7 | | <member name="T:Physics2DDotNet.Shapes.RaySegment"> |
8 | | <summary> |
9 | | A Ray Segment is a Ray that has a length. It can be used to represent |
10 | | lasers or very fast projectiles. |
11 | | </summary> |
12 | | </member> |
13 | | <member name="T:Physics2DDotNet.Shapes.RaySegmentIntersectionInfo"> |
14 | | <summary> |
15 | | The information of an intersection with another shape. |
16 | | </summary> |
17 | | </member> |
18 | | <member name="P:Physics2DDotNet.Shapes.RaySegmentIntersectionInfo.Distances"> |
19 | | <summary> |
20 | | An collection of distances away from the Ray Segments. |
21 | | The indexes match up with the Segments in the Ray Segments class. |
22 | | A negative value means there was no intersection. |
23 | | </summary> |
24 | | </member> |
25 | | <member name="T:Physics2DDotNet.Shapes.RaySegmentsShape"> |
26 | | <summary> |
27 | | A shape that holds multiple Ray Segments and generates custom collision events |
28 | | for when they intersect something. The Sequential Impulses Solver does not |
29 | | handle collisions with this shape. |
30 | | </summary> |
31 | | </member> |
32 | | <member name="P:Physics2DDotNet.Shapes.IShape.VertexNormals"> |
33 | | <summary> |
34 | | These are the normals for the original vertexes. |
35 | | </summary> |
36 | | </member> |
37 | | <member name="T:Physics2DDotNet.PhysicsLogics.GravityField"> |
38 | | <summary> |
39 | | A Gravity Field that apply gravity pulling in one direction regardless of the Body's position with zero dropoff. |
40 | | </summary> |
41 | | </member> |
42 | | <member name="T:Physics2DDotNet.PhysicsLogics.PhysicsLogic"> |
43 | | <summary> |
44 | | A physics logic is a way for the engine to effect object within the Update call. |
45 | | Gravity is a Example of a PhysicsLogic. |
46 | | </summary> |
47 | | </member> |
48 | | <member name="M:Physics2DDotNet.PhysicsLogics.PhysicsLogic.BeforeAddCheck(Physics2DDotNet.PhysicsEngine)"> |
49 | | <summary> |
50 | | Before the item is allowed to be added to pending this method is called to |
51 | | throw any exceptions without corrupting the state of the Physics engine. |
52 | | </summary> |
53 | | <param name="engine">The engine the item is about to be added too.</param> |
54 | | </member> |
55 | | <member name="E:Physics2DDotNet.PhysicsLogics.PhysicsLogic.LifetimeChanged"> |
56 | | <summary> |
57 | | Raised when the Lifetime property has been Changed. |
58 | | </summary> |
59 | | </member> |
60 | | <member name="E:Physics2DDotNet.PhysicsLogics.PhysicsLogic.Added"> |
61 | | <summary> |
62 | | Raised when the object is added to a Physics Engine. |
63 | | </summary> |
64 | | </member> |
65 | | <member name="E:Physics2DDotNet.PhysicsLogics.PhysicsLogic.Pending"> |
66 | | <summary> |
67 | | Raised when the object is Added to the engine but is not yet part of the update process. |
68 | | </summary> |
69 | | </member> |
70 | | <member name="E:Physics2DDotNet.PhysicsLogics.PhysicsLogic.Removed"> |
71 | | <summary> |
72 | | Raised when the object is Removed from a Physics Engine. |
73 | | </summary> |
74 | | </member> |
75 | | <member name="P:Physics2DDotNet.PhysicsLogics.PhysicsLogic.IsPending"> |
76 | | <summary> |
77 | | Gets if it has been added the the Engine's PendingQueue, but not yet added to the engine. |
78 | | </summary> |
79 | | </member> |
80 | | <member name="P:Physics2DDotNet.PhysicsLogics.PhysicsLogic.IsAdded"> |
81 | | <summary> |
82 | | Gets if the object has been added to the engine. |
83 | | </summary> |
84 | | </member> |
85 | | <member name="P:Physics2DDotNet.PhysicsLogics.PhysicsLogic.Engine"> |
86 | | <summary> |
87 | | Gets The PhysicsEngine the object is currently in. Null if it is in none. |
88 | | </summary> |
89 | | </member> |
90 | | <member name="P:Physics2DDotNet.PhysicsLogics.PhysicsLogic.Tag"> |
91 | | <summary> |
92 | | Gets and Sets a User defined object. |
93 | | </summary> |
94 | | </member> |
95 | | <member name="P:Physics2DDotNet.PhysicsLogics.PhysicsLogic.Lifetime"> |
96 | | <summary> |
97 | | Gets and Sets the LifeTime of the object. The object will be removed from the engine when it is Expired. |
98 | | </summary> |
99 | | </member> |
100 | | <member name="P:Physics2DDotNet.PhysicsLogics.PhysicsLogic.Order"> |
101 | | <summary> |
102 | | Get and Sets The order number of when it will be ran. |
103 | | All Logics with a higher order will run after this one and all logics |
104 | | with a lower order number will be ran before this one. |
105 | | </summary> |
106 | | </member> |
107 | | <member name="M:Physics2DDotNet.PhysicsLogics.GravityField.#ctor(AdvanceMath.Vector2D,Physics2DDotNet.Lifespan)"> |
108 | | <summary> |
109 | | Creates a new GravityField Instance. |
110 | | </summary> |
111 | | <param name="gravity">The direction and magnitude of the gravity.</param> |
112 | | <param name="lifeTime">A object Describing how long the object will be in the engine.</param> |
113 | | </member> |
114 | | <member name="T:Physics2DDotNet.PhysicsLogics.GlobalFluidLogic"> |
115 | | <summary> |
116 | | Applys drag and buoyancy to all items in the engine. |
117 | | </summary> |
118 | | </member> |
119 | | <member name="T:Physics2DDotNet.Lifespan"> |
120 | | <summary> |
121 | | A object that describes the time a object will remain in the Physics engine. |
122 | | </summary> |
123 | | </member> |
124 | | <member name="M:Physics2DDotNet.Lifespan.#ctor"> |
125 | | <summary> |
126 | | Creates a new Lifespan Instance that is Immortal. |
127 | | </summary> |
128 | | </member> |
129 | | <member name="M:Physics2DDotNet.Lifespan.#ctor(System.Double)"> |
130 | | <summary> |
131 | | Creates a new Lifespan Instance that is mortal. |
132 | | </summary> |
133 | | <param name="maxAge">How long the item will stay in the engine. (in seconds)</param> |
134 | | </member> |
135 | | <member name="M:Physics2DDotNet.Lifespan.#ctor(System.Double,System.Double)"> |
136 | | <summary> |
137 | | Creates a new Lifespan Instance that is mortal and has already aged. |
138 | | </summary> |
139 | | <param name="age">How old the item is. (in seconds)</param> |
140 | | <param name="maxAge">How long the item will stay in the engine. (in seconds)</param> |
141 | | </member> |
142 | | <member name="M:Physics2DDotNet.Lifespan.Update(Physics2DDotNet.TimeStep)"> |
143 | | <summary> |
144 | | Increases the Age of object by a change in time. |
145 | | </summary> |
146 | | <param name="update">the update's number (It wont age more then once on a update)</param> |
147 | | <param name="step">The TimeStep describing the change in time.</param> |
148 | | </member> |
149 | | <member name="P:Physics2DDotNet.Lifespan.IsExpired"> |
150 | | <summary> |
151 | | Gets and Sets if it IsExpired and should be removed from the engine. |
152 | | </summary> |
153 | | </member> |
154 | | <member name="P:Physics2DDotNet.Lifespan.IsImmortal"> |
155 | | <summary> |
156 | | Gets if the only way for the object to leave the engine is for it to be set to expired. |
157 | | </summary> |
158 | | </member> |
159 | | <member name="P:Physics2DDotNet.Lifespan.IsOverAged"> |
160 | | <summary> |
161 | | Gets if it is expired becuase of old age. |
162 | | </summary> |
163 | | </member> |
164 | | <member name="P:Physics2DDotNet.Lifespan.MaxAge"> |
165 | | <summary> |
166 | | Gets and Sets how long the object will stay in the engine. |
167 | | </summary> |
168 | | </member> |
169 | | <member name="P:Physics2DDotNet.Lifespan.TimeLeft"> |
170 | | <summary> |
171 | | Gets how much time the object has left. |
172 | | </summary> |
173 | | </member> |
174 | | <member name="P:Physics2DDotNet.Lifespan.Age"> |
175 | | <summary> |
176 | | Gets and Sets The current age of the object. |
177 | | </summary> |
178 | | </member> |
179 | | <member name="P:Physics2DDotNet.DragInfo.DragCenter"> |
180 | | <summary> |
181 | | (In Body Coordinates) |
182 | | </summary> |
183 | | </member> |
184 | | <member name="T:Physics2DDotNet.Body"> |
185 | | <summary> |
186 | | This is the Physical Body that collides in the engine. |
187 | | </summary> |
188 | | </member> |
189 | | <member name="M:Physics2DDotNet.Body.#ctor(Physics2DDotNet.PhysicsState,Physics2DDotNet.Shapes.IShape,System.Double,Physics2DDotNet.Coefficients,Physics2DDotNet.Lifespan)"> |
190 | | <summary> |
191 | | Creates a new Body Instance. |
192 | | </summary> |
193 | | <param name="state">The State of the Body.</param> |
194 | | <param name="shape">The Shape of the Body.</param> |
195 | | <param name="mass">The mass of the Body The inertia will be aquired from the Shape.</param> |
196 | | <param name="coefficients">A object containing coefficients.</param> |
197 | | <param name="lifeTime">A object Describing how long the object will be in the engine.</param> |
198 | | </member> |
199 | | <member name="M:Physics2DDotNet.Body.#ctor(Physics2DDotNet.PhysicsState,Physics2DDotNet.Shapes.IShape,Physics2DDotNet.MassInfo,Physics2DDotNet.Coefficients,Physics2DDotNet.Lifespan)"> |
200 | | <summary> |
201 | | Creates a new Body Instance. |
202 | | </summary> |
203 | | <param name="state">The State of the Body.</param> |
204 | | <param name="shape">The Shape of the Body.</param> |
205 | | <param name="massInfo">A object describing the mass and inertia of the Body.</param> |
206 | | <param name="coefficients">A object containing coefficients.</param> |
207 | | <param name="lifeTime">A object Describing how long the object will be in the engine.</param> |
208 | | </member> |
209 | | <member name="M:Physics2DDotNet.Body.ApplyProxy"> |
210 | | <summary> |
211 | | This applys the proxy. |
212 | | This will cause all other bodies in the proxy list to have their velocity set |
213 | | to this bodyâs. |
214 | | With the appropriate transformations applied. |
215 | | </summary> |
216 | | </member> |
217 | | <member name="M:Physics2DDotNet.Body.RemoveFromProxy"> |
218 | | <summary> |
219 | | This will remove this body from any proxy list it is a part of. |
220 | | </summary> |
221 | | </member> |
222 | | <member name="M:Physics2DDotNet.Body.ApplyPosition"> |
223 | | <summary> |
224 | | Updates all the values caluclated from the State.Position. |
225 | | Re-calculates the Matrices property the re-calculates the Rectangle property |
226 | | from that. |
227 | | </summary> |
228 | | </member> |
229 | | <member name="M:Physics2DDotNet.Body.ClearForces"> |
230 | | <summary> |
231 | | Sets Acceleration and ForceAccumulator to Zero. |
232 | | </summary> |
233 | | </member> |
234 | | <member name="M:Physics2DDotNet.Body.ApplyForce(AdvanceMath.Vector2D)"> |
235 | | <summary> |
236 | | Applys a Force |
237 | | </summary> |
238 | | <param name="force">The direction and magnitude of the force</param> |
239 | | </member> |
240 | | <member name="M:Physics2DDotNet.Body.ApplyForce(AdvanceMath.Vector2D@)"> |
241 | | <summary> |
242 | | Applys a Force |
243 | | </summary> |
244 | | <param name="force">The direction and magnitude of the force</param> |
245 | | </member> |
246 | | <member name="M:Physics2DDotNet.Body.ApplyForce(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
247 | | <summary> |
248 | | Applys a Force |
249 | | </summary> |
250 | | <param name="force">The direction and magnitude of the force</param> |
251 | | <param name="position">The Location where the force will be applied (Offset: Body Rotation: World) </param> |
252 | | </member> |
253 | | <member name="M:Physics2DDotNet.Body.ApplyForce(AdvanceMath.Vector2D@,AdvanceMath.Vector2D@)"> |
254 | | <summary> |
255 | | Applys a Force |
256 | | </summary> |
257 | | <param name="force">The direction and magnitude of the force</param> |
258 | | <param name="position">The Location where the force will be applied (Offset: Body Rotation: World) </param> |
259 | | </member> |
260 | | <member name="M:Physics2DDotNet.Body.ApplyTorque(System.Double)"> |
261 | | <summary> |
262 | | Applys Torque |
263 | | </summary> |
264 | | <param name="torque">The direction and magnitude of the torque</param> |
265 | | </member> |
266 | | <member name="M:Physics2DDotNet.Body.ApplyImpulse(AdvanceMath.Vector2D)"> |
267 | | <summary> |
268 | | Applys Impulse |
269 | | </summary> |
270 | | <param name="impulse">The direction and magnitude of the impulse</param> |
271 | | </member> |
272 | | <member name="M:Physics2DDotNet.Body.ApplyImpulse(AdvanceMath.Vector2D@)"> |
273 | | <summary> |
274 | | Applys Impulse |
275 | | </summary> |
276 | | <param name="impulse">The direction and magnitude of the impulse.</param> |
277 | | </member> |
278 | | <member name="M:Physics2DDotNet.Body.ApplyImpulse(AdvanceMath.Vector2D,AdvanceMath.Vector2D)"> |
279 | | <summary> |
280 | | Applys Impulse |
281 | | </summary> |
282 | | <param name="impulse">The direction and magnitude of the impulse.</param> |
283 | | <param name="position">The Location where the impulse will be applied (Offset: Body Rotation: World)</param> |
