Changeset 8218 for 2016/30/JoonasL
- Timestamp:
- 2016-07-28 14:58:01 (7 years ago)
- Location:
- 2016/30/JoonasL/Arrow
- Files:
-
- 4 added
- 10 deleted
- 11 edited
Legend:
- Unmodified
- Added
- Removed
-
2016/30/JoonasL/Arrow/Arrow/Arrow/Arrow.cs
r8174 r8218 9 9 public class Arrow : PhysicsGame 10 10 { 11 private PhysicsObject player ;12 13 private PhysicsObject[] percents = new PhysicsObject[4];14 15 private ExplosionSystem noteEffect = new ExplosionSystem(LoadImage("note"), 250);16 private ExplosionSystem coinEffect = new ExplosionSystem(LoadImage("coin"), 250);11 private PhysicsObject player_1, player_2, ball_1, ball_2; 12 13 private PhysicsObject[] obstacles = new PhysicsObject[4]; 14 15 private ExplosionSystem orangeEffect = new ExplosionSystem(LoadImage("particle_1"), 250); 16 private ExplosionSystem redEffect = new ExplosionSystem(LoadImage("particle_2"), 250); 17 17 18 18 private Label[] menuLabels = new Label[4]; 19 19 20 private bool down = true, dead = true; 21 22 private float MOVEMENT_SPEED = 0, multiplier = 1000, difficulty = 1; 23 private List<Vector> points = new List<Vector>(); 24 private Image redPercent, greenPercent; 25 26 private float yearsLeft = 100; 27 private Label labelYearsLeft; 20 private bool down_1 = true, down_2 = true, dead_1 = true, dead_2 = true, singlePlayer, launched = false; 21 22 private float MOVEMENT_SPEED = 0, multiplier = 1000, difficulty = 1, seconds_1 = 0, seconds_2 = 0; 23 private List<Vector> points_1 = new List<Vector>(), points_2 = new List<Vector>(); 24 25 private Label label_1 = new Label("0s"), label_2 = new Label("0s"); 28 26 29 27 public override void Begin() 30 28 { 31 29 Window.Fullscreen = true; 32 SmoothTextures = false;33 30 34 31 Level.Background.Image = LoadImage("background"); 35 32 36 33 Timer.SingleShot(0.5, Menu_First); 37 38 redPercent = LoadImage("percent");39 greenPercent = LoadImage("percent_1");40 34 } 41 35 … … 43 37 { 44 38 ClearAll(); 39 40 Level.Background.Color = Color.Black; 41 42 dead_1 = true; 43 dead_2 = true; 45 44 46 45 Level.Background.Image = LoadImage("background"); … … 49 48 Mouse.ListenMovement(1.0, OnMenuMouseMove, null); 50 49 51 menuLabels[0] = new Label(" Aloitapeli");52 menuLabels[0].X = Screen.Left * 0. 89;50 menuLabels[0] = new Label("Yksinpeli"); 51 menuLabels[0].X = Screen.Left * 0.9; 53 52 menuLabels[0].Y = Screen.Top * 0.93; 54 53 menuLabels[0].TextScale = new Vector(1.5, 1.5); 55 Mouse.ListenOn(menuLabels[0], MouseButton.Left, ButtonState.Pressed, Menu_Second, null );54 Mouse.ListenOn(menuLabels[0], MouseButton.Left, ButtonState.Pressed, Menu_Second, null, true); 56 55 Add(menuLabels[0]); 57 56 58 menuLabels[1] = new Label(" Lopeta Peli");59 menuLabels[1].X = Screen.Left * 0.8 85;57 menuLabels[1] = new Label("Moninpeli"); 58 menuLabels[1].X = Screen.Left * 0.895; 60 59 menuLabels[1].Y = Screen.Top * 0.845; 61 60 menuLabels[1].TextScale = new Vector(1.5, 1.5); 62 Mouse.ListenOn(menuLabels[1], MouseButton.Left, ButtonState.Pressed, Exit, null);61 