2218        Add(shadow, -1); 
     2219        Add(Puu, 1); 
     2220         
     2221 
     2222 
     2223    } 
     2224    void AddPuuTrunk(Vector paikka) 
     2225    { 
     2226        PhysicsObject Puu = new PhysicsObject(240, 300); 
     2227        Image PuuKuvatTrunk = LoadImage(RandomGen.SelectOne("Stuff/Trees/trunk_1_0", "Stuff/Trees/trunk_2_0", "Stuff/Trees/trunk_3_0")); 
     2228        Puu.Image = PuuKuvatTrunk; 
     2229        Image PuuHitbox = LoadImage("Stuff/Trees/Blacks"); 
     2230        Puu.Shape = Shape.FromImage(PuuHitbox); 
     2231        Puu.Position = paikka; 
     2232        Puu.MakeStatic(); 
     2233        GameObject shadow = new GameObject(240, 300); 
     2234        Image shadowImg = LoadImage("Stuff/Trees/SHADOW_1_0"); 
     2235        shadow.Image = shadowImg; 
     2236        shadow.Position = Puu.Position; 
     2237 
     2238        Add(shadow, -1); 
     2239        Add(Puu, 1); 
     2240 
     2241 
     2242 
     2243    } 
     2244    void AddHenri(Vector paikka) 
     2245    { 
     2246        PhysicsObject kana = new PhysicsObject(90, 90); 
     2247        kana.CanRotate = false; 
     2248        kana.CollisionIgnoreGroup = 1; 
     2249 
     2250        kana.Position = paikka; 
     2251         
     2252        Timer HenrinSuuntaKuva = new Timer(); 
     2253        HenrinSuuntaKuva.Interval = 0.6; 
     2254 
     2255        HenrinSuuntaKuva.Timeout += delegate 
     2256        { 
     2257            kana.Image = LoadImage(RandomGen.SelectOne("Enemies/Kana/KANA_down_0", "Enemies/Kana/KANA_up_0", "Enemies/Kana/KANA_left_0", "Enemies/Kana/KANA_right_0")); 
     2258 
     2259        }; 
     2260        HenrinSuuntaKuva.Start(); 
     2261 
     2262        //kana.Image = LoadImage("Enemies/Kana/Kana_left_0"); 
     2263 
     2264        RandomMoverBrain wandererBrain = new RandomMoverBrain(); 
     2265        wandererBrain.ChangeMovementSeconds = 0.6; 
     2266        wandererBrain.WanderRadius = 100; 
     2267        wandererBrain.Speed = 200; 
     2268        kana.Brain = wandererBrain; 
     2269 
     2270        AddCollisionHandler(kana, "PlayerAttack", KanaKuolee); 
     2271        Add(kana); 
     2272 
     2273 
     2274    } 
     2275    void KanaKuolee(PhysicsObject kana, PhysicsObject hitbox) 
     2276    { 
     2277        GameObject KanaPosahtaa = new GameObject(90, 90); 
     2278        KanaPosahtaa.Animation = KanaPoks; 
     2279        KanaPosahtaa.Animation.Start();       
     2280        KanaPosahtaa.Position = kana.Position;         
     2281        KanaPosahtaa.Animation.Played += delegate 
     2282        { 
     2283            KanaPosahtaa.IsVisible = false; 
     2284            KanaPosahtaa.Destroy(); 
     2285        }; 
     2286 
     2287 
     2288        Add(KanaPosahtaa); 
     2289        kana.Destroy(); 
     2290    } 
    16642291} 
  • 2017/23/EelisK/Windcaller/Windcaller/Windcaller/Windcaller.csproj.Debug.cachefile

    r8451 r8474  
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