284 | | </member> |
285 | | <member name="M:Physics2DDotNet.Body.ApplyImpulse(AdvanceMath.Vector2D@,AdvanceMath.Vector2D@)"> |
286 | | <summary> |
287 | | Applys Impulse |
288 | | </summary> |
289 | | <param name="impulse">The direction and magnitude of the impulse.</param> |
290 | | <param name="position">The Location where the impulse will be applied (Offset: Body Rotation: World)</param> |
291 | | </member> |
292 | | <member name="E:Physics2DDotNet.Body.LifetimeChanged"> |
293 | | <summary> |
294 | | Raised when the Lifetime property has been Changed. |
295 | | </summary> |
296 | | </member> |
297 | | <member name="E:Physics2DDotNet.Body.ShapeChanged"> |
298 | | <summary> |
299 | | Raised when the Shape of the Body has been Changed. |
300 | | </summary> |
301 | | </member> |
302 | | <member name="E:Physics2DDotNet.Body.Pending"> |
303 | | <summary> |
304 | | Raised when the object is Added to the engine but is not yet part of the update process. |
305 | | </summary> |
306 | | </member> |
307 | | <member name="E:Physics2DDotNet.Body.Added"> |
308 | | <summary> |
309 | | Raised when the object is added to a Physics Engine. |
310 | | </summary> |
311 | | </member> |
312 | | <member name="E:Physics2DDotNet.Body.Removed"> |
313 | | <summary> |
314 | | Raised when the object is Removed from a Physics Engine. |
315 | | </summary> |
316 | | </member> |
317 | | <member name="E:Physics2DDotNet.Body.PositionChanged"> |
318 | | <summary> |
319 | | Raised when the Position has been Changed. |
320 | | Raised by either the Solver or a call to ApplyMatrix. |
321 | | </summary> |
322 | | </member> |
323 | | <member name="E:Physics2DDotNet.Body.Updated"> |
324 | | <summary> |
325 | | Raised when the Body has been updated to a change in time. |
326 | | </summary> |
327 | | </member> |
328 | | <member name="E:Physics2DDotNet.Body.Collided"> |
329 | | <summary> |
330 | | Raised when the Body collides with another. |
331 | | </summary> |
332 | | </member> |
333 | | <member name="E:Physics2DDotNet.Body.JointAdded"> |
334 | | <summary> |
335 | | Raised when a joint is added that affects this body. |
336 | | </summary> |
337 | | </member> |
338 | | <member name="E:Physics2DDotNet.Body.JointRemoved"> |
339 | | <summary> |
340 | | Raised when a joint is removed that affects this body. |
341 | | </summary> |
342 | | </member> |
343 | | <member name="P:Physics2DDotNet.Body.Rectangle"> |
344 | | <summary> |
345 | | This is the Baunding rectangle It is calculated on the call to apply matrix. |
346 | | </summary> |
347 | | </member> |
348 | | <member name="P:Physics2DDotNet.Body.Matrices"> |
349 | | <summary> |
350 | | The Matrices that are tranfroming this bodies Shape. |
351 | | </summary> |
352 | | </member> |
353 | | <member name="P:Physics2DDotNet.Body.LinearDamping"> |
354 | | <summary> |
355 | | Gets and Sets The value represents how much Linear velocity is kept each time step. |
356 | | This Dampens the Body's Linear velocity a little per time step. Valid values are zero exclusive to one inclusive. |
357 | | </summary> |
358 | | </member> |
359 | | <member name="P:Physics2DDotNet.Body.AngularDamping"> |
360 | | <summary> |
361 | | Gets and Sets The value represents how much Angular velocity is kept each time step. |
362 | | This Dampens the Body's Angular velocity a little per time step. Valid values are zero exclusive to one inclusive. |
363 | | </summary> |
364 | | </member> |
365 | | <member name="P:Physics2DDotNet.Body.Proxies"> |
366 | | <summary> |
367 | | These are bodies that are mirrors of this body. |
368 | | It's useful for bodies that are being teleported. |
369 | | </summary> |
370 | | </member> |
371 | | <member name="P:Physics2DDotNet.Body.ProxiesCount"> |
372 | | <summary> |
373 | | The number of proxies that this body has. |
374 | | </summary> |
375 | | </member> |
376 | | <member name="P:Physics2DDotNet.Body.ID"> |
377 | | <summary> |
378 | | Unique ID of a PhysicsEntity in the PhysicsEngine |
379 | | Assigned on being Added. |
380 | | </summary> |
381 | | </member> |
382 | | <member name="P:Physics2DDotNet.Body.Engine"> |
383 | | <summary> |
384 | | Gets The PhysicsEngine the object is currently in. Null if it is in none. |
385 | | </summary> |
386 | | </member> |
387 | | <member name="P:Physics2DDotNet.Body.State"> |
388 | | <summary> |
389 | | Gets The current State of the object IE Velocity |
390 | | </summary> |
391 | | </member> |
392 | | <member name="P:Physics2DDotNet.Body.Shape"> |
393 | | <summary> |
394 | | Gets and Sets the Shape of the Body. |
395 | | If setting the shape to a shape another body has it will duplicate the shape. |
396 | | </summary> |
397 | | </member> |
398 | | <member name="P:Physics2DDotNet.Body.Mass"> |
399 | | <summary> |
400 | | Gets The MassInfo of the body. |
401 | | </summary> |
402 | | </member> |
403 | | <member name="P:Physics2DDotNet.Body.CollisionIgnorer"> |
404 | | <summary> |
405 | | Gets and Sets the Ignore object that decides what collisons to ignore. |
406 | | </summary> |
407 | | </member> |
408 | | <member name="P:Physics2DDotNet.Body.EventIgnorer"> |
409 | | <summary> |
410 | | Gets and Sets the Ignore object that decides what collison events to ignore. |
411 | | </summary> |
412 | | </member> |
413 | | <member name="P:Physics2DDotNet.Body.Coefficients"> |
414 | | <summary> |
415 | | Gets and Sets the Coefficients for the class. |
416 | | </summary> |
417 | | </member> |
418 | | <member name="P:Physics2DDotNet.Body.Lifetime"> |
419 | | <summary> |
420 | | Gets and Sets the LifeTime of the object. The object will be removed from the engine when it is Expired. |
421 | | </summary> |
422 | | </member> |
423 | | <member name="P:Physics2DDotNet.Body.Tag"> |
424 | | <summary> |
425 | | Gets and Sets a User defined object. |
426 | | </summary> |
427 | | </member> |
428 | | <member name="P:Physics2DDotNet.Body.SolverTag"> |
429 | | <summary> |
430 | | Gets a Solver Defined object. |
431 | | </summary> |
432 | | </member> |
433 | | <member name="P:Physics2DDotNet.Body.DetectorTag"> |
434 | | <summary> |
435 | | Gets a Detector Defined object. |
436 | | </summary> |
437 | | </member> |
438 | | <member name="P:Physics2DDotNet.Body.Joints"> |
439 | | <summary> |
440 | | Gets the Joints attached to this body. |
441 | | </summary> |
442 | | </member> |
443 | | <member name="P:Physics2DDotNet.Body.IgnoresGravity"> |
444 | | <summary> |
445 | | Gets and Sets if the Body will ignore Gravity. |
446 | | </summary> |
447 | | </member> |
448 | | <member name="P:Physics2DDotNet.Body.IgnoresPhysicsLogics"> |
449 | | <summary> |
450 | | Gets and Sets if the Body will Ignore all Physics Logics |
451 | | </summary> |
452 | | </member> |
453 | | <member name="P:Physics2DDotNet.Body.IgnoresCollisionResponse"> |
454 | | <summary> |
455 | | Gets and Sets if the Object will ignore the collison Responce but still generate the Collision event. |
456 | | </summary> |
457 | | </member> |
458 | | <member name="P:Physics2DDotNet.Body.IgnoreVertexes"> |
459 | | <summary> |
460 | | Gets and Sets if this body's shape's Vertexes will be used in collision detection. |
461 | | </summary> |
462 | | </member> |
463 | | <member name="P:Physics2DDotNet.Body.IsPending"> |
464 | | <summary> |
465 | | Gets if it has been added the the Engine's PendingQueue, but not yet added to the engine. |
466 | | </summary> |
467 | | </member> |
468 | | <member name="P:Physics2DDotNet.Body.IsAdded"> |
469 | | <summary> |
470 | | Gets if the object has been added to the engine. |
471 | | </summary> |
472 | | </member> |
473 | | <member name="P:Physics2DDotNet.Body.IsCollidable"> |
474 | | <summary> |
475 | | gets and sets if the body will have any collision detection ran on it. |
476 | | </summary> |
477 | | </member> |
478 | | <member name="P:Physics2DDotNet.Body.IsEventable"> |
479 | | <summary> |
480 | | Gets and Sets if other objects will have their collided |
481 | | event raised when colliding with this body |
482 | | </summary> |
483 | | </member> |
484 | | <member name="P:Physics2DDotNet.Body.IsBroadPhaseOnly"> |
485 | | <summary> |
486 | | Gets and Sets if the Body will trigger the Collided event at the broadphase level |
487 | | </summary> |
488 | | </member> |
489 | | <member name="P:Physics2DDotNet.Body.KineticEnergy"> |
490 | | <summary> |
491 | | Gets the Total Kinetic Energy of the Body. |
492 | | </summary> |
493 | | </member> |
494 | | <member name="P:Physics2DDotNet.Body.Transformation"> |
495 | | <summary> |
496 | | Gets and Sets the Matrix2x3 that transforms the Shape belonging to the Body. |
497 | | </summary> |
498 | | </member> |
499 | | <member name="T:AdvanceMath.Matrix2x2"> |
500 | | <summary> |
501 | | A 2x2 matrix which can represent rotations for 2D vectors. |
| 7 | <member name="T:Jypeli.ScreenObjects.ListView"> |
| 8 | <summary> |
| 9 | ListanÀyttö, joka nÀyttÀÀ merkkijonoja allekkain. |
| 10 | Merkkijonot eivÀt ole valittavia (kÀytÀ <c>SelectionList</c>-luokkaa jos haluat |
| 11 | listan, josta voi valita) |
| 12 | <example> |
| 13 | ListView lista = new ListView( this ); |
| 14 | lista.Items.Add( "jono1" ); |
| 15 | lista.Items.Add( "jono2" ); |
| 16 | Add( lista ); |
| 17 | </example> |
| 18 | </summary> |
| 19 | </member> |
| 20 | <member name="T:Jypeli.ScreenObjects.TextDisplay"> |
| 21 | <summary> |
| 22 | TekstinÀyttö. |
| 23 | </summary> |
| 24 | </member> |
| 25 | <member name="T:Jypeli.ScreenObjects.ScreenObject"> |
| 26 | <summary> |
| 27 | Komponentti joka piirretÀÀn ruutukoordinaateissa. |
| 28 | </summary> |
| 29 | <remarks> |
| 30 | TJ: The distinction to GameObjects and ScreenObjects is somewhat artificial because |
| 31 | the only actual difference between those two is that when drawing, the camera parameters |
| 32 | are applied to the transformation matrices. |
| 33 | |
| 34 | One thing to note is that drawing text in screen coordinates with the XNA SpriteBatch |
| 35 | class is very easy, but |
| 36 | I haven't figured out how to use the SpriteBatch in world coordinates. My guess is that it |
| 37 | was just not designed with that in mind. |
| 38 | </remarks> |
| 39 | </member> |
| 40 | <member name="M:Jypeli.ScreenObjects.ScreenObject.OnClick"> |
| 41 | <summary> |
| 42 | Kutsutaan, kun objektia on klikattu hiirellÀ tai sen kohdalla on painettu enteriÀ. |
| 43 | </summary> |
| 44 | </member> |
| 45 | <member name="M:Jypeli.ScreenObjects.ScreenObject.#ctor"> |
| 46 | <summary> |
| 47 | Alustaa uuden ruutuobjektin. |
| 48 | </summary> |
| 49 | </member> |
| 50 | <member name="M:Jypeli.ScreenObjects.ScreenObject.Destroy"> |
| 51 | <summary> |
| 52 | Tuhoaa olion. Tuhottu olio poistuu pelistÀ. |
| 53 | </summary> |
| 54 | </member> |
| 55 | <member name="M:Jypeli.ScreenObjects.ScreenObject.Draw(Jypeli.View,Jypeli.Drawing)"> |
| 56 | <summary> |
| 57 | PiirtÀÀ objektin ruudulle. |
| 58 | </summary> |
| 59 | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
| 60 | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
| 61 | </member> |
| 62 | <member name="P:Jypeli.ScreenObjects.ScreenObject.Game"> |
| 63 | <summary> |
| 64 | Viite peliin. |
| 65 | </summary> |
| 66 | </member> |
| 67 | <member name="P:Jypeli.ScreenObjects.ScreenObject.Controls"> |
| 68 | <summary> |
| 69 | Kontrollit (nÀppÀimistö, hiiri, Xbox-ohjain). |
| 70 | Voidaan asettaa laukaisemaan tapahtumia. |
| 71 | </summary> |
| 72 | </member> |
| 73 | <member name="P:Jypeli.ScreenObjects.ScreenObject.AcceptsFocus"> |
| 74 | <summary> |
| 75 | Voidaanko objekti valita aktiiviseksi. |
| 76 | Vain aktiivisen objektin kontrolleja kuunnellaan. |
| 77 | </summary> |
| 78 | </member> |
| 79 | <member name="P:Jypeli.ScreenObjects.ScreenObject.CreationTime"> |
| 80 | <summary> |
| 81 | Olion luomisaika. |
| 82 | </summary> |
| 83 | </member> |
| 84 | <member name="P:Jypeli.ScreenObjects.ScreenObject.Lifetime"> |
| 85 | <summary> |
| 86 | Olion elinaika. Lasketaan siitÀ lÀhtien, kun olio luodaan. |
| 87 | </summary> |
| 88 | </member> |
| 89 | <member name="P:Jypeli.ScreenObjects.ScreenObject.MaximumLifetime"> |
| 90 | <summary> |
| 91 | Olion suurin mahdollinen elinaika. |
| 92 | Kun <c>Lifetime</c> on suurempi kuin tÀmÀ, olio kuolee. |
| 93 | </summary> |
| 94 | </member> |
| 95 | <member name="P:Jypeli.ScreenObjects.ScreenObject.View"> |
| 96 | <summary> |
| 97 | SisÀltÀÀ objektin paikan ja koon. |
| 98 | KÀytÀ mieluummin <c>Position</c> ja <c>Size</c> -ominaisuuksia. |
| 99 | </summary> |
| 100 | <value></value> |
| 101 | </member> |
| 102 | <member name="P:Jypeli.ScreenObjects.ScreenObject.Position"> |
| 103 | <summary> |
| 104 | Objektin paikka. SisÀltÀÀ X- ja Y-koordinaatin. |
| 105 | </summary> |
| 106 | <value></value> |
| 107 | </member> |
| 108 | <member name="P:Jypeli.ScreenObjects.ScreenObject.HorizontalOrigin"> |
| 109 | <summary> |