Mouse.ListenOn(menuLabels[1], MouseButton.Left, ButtonState.Pressed, Menu_Second, null, false); 63 62 Add(menuLabels[1]); 64 65 menuLabels[2] = null; 63 64 menuLabels[2] = new Label("Lopeta Peli"); 65 menuLabels[2].X = Screen.Left * 0.885; 66 menuLabels[2].Y = Screen.Top * 0.76; 67 menuLabels[2].TextScale = new Vector(1.5, 1.5); 68 Mouse.ListenOn(menuLabels[2], MouseButton.Left, ButtonState.Pressed, Exit, null); 69 Add(menuLabels[2]); 70 66 71 menuLabels[3] = null; 67 72 } 68 73 69 private void Menu_Second ( )74 private void Menu_Second (bool b) 70 75 { 71 76 ClearAll(); 77 78 singlePlayer = b; 79 80 Level.Background.Color = Color.Black; 72 81 73 82 Level.Background.Image = LoadImage("background"); … … 111 120 ClearAll(); 112 121 122 Mouse.IsCursorVisible = false; 123 124 points_1 = new List<Vector>(); 125 points_2 = new List<Vector>(); 126 points_1.Add(new Vector(Screen.Left * 1.5, 0)); 127 points_2.Add(new Vector(Screen.Left * 1.5, 0)); 128 129 ball_1 = new PhysicsObject(50, 50, Shape.Circle); 130 ball_1.Color = Color.Black; 131 ball_2 = new PhysicsObject(50, 50, Shape.Circle); 132 ball_1.IsVisible = false; 133 ball_2.IsVisible = false; 134 135 Add(ball_1); 136 Add(ball_2); 137 113 138 difficulty = i; 114 139 … … 117 142 SetListeners(); 118 143 119 dead = false; 120 121 noteEffect.MinRotationSpeed = 20; 122 noteEffect.MaxRotationSpeed = 20; 123 coinEffect.MinRotationSpeed = 20; 124 coinEffect.MaxRotationSpeed = 20; 125 126 Add(noteEffect); 127 Add(coinEffect); 144 dead_1 = false; 145 146 if (!singlePlayer) dead_2 = false; 147 148 orangeEffect.MinVelocity = 1000; 149 orangeEffect.MaxVelocity = 1000; 150 orangeEffect.MinScale = 10; 151 orangeEffect.MaxScale = 10; 152 redEffect.MinVelocity = 1000; 153 redEffect.MaxVelocity = 1000; 154 redEffect.MinScale = 10; 155 redEffect.MaxScale = 10; 156 157 Add(orangeEffect); 158 Add(redEffect); 159 160 label_1.Y = Screen.Top - label_1.Width * 2; 161 label_1.TextScale = new Vector(1.25, 1.25); 162 label_1.TextColor = Color.Red; 163 164 seconds_1 = 0; 165 seconds_2 = 0; 166 167 Add(label_1); 128 168 129 169 CreatePercent(0); … … 132 172 CreatePercent(3); 133 173 134 labelYearsLeft = new Label(); 135 labelYearsLeft.X = -880; 136 labelYearsLeft.Y = 500; 137 Add(labelYearsLeft); 138 139 player = new PhysicsObject(50, 50, Shape.Triangle); 140 player.Image = LoadImage("arrow"); 141 player.Angle = Angle.FromDegrees(325); 142 Add(player); 143 144 AddCollisionHandler(player, "Percent", Die); 174 player_1 = new PhysicsObject(50, 50, Shape.Triangle); 175 player_1.Image = LoadImage("arrow"); 176 player_1.Angle = Angle.FromDegrees(325); 177 Add(player_1); 178 179 if (!singlePlayer) 180 { 181 label_2.Y = Screen.Top - label_1.Width * 2 - label_1.Height * 2; 182 label_2.TextScale = new Vector(1.25, 1.25); 183 label_2.TextColor = Color.Blue; 184 Add(label_2); 185 186 player_2 = new PhysicsObject(50, 50, Shape.Triangle); 187 player_2.Image = LoadImage("arrow"); 188 player_2.Angle = Angle.FromDegrees(325); 189 Add(player_2); 190 191 AddCollisionHandler(player_2, "Percent", Die_2); 192 } 193 194 