Ignore:
Timestamp:
2010-06-14 23:49:26 (10 years ago)
Author:
sijoseha
Message:

Building up

File:
1 edited

Legend:

Unmodified
Added
Removed
  • 2010/23/sijoseha/alpha/Effects/Explosion.cs

    r822 r831  
    1717    { 
    1818 
    19         public Explosion(ParticleGame game, Vector2 position, String textureName) 
    20             : base(game, position, textureName) 
     19        public Explosion(ParticleGame game, Vector2 position) 
     20            : base(game, position) 
    2121        { 
    2222 
     
    2525        protected override void InitializeParticles() 
    2626        { 
    27              
     27            textureName = "Glow"; 
     28 
     29 
     30            textureType = TextureType.Single; 
     31 
     32            minLifetime = 0.5f; 
     33            maxLifetime = 1.0f; 
     34 
     35            minScale = 0.5f; 
     36            maxScale = 1.0f; 
     37 
     38            minVelocity = 5f; 
     39            maxVelocity = 10f; 
     40 
     41            rotation = 0.0f; 
    2842        } 
    2943    } 
Note: See TracChangeset for help on using the changeset viewer.