| 110 | Objektin origon paikka X-suunnassa. |
| 111 | Oletuksena keskellÀ. |
| 112 | </summary> |
| 113 | </member> |
| 114 | <member name="P:Jypeli.ScreenObjects.ScreenObject.VerticalOrigin"> |
| 115 | <summary> |
| 116 | Objektin origon paikka Y-suunnassa. |
| 117 | Oletuksena keskellÀ. |
| 118 | </summary> |
| 119 | </member> |
| 120 | <member name="P:Jypeli.ScreenObjects.ScreenObject.X"> |
| 121 | <summary> |
| 122 | Objektin paikan X-koordinaatti. |
| 123 | </summary> |
| 124 | </member> |
| 125 | <member name="P:Jypeli.ScreenObjects.ScreenObject.Y"> |
| 126 | <summary> |
| 127 | Objektin paikan Y-koordinaatti. |
| 128 | </summary> |
| 129 | </member> |
| 130 | <member name="P:Jypeli.ScreenObjects.ScreenObject.Size"> |
| 131 | <summary> |
| 132 | Objektin koko. SisÀltÀÀ sekÀ leveyden (Size.X) ettÀ pituuden (Size.Y). |
| 133 | </summary> |
| 134 | <value></value> |
| 135 | </member> |
| 136 | <member name="P:Jypeli.ScreenObjects.ScreenObject.Width"> |
| 137 | <summary> |
| 138 | Leveys (X-suunnassa). |
| 139 | </summary> |
| 140 | <value></value> |
| 141 | </member> |
| 142 | <member name="P:Jypeli.ScreenObjects.ScreenObject.Height"> |
| 143 | <summary> |
| 144 | Pituus (Y-suunnassa). |
| 145 | </summary> |
| 146 | <value></value> |
| 147 | </member> |
| 148 | <member name="E:Jypeli.ScreenObjects.ScreenObject.Clicked"> |
| 149 | <summary> |
| 150 | Tapahtuu, kun objektia on klikattu hiirellÀ tai sen kohdalla on painettu enteriÀ. |
| 151 | </summary> |
| 152 | </member> |
| 153 | <member name="P:Jypeli.ScreenObjects.ScreenObject.IsVisible"> |
| 154 | <summary> |
| 155 | Objektin nÀkyvyys. |
| 156 | </summary> |
| 157 | <value><c>true</c> jos nÀkyy, <c>false</c> jos ei.</value> |
| 158 | </member> |
| 159 | <member name="T:Jypeli.ScreenObjects.ScreenObject.ClickEventHandler"> |
| 160 | <summary> |
| 161 | Hiiren painalluksen tapahtumankÀsittelijÀ. |
| 162 | </summary> |
| 163 | </member> |
| 164 | <member name="F:Jypeli.ScreenObjects.TextDisplay.fontHeight"> |
| 165 | <summary> |
| 166 | Fontin korkeus pikseleinÀ. |
| 167 | </summary> |
| 168 | </member> |
| 169 | <member name="F:Jypeli.ScreenObjects.TextDisplay.wrappedText"> |
| 170 | <summary> |
| 171 | Teksti rivitettynÀ. |
| 172 | </summary> |
| 173 | </member> |
| 174 | <member name="M:Jypeli.ScreenObjects.TextDisplay.OnTextChange(System.String)"> |
| 175 | <summary> |
| 176 | Kutsutaan, kun teksti muuttuu. |
| 177 | </summary> |
| 178 | <param name="oldText">Vanha teksti.</param> |
| 179 | </member> |
| 180 | <member name="M:Jypeli.ScreenObjects.TextDisplay.#ctor"> |
| 181 | <summary> |
| 182 | Alustaa uuden tekstinÀytön oletusfontilla. |
| 183 | </summary> |
| 184 | </member> |
| 185 | <member name="M:Jypeli.ScreenObjects.TextDisplay.#ctor(Microsoft.Xna.Framework.Graphics.SpriteFont)"> |
| 186 | <summary> |
| 187 | Alustaa uuden tekstinÀytön annetulla fontilla. |
| 188 | </summary> |
| 189 | <param name="font">Fontti tekstille.</param> |
| 190 | </member> |
| 191 | <member name="M:Jypeli.ScreenObjects.TextDisplay.updateSize"> |
| 192 | <summary> |
| 193 | PÀivittÀÀ nÀytön/tekstin koon ja rivittÀÀ tekstin. |
| 194 | </summary> |
| 195 | </member> |
| 196 | <member name="M:Jypeli.ScreenObjects.TextDisplay.Draw(Jypeli.View,Jypeli.Drawing)"> |
| 197 | <summary> |
| 198 | PiirtÀÀ olion. |
| 199 | </summary> |
| 200 | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
| 201 | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
| 202 | </member> |
| 203 | <member name="M:Jypeli.ScreenObjects.TextDisplay.GetLocalDrawCoordinates"> |
| 204 | <summary> |
| 205 | Laskee lokaalit piirtokoordinaatit <c>Alignment</c>in perusteella. |
| 206 | </summary> |
| 207 | <returns>Vektori</returns> |
| 208 | </member> |
| 209 | <member name="P:Jypeli.ScreenObjects.TextDisplay.TextFont"> |
| 210 | <summary> |
| 211 | Fontti, jolla teksti kirjoitetaan ruudulle. |
| 212 | </summary> |
| 213 | </member> |
| 214 | <member name="P:Jypeli.ScreenObjects.TextDisplay.TextColor"> |
| 215 | <summary> |
| 216 | Tekstin vÀri. |
| 217 | </summary> |
| 218 | </member> |
| 219 | <member name="P:Jypeli.ScreenObjects.TextDisplay.BackGroundColor"> |
| 220 | <summary> |
| 221 | TaustavÀri. |
| 222 | </summary> |
| 223 | </member> |
| 224 | <member name="P:Jypeli.ScreenObjects.TextDisplay.AutoSize"> |
| 225 | <summary> |
| 226 | Muutetaanko tekstinÀytön kokoa tekstin pituuden mukaan automaattisesti. |
| 227 | </summary> |
| 228 | </member> |
| 229 | <member name="P:Jypeli.ScreenObjects.TextDisplay.AutoWrap"> |
| 230 | <summary> |
| 231 | RivitetÀÀnkö teksti automaattisesti, kun se ylittÀÀ maksimipituutensa. |
| 232 | </summary> |
| 233 | </member> |
| 234 | <member name="P:Jypeli.ScreenObjects.TextDisplay.Alignment"> |
| 235 | <summary> |
| 236 | Tekstin sijoitus tekstinÀytössÀ. |
| 237 | Vaikuttaa vain, jos tekstinÀytön koko on suurempi kuin tekstin koko |
| 238 | ja <c>AutoSize</c> on kytketty pois pÀÀltÀ. |
| 239 | </summary> |
| 240 | </member> |
| 241 | <member name="P:Jypeli.ScreenObjects.TextDisplay.Text"> |
| 242 | <summary> |
| 243 | NÀytettÀvÀ teksti. |
| 244 | </summary> |
| 245 | </member> |
| 246 | <member name="P:Jypeli.ScreenObjects.TextDisplay.TextSize"> |
| 247 | <summary> |
| 248 | NÀytettÀvÀn tekstin koko. |
| 249 | Ei vÀlttÀmÀttÀ sama kuin <c>Size</c>. |
| 250 | </summary> |
| 251 | </member> |
| 252 | <member name="E:Jypeli.ScreenObjects.TextDisplay.TextChanged"> |
| 253 | <summary> |
| 254 | Tapahtuu, kun tekstiÀ muutetaan. |
| 255 | </summary> |
| 256 | </member> |
| 257 | <member name="T:Jypeli.ScreenObjects.TextDisplay.TextChangeHandler"> |
| 258 | <summary> |
| 259 | TapahtumankÀsittelijÀ tekstinmuutostapahtumille. |
| 260 | </summary> |
| 261 | </member> |
| 262 | <member name="M:Jypeli.ScreenObjects.ListView.#ctor(Microsoft.Xna.Framework.Graphics.SpriteFont,Microsoft.Xna.Framework.Graphics.SpriteFont)"> |
| 263 | <summary> |
| 264 | Alustaa uuden listanÀytön annetuilla fonteilla. |
| 265 | </summary> |
| 266 | <param name="titlefont">Otsikon fontti.</param> |
| 267 | <param name="itemfont">Merkkijonojen fontti.</param> |
| 268 | </member> |
| 269 | <member name="M:Jypeli.ScreenObjects.ListView.#ctor"> |
| 270 | <summary> |
| 271 | Alustaa uuden listanÀytön oletusfonteilla. |
| 272 | </summary> |
| 273 | <param name="game">Peli, johon nÀyttö lisÀtÀÀn.</param> |
| 274 | </member> |
| 275 | <member name="M:Jypeli.ScreenObjects.ListView.Draw(Jypeli.View,Jypeli.Drawing)"> |
| 276 | <summary> |
| 277 | PiirtÀÀ olion. |
| 278 | </summary> |
| 279 | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
| 280 | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
| 281 | </member> |
| 282 | <member name="P:Jypeli.ScreenObjects.ListView.ItemFont"> |
| 283 | <summary> |
| 284 | Fontti, jolla merkkijonot piirretÀÀn. |
| 285 | </summary> |
| 286 | </member> |
| 287 | <member name="P:Jypeli.ScreenObjects.ListView.Items"> |
| 288 | <summary> |
| 289 | Lista nÀytettÀvistÀ merkkijonoista. |
| 290 | </summary> |
| 291 | </member> |
| 292 | <member name="P:Jypeli.ScreenObjects.ListView.ItemColor"> |
| 293 | <summary> |
| 294 | VÀri, jolla merkkijonot piirretÀÀn. |
| 295 | </summary> |
| 296 | </member> |
| 297 | <member name="P:Jypeli.ScreenObjects.ListView.ItemHeight"> |
| 298 | <summary> |
| 299 | Yhden merkkijonon korkeus pikseleinÀ. |
| 300 | </summary> |
| 301 | </member> |
| 302 | <member name="P:Jypeli.ScreenObjects.ListView.ItemIndent"> |
| 303 | <summary> |
| 304 | Kahden merkkijonon vÀliin jÀtettÀvÀ tila pikseleinÀ. |
| 305 | </summary> |
| 306 | </member> |
| 307 | <member name="P:Jypeli.ScreenObjects.ListView.HighlightColor"> |
| 308 | <summary> |
| 309 | Korostetun elementin taustavÀri. |
| 310 | </summary> |
| 311 | </member> |
| 312 | <member name="P:Jypeli.ScreenObjects.ListView.HighlightIndex"> |
| 313 | <summary> |
| 314 | Korostetun elementin indeksi. |
| 315 | Negatiivinen arvo = ei korostusta. |
| 316 | </summary> |
| 317 | </member> |
| 318 | <member name="T:Jypeli.ScreenObjects.ValueDisplay"> |
| 319 | <summary> |
| 320 | ArvonÀyttö. |
| 321 | Sidottavissa <c>Meter</c>iin. |
| 322 | </summary> |
| 323 | </member> |
| 324 | <member name="M:Jypeli.ScreenObjects.ValueDisplay.#ctor"> |
| 325 | <summary> |
| 326 | Alustaa uuden arvolaskurinÀytön oletusfontilla. |
| 327 | </summary> |
| 328 | </member> |
| 329 | <member name="M:Jypeli.ScreenObjects.ValueDisplay.#ctor(Microsoft.Xna.Framework.Graphics.SpriteFont)"> |
| 330 | <summary> |
| 331 | Alustaa uuden arvolaskurinÀytön annetulla fontilla. |
| 332 | </summary> |
| 333 | <param name="textFont">Fontti tekstille ja arvolle.</param> |
| 334 | </member> |
| 335 | <member name="M:Jypeli.ScreenObjects.ValueDisplay.BindTo(Jypeli.IntMeter)"> |
| 336 | <summary> |
| 337 | Sitoo nÀytön arvon mittariin (ks. <c>IntMeter</c>). |
| 338 | </summary> |
| 339 | <param name="calc">Mittari.</param> |
| 340 | </member> |
| 341 | <member name="M:Jypeli.ScreenObjects.ValueDisplay.FormatDouble(System.Int32,System.Boolean)"> |
| 342 | <summary> |
| 343 | Asettaa liukulukuarvolle muotoiluasetuksen. |
| 344 | </summary> |
| 345 | <param name="places">Kuinka monta numeroa halutaan nÀyttÀÀ.</param> |
| 346 | <param name="dec">Jos <c>true</c>, asetetaan desimaalien mÀÀrÀ. Muussa tapauksessa asetetaan merkitsevien numeroiden mÀÀrÀ.</param> |
| 347 | </member> |
| 348 | <member name="M:Jypeli.ScreenObjects.ValueDisplay.Draw(Jypeli.View,Jypeli.Drawing)"> |
| 349 | <summary> |
| 350 | PiirtÀ olion. |
| 351 | </summary> |
| 352 | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
| 353 | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
| 354 | <param name="gameTime">Peliaika.</param> |
| 355 | </member> |
| 356 | <member name="P:Jypeli.ScreenObjects.ValueDisplay.ValueColor"> |
| 357 | <summary> |
| 358 | Arvon vÀri. |
| 359 | </summary> |
| 360 | </member> |
| 361 | <member name="P:Jypeli.ScreenObjects.ValueDisplay.Value"> |
| 362 | <summary> |
| 363 | Arvo, jos nÀyttöÀ ei ole sidottu laskuriin. |
| 364 | </summary> |
| 365 | </member> |
| 366 | <member name="P:Jypeli.ScreenObjects.ValueDisplay.Format"> |
| 367 | <summary> |
| 368 | Formaattimerkkijono, jolla voidaan sÀÀdellÀ esimerkiksi |
| 369 | desimaalien mÀÀrÀÀ. |
| 370 | KÀytÀ <c>FormatDouble</c>-metodia. |
| 371 | </summary> |
| 372 | </member> |
| 373 | <member name="T:Jypeli.ScreenObjects.Background"> |
| 374 | <summary> |
| 375 | Taustakuva. |
| 376 | </summary> |
| 377 | </member> |
| 378 | <member name="M:Jypeli.ScreenObjects.Background.FitToLevel(Jypeli.Level)"> |
| 379 | <summary> |
| 380 | Sovittaa taustakuvan kentÀn kokoiseksi. |
| 381 | </summary> |
| 382 | <param name="level">KenttÀ, johon taustakuva sovitetaan.</param> |
| 383 | </member> |
| 384 | <member name="M:Jypeli.ScreenObjects.Background.#ctor(Jypeli.Vector)"> |
| 385 | <summary> |
| 386 | Luo uuden taustakuvan. |
| 387 | </summary> |
| 388 | <param name="game">Peli.</param> |
| 389 | <param name="size">Taustakuvan koko.</param> |
| 390 | </member> |
| 391 | <member name="M:Jypeli.ScreenObjects.Background.CreateStars(System.Int32)"> |
| 392 | <summary> |
| 393 | Luo avaruustaustakuvan. |
| 394 | </summary> |
| 395 | <param name="amount">TÀhtien mÀÀrÀ.</param> |
| 396 | <returns>Kuva.</returns> |
| 397 | </member> |
| 398 | <member name="M:Jypeli.ScreenObjects.Background.CreateStars"> |
| 399 | <summary> |
| 400 | Luo avaruustaustakuvan. |
| 401 | </summary> |
| 402 | <returns>Kuva.</returns> |
| 403 | </member> |
| 404 | <member name="M:Jypeli.ScreenObjects.Background.CreateGradient(Jypeli.Color,Jypeli.Color)"> |
| 405 | <summary> |
| 406 | Luo liukuvÀritaustan taustakuvaksi. |
| 407 | </summary> |
| 408 | <param name="lowerColor">Alempi vÀri.</param> |
| 409 | <param name="upperColor">Ylempi vÀri.</param> |
| 410 | <returns>Kuva.</returns> |
| 411 | </member> |
| 412 | <member name="M:Jypeli.ScreenObjects.Background.Draw(Jypeli.View,Jypeli.Drawing)"> |
| 413 | <summary> |
| 414 | PiirtÀÀ olion. |
| 415 | </summary> |
| 416 | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
| 417 | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
| 418 | </member> |
| 419 | <member name="P:Jypeli.ScreenObjects.Background.Image"> |
| 420 | <summary> |
| 421 | Taustakuvan kuva. Aseta taustakuvaksi haluttu tekstuuri tÀhÀn. |
| 422 | </summary> |
| 423 | </member> |
| 424 | <member name="P:Jypeli.ScreenObjects.Background.MovesWithCamera"> |
| 425 | <summary> |
| 426 | Liikkuuko taustakuva kameran mukana vai ei. |
| 427 | </summary> |
| 428 | <value><c>true</c> jos liikkuu; muuten <c>false</c>.</value> |
| 429 | </member> |
| 430 | <member name="P:Jypeli.ScreenObjects.Background.Scale"> |
| 431 | <summary> |
| 432 | Taustakuvan skaala. |
| 433 | <example> |
| 434 | Jos halutaan kaksinkertainen kuva, niin laitetaan skaalaksi 2, puolet pienemmÀn kuvan skaala on vastaavasti 0.5. |
| 435 | </example> |