AddCollisionHandler(player_1, "Percent", Die_1); 145 195 } 146 196 147 197 private void SetListeners() 148 198 { 149 Mouse.Listen(MouseButton.Left, ButtonState.Down, MoveUp, null); 150 Mouse.Listen(MouseButton.Left, ButtonState.Up, MoveDown, null); 151 Keyboard.Listen(Key.R, ButtonState.Pressed, Start, null, difficulty); 152 Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, ""); 199 Mouse.Listen(MouseButton.Left, ButtonState.Down, MoveUp_1, null); 200 Mouse.Listen(MouseButton.Left, ButtonState.Up, MoveDown_1, null); 201 Keyboard.Listen(Key.R, ButtonState.Pressed, Restart, null); 202 Keyboard.Listen(Key.Escape, ButtonState.Pressed, Menu_First, null); 203 204 if (!singlePlayer) 205 { 206 Keyboard.Listen(Key.Space, ButtonState.Down, MoveUp_2, null); 207 Keyboard.Listen(Key.Space, ButtonState.Up, MoveDown_2, null); 208 } 209 } 210 211 private void Restart () 212 { 213 player_1.IsVisible = true; 214 player_1.Y = 0; 215 points_1 = new List<Vector>(); 216 points_1.Add(new Vector(Screen.Left * 1.5, 0)); 217 dead_1 = false; 218 219 if (!singlePlayer) 220 { 221 player_2.IsVisible = true; 222 player_2.Y = 0; 223 points_2 = new List<Vector>(); 224 points_2.Add(new Vector(Screen.Left * 1.5, 0)); 225 dead_2 = false; 226 } 227 228 multiplier = 1000; 229 230 RandomPercentPosition(obstacles[0], 0); 231 RandomPercentPosition(obstacles[1], 1); 232 RandomPercentPosition(obstacles[2], 2); 233 RandomPercentPosition(obstacles[3], 3); 234 235 seconds_1 = 0; 236 seconds_2 = 0; 153 237 } 154 238 155 239 protected override void Paint(Canvas canvas) 156 240 { 157 if (!down) { canvas.BrushColor = new Color(0, 255, 0, 255); } else { canvas.BrushColor = Color.Red; } 158 159 for (int i = 0; i < points.Count; i++) 160 { 161 if (i + 1 < points.Count) 162 { 163 if (points[i].X >= Level.Left * 2 && points[i + 1].X >= Level.Left * 2) 241 if (Level.Background.Color == Color.Black) return; 242 243 canvas.BrushColor = new Color(255, 0, 0, 255); 244 245 for (int i = 0; i < points_1.Count; i++) 246 { 247 if (i + 1 < points_1.Count) 248 { 249 if (points_1[i].X >= Screen.Left * 1.5 || points_1[i + 1].X >= Screen.Left * 1.5) 164 250 { 165 canvas.DrawLine(points [i] - new Vector(0, 1), points[i + 1] - new Vector(0, 1));166 canvas.DrawLine(points [i] - new Vector(0, 2), points[i + 1] - new Vector(0, 2));167 canvas.DrawLine(points [i] - new Vector(0, 3), points[i + 1] - new Vector(0, 3));168 canvas.DrawLine(points [i] - new Vector(0, 4), points[i + 1] - new Vector(0, 4));169 canvas.DrawLine(points [i] - new Vector(0, 5), points[i + 1] - new Vector(0, 5));170 canvas.DrawLine(points [i], points[i + 1]);171 canvas.DrawLine(points [i] + new Vector(0, 1), points[i + 1] + new Vector(0, 1));172 canvas.DrawLine(points [i] + new Vector(0, 2), points[i + 1] + new Vector(0, 2));173 canvas.DrawLine(points [i] + new Vector(0, 3), points[i + 1] + new Vector(0, 3));174 canvas.DrawLine(points [i] + new Vector(0, 4), points[i + 1] + new Vector(0, 3));175 canvas.DrawLine(points [i] + new Vector(0, 5), points[i + 1] + new Vector(0, 3));251 canvas.DrawLine(points_1[i] - new