| 436 | </summary> |
| 437 | <value>The scale.</value> |
| 438 | </member> |
| 439 | <member name="P:Physics2DDotNet.Solvers.CollisionSolver.Engine"> |
| 440 | <summary> |
| 441 | The engine this solver is in. |
| 442 | </summary> |
| 443 | </member> |
| 444 | <member name="T:Physics2DDotNet.PhysicsEngine"> |
| 445 | <summary> |
| 446 | The Engine that will Apply Physics to object added to it. |
| 447 | </summary> |
| 448 | </member> |
| 449 | <member name="F:Physics2DDotNet.PhysicsEngine.firstBodyID"> |
| 450 | <summary> |
| 451 | This is the ID the first body added to the engine will get. |
| 452 | </summary> |
| 453 | </member> |
| 454 | <member name="M:Physics2DDotNet.PhysicsEngine.AddBody(Physics2DDotNet.Body)"> |
| 455 | <summary> |
| 456 | Adds a Body to the pending queue and will be truly added on a call to Update. |
| 457 | </summary> |
| 458 | <param name="item">The Body to be added.</param> |
| 459 | </member> |
| 460 | <member name="M:Physics2DDotNet.PhysicsEngine.AddBodyRange(System.Collections.Generic.ICollection{Physics2DDotNet.Body})"> |
| 461 | <summary> |
| 462 | Adds a collection of Bodies to the pending queue and will be truly added on a call to Update. |
| 463 | </summary> |
| 464 | <param name="collection">The collection to be Added</param> |
| 465 | </member> |
| 466 | <member name="M:Physics2DDotNet.PhysicsEngine.AddJoint(Physics2DDotNet.Joints.Joint)"> |
| 467 | <summary> |
| 468 | Adds a Joint to the pending queue and will be truly added on a call to Update. |
| 469 | </summary> |
| 470 | <param name="item">The Joint to be added.</param> |
| 471 | </member> |
| 472 | <member name="M:Physics2DDotNet.PhysicsEngine.AddJointRange(System.Collections.Generic.ICollection{Physics2DDotNet.Joints.Joint})"> |
| 473 | <summary> |
| 474 | Adds a collection of Joints to the pending queue and will be truly added on a call to Update. |
| 475 | </summary> |
| 476 | <param name="collection">The collection to be Added</param> |
| 477 | </member> |
| 478 | <member name="M:Physics2DDotNet.PhysicsEngine.AddJointRange``1(System.Collections.Generic.ICollection{``0})"> |
| 479 | <summary> |
| 480 | Adds a collection of Joints to the pending queue and will be truly added on a call to Update. |
| 481 | </summary> |
| 482 | <param name="collection">The collection to be Added</param> |
| 483 | <typeparam name="T">A Type inherited from Joint</typeparam> |
| 484 | </member> |
| 485 | <member name="M:Physics2DDotNet.PhysicsEngine.AddLogic(Physics2DDotNet.PhysicsLogics.PhysicsLogic)"> |
| 486 | <summary> |
| 487 | Adds a PhysicsLogic to the pending queue and will be truly added on a call to Update. |
| 488 | </summary> |
| 489 | <param name="item">The PhysicsLogic to be added.</param> |
| 490 | </member> |
| 491 | <member name="M:Physics2DDotNet.PhysicsEngine.AddLogicRange(System.Collections.Generic.ICollection{Physics2DDotNet.PhysicsLogics.PhysicsLogic})"> |
| 492 | <summary> |
| 493 | Adds a collection of PhysicsLogics to the pending queue and will be truly added on a call to Update. |
| 494 | </summary> |
| 495 | <param name="collection">The collection to be Added</param> |
| 496 | </member> |
| 497 | <member name="M:Physics2DDotNet.PhysicsEngine.AddLogicRange``1(System.Collections.Generic.ICollection{``0})"> |
| 498 | <summary> |
| 499 | Adds a collection of PhysicsLogics to the pending queue and will be truly added on a call to Update. |
| 500 | </summary> |
| 501 | <param name="collection">The collection to be Added</param> |
| 502 | <typeparam name="T">A Type inherited from PhysicsLogic</typeparam> |
| 503 | </member> |
| 504 | <member name="M:Physics2DDotNet.PhysicsEngine.AddProxy(Physics2DDotNet.Body,Physics2DDotNet.Body,AdvanceMath.Matrix2x2)"> |
| 505 | <summary> |
| 506 | Adds 2 bodies to the same proxy list. |
| 507 | If they are both already part of their own proxy list then the lists will merge. |
| 508 | The transformations will be calcualted automatically. |
| 509 | </summary> |
| 510 | <param name="body1">The first Body.</param> |
| 511 | <param name="body2">The second Body.</param> |
| 512 | <param name="transformation">How velocities will be transformed from body1 to body2.</param> |
| 513 | <remarks> |
| 514 | This will most likely be removed if i ever figure out how to make a joint like this. |
| 515 | </remarks> |
| 516 | </member> |
| 517 | <member name="M:Physics2DDotNet.PhysicsEngine.Update(System.Double,System.Double)"> |
| 518 | <summary> |
| 519 | Updates the Engine with a change in time. |
| 520 | This call will block all access to the engine while it is running. |
| 521 | A complete call to this method is also known as a timestep. |
| 522 | </summary> |
| 523 | <param name="dt">The change in time since the last call to this method. (In Seconds)</param> |
| 524 | </member> |
| 525 | <member name="M:Physics2DDotNet.PhysicsEngine.Clear"> |
| 526 | <summary> |
| 527 | Clears the Engine of all objects. Also clears the Detector and Solver. |
| 528 | </summary> |
| 529 | </member> |
| 530 | <member name="E:Physics2DDotNet.PhysicsEngine.BodiesAdded"> |
| 531 | <summary> |
| 532 | Generated when Bodies are truly added to the Engine. |
| 533 | </summary> |
| 534 | </member> |
| 535 | <member name="E:Physics2DDotNet.PhysicsEngine.JointsAdded"> |
| 536 | <summary> |
| 537 | Generated when Joints are truly added to the Engine. |
| 538 | </summary> |
| 539 | </member> |
| 540 | <member name="E:Physics2DDotNet.PhysicsEngine.LogicsAdded"> |
| 541 | <summary> |
| 542 | Generated when PhysicsLogics are truly added to the Engine. |
| 543 | </summary> |
| 544 | </member> |
| 545 | <member name="E:Physics2DDotNet.PhysicsEngine.BodiesRemoved"> |
| 546 | <summary> |
| 547 | Generated when a Bodies are removed to the Engine. |
| 548 | </summary> |
| 549 | </member> |
| 550 | <member name="E:Physics2DDotNet.PhysicsEngine.JointsRemoved"> |
| 551 | <summary> |
| 552 | Generated when a Joints are removed to the Engine. |
| 553 | </summary> |
| 554 | </member> |
| 555 | <member name="E:Physics2DDotNet.PhysicsEngine.LogicsRemoved"> |
| 556 | <summary> |
| 557 | Generated when a PhysicsLogics are removed to the Engine. |
| 558 | </summary> |
| 559 | </member> |
| 560 | <member name="E:Physics2DDotNet.PhysicsEngine.Updated"> |
| 561 | <summary> |
| 562 | Generated when the engine is update; |
| 563 | </summary> |
| 564 | </member> |
| 565 | <member name="P:Physics2DDotNet.PhysicsEngine.Joints"> |
| 566 | <summary> |
| 567 | Gets A threadSafe List of Joints (You wont get the "The collection has changed" Exception with this) |
| 568 | </summary> |
| 569 | </member> |
| 570 | <member name="P:Physics2DDotNet.PhysicsEngine.Bodies"> |
| 571 | <summary> |
| 572 | Gets A threadSafe List of Bodies (You wont get the "The collection has changed" Exception with this) |
| 573 | </summary> |
| 574 | </member> |
| 575 | <member name="P:Physics2DDotNet.PhysicsEngine.Logics"> |
| 576 | <summary> |
| 577 | Gets A threadSafe List of PhysicsLogics (You wont get the "The collection has changed" Exception with this) |
| 578 | </summary> |
| 579 | </member> |
| 580 | <member name="P:Physics2DDotNet.PhysicsEngine.BroadPhase"> |
| 581 | <summary> |
| 582 | Gets and Sets The BroadPhase collision Detector. (This must be Set to a non-Null value before any calls to Update) |
| 583 | </summary> |
| 584 | </member> |
| 585 | <member name="P:Physics2DDotNet.PhysicsEngine.Solver"> |
| 586 | <summary> |
| 587 | Gets and Sets the Collision Solver (This must be Set to a non-Null value before any calls to Update) |
| 588 | </summary> |
| 589 | </member> |
| 590 | <member name="P:Physics2DDotNet.PhysicsEngine.UpdateCount"> |
| 591 | <summary> |
| 592 | The number of updates that the engine has completed. |
| 593 | </summary> |
| 594 | <remarks> |
| 595 | This is used for making sure actions are not duplicated on a single time step. |
| 596 | </remarks> |
| 597 | </member> |
| 598 | <member name="T:Physics2DDotNet.BodyProxy"> |
| 599 | <summary> |
| 600 | This is a Proxy. That keeps 2 bodies velocities synchronized. |
| 601 | </summary> |
| 602 | </member> |
| 603 | <member name="P:Physics2DDotNet.BodyProxy.Body1"> |
| 604 | <summary> |
| 605 | This is the other body to be Synchronized with. |
| 606 | </summary> |
| 607 | </member> |
| 608 | <member name="P:Physics2DDotNet.BodyProxy.Body2"> |
| 609 | <summary> |
| 610 | This is the other body to be Synchronized with. |
| 611 | </summary> |
| 612 | </member> |
| 613 | <member name="P:Physics2DDotNet.BodyProxy.Transformation"> |
| 614 | <summary> |
| 615 | This is how the Velocity will be transformed when syncronized. |
| 616 | </summary> |
| 617 | </member> |
| 618 | <member name="P:Physics2DDotNet.BodyProxy.InvertedTwin"> |
| 619 | <summary> |
| 620 | This is the inverted twin of this velocity. It's matrix will be invert of this one's. |
| 621 | And its body will be the body that contains this. |
776 | | <member name="T:Jypeli.Level"> |
777 | | <summary> |
778 | | PelikenttÀ, johon voi lisÀtÀ olioita. KentÀllÀ voi myös olla reunat ja taustavÀri tai taustakuva. |
779 | | </summary> |
780 | | </member> |
781 | | <member name="F:Jypeli.Level.Center"> |
782 | | <summary> |
783 | | KentÀn keskipiste. |
784 | | </summary> |
785 | | </member> |
786 | | <member name="M:Jypeli.Level.CreateBorders"> |
787 | | <summary> |
788 | | LisÀÀ kaikille kentÀn sivuille reunat, joihin oliot voivat törmÀtÀ. |
789 | | </summary> |
790 | | </member> |
791 | | <member name="M:Jypeli.Level.CreateBorders(System.Boolean)"> |
792 | | <summary> |
793 | | LisÀÀ kaikille kentÀn sivuille reunat, joihin oliot voivat törmÀtÀ. |
794 | | </summary> |
795 | | <param name="isVisible">Reunan nÀkyvyys <c>true</c>, jos nÀkyvÀt reunat, muuten <c>false</c>.</param> |
796 | | </member> |
797 | | <member name="M:Jypeli.Level.CreateBorders(System.Double,System.Boolean)"> |
798 | | <summary> |
799 | | LisÀÀ kaikille kentÀn sivuille reunat, joihin oliot voivat törmÀtÀ. |
800 | | </summary> |
801 | | <param name="restitution">Reunojen kimmoisuus (0.0 = pysÀyttÀÀ, 1.0 = kimpoaa tÀydellÀ voimalla)</param> |
802 | | <param name="isVisible">Reunan nÀkyvyys <c>true</c>, jos nÀkyvÀt reunat, muuten <c>false</c>.</param> |
803 | | </member> |
804 | | <member name="M:Jypeli.Level.CreateLeftBorder"> |
805 | | <summary> |
806 | | LisÀÀ kenttÀÀn vasemman reunan. |
807 | | </summary> |
808 | | <returns>Uusi reuna.</returns> |
809 | | </member> |
810 | | <member name="M:Jypeli.Level.CreateRightBorder"> |
811 | | <summary> |
812 | | LisÀÀ kenttÀÀn oikean reunan. |
813 | | </summary> |
814 | | <returns>Uusi reuna.</returns> |
815 | | </member> |
816 | | <member name="M:Jypeli.Level.CreateTopBorder"> |
817 | | <summary> |
818 | | LisÀÀ kenttÀÀn ylÀreunan. |
819 | | </summary> |
820 | | <returns>Uusi reuna.</returns> |
821 | | </member> |
822 | | <member name="M:Jypeli.Level.CreateBottomBorder"> |
823 | | <summary> |
824 | | LisÀÀ kenttÀÀn alareunan. |
825 | | </summary> |
826 | | <returns>Uusi reuna.</returns> |
827 | | </member> |
828 | | <member name="M:Jypeli.Level.CreateGround(System.Double[],System.Double)"> |
829 | | <summary> |
830 | | Helppo tapa lisÀtÀ kenttÀÀn epÀtasainen maasto. |
831 | | Maasto kuvataan luettelemalla Y-koordinaatteja vasemmalta oikealle lukien. Kahden Y-koordinaatin |
832 | | vÀli on aina sama. |
833 | | </summary> |
834 | | <param name="heights">Y-koordinaatit lueteltuna vasemmalta oikealle.</param> |
835 | | <param name="scale">Vakio, jolla jokainen Y-koordinaatti kerrotaan. Hyödyllinen, |
836 | | jos halutaan muuttaa koko maaston korkeutta muuttamatta jokaista pistettÀ yksitellen. |
837 | | Tavallisesti arvoksi kelpaa 1.0.</param> |
| 784 | <member name="P:AdvanceMath.Matrix4x4.Cofactor"> |
| 785 | <summary> |
| 786 | Used to generate the Cofactor of this matrix. |
| 787 | </summary> |
| 788 | <returns>The Cofactor matrix of the current instance.</returns> |
| 789 | </member> |
| 790 | <member name="P:AdvanceMath.Matrix4x4.Adjoint"> |
| 791 | <summary> |
| 792 | Used to generate the adjoint of this matrix.. |
| 793 | </summary> |
| 794 | <returns>The adjoint matrix of the current instance.</returns> |
| 795 | </member> |
| 796 | <member name="P:AdvanceMath.Matrix4x4.Inverted"> |
| 797 | <summary> |
| 798 | Returns an inverted 4d matrix. |
| 799 | </summary> |
| 800 | <returns></returns> |
| 801 | </member> |
| 802 | <member name="T:Jypeli.RandomGen"> |
| 803 | <summary> |
| 804 | Satunnaislukugeneraattori. Luo satunnaislukuja. |
| 805 | </summary> |
| 806 | </member> |
| 807 | <member name="M:Jypeli.RandomGen.NextBool"> |
| 808 | <summary> |
| 809 | Palauttaa satunnaisen totuusarvon. |
| 810 | </summary> |
| 811 | </member> |
| 812 | <member name="M:Jypeli.RandomGen.NextInt(System.Int32)"> |
| 813 | <summary> |
| 814 | Palauttaa satunnaisen kokonaisluvun, jonka arvo on korkeintaan <code>maxValue</code>. |
| 815 | </summary> |
| 816 | <returns></returns> |
| 817 | </member> |
| 818 | <member name="M:Jypeli.RandomGen.NextInt(System.Int32,System.Int32)"> |
| 819 | <summary> |
| 820 | Palauttaa satunnaisen kokonaisluvun parametrien <code>min</code> ja <code>max</code> vÀliltÀ. |
| 821 | </summary> |
| 822 | </member> |
| 823 | <member name="M:Jypeli.RandomGen.NextIntRange(System.Int32,System.Int32,System.Int32,System.Int32)"> |
| 824 | <summary> |
| 825 | Palauttaa satunnaisen kokonaisluvun annetun kahden vÀlin alueelta. Voidaan kÀyttÀÀ |
| 826 | esimerkiksi kun halutaan sekÀ erittÀin pieniÀ ettÀ erittÀin suuria lukuja. |
| 827 | </summary> |
| 828 | <example> |
| 829 | Halutaan lukuja alueelta -1000->-500 ja 500->1000: |
| 830 | <code>RandomGen.NextRange( -1000, -500, 500, 1000 );</code> |
| 831 | </example> |
| 832 | <param name="min1">Minimi 1.</param> |
| 833 | <param name="max1">Maksimi 1.</param> |
| 834 | <param name="min2">Minimi 2.</param> |
| 835 | <param name="max2">Maksimi 2.</param> |
| 836 | <returns></returns> |
| 837 | </member> |
| 838 | <member name="M:Jypeli.RandomGen.NextDouble(System.Double,System.Double)"> |
| 839 | <summary> |
| 840 | Palauttaa satunnaisen liukuluvun parametrien <code>min</code> ja <code>max</code> vÀliltÀ. |
| 841 | </summary> |
| 842 | </member> |
| 843 | <member name="M:Jypeli.RandomGen.NextDoubleRange(System.Double,System.Double,System.Double,System.Double)"> |
| 844 | <summary> |
| 845 | Palauttaa satunnaisen kokonaisluvun annetun kahden vÀlin alueelta. Voidaan kÀyttÀÀ |
| 846 | esimerkiksi kun halutaan sekÀ erittÀin pieniÀ ettÀ erittÀin suuria lukuja. |
| 847 | </summary> |
| 848 | <example> |
| 849 | Halutaan lukuja alueelta -1000->-500 ja 500->1000: |
| 850 | <code>RandomGen.NextRange( -1000, -500, 500, 1000 );</code> |
| 851 | </example> |
| 852 | <param name="min1">Minimi 1.</param> |
| 853 | <param name="max1">Maksimi 1.</param> |
| 854 | <param name="min2">Minimi 2.</param> |
| 855 | <param name="max2">Maksimi 2.</param> |
| 856 | <returns></returns> |
| 857 | </member> |
| 858 | <member name="M:Jypeli.RandomGen.NextVector(System.Double,System.Double,System.Double,System.Double)"> |
| 859 | <summary> |
| 860 | Palauttaa satunnaisen vektorin, jonka x-koordinaatti on vÀlillÀ (minX, maxX) |
| 861 | ja y-koordinaatti on vÀlillÀ (minY, maxY). |
| 862 | </summary> |
| 863 | </member> |
| 864 | <member name="M:Jypeli.RandomGen.NextVector(Jypeli.Vector,Jypeli.Vector)"> |
| 865 | <summary> |
| 866 | Palauttaa satunnaisvektorin annettujen kahden vektorin vÀlistÀ. |
| 867 | </summary> |
| 868 | <param name="min">Pienempi vektori.</param> |
| 869 | <param name="max">Suurempi vektori.</param> |
| 870 | </member> |
| 871 | <member name="M:Jypeli.RandomGen.NextDirection"> |
| 872 | <summary> |
| 873 | Palauttaa satunnaisen suunnan. |
| 874 | </summary> |
| 875 | </member> |
| 876 | <member name="M:Jypeli.RandomGen.NextDoubleArray(System.Double,System.Double,System.Int32)"> |
| 877 | <summary> |
| 878 | Palauttaa double-taulukon. |
| 879 | </summary> |
| 880 | <param name="min">Pienin arvo.</param> |
| 881 | <param name="max">Suurin arvo.</param> |
| 882 | <param name="size">Taulukon koko.</param> |
| 883 | <returns>Taulukko.</returns> |
| 884 | </member> |
| 885 | <member name="M:Jypeli.RandomGen.NextDoubleArray(System.Double,System.Double,System.Int32,System.Int32)"> |
| 886 | <summary> |
| 887 | Palauttaa double-taulukon. |
| 888 | </summary> |
| 889 | <param name="min">Pienin arvo.</param> |
| 890 | <param name="max">Suurin arvo.</param> |
| 891 | <param name="size">Taulukon koko.</param> |
| 892 | <param name="maxchange">Suurin sallittu muutos kahden luvun vÀlillÀ.</param> |
| 893 | <returns>Taulukko.</returns> |
| 894 | </member> |
| 895 | <member name="M:Jypeli.RandomGen.NextVectorArray(Jypeli.Vector,Jypeli.Vector,System.Int32,System.Boolean)"> |
| 896 | <summary> |
| 897 | Palauttaa taulukon satunnaisvektoreita. |
| 898 | </summary> |
| 899 | <param name="min">Pienempi vektori.</param> |
| 900 | <param name="max">Suurempi vektori.</param> |
| 901 | <param name="count">Vektorien mÀÀrÀ eli taulukon koko.</param> |
| 902 | <param name="unique">Jos halutaan, ettÀ kaikki vektorit ovat erilaisia, niin <c>true</c>.</param> |
| 903 | <returns></returns> |
| 904 | </member> |
| 905 | <member name="M:Jypeli.RandomGen.NextColor"> |
| 906 | <summary> |
| 907 | Palauttaa satunnaisen vÀrin. |
| 908 | </summary> |
| 909 | <returns>VÀri.</returns> |
| 910 | </member> |
| 911 | <member name="M:Jypeli.RandomGen.NextColor(Jypeli.Color,Jypeli.Color)"> |
| 912 | <summary> |
| 913 | Palauttaa satunnaisen vÀrin. |
| 914 | </summary> |
| 915 | <returns>VÀri.</returns> |
| 916 | </member> |
| 917 | <member name="M:Jypeli.RandomGen.NextAngle"> |
| 918 | <summary> |
| 919 | Palauttaa satunnaisen kulman. |
| 920 | </summary> |
| 921 | <returns>Kulma.</returns> |
| 922 | </member> |
| 923 | <member name="M:Jypeli.RandomGen.NextAngle(Jypeli.Angle)"> |
| 924 | <summary> |
| 925 | Palauttaa satunnaisen kulman nollasta annettuun maksimiin. |
| 926 | </summary> |
| 927 | <param name="max">Maksimikulma.</param> |
| 928 | <returns>Kulma.</returns> |
| 929 | </member> |
| 930 | <member name="M:Jypeli.RandomGen.NextAngle(Jypeli.Angle,Jypeli.Angle)"> |
| 931 | <summary> |
| 932 | Palauttaa satunnaisen kulman tietyltÀ vÀliltÀ. |
| 933 | </summary> |
| 934 | <param name="min">Minimikulma.</param> |
| 935 | <param name="max">Maksimikulma.</param> |
| 936 | <returns>Kulma.</returns> |
| 937 | </member> |
| 938 | <member name="T:Jypeli.SoundEffect"> |
| 939 | <summary> |
| 940 | ÃÀniefekti. YhdestÀ efektistÀ voi luoda <c>CreateSound</c>-metodilla monta ÀÀntÀ (<c>Sound</c>), |
| 941 | jotka voivat soida yhtÀaikaa. ÃÀntÀ ei tarvitse kuitenkaan luoda itse, jos vain kutsuu |
| 942 | <c>Play</c>-metodia. |
| 943 | </summary> |
| 944 | </member> |
| 945 | <member name="T:Jypeli.ScreenObjects.EditBox"> |
| 946 | <summary> |
| 947 | Laatikko, johon voi kirjoittaa tekstiÀ. |
| 948 | </summary> |
| 949 | </member> |
| 950 | <member name="M:Jypeli.ScreenObjects.EditBox.#ctor(Microsoft.Xna.Framework.Graphics.SpriteFont)"> |
| 951 | <summary> |
| 952 | Tekstilaatikon rakentaja. |
| 953 | </summary> |
| 954 | <param name="font">KÀytettÀvÀ fontti.</param> |
| 955 | </member> |
| 956 | <member name="M:Jypeli.ScreenObjects.EditBox.#ctor"> |
| 957 | <summary> |
| 958 | Tekstilaatikon rakentaja. |
| 959 | KÀyttÀÀ oletusfonttia. |
| 960 | </summary> |
| 961 | </member> |
| 962 | <member name="M:Jypeli.ScreenObjects.EditBox.inputText(Jypeli.Key)"> |
| 963 | <summary> |
| 964 | NÀppÀintapahtuma tekstin syötölle. |
| 965 | </summary> |
| 966 | </member> |
| 967 | <member name="M:Jypeli.ScreenObjects.EditBox.backspace"> |
| 968 | <summary> |
| 969 | Pyyhkii yhden merkin. |
| 970 | </summary> |
| 971 | </member> |
| 972 | <member name="M:Jypeli.ScreenObjects.EditBox.Draw(Jypeli.View,Jypeli.Drawing)"> |
| 973 | <summary> |
| 974 | PiirtÀÀ olion. |
| 975 | </summary> |
| 976 | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
| 977 | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
| 978 | </member> |
| 979 | <member name="M:Jypeli.ScreenObjects.EditBox.KeyToStr(Jypeli.Key,System.Boolean,System.Boolean,System.Boolean)"> |
| 980 | <summary> |
| 981 | Muuttaa nÀppÀinpainalluksen merkkijonoksi. |
| 982 | </summary> |
| 983 | <param name="k">NÀppÀin.</param> |
| 984 | <param name="shift">Shift pohjassa.</param> |
| 985 | <param name="alt">Alt pohjassa</param> |
| 986 | <param name="ctrl">Ctrl pohjassa.</param> |
| 987 | <returns></returns> |
| 988 | </member> |
| 989 | <member name="P:Jypeli.ScreenObjects.EditBox.DefaultValue"> |
| 990 | <summary> |
| 991 | Oletusteksti. |
| 992 | </summary> |
| 993 | </member> |
| 994 | <member name="P:Jypeli.ScreenObjects.EditBox.BorderColor"> |
| 995 | <summary> |
| 996 | Reunan vÀri. |
| 997 | </summary> |
| 998 | </member> |
| 999 | <member name="P:Jypeli.ScreenObjects.EditBox.XMargin"> |
| 1000 | <summary> |
| 1001 | Tekstin marginaali leveyssuunnassa (vasen ja oikea reuna) |
| 1002 | </summary> |
| 1003 | </member> |
| 1004 | <member name="P:Jypeli.ScreenObjects.EditBox.YMargin"> |
| 1005 | <summary> |
| 1006 | Tekstin marginaali pituussuunnassa (ylÀ- ja alareuna) |
| 1007 | </summary> |
| 1008 | </member> |
| 1009 | <member name="T:Jypeli.ResourcesXbox"> |
| 1010 | <summary> |
| 1011 | A strongly-typed resource class, for looking up localized strings, etc. |
| 1012 | </summary> |
| 1013 | </member> |
| 1014 | <member name="P:Jypeli.ResourcesXbox.ResourceManager"> |
| 1015 | <summary> |
| 1016 | Returns the cached ResourceManager instance used by this class. |
| 1017 | </summary> |
| 1018 | </member> |
| 1019 | <member name="P:Jypeli.ResourcesXbox.Culture"> |
| 1020 | <summary> |
| 1021 | Overrides the current thread's CurrentUICulture property for all |
| 1022 | resource lookups using this strongly typed resource class. |
| 1023 | </summary> |
| 1024 | </member> |
| 1025 | <member name="T:Jypeli.DataStorage"> |
| 1026 | <summary> |
| 1027 | Tiedon tallentamiseen ja lataamiseen tarkoitettu luokka. |
| 1028 | </summary> |
| 1029 | </member> |
| 1030 | <member name="M:Jypeli.DataStorage.#ctor(Microsoft.Xna.Framework.Game)"> |
| 1031 | <summary> |
| 1032 | Luo uuden tietovarastoluokan. |
| 1033 | KÀytÀ mieluummin peliluokan omaa, jos vain mahdollista. |
| 1034 | </summary> |
| 1035 | <param name="game">The game.</param> |
| 1036 | </member> |
| 1037 | <member name="M:Jypeli.DataStorage.Dispose"> |
| 1038 | <summary> |
| 1039 | Vapauttaa resurssit, kun olio tuhotaan. |
| 1040 | </summary> |
| 1041 | </member> |
| 1042 | <member name="M:Jypeli.DataStorage.OpenFile(System.String,System.IO.FileMode)"> |
| 1043 | <summary> |
| 1044 | Avaa tiedoston. |
| 1045 | </summary> |
| 1046 | <param name="filename">Tiedoston nimi.</param> |
| 1047 | <param name="filemode"> |
| 1048 | Tila, jossa tiedosto avataan (luku, kirjoitus). Ks. <c>FileMode</c> |
| 1049 | </param> |
| 1050 | <returns>Virta tiedostoon</returns> |
| 1051 | </member> |
| 1052 | <member name="M:Jypeli.DataStorage.CloseFile(System.IO.Stream)"> |
| 1053 | <summary> |
| 1054 | Sulkee tiedoston |
| 1055 | </summary> |
| 1056 | <param name="s">Virta tiedostoon.</param> |
| 1057 | </member> |
| 1058 | <member name="M:Jypeli.DataStorage.LoadData(System.String,System.Type)"> |
| 1059 | <summary> |
| 1060 | Lataa olion tiedostosta. Tiedostoa ei tarvitse avata erikseen. |
| 1061 | </summary> |
| 1062 | <param name="filename">Tiedoston nimi.</param> |
| 1063 | <param name="objType">Olion tyyppi, esim. typeof(Double). </param> |
| 1064 | <returns>Ladattu olio</returns> |
| 1065 | </member> |
| 1066 | <member name="M:Jypeli.DataStorage.SaveData(System.String,System.Object,System.Type)"> |
| 1067 | <summary> |
| 1068 | Tallentaa olion tiedostoon. Tiedostoa ei tarvitse avata erikseen. |
| 1069 | </summary> |
| 1070 | <param name="filename">Tiedoston nimi.</param> |
| 1071 | <param name="obj">Tallennettava olio.</param> |
| 1072 | <param name="objType">Olion tyyppi, esim. typeof(Double). </param> |
| 1073 | </member> |
| 1074 | <member name="M:Jypeli.DataStorage.Update(Microsoft.Xna.Framework.GameTime)"> |
| 1075 | <summary> |
| 1076 | PÀivittÀÀ varaston tilan. |
| 1077 | </summary> |
| 1078 | <param name="time">Peliaika.</param> |
| 1079 | </member> |
| 1080 | <member name="P:Jypeli.DataStorage.MediaSelection"> |
| 1081 | <summary> |
| 1082 | Xbox-mediavalintaikkuna nÀkyvissÀ/pois nÀkyvistÀ. |
| 1083 | Ikkunasta voi valita, tallennetaanko kovalevylle vai muistikortille. |
| 1084 | </summary> |
| 1085 | <value><c>true</c> if [media selection]; otherwise, <c>false</c>.</value> |
| 1086 | </member> |
| 1087 | <member name="T:Jypeli.ScreenObjects.BarGauge"> |
| 1088 | <summary> |
| 1089 | NÀyttÀÀ palkin, jonka korkeutta voi sÀÀtÀÀ. |
| 1090 | </summary> |
| 1091 | </member> |
| 1092 | <member name="M:Jypeli.ScreenObjects.BarGauge.#ctor"> |
| 1093 | <summary> |
| 1094 | Palkin rakentaja. |
| 1095 | </summary> |
| 1096 | </member> |
| 1097 | <member name="M:Jypeli.ScreenObjects.BarGauge.Draw(Jypeli.View,Jypeli.Drawing)"> |
| 1098 | <summary> |
| 1099 | PiirtÀÀ olion. |
| 1100 | </summary> |
| 1101 | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
| 1102 | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
| 1103 | </member> |
| 1104 | <member name="P:Jypeli.ScreenObjects.BarGauge.DoubleCalc"> |
| 1105 | <summary> |
| 1106 | Mittari, johon palkin arvo on sidottu (ks. <c>BindTo</c>). |
| 1107 | Null, jos arvoa ei ole sidottu mihinkÀÀn. |
| 1108 | </summary> |
| 1109 | </member> |
| 1110 | <member name="P:Jypeli.ScreenObjects.BarGauge.BackColor"> |
| 1111 | <summary> |
| 1112 | Palkin taustavÀri. |
| 1113 | </summary> |
| 1114 | </member> |
| 1115 | <member name="P:Jypeli.ScreenObjects.BarGauge.BorderColor"> |