Vector(0, 1), points_1[i + 1] - new Vector(0, 1)); 252 canvas.DrawLine(points_1[i] - new Vector(0, 2), points_1[i + 1] - new Vector(0, 2)); 253 canvas.DrawLine(points_1[i] - new Vector(0, 3), points_1[i + 1] - new Vector(0, 3)); 254 canvas.DrawLine(points_1[i] - new Vector(0, 4), points_1[i + 1] - new Vector(0, 4)); 255 canvas.DrawLine(points_1[i] - new Vector(0, 5), points_1[i + 1] - new Vector(0, 5)); 256 canvas.DrawLine(points_1[i], points_1[i + 1]); 257 canvas.DrawLine(points_1[i] + new Vector(0, 1), points_1[i + 1] + new Vector(0, 1)); 258 canvas.DrawLine(points_1[i] + new Vector(0, 2), points_1[i + 1] + new Vector(0, 2)); 259 canvas.DrawLine(points_1[i] + new Vector(0, 3), points_1[i + 1] + new Vector(0, 3)); 260 canvas.DrawLine(points_1[i] + new Vector(0, 4), points_1[i + 1] + new Vector(0, 3)); 261 canvas.DrawLine(points_1[i] + new Vector(0, 5), points_1[i + 1] + new Vector(0, 3)); 176 262 } 177 263 else 178 264 { 179 points.RemoveAt(i); 180 points.RemoveAt(i + 1); 265 try 266 { 267 points_1.RemoveAt(i); 268 points_1.RemoveAt(i + 1); 269 } 270 catch (Exception) 271 {} 181 272 } 182 273 } 183 274 } 184 275 276 if (!singlePlayer) 277 { 278 canvas.BrushColor = new Color(0, 0, 255, 255); 279 280 for (int i = 0; i < points_2.Count; i++) 281 { 282 if (i + 1 < points_2.Count) 283 { 284 if (points_2[i].X >= Screen.Left * 1.5 || points_2[i + 1].X >= Screen.Left * 1.5) 285 { 286 canvas.DrawLine(points_2[i] - new Vector(0, 1), points_2[i + 1] - new Vector(0, 1)); 287 canvas.DrawLine(points_2[i] - new Vector(0, 2), points_2[i + 1] - new Vector(0, 2)); 288 canvas.DrawLine(points_2[i] - new Vector(0, 3), points_2[i + 1] - new Vector(0, 3)); 289 canvas.DrawLine(points_2[i] - new Vector(0, 4), points_2[i + 1] - new Vector(0, 4)); 290 canvas.DrawLine(points_2[i] - new Vector(0, 5), points_2[i + 1] - new Vector(0, 5)); 291 canvas.DrawLine(points_2[i], points_2[i + 1]); 292 canvas.DrawLine(points_2[i] + new Vector(0, 1), points_2[i + 1] + new Vector(0, 1)); 293 canvas.DrawLine(points_2[i] + new Vector(0, 2), points_2[i + 1] + new Vector(0, 2)); 294 canvas.DrawLine(points_2[i] + new Vector(0, 3), points_2[i + 1] + new Vector(0, 3)); 295 canvas.DrawLine(points_2[i] + new Vector(0, 4), points_2[i + 1] + new Vector(0, 3)); 296 canvas.DrawLine(points_2[i] + new Vector(0, 5), points_2[i + 1] + new Vector(0, 3)); 297 } 298 else 299 { 300 try 301 { 302 points_2.RemoveAt(i); 303 points_2.RemoveAt(i + 1); 304 } 305 catch (Exception) 306 {} 307 } 308 } 309 } 310 } 311 185 312 base.Paint(canvas); 186 313 } … … 190 317 base.Update(time); 191 318 192 if (!dead) 193 { 319 if (!dead_1) 320 { 321 seconds_1 += (float)time.SinceLastUpdate.TotalSeconds; 322 label_1.Text = (int) seconds_1 + "s"; 323 324 if (down_1) 325 { 326 player_1.Y -= MOVEMENT_SPEED; 327 } 328 else 329 { 330 player_1.Y += MOVEMENT_SPEED; 331 } 332 333 if (player_1.Y <= Screen.Bottom) 334 { 335 Die_1(null, null); 336 } 337 else if (player_1.Y >= Screen.Top) 338 { 339 Die_1(null, null); 340 } 341 } 342 343 if (!singlePlayer && !dead_2) 344 { 