| 1116 | <summary> |
| 1117 | Palkin reunan vÀri. |
| 1118 | </summary> |
| 1119 | </member> |
| 1120 | <member name="P:Jypeli.ScreenObjects.BarGauge.ValueColor"> |
| 1121 | <summary> |
| 1122 | Palkin vÀri. |
| 1123 | </summary> |
| 1124 | </member> |
| 1125 | <member name="P:Jypeli.ScreenObjects.BarGauge.Angle"> |
| 1126 | <summary> |
| 1127 | Kulma, jossa palkki piirretÀÀn. |
| 1128 | Nollakulma = vasemmalta oikealle. |
| 1129 | </summary> |
| 1130 | </member> |
| 1131 | <member name="P:Jypeli.ScreenObjects.BarGauge.Max"> |
| 1132 | <summary> |
| 1133 | Palkin maksimiarvo. |
| 1134 | </summary> |
| 1135 | </member> |
| 1136 | <member name="P:Jypeli.ScreenObjects.BarGauge.Value"> |
| 1137 | <summary> |
| 1138 | Palkin arvo. |
1721 | | <member name="M:Jypeli.Assets.CannonBall.#ctor(System.Double)"> |
1722 | | <summary> |
1723 | | Alustaa uuden tykinkuulan. |
1724 | | </summary> |
1725 | | </member> |
1726 | | <member name="T:Jypeli.Assets.Grenade"> |
1727 | | <summary> |
1728 | | Kranaatti. |
1729 | | </summary> |
1730 | | </member> |
1731 | | <member name="M:Jypeli.Assets.Grenade.#ctor(System.Double)"> |
1732 | | <summary> |
1733 | | Luo uuden kranaatin, joka rÀjÀhtÀÀ kolmen sekunnin pÀÀstÀ. |
1734 | | </summary> |
1735 | | <param name="radius"></param> |
1736 | | </member> |
1737 | | <member name="M:Jypeli.Assets.Grenade.#ctor(System.Double,System.TimeSpan)"> |
1738 | | <summary> |
1739 | | Luo uuden kranaatin. |
1740 | | </summary> |
1741 | | <param name="radius">SÀde.</param> |
1742 | | <param name="fuseTime">Kuinka kauan kestÀÀ ennen rÀjÀhdystÀ.</param> |
1743 | | </member> |
1744 | | <member name="M:Jypeli.Assets.Grenade.Explode"> |
1745 | | <summary> |
1746 | | RÀjÀytÀ kranaatti. |
1747 | | </summary> |
1748 | | </member> |
1749 | | <member name="P:Jypeli.Assets.Grenade.ExplosionRadius"> |
1750 | | <summary> |
1751 | | RÀjÀhdyksen sÀde. |
1752 | | </summary> |
1753 | | </member> |
1754 | | <member name="P:Jypeli.Assets.Grenade.ExplosionSpeed"> |
1755 | | <summary> |
1756 | | RÀjÀhdyksen nopeus. |
1757 | | </summary> |
1758 | | </member> |
1759 | | <member name="P:Jypeli.Assets.Grenade.ExplosionForce"> |
1760 | | <summary> |
1761 | | RÀjÀhdyksen voima. |
1762 | | </summary> |
1763 | | </member> |
1764 | | <member name="P:Jypeli.Assets.Grenade.FuseTime"> |
1765 | | <summary> |
1766 | | Aika, jonka pÀÀstÀ ammus rÀjÀhtÀÀ itsestÀÀn. |
1767 | | </summary> |
1768 | | </member> |
1769 | | <member name="T:Jypeli.Assets.ClusterGrenade"> |
1770 | | <summary> |
1771 | | RypÀlepommi. Hajoaa rÀjÀhtÀessÀÀn pienempiin osiin, jotka |
1772 | | voivat edelleen rÀjÀhtÀÀ pienempiin osiin. |
1773 | | </summary> |
1774 | | </member> |
1775 | | <member name="M:Jypeli.Assets.ClusterGrenade.#ctor(System.Double,System.Int32)"> |
1776 | | <summary> |
1777 | | Alustaa uuden rypÀlepommin. |
1778 | | </summary> |
1779 | | <param name="radius">SÀde.</param> |
1780 | | <param name="cl">Kuinka monta kertaa rypÀleet hajoavat edelleen. Kuitenkin vÀhintÀÀn yhden kerran.</param> |
1781 | | </member> |
1782 | | <member name="M:Jypeli.Assets.ClusterGrenade.Explode"> |
1783 | | <summary> |
1784 | | RÀjÀyttÀÀ kranaatin sirpaleiksi. |
1785 | | </summary> |
1786 | | </member> |
1787 | | <member name="P:Jypeli.Assets.ClusterGrenade.NumberOfClusters"> |
1788 | | <summary> |
1789 | | Sirpaleiden mÀÀrÀ, joka rÀjÀhdyksestÀ syntyy. |
1790 | | </summary> |
1791 | | </member> |
1792 | | <member name="P:Jypeli.Assets.ClusterGrenade.ClusterDirection"> |
1793 | | <summary> |
1794 | | Sirpaleiden hajontasuunta. |
1795 | | </summary> |
1796 | | </member> |
1797 | | <member name="P:Jypeli.Assets.ClusterGrenade.ClusterArc"> |
1798 | | <summary> |
1799 | | Sirpaleiden hajontakaari. |
1800 | | </summary> |
1801 | | </member> |
1802 | | <member name="T:Jypeli.Game"> |
1803 | | <summary> |
1804 | | Peliluokka reaaliaikaisille peleille. |
1805 | | </summary> |
1806 | | </member> |
1807 | | <member name="M:Jypeli.Game.#ctor"> |
1808 | | <summary> |
1809 | | Alustaa uuden peliluokan. |
1810 | | </summary> |
1811 | | </member> |
1812 | | <member name="M:Jypeli.Game.Run"> |
1813 | | <summary> |
1814 | | KÀynnistÀÀ pelin. TÀmÀn jÀlkeen jatketaa aliohjelmasta <c>Begin</c>. |
1815 | | </summary> |
1816 | | </member> |
1817 | | <member name="M:Jypeli.Game.Add(Jypeli.GameObject)"> |
1818 | | <summary> |
1819 | | LisÀÀ peliolion peliin. |
1820 | | </summary> |
1821 | | </member> |
1822 | | <member name="M:Jypeli.Game.DoRemove(Jypeli.GameObject)"> |
1823 | | <summary> |
1824 | | Toteuttaa olion poistamisen pelistÀ. ÃlÀ kutsu tÀtÀ suoraan pelissÀ, kÀytÀ mielummin |
1825 | | pelioliolle <c>o</c> metodia <c>o.Destroy()</c>. |
1826 | | </summary> |
1827 | | </member> |
1828 | | <member name="M:Jypeli.Game.Add(Jypeli.ScreenObjects.ScreenObject)"> |
1829 | | <summary> |
1830 | | LisÀÀ ruutuolion peliin. |
1831 | | </summary> |
1832 | | </member> |
1833 | | <member name="M:Jypeli.Game.Add(Jypeli.Timer)"> |
1834 | | <summary> |
1835 | | LisÀÀ ajastimen peliin. |
1836 | | </summary> |
1837 | | </member> |
1838 | | <member name="M:Jypeli.Game.ClearAll"> |
1839 | | <summary> |
1840 | | Nollaa kaiken (kontrollit, nÀyttöobjektit ja ajastimet). |
1841 | | </summary> |
1842 | | </member> |
1843 | | <member name="M:Jypeli.Game.ClearControls"> |
1844 | | <summary> |
1845 | | Palauttaa kontrollit alkutilaansa. |
1846 | | </summary> |
1847 | | </member> |
1848 | | <member name="M:Jypeli.Game.ClearScreenObjects"> |
1849 | | <summary> |
1850 | | Poistaa kaikki ruutuoliot (myös ikkunat). |
1851 | | </summary> |
1852 | | </member> |
1853 | | <member name="M:Jypeli.Game.ClearTimers"> |
1854 | | <summary> |
1855 | | Poistaa kaikki ajastimet. |
1856 | | </summary> |
1857 | | </member> |
1858 | | <member name="M:Jypeli.Game.PlaySound(System.String)"> |
1859 | | <summary> |
1860 | | Toistaa ÀÀniefektin. |
1861 | | </summary> |
1862 | | <param name="name">ÃÀnen nimi.</param> |
1863 | | <remarks> |
1864 | | Jos samaa ÀÀntÀ tarvitsee soittaa useaan kertaan tai jos haluat asettaa ÀÀnelle parametreja, |
1865 | | kannattaa ÀÀniefekti ladata kerran pelin alussa <c>LoadSoundEffect()</c>-kutsulla. |
1866 | | |
1867 | | Kun ÀÀniefekti on ladattu <c>SoundEffect</c>-oliona, ÀÀnen voi soittaa kÀyttÀmÀllÀ |
1868 | | sen <c>Play()</c>-metodia. |
1869 | | </remarks> |
1870 | | </member> |
1871 | | <member name="M:Jypeli.Game.Update(Jypeli.Time)"> |
1872 | | <summary> |
1873 | | Ajetaan kun pelin tilannetta pÀivitetÀÀn. PÀivittÀmisen voi toteuttaa perityssÀ luokassa |
1874 | | toteuttamalla tÀmÀn metodin. Perityn luokan metodissa tulee kutsua kantaluokan metodia. |
1875 | | </summary> |
1876 | | </member> |
1877 | | <member name="M:Jypeli.Game.Initialize"> |
1878 | | <summary> |
1879 | | This gets called after the GraphicsDevice has been created. So, this is |
1880 | | the place to initialize the resources needed in the game. Except the graphics content, |
1881 | | which should be called int LoadContent(), according to the XNA docs. |
1882 | | </summary> |
1883 | | </member> |
1884 | | <member name="M:Jypeli.Game.LoadContent"> |
1885 | | <summary> |
1886 | | XNA calls this when graphics resources need to be loaded. |
1887 | | Note that this can be called multiple times (whenever the graphics device is reset). |
1888 | | </summary> |
1889 | | </member> |
1890 | | <member name="M:Jypeli.Game.Begin"> |
1891 | | <summary> |
1892 | | TÀssÀ alustetaan peli. |
1893 | | </summary> |
1894 | | </member> |
1895 | | <member name="M:Jypeli.Game.SetWindowSize(System.Boolean)"> |
1896 | | <summary> |
1897 | | Asettaa ikkunan koon työpöydÀn resoluution mukaiseksi ja alustaa pelin kÀyttÀmÀÀn joko ikkunaa tai koko ruutua. |
1898 | | Kutsu heti LoadContentin alussa: |
1899 | | <code> |
1900 | | SetWindowSize( true ); |
1901 | | </code> |
1902 | | </summary> |
1903 | | <param name="fullscreen">Koko ruutu jos <c>true</c>, muuten ikkuna.</param> |
1904 | | <returns></returns> |
1905 | | </member> |
1906 | | <member name="M:Jypeli.Game.SetWindowSize(System.Int32,System.Int32,System.Boolean)"> |
1907 | | <summary> |
1908 | | Asettaa ikkunan koon ja alustaa pelin kÀyttÀmÀÀn joko ikkunaa tai koko ruutua. |
1909 | | Kutsu override Initializen alussa (OnInitialize ei riitÀ). Esimerkki: |
1910 | | <code> |
1911 | | protected override void Initialize() |
1912 | | { |
1913 | | SetWindowSize( 1024, 768, false ); |
1914 | | base.Initialize(); |
1915 | | } |
1916 | | |
1917 | | </code> |
1918 | | |
1919 | | </summary> |
1920 | | <param name="width">Ruudun leveys.</param> |
1921 | | <param name="height">Ruudun korkeus.</param> |
1922 | | <param name="fullscreen">Koko ruutu jos <c>true</c>, muuten ikkuna.</param> |
1923 | | <returns></returns> |
1924 | | </member> |
1925 | | <member name="M:Jypeli.Game.Exit"> |
1926 | | <summary> |
1927 | | Lopettaa pelin. |
1928 | | </summary> |
1929 | | </member> |
1930 | | <member name="M:Jypeli.Game.ShowControlHelp"> |
1931 | | <summary> |
1932 | | NÀyttÀÀ kontrollien ohjetekstit. |
1933 | | </summary> |
1934 | | </member> |
1935 | | <member name="M:Jypeli.Game.BindControlHelp(System.Object[])"> |
1936 | | <summary> |
1937 | | Sitoo kontrollien ohjeet viestinÀyttöön ja haluttuihin nappeihin. |
1938 | | TÀmÀn jÀlkeen nappeja painamalla pelaaja saa automaattisesti ohjeen esille. |
1939 | | </summary> |
1940 | | <param name="keysOrButtons">Napit, joita painamalla ohjeen saa nÀkyviin.</param> |
1941 | | </member> |
1942 | | <member name="M:Jypeli.Game.SetFocus(Jypeli.ScreenObjects.ScreenObject)"> |
1943 | | <summary> |
1944 | | Asettaa halutun ikkunan aktiiviseksi. |
1945 | | </summary> |
1946 | | <param name="controllable">Ikkuna.</param> |
1947 | | </member> |
1948 | | <member name="M:Jypeli.Game.ShowWindow(Jypeli.ScreenObjects.Window)"> |
1949 | | <summary> |
1950 | | NÀyttÀÀ halutun ikkunan ruudulla. |
1951 | | </summary> |
1952 | | <param name="window">NÀytettÀvÀ ikkuna.</param> |
1953 | | </member> |
1954 | | <member name="M:Jypeli.Game.ReturnDefaultFont"> |
1955 | | <summary> |
1956 | | Palauttaa oletusfontin. |
1957 | | </summary> |
1958 | | </member> |
1959 | | <member name="M:Jypeli.Game.ReturnDefaultFont(System.String)"> |
1960 | | <summary> |
1961 | | Palauttaa oletusfontin fontin nimellÀ. |
1962 | | </summary> |
1963 | | <param name="fontName">Fontin nimi.</param> |
1964 | | <returns></returns> |
1965 | | </member> |
1966 | | <member name="P:Jypeli.Game.Camera"> |
1967 | | <summary> |
1968 | | Kamera, joka nÀyttÀÀ ruudulla nÀkyvÀn osan kentÀstÀ. |
1969 | | Kameraa voidaan siirtÀÀ, zoomata tai asettaa seuraamaan tiettyÀ oliota. |
1970 | | </summary> |
1971 | | </member> |
1972 | | <member name="P:Jypeli.Game.DrawPerimeter"> |
1973 | | <summary> |
1974 | | KentÀn reunat nÀkyvissÀ tai pois nÀkyvistÀ. |
1975 | | Huomaa, ettÀ tÀmÀ ominaisuus ei vaikuta reunojen törmÀyskÀsittelyyn. |
1976 | | </summary> |
1977 | | </member> |
1978 | | <member name="P:Jypeli.Game.PerimeterColor"> |
1979 | | <summary> |
1980 | | VÀri, jolla kentÀn reunat piirretÀÀn. |
1981 | | </summary> |
1982 | | </member> |
1983 | | <member name="P:Jypeli.Game.ResourceContent"> |
1984 | | <summary> |
1985 | | Kirjaston mukana tuleva sisÀltö. |
1986 | | Voidaan kÀyttÀÀ esimerkiksi tekstuurien lataamiseen. |
1987 | | </summary> |
1988 | | </member> |
1989 | | <member name="P:Jypeli.Game.Screen"> |
1990 | | <summary> |
1991 | | NÀytön dimensiot, eli koko ja reunat. |
1992 | | </summary> |
1993 | | </member> |
1994 | | <member name="P:Jypeli.Game.MessageDisplay"> |
1995 | | <summary> |
1996 | | ViestinÀyttö, johon voi laittaa viestejÀ. |
1997 | | </summary> |
1998 | | <value>ViestinÀyttö.</value> |
1999 | | </member> |
2000 | | <member name="P:Jypeli.Game.DataStorage"> |
2001 | | <summary> |
2002 | | Tietovarasto, johon voi tallentaa tiedostoja pidempiaikaisesti. |
2003 | | Sopii esimerkiksi pelitilanteen lataamiseen ja tallentamiseen. |
2004 | | </summary> |
2005 | | </member> |
2006 | | <member name="P:Jypeli.Game.AcceptsFocus"> |
2007 | | <summary> |
2008 | | Onko olio valittavissa. |
2009 | | Vain valittu (fokusoitu) olio voii kuunnella nÀppÀimistöÀ ja muita ohjainlaitteita. |
2010 | | Peliolio on aina valittavissa. |
2011 | | </summary> |
2012 | | </member> |
2013 | | <member name="P:Jypeli.Game.Keyboard"> |
2014 | | <summary> |
2015 | | NÀppÀimistö. |
2016 | | </summary> |
2017 | | </member> |
2018 | | <member name="P:Jypeli.Game.Mouse"> |
2019 | | <summary> |
2020 | | Hiiri. |
2021 | | </summary> |
2022 | | </member> |
2023 | | <member name="P:Jypeli.Game.ControllerOne"> |
2024 | | <summary> |
2025 | | Peliohjain yksi. |
2026 | | </summary> |
2027 | | </member> |
2028 | | <member name="P:Jypeli.Game.ControllerTwo"> |
2029 | | <summary> |
2030 | | Peliohjain kaksi. |
2031 | | </summary> |
2032 | | </member> |
2033 | | <member name="P:Jypeli.Game.ControllerThree"> |
2034 | | <summary> |