345 seconds_2 += (float)time.SinceLastUpdate.TotalSeconds; 346 label_2.Text = (int) seconds_2 + "s"; 347 348 if (down_2) 349 { 350 player_2.Y -= MOVEMENT_SPEED; 351 } 352 else 353 { 354 player_2.Y += MOVEMENT_SPEED; 355 } 356 357 if (player_2.Y <= Screen.Bottom) 358 { 359 Die_2 (null, null); 360 } 361 else if (player_2.Y >= Screen.Top) 362 { 363 Die_2(null, null); 364 } 365 } 366 367 if (!dead_1 || !dead_2) 368 { 194 369 MOVEMENT_SPEED = multiplier * (float)time.SinceLastUpdate.TotalSeconds * difficulty; 195 multiplier += (float) time.SinceLastUpdate.TotalMilliseconds / 60; 196 197 if (down) 198 { 199 player.Y -= MOVEMENT_SPEED; 200 yearsLeft -= 0.1f; 370 multiplier += (float)time.SinceLastUpdate.TotalMilliseconds / 60; 371 372 for (int i = 0; i < 4; i++) 373 { 374 obstacles[i].X -= MOVEMENT_SPEED; 375 376 if (obstacles[i].X < Screen.Left * 1.2) 377 { 378 RandomPercentPosition(obstacles[i], i); 379 obstacles[i].Color = new Color(RandomGen.NextInt(0, 225), RandomGen.NextInt(0, 225), RandomGen.NextInt(0, 225)); 380 } 381 } 382 383 for (int i = 0; i < points_1.Count; i++) { points_1[i] -= new Vector(MOVEMENT_SPEED, 0); } 384 385 if (!singlePlayer) 386 { 387 for (int i = 0; i < points_2.Count; i++) { points_2[i] -= new Vector(MOVEMENT_SPEED, 0); } 388 } 389 390 double value = 0.75; 391 392 if (!launched) 393 { 394 if (value == 0.75) 395 { 396 launched = true; 397 ball_1.X = 4000; 398 ball_1.IsVisible = true; 399 ball_2.IsVisible = true; 400 } 201 401 } 202 402 else 203 403 { 204 player.Y += MOVEMENT_SPEED; 205 yearsLeft -= 0.01f; 206 } 207 208 labelYearsLeft.Text = (int) yearsLeft + " vuotta jäljellä ennen maailman konkurssia"; 209 210 labelYearsLeft.Left = Screen.Left * 0.965; 211 212 for (int i = 0; i < 4; i++) 213 { 214 percents[i].X -= MOVEMENT_SPEED; 215 216 if (percents[i].X < Screen.Left * 1.2) 217 { 218 RandomPercentPosition(percents[i], i); 219 percents[i].Image = greenOrRed(); 220 } 221 } 222 223 for (int i = 0; i < points.Count; i++) { points[i] -= new Vector(MOVEMENT_SPEED, 0); } 224 } 225 } 226 227 404 Vector direction = ball_1.Position - player_1.Position; 405 float length = (float) Math.Sqrt(Math.Pow(direction.X, 2) + Math.Pow(direction.Y, 2)); 406 direction.X /= length; 407 direction.Y /= length; 408 ball_1.Position -= direction * 10; 409 } 410 } 411 } 412 228 413 private void RandomPercentPosition (PhysicsObject physicsObject, int index) 229 414 { … … 248 433 } 249 434 250 private Image greenOrRed ()435 private void Die_1 (PhysicsObject a, PhysicsObject percent) 251 436 { 252 double value = RandomGen.NextDouble(0, 1); 253 254 if (value < 0.5) 255 { 256 return redPercent; 257 } 258 else 259 { 260 return greenPercent; 261 } 437 if (dead_1) { return; } 438 439 player_1.IsVisible = false; 440 dead_1 = true; 441 orangeEffect.AddEffect(player_1.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); 442 redEffect.AddEffect(player_1.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); 443 } 444 445 private void Die_2(PhysicsObject a, PhysicsObject percent) 446 { 447 if (dead_2) { return; } 448 449 player_2.IsVisible = false; 450 dead_2 = true; 451 orangeEffect.AddEffect(player_2.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); 452 redEffect.AddEffect(player_2.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); 453 } 454 455 private void MoveUp_1() 456 { 457 if (dead_1) { return; } 458 459 points_1.Add(player_1.Position - new Vector(5, 0)); 460 player_1.Angle = Angle.FromDegrees(45); 461 down_1 = false; 262 462 } 263 463 264 private void Die (PhysicsObject a, PhysicsObject percent) 265 { 266 if (percent.Image.Equals(greenPercent)) 267 { 268 yearsLeft += 5; 269 } 270 else 271 { 272 player.Destroy(); 273 dead = true; 274 noteEffect.AddEffect(player.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); 275 coinEffect.AddEffect(player.Position + new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100)), 25); 276 } 277 } 278 279 private void MoveUp() 280 { 281 if (dead) { return; } 282 283 points.Add(player.Position - new Vector(10, 0)); 284 player.Angle = Angle.FromDegrees(45); 285 down = false; 286 } 287 288 private void MoveDown() 289 { 290 if (dead) { return; } 291 292 points.Add(player.Position - new Vector(10, 0)); 293 player.Angle = Angle.FromDegrees(325); 294 down = true; 464 private void MoveDown_1() 465 { 466 if (dead_1) { return; } 467 468 points_1.Add(player_1.Position - new Vector(5, 0)); 469 player_1.Angle = Angle.FromDegrees(325); 470 down_1 = true; 471 } 472 473 private void MoveUp_2() 474 { 475 if (dead_2) { return; } 476 477 points_2.Add(player_2.Position - new Vector(5, 0)); 478 player_2.Angle = Angle.FromDegrees(45); 479 down_2 = false; 480 } 481 482 private void MoveDown_2() 483 { 484 if (dead_2) { return; } 485 486 points_2.Add(player_2.Position - new Vector(5, 0)); 487 player_2.Angle = Angle.FromDegrees(325); 488 down_2 = true; 295 489 } 296 490 … … 298 492 { 299 493 PhysicsObject physicsObject = new PhysicsObject(100, 100); 300 physicsObject. Image = greenOrRed();494 physicsObject.Color = new Color(RandomGen.NextInt(0, 225), RandomGen.NextInt(0, 225), RandomGen.NextInt(0, 225)); 301 495 physicsObject.Tag = "Percent"; 302 percents[index] = physicsObject;496 obstacles[index] = physicsObject; 303 497 RandomPercentPosition(physicsObject, index); 304 498 Add(physicsObject); … … 312 506 if (label != null) 313 507 { 314 if (Mouse.IsCursorOn(label)) 315 { 316 label.TextColor = Color.Red; 317 } 318 else 319 { 320 label.TextColor = Color.Black; 321 } 508 if (Mouse.IsCursorOn(label)) { label.TextColor = Color.Red; } 509 else { label.TextColor = Color.Black;} 322 510 } 323 511 } -
2016/30/JoonasL/Arrow/Arrow/Arrow/Arrow.csproj.Debug.cachefile
r8174 r8218 1 Content\percent.xnb2 Content\percent_1.xnb3 Content\ruutuja.xnb4 1 Content\note.xnb 5 2 Content\coin.xnb 6 3 Content\background.xnb 7 4 Content\arrow.xnb 5 Content\particle_2.xnb 6 Content\particle_1.xnb -
2016/30/JoonasL/Arrow/Arrow/Arrow/obj/x86/Debug/Arrow.csproj.FileListAbsolute.txt