2035 | | Peliohjain kolme. |
2036 | | </summary> |
2037 | | </member> |
2038 | | <member name="P:Jypeli.Game.ControllerFour"> |
2039 | | <summary> |
2040 | | Peliohjain neljÀ. |
2041 | | </summary> |
2042 | | </member> |
2043 | | <member name="P:Jypeli.Game.ActiveControls"> |
2044 | | <summary> |
2045 | | Pelin aktiiviset kontrollit. |
2046 | | Aktiiviset kontrollit osoittavat aina pÀÀllimmÀisen ikkunan kontrolleihin, tai jos |
2047 | | ikkunoita ei ole nÀkyvissÀ, pelin kontrolleihin. |
2048 | | </summary> |
2049 | | </member> |
2050 | | <member name="P:Jypeli.Game.Level"> |
2051 | | <summary> |
2052 | | Aktiivinen kenttÀ. |
2053 | | </summary> |
2054 | | </member> |
2055 | | <member name="P:Jypeli.Game.Time"> |
2056 | | <summary> |
2057 | | Peliaika. TÀtÀ pÀivitetÀÀn noin 30 kertaa sekunnissa. |
2058 | | </summary> |
2059 | | </member> |
2060 | | <member name="P:Jypeli.Game.ActiveWindow"> |
2061 | | <summary> |
2062 | | Aktiivinen (yleensÀ pÀÀllimmÀinen) ikkuna. |
2063 | | </summary> |
2064 | | </member> |
2065 | | <member name="P:Jypeli.Game.MediaPlayer"> |
2066 | | <summary> |
2067 | | Mediasoitin. |
2068 | | </summary> |
2069 | | </member> |
2070 | | <member name="T:Jypeli.Game.XnaGame"> |
2071 | | <summary> |
2072 | | This implements the XNA Game class. |
2073 | | </summary> |
2074 | | <remarks> |
2075 | | By having this class separate from the Jypeli game class, we get |
2076 | | - Less stuff to be seen in intellisense. |
2077 | | - No need to wonder if one should override Initialize(), LoadContent() etc. |
2078 | | </remarks> |
2079 | | </member> |
2080 | | <member name="T:Jypeli.Circle"> |
2081 | | <summary> |
2082 | | YmpyrÀ. |
2083 | | </summary> |
2084 | | </member> |
2085 | | <member name="T:Jypeli.Rectangle"> |
2086 | | <summary> |
2087 | | Suorakulmio. |
2088 | | </summary> |
2089 | | </member> |
2090 | | <member name="T:Jypeli.Triangle"> |
2091 | | <summary> |
2092 | | Tasasivuinen kolmio. |
2093 | | </summary> |
2094 | | </member> |
2095 | | <member name="T:Jypeli.IndexTriangle"> |
2096 | | <summary> |
2097 | | Muotojen mÀÀrityksessÀ kÀytettÀvÀ kolmio. |
2098 | | </summary> |
2099 | | </member> |
2100 | | <member name="F:Jypeli.IndexTriangle.i1"> |
2101 | | <summary> |
2102 | | Kulmapisteet. |
2103 | | </summary> |
2104 | | </member> |
2105 | | <member name="F:Jypeli.IndexTriangle.i2"> |
2106 | | <summary> |
2107 | | Kulmapisteet. |
2108 | | </summary> |
2109 | | </member> |
2110 | | <member name="F:Jypeli.IndexTriangle.i3"> |
2111 | | <summary> |
2112 | | Kulmapisteet. |
2113 | | </summary> |
2114 | | </member> |
2115 | | <member name="M:Jypeli.IndexTriangle.#ctor(System.Int16,System.Int16,System.Int16)"> |
2116 | | <summary> |
2117 | | Luo uuden kolmion. Parametreina kulmapisteiden indeksit lueteltuna myötÀpÀivÀÀn. |
2118 | | </summary> |
2119 | | </member> |
2120 | | <member name="T:Jypeli.ShapeCache"> |
2121 | | <summary> |
2122 | | SisÀltÀÀ valmiiksi lasketut kolmiot, joiden avulla piirtÀminen on suoraviivaista. |
2123 | | </summary> |
2124 | | </member> |
2125 | | <member name="F:Jypeli.Shapes.Circle"> |
2126 | | <summary> |
2127 | | YmpyrÀ. |
2128 | | </summary> |
2129 | | </member> |
2130 | | <member name="F:Jypeli.Shapes.Rectangle"> |
2131 | | <summary> |
2132 | | Suorakulmio. |
2133 | | </summary> |
2134 | | </member> |
2135 | | <member name="F:Jypeli.Shapes.Triangle"> |
2136 | | <summary> |
2137 | | Tasasivuinen kolmio. |
2138 | | </summary> |
2139 | | </member> |
2140 | | <member name="T:Jypeli.ScreenObjects.ListView"> |
2141 | | <summary> |
2142 | | ListanÀyttö, joka nÀyttÀÀ merkkijonoja allekkain. |
2143 | | Merkkijonot eivÀt ole valittavia (kÀytÀ <c>SelectionList</c>-luokkaa jos haluat |
2144 | | listan, josta voi valita) |
2145 | | <example> |
2146 | | ListView lista = new ListView( this ); |
2147 | | lista.Items.Add( "jono1" ); |
2148 | | lista.Items.Add( "jono2" ); |
2149 | | Add( lista ); |
2150 | | </example> |
2151 | | </summary> |
2152 | | </member> |
2153 | | <member name="T:Jypeli.ScreenObjects.TextDisplay"> |
2154 | | <summary> |
2155 | | TekstinÀyttö. |
2156 | | </summary> |
2157 | | </member> |
2158 | | <member name="T:Jypeli.ScreenObjects.ScreenObject"> |
2159 | | <summary> |
2160 | | Komponentti joka piirretÀÀn ruutukoordinaateissa. |
2161 | | </summary> |
2162 | | <remarks> |
2163 | | TJ: The distinction to GameObjects and ScreenObjects is somewhat artificial because |
2164 | | the only actual difference between those two is that when drawing, the camera parameters |
2165 | | are applied to the transformation matrices. |
2166 | | |
2167 | | One thing to note is that drawing text in screen coordinates with the XNA SpriteBatch |
2168 | | class is very easy, but |
2169 | | I haven't figured out how to use the SpriteBatch in world coordinates. My guess is that it |
2170 | | was just not designed with that in mind. |
2171 | | </remarks> |
2172 | | </member> |
2173 | | <member name="M:Jypeli.ScreenObjects.ScreenObject.OnClick"> |
2174 | | <summary> |
2175 | | Kutsutaan, kun objektia on klikattu hiirellÀ tai sen kohdalla on painettu enteriÀ. |
2176 | | </summary> |
2177 | | </member> |
2178 | | <member name="M:Jypeli.ScreenObjects.ScreenObject.#ctor"> |
2179 | | <summary> |
2180 | | Alustaa uuden ruutuobjektin. |
2181 | | </summary> |
2182 | | </member> |
2183 | | <member name="M:Jypeli.ScreenObjects.ScreenObject.Destroy"> |
2184 | | <summary> |
2185 | | Tuhoaa olion. Tuhottu olio poistuu pelistÀ. |
2186 | | </summary> |
2187 | | </member> |
2188 | | <member name="M:Jypeli.ScreenObjects.ScreenObject.Draw(Jypeli.View,Jypeli.Drawing)"> |
2189 | | <summary> |
2190 | | PiirtÀÀ objektin ruudulle. |
2191 | | </summary> |
2192 | | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
2193 | | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
2194 | | </member> |
2195 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.Game"> |
2196 | | <summary> |
2197 | | Viite peliin. |
2198 | | </summary> |
2199 | | </member> |
2200 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.Controls"> |
2201 | | <summary> |
2202 | | Kontrollit (nÀppÀimistö, hiiri, Xbox-ohjain). |
2203 | | Voidaan asettaa laukaisemaan tapahtumia. |
2204 | | </summary> |
2205 | | </member> |
2206 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.AcceptsFocus"> |
2207 | | <summary> |
2208 | | Voidaanko objekti valita aktiiviseksi. |
2209 | | Vain aktiivisen objektin kontrolleja kuunnellaan. |
2210 | | </summary> |
2211 | | </member> |
2212 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.CreationTime"> |
2213 | | <summary> |
2214 | | Olion luomisaika. |
2215 | | </summary> |
2216 | | </member> |
2217 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.Lifetime"> |
2218 | | <summary> |
2219 | | Olion elinaika. Lasketaan siitÀ lÀhtien, kun olio luodaan. |
2220 | | </summary> |
2221 | | </member> |
2222 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.MaximumLifetime"> |
2223 | | <summary> |
2224 | | Olion suurin mahdollinen elinaika. |
2225 | | Kun <c>Lifetime</c> on suurempi kuin tÀmÀ, olio kuolee. |
2226 | | </summary> |
2227 | | </member> |
2228 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.View"> |
2229 | | <summary> |
2230 | | SisÀltÀÀ objektin paikan ja koon. |
2231 | | KÀytÀ mieluummin <c>Position</c> ja <c>Size</c> -ominaisuuksia. |
2232 | | </summary> |
2233 | | <value></value> |
2234 | | </member> |
2235 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.Position"> |
2236 | | <summary> |
2237 | | Objektin paikka. SisÀltÀÀ X- ja Y-koordinaatin. |
2238 | | </summary> |
2239 | | <value></value> |
2240 | | </member> |
2241 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.HorizontalOrigin"> |
2242 | | <summary> |
2243 | | Objektin origon paikka X-suunnassa. |
2244 | | Oletuksena keskellÀ. |
2245 | | </summary> |
2246 | | </member> |
2247 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.VerticalOrigin"> |
2248 | | <summary> |
2249 | | Objektin origon paikka Y-suunnassa. |
2250 | | Oletuksena keskellÀ. |
2251 | | </summary> |
2252 | | </member> |
2253 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.X"> |
2254 | | <summary> |
2255 | | Objektin paikan X-koordinaatti. |
2256 | | </summary> |
2257 | | </member> |
2258 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.Y"> |
2259 | | <summary> |
2260 | | Objektin paikan Y-koordinaatti. |
2261 | | </summary> |
2262 | | </member> |
2263 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.Size"> |
2264 | | <summary> |
2265 | | Objektin koko. SisÀltÀÀ sekÀ leveyden (Size.X) ettÀ pituuden (Size.Y). |
2266 | | </summary> |
2267 | | <value></value> |
2268 | | </member> |
2269 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.Width"> |
2270 | | <summary> |
2271 | | Leveys (X-suunnassa). |
2272 | | </summary> |
2273 | | <value></value> |
2274 | | </member> |
2275 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.Height"> |
2276 | | <summary> |
2277 | | Pituus (Y-suunnassa). |
2278 | | </summary> |
2279 | | <value></value> |
2280 | | </member> |
2281 | | <member name="E:Jypeli.ScreenObjects.ScreenObject.Clicked"> |
2282 | | <summary> |
2283 | | Tapahtuu, kun objektia on klikattu hiirellÀ tai sen kohdalla on painettu enteriÀ. |
2284 | | </summary> |
2285 | | </member> |
2286 | | <member name="P:Jypeli.ScreenObjects.ScreenObject.IsVisible"> |
2287 | | <summary> |
2288 | | Objektin nÀkyvyys. |
2289 | | </summary> |
2290 | | <value><c>true</c> jos nÀkyy, <c>false</c> jos ei.</value> |
2291 | | </member> |
2292 | | <member name="T:Jypeli.ScreenObjects.ScreenObject.ClickEventHandler"> |
2293 | | <summary> |
2294 | | Hiiren painalluksen tapahtumankÀsittelijÀ. |
2295 | | </summary> |
2296 | | </member> |
2297 | | <member name="F:Jypeli.ScreenObjects.TextDisplay.fontHeight"> |
2298 | | <summary> |
2299 | | Fontin korkeus pikseleinÀ. |
2300 | | </summary> |
2301 | | </member> |
2302 | | <member name="F:Jypeli.ScreenObjects.TextDisplay.wrappedText"> |
2303 | | <summary> |
2304 | | Teksti rivitettynÀ. |
2305 | | </summary> |
2306 | | </member> |
2307 | | <member name="M:Jypeli.ScreenObjects.TextDisplay.OnTextChange(System.String)"> |
2308 | | <summary> |
2309 | | Kutsutaan, kun teksti muuttuu. |
2310 | | </summary> |
2311 | | <param name="oldText">Vanha teksti.</param> |
2312 | | </member> |
2313 | | <member name="M:Jypeli.ScreenObjects.TextDisplay.#ctor"> |
2314 | | <summary> |
2315 | | Alustaa uuden tekstinÀytön oletusfontilla. |
2316 | | </summary> |
2317 | | </member> |
2318 | | <member name="M:Jypeli.ScreenObjects.TextDisplay.#ctor(Microsoft.Xna.Framework.Graphics.SpriteFont)"> |
2319 | | <summary> |
2320 | | Alustaa uuden tekstinÀytön annetulla fontilla. |
2321 | | </summary> |
2322 | | <param name="font">Fontti tekstille.</param> |
2323 | | </member> |
2324 | | <member name="M:Jypeli.ScreenObjects.TextDisplay.updateSize"> |
2325 | | <summary> |
2326 | | PÀivittÀÀ nÀytön/tekstin koon ja rivittÀÀ tekstin. |
2327 | | </summary> |
2328 | | </member> |
2329 | | <member name="M:Jypeli.ScreenObjects.TextDisplay.Draw(Jypeli.View,Jypeli.Drawing)"> |
2330 | | <summary> |
2331 | | PiirtÀÀ olion. |
2332 | | </summary> |
2333 | | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
2334 | | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
2335 | | </member> |
2336 | | <member name="M:Jypeli.ScreenObjects.TextDisplay.GetLocalDrawCoordinates"> |
2337 | | <summary> |
2338 | | Laskee lokaalit piirtokoordinaatit <c>Alignment</c>in perusteella. |
2339 | | </summary> |
2340 | | <returns>Vektori</returns> |
2341 | | </member> |
2342 | | <member name="P:Jypeli.ScreenObjects.TextDisplay.TextFont"> |
2343 | | <summary> |
2344 | | Fontti, jolla teksti kirjoitetaan ruudulle. |
2345 | | </summary> |
2346 | | </member> |
2347 | | <member name="P:Jypeli.ScreenObjects.TextDisplay.TextColor"> |
2348 | | <summary> |
2349 | | Tekstin vÀri. |
2350 | | </summary> |
2351 | | </member> |
2352 | | <member name="P:Jypeli.ScreenObjects.TextDisplay.BackGroundColor"> |
2353 | | <summary> |
2354 | | TaustavÀri. |
2355 | | </summary> |
2356 | | </member> |
2357 | | <member name="P:Jypeli.ScreenObjects.TextDisplay.AutoSize"> |
2358 | | <summary> |
2359 | | Muutetaanko tekstinÀytön kokoa tekstin pituuden mukaan automaattisesti. |
2360 | | </summary> |
2361 | | </member> |
2362 | | <member name="P:Jypeli.ScreenObjects.TextDisplay.AutoWrap"> |
2363 | | <summary> |
2364 | | RivitetÀÀnkö teksti automaattisesti, kun se ylittÀÀ maksimipituutensa. |
2365 | | </summary> |
2366 | | </member> |
2367 | | <member name="P:Jypeli.ScreenObjects.TextDisplay.Alignment"> |
2368 | | <summary> |
2369 | | Tekstin sijoitus tekstinÀytössÀ. |
2370 | | Vaikuttaa vain, jos tekstinÀytön koko on suurempi kuin tekstin koko |
2371 | | ja <c>AutoSize</c> on kytketty pois pÀÀltÀ. |
2372 | | </summary> |
2373 | | </member> |
2374 | | <member name="P:Jypeli.ScreenObjects.TextDisplay.Text"> |