r8174 r8218 7 7 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\obj\x86\Debug\Arrow.exe 8 8 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\obj\x86\Debug\Arrow.pdb 9 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\bin\x86\Debug\Content\percent.xnb10 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\bin\x86\Debug\Content\percent_1.xnb11 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\bin\x86\Debug\Content\ruutuja.xnb12 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\bin\x86\Debug\Content\note.xnb13 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\bin\x86\Debug\Content\coin.xnb14 9 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\bin\x86\Debug\Content\background.xnb 15 10 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\bin\x86\Debug\Content\arrow.xnb 11 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\bin\x86\Debug\Content\particle_2.xnb 12 C:\MyTemp\JoonasL\Arrow\Arrow\Arrow\bin\x86\Debug\Content\particle_1.xnb -
2016/30/JoonasL/Arrow/Arrow/Arrow/obj/x86/Debug/ContentPipeline-{2DF1C49F-6BF7-4BA9-9FE6-D0E53C97361E}.xml
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2016/30/JoonasL/Arrow/Arrow/Arrow/obj/x86/Debug/cachefile-{2DF1C49F-6BF7-4BA9-9FE6-D0E53C97361E}-targetpath.txt
r8174 r8218 1 Content\percent.xnb2 Content\percent_1.xnb3 Content\ruutuja.xnb4 Content\note.xnb5 Content\coin.xnb6 1 Content\background.xnb 7 2 Content\arrow.xnb 3 Content\particle_2.xnb 4 Content\particle_1.xnb -
2016/30/JoonasL/Arrow/Arrow/ArrowContent/ArrowContent.contentproj
r8174 r8218 46 46 </ItemGroup> 47 47 <ItemGroup> 48 <Compile Include="percent.png">49 <Name>percent</Name>50 <Importer>TextureImporter</Importer>51 <Processor>TextureProcessor</Processor>52 </Compile>53 </ItemGroup>54 <ItemGroup>55 <Compile Include="percent_1.png">56 <Name>percent_1</Name>57 <Importer>TextureImporter</Importer>58 <Processor>TextureProcessor</Processor>59 </Compile>60 </ItemGroup>61 <ItemGroup>62 <Compile Include="ruutuja.jpg">63 <Name>ruutuja</Name>64 <Importer>TextureImporter</Importer>65 <Processor>TextureProcessor</Processor>66 </Compile>67 </ItemGroup>68 <ItemGroup>69 <Compile Include="note.jpg">70 <Name>note</Name>71 <Importer>TextureImporter</Importer>72 <Processor>TextureProcessor</Processor>73 </Compile>74 </ItemGroup>75 <ItemGroup>76 <Compile Include="coin.png">77 <Name>coin</Name>78 <Importer>TextureImporter</Importer>79 <Processor>TextureProcessor</Processor>80 </Compile>81 </ItemGroup>82 <ItemGroup>83 48 <Compile Include="background.png"> 84 49 <Name>background</Name> … … 94 59 </Compile> 95 60 </ItemGroup> 61 <ItemGroup> 62 <Compile Include="particle_2.png"> 63 <Name>particle_2</Name> 64 <Importer>TextureImporter</Importer> 65 <Processor>TextureProcessor</Processor> 66 </Compile> 67 </ItemGroup> 68 <ItemGroup> 69 <Compile Include="particle_1.png"> 70 <Name>particle_1</Name> 71 <Importer>TextureImporter</Importer> 72 <Processor>TextureProcessor</Processor> 73 </Compile> 74 </ItemGroup> 96 75 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 97 76 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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