2375 | | <summary> |
2376 | | NÀytettÀvÀ teksti. |
2377 | | </summary> |
2378 | | </member> |
2379 | | <member name="P:Jypeli.ScreenObjects.TextDisplay.TextSize"> |
2380 | | <summary> |
2381 | | NÀytettÀvÀn tekstin koko. |
2382 | | Ei vÀlttÀmÀttÀ sama kuin <c>Size</c>. |
2383 | | </summary> |
2384 | | </member> |
2385 | | <member name="E:Jypeli.ScreenObjects.TextDisplay.TextChanged"> |
2386 | | <summary> |
2387 | | Tapahtuu, kun tekstiÀ muutetaan. |
2388 | | </summary> |
2389 | | </member> |
2390 | | <member name="T:Jypeli.ScreenObjects.TextDisplay.TextChangeHandler"> |
2391 | | <summary> |
2392 | | TapahtumankÀsittelijÀ tekstinmuutostapahtumille. |
2393 | | </summary> |
2394 | | </member> |
2395 | | <member name="M:Jypeli.ScreenObjects.ListView.#ctor(Microsoft.Xna.Framework.Graphics.SpriteFont,Microsoft.Xna.Framework.Graphics.SpriteFont)"> |
2396 | | <summary> |
2397 | | Alustaa uuden listanÀytön annetuilla fonteilla. |
2398 | | </summary> |
2399 | | <param name="titlefont">Otsikon fontti.</param> |
2400 | | <param name="itemfont">Merkkijonojen fontti.</param> |
2401 | | </member> |
2402 | | <member name="M:Jypeli.ScreenObjects.ListView.#ctor"> |
2403 | | <summary> |
2404 | | Alustaa uuden listanÀytön oletusfonteilla. |
2405 | | </summary> |
2406 | | <param name="game">Peli, johon nÀyttö lisÀtÀÀn.</param> |
2407 | | </member> |
2408 | | <member name="M:Jypeli.ScreenObjects.ListView.Draw(Jypeli.View,Jypeli.Drawing)"> |
2409 | | <summary> |
2410 | | PiirtÀÀ olion. |
2411 | | </summary> |
2412 | | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
2413 | | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
2414 | | </member> |
2415 | | <member name="P:Jypeli.ScreenObjects.ListView.ItemFont"> |
2416 | | <summary> |
2417 | | Fontti, jolla merkkijonot piirretÀÀn. |
2418 | | </summary> |
2419 | | </member> |
2420 | | <member name="P:Jypeli.ScreenObjects.ListView.Items"> |
2421 | | <summary> |
2422 | | Lista nÀytettÀvistÀ merkkijonoista. |
2423 | | </summary> |
2424 | | </member> |
2425 | | <member name="P:Jypeli.ScreenObjects.ListView.ItemColor"> |
2426 | | <summary> |
2427 | | VÀri, jolla merkkijonot piirretÀÀn. |
2428 | | </summary> |
2429 | | </member> |
2430 | | <member name="P:Jypeli.ScreenObjects.ListView.ItemHeight"> |
2431 | | <summary> |
2432 | | Yhden merkkijonon korkeus pikseleinÀ. |
2433 | | </summary> |
2434 | | </member> |
2435 | | <member name="P:Jypeli.ScreenObjects.ListView.ItemIndent"> |
2436 | | <summary> |
2437 | | Kahden merkkijonon vÀliin jÀtettÀvÀ tila pikseleinÀ. |
2438 | | </summary> |
2439 | | </member> |
2440 | | <member name="P:Jypeli.ScreenObjects.ListView.HighlightColor"> |
2441 | | <summary> |
2442 | | Korostetun elementin taustavÀri. |
2443 | | </summary> |
2444 | | </member> |
2445 | | <member name="P:Jypeli.ScreenObjects.ListView.HighlightIndex"> |
2446 | | <summary> |
2447 | | Korostetun elementin indeksi. |
2448 | | Negatiivinen arvo = ei korostusta. |
2449 | | </summary> |
2450 | | </member> |
2451 | | <member name="T:Jypeli.SoundEffect"> |
2452 | | <summary> |
2453 | | ÃÀniefekti. YhdestÀ efektistÀ voi luoda <c>CreateSound</c>-metodilla monta ÀÀntÀ (<c>Sound</c>), |
2454 | | jotka voivat soida yhtÀaikaa. ÃÀntÀ ei tarvitse kuitenkaan luoda itse, jos vain kutsuu |
2455 | | <c>Play</c>-metodia. |
2456 | | </summary> |
2457 | | </member> |
2458 | | <member name="T:Jypeli.Key"> |
2459 | | <summary> |
2460 | | NÀppÀimistön nÀppÀin. |
2461 | | </summary> |
2462 | | </member> |
2463 | | <member name="T:Jypeli.Keyboard"> |
2464 | | <summary> |
2465 | | NÀppÀimistö peliohjaimena. |
2466 | | </summary> |
2467 | | </member> |
2468 | | <member name="T:Jypeli.Controller"> |
2469 | | <summary> |
2470 | | Yleinen peliohjainluokka. |
2471 | | </summary> |
2472 | | </member> |
2473 | | <member name="M:Jypeli.Controller.AddHelpText(Jypeli.Handler,System.String)"> |
2474 | | <summary> |
2475 | | LisÀÀ ohjeteksti, joka on sama kaikille nÀppÀimille tai muille ohjaimille, |
2476 | | jotka kÀyttÀvÀt samaa aliohjelmaa ohjaintapahtuman kÀsittelyyn. |
2477 | | </summary> |
2478 | | <param name="controlHandler">Ohjaintapahtuman kÀsittelevÀ aliohjelma.</param> |
2479 | | <param name="text">Ohjeteksti.</param> |
2480 | | </member> |
2481 | | <member name="M:Jypeli.Controller.GetControlText(Jypeli.Listener)"> |
2482 | | <summary> |
2483 | | Returns a name for the key, button, or whatever control that is assigned to the |
2484 | | given listener. |
2485 | | </summary> |
2486 | | </member> |
2487 | | <member name="M:Jypeli.Controller.Disable(System.Predicate{Jypeli.Listener})"> |
2488 | | <summary> |
2489 | | Poistaa tietyt kuuntelutapahtumat kÀytöstÀ. |
2490 | | </summary> |
2491 | | <param name="predicate">Ehto, jonka tapahtuman on toteutettava.</param> |
2492 | | </member> |
2493 | | <member name="M:Jypeli.Controller.Enable(System.Predicate{Jypeli.Listener})"> |
2494 | | <summary> |
2495 | | Ottaa kÀytöstÀ poistetun kontrollin takaisin kÀyttöön. |
2496 | | </summary> |
2497 | | <param name="predicate">Ehto, jonka tapahtuman on toteutettava.</param> |
2498 | | </member> |
2499 | | <member name="M:Jypeli.Controller.EnableAll"> |
2500 | | <summary> |
2501 | | Ottaa takaisin kÀyttöön kaikki <c>Disable</c>-metodilla poistetut kontrollit. |
2502 | | </summary> |
2503 | | </member> |
2504 | | <member name="M:Jypeli.Controller.Clear"> |
2505 | | <summary> |
2506 | | Poistaa tÀmÀn ohjaimen kaikki kuuntelijat. |
2507 | | </summary> |
2508 | | </member> |
2509 | | <member name="M:Jypeli.Controller.IsBufferEmpty"> |
2510 | | <summary> |
2511 | | Tarkistaa, onko ohjainpuskuri tyhjÀ. |
2512 | | </summary> |
2513 | | </member> |
2514 | | <member name="M:Jypeli.Controller.PurgeBuffer"> |
2515 | | <summary> |
2516 | | TyhjentÀÀ ohjainpuskurin. |
2517 | | Huomaa, ettÀ puskuri ei tyhjenny automaattisesti kutsun jÀlkeen |
2518 | | (kutsu <c>IsBufferEmpty</c> tarkastaaksesi) |
2519 | | </summary> |
2520 | | </member> |
2521 | | <member name="P:Jypeli.Controller.BufferPurging"> |
2522 | | <summary> |
2523 | | Onko puskuri parhaillaan tyhjentymÀssÀ. |
2524 | | </summary> |
2525 | | </member> |
2526 | | <member name="P:Jypeli.Controller.Enabled"> |
2527 | | <summary> |
2528 | | Kuunnellaanko ohjainta. |
2529 | | </summary> |
2530 | | </member> |
2531 | | <member name="M:Jypeli.Keyboard.Enable(Jypeli.Key)"> |
2532 | | <summary> |
2533 | | Ottaa kÀytöstÀ poistetun napin <c>k</c> takaisin kÀyttöön. |
2534 | | </summary> |
2535 | | </member> |
2536 | | <member name="M:Jypeli.Keyboard.Disable(Jypeli.Key)"> |
2537 | | <summary> |
2538 | | Poistaa napin <c>k</c> kÀytöstÀ. |
2539 | | </summary> |
2540 | | </member> |
2541 | | <member name="M:Jypeli.Keyboard.GetKeyState(Jypeli.Key)"> |
2542 | | <summary> |
2543 | | Palauttaa annetun nÀppÀimen tilan (ks. <c>ButtonState</c>). |
2544 | | </summary> |
2545 | | <param name="k">NÀppÀin.</param> |
2546 | | <returns>NÀppÀimen tila</returns> |
2547 | | </member> |
2548 | | <member name="M:Jypeli.Keyboard.IsShiftDown"> |
2549 | | <summary> |
2550 | | Tarkistaa, onko kumpikaan shift-nÀppÀimistÀ painettuna. |
2551 | | </summary> |
2552 | | <returns> |
2553 | | <c>true</c> jos alhaalla, muuten <c>painettuna</c>. |
2554 | | </returns> |
2555 | | </member> |
2556 | | <member name="M:Jypeli.Keyboard.IsCtrlDown"> |
2557 | | <summary> |
2558 | | Tarkistaa, onko kumpikaan ctrl-nÀppÀimistÀ painettuna. |
2559 | | </summary> |
2560 | | <returns> |
2561 | | <c>true</c> jos alhaalla, muuten <c>painettuna</c>. |
2562 | | </returns> |
2563 | | </member> |
2564 | | <member name="M:Jypeli.Keyboard.IsAltDown"> |
2565 | | <summary> |
2566 | | Tarkistaa, onko kumpikaan alt-nÀppÀimistÀ painettuna. |
2567 | | </summary> |
2568 | | <returns> |
2569 | | <c>true</c> jos alhaalla, muuten <c>painettuna</c>. |
2570 | | </returns> |
2571 | | </member> |
2572 | | <member name="T:Jypeli.DataStorage"> |
2573 | | <summary> |
2574 | | Tiedon tallentamiseen ja lataamiseen tarkoitettu luokka. |
2575 | | </summary> |
2576 | | </member> |
2577 | | <member name="M:Jypeli.DataStorage.#ctor(Microsoft.Xna.Framework.Game)"> |
2578 | | <summary> |
2579 | | Luo uuden tietovarastoluokan. |
2580 | | KÀytÀ mieluummin peliluokan omaa, jos vain mahdollista. |
2581 | | </summary> |
2582 | | <param name="game">The game.</param> |
2583 | | </member> |
2584 | | <member name="M:Jypeli.DataStorage.Dispose"> |
2585 | | <summary> |
2586 | | Vapauttaa resurssit, kun olio tuhotaan. |
2587 | | </summary> |
2588 | | </member> |
2589 | | <member name="M:Jypeli.DataStorage.OpenFile(System.String,System.IO.FileMode)"> |
2590 | | <summary> |
2591 | | Avaa tiedoston. |
2592 | | </summary> |
2593 | | <param name="filename">Tiedoston nimi.</param> |
2594 | | <param name="filemode"> |
2595 | | Tila, jossa tiedosto avataan (luku, kirjoitus). Ks. <c>FileMode</c> |
2596 | | </param> |
2597 | | <returns>Virta tiedostoon</returns> |
2598 | | </member> |
2599 | | <member name="M:Jypeli.DataStorage.CloseFile(System.IO.Stream)"> |
2600 | | <summary> |
2601 | | Sulkee tiedoston |
2602 | | </summary> |
2603 | | <param name="s">Virta tiedostoon.</param> |
2604 | | </member> |
2605 | | <member name="M:Jypeli.DataStorage.LoadData(System.String,System.Type)"> |
2606 | | <summary> |
2607 | | Lataa olion tiedostosta. Tiedostoa ei tarvitse avata erikseen. |
2608 | | </summary> |
2609 | | <param name="filename">Tiedoston nimi.</param> |
2610 | | <param name="objType">Olion tyyppi, esim. typeof(Double). </param> |
2611 | | <returns>Ladattu olio</returns> |
2612 | | </member> |
2613 | | <member name="M:Jypeli.DataStorage.SaveData(System.String,System.Object,System.Type)"> |
2614 | | <summary> |
2615 | | Tallentaa olion tiedostoon. Tiedostoa ei tarvitse avata erikseen. |
2616 | | </summary> |
2617 | | <param name="filename">Tiedoston nimi.</param> |
2618 | | <param name="obj">Tallennettava olio.</param> |
2619 | | <param name="objType">Olion tyyppi, esim. typeof(Double). </param> |
2620 | | </member> |
2621 | | <member name="M:Jypeli.DataStorage.Update(Microsoft.Xna.Framework.GameTime)"> |
2622 | | <summary> |
2623 | | PÀivittÀÀ varaston tilan. |
2624 | | </summary> |
2625 | | <param name="time">Peliaika.</param> |
2626 | | </member> |
2627 | | <member name="P:Jypeli.DataStorage.MediaSelection"> |
2628 | | <summary> |
2629 | | Xbox-mediavalintaikkuna nÀkyvissÀ/pois nÀkyvistÀ. |
2630 | | Ikkunasta voi valita, tallennetaanko kovalevylle vai muistikortille. |
2631 | | </summary> |
2632 | | <value><c>true</c> if [media selection]; otherwise, <c>false</c>.</value> |
2633 | | </member> |
2634 | | <member name="T:Physics2DDotNet.BodyProxy"> |
2635 | | <summary> |
2636 | | This is a Proxy. That keeps 2 bodies velocities synchronized. |
2637 | | </summary> |
2638 | | </member> |
2639 | | <member name="P:Physics2DDotNet.BodyProxy.Body1"> |
2640 | | <summary> |
2641 | | This is the other body to be Synchronized with. |
2642 | | </summary> |
2643 | | </member> |
2644 | | <member name="P:Physics2DDotNet.BodyProxy.Body2"> |
2645 | | <summary> |
2646 | | This is the other body to be Synchronized with. |
2647 | | </summary> |
2648 | | </member> |
2649 | | <member name="P:Physics2DDotNet.BodyProxy.Transformation"> |
2650 | | <summary> |
2651 | | This is how the Velocity will be transformed when syncronized. |
2652 | | </summary> |
2653 | | </member> |
2654 | | <member name="P:Physics2DDotNet.BodyProxy.InvertedTwin"> |
2655 | | <summary> |
2656 | | This is the inverted twin of this velocity. It's matrix will be invert of this one's. |
2657 | | And its body will be the body that contains this. |
2658 | | </summary> |
2659 | | </member> |
2660 | | <member name="T:Jypeli.AnalogState"> |
2661 | | <summary> |
2662 | | Parametrit analogisen ohjauksen (hiiren tai ohjaustikun) tapahtumalle. |
2663 | | </summary> |
2664 | | </member> |
2665 | | <member name="F:Jypeli.AnalogState.State"> |
2666 | | <summary> |
2667 | | Peliohjaimen analoginÀppÀimen paikkakoordinaatti. |
2668 | | Arvo on vÀlillÀ 0.0 - 1.0. |
2669 | | </summary> |
2670 | | </member> |
2671 | | <member name="F:Jypeli.AnalogState.AnalogChange"> |
2672 | | <summary> |
2673 | | Muutos peliohjaimen analoginÀppÀimen paikassa. |
2674 | | </summary> |
2675 | | </member> |
2676 | | <member name="F:Jypeli.AnalogState.StateVector"> |
2677 | | <summary> |
2678 | | Analogisen Ohjainsauvan paikka. Arvo on (0, 0) kun sauva on keskellÀ. |
2679 | | X- sekÀ Y-koordinaattien arvot ovat vÀlillÀ -1.0 - 1.0. |
2680 | | </summary> |
2681 | | </member> |
2682 | | <member name="F:Jypeli.AnalogState.MouseMovement"> |
2683 | | <summary> |
2684 | | Hiiren liikevektori. |
2685 | | </summary> |
2686 | | </member> |
2687 | | <member name="M:Jypeli.AnalogState.#ctor(Jypeli.ButtonState,Jypeli.Vector)"> |
2688 | | <summary> |
2689 | | Parameters for mouse events. |
2690 | | </summary> |
2691 | | </member> |
2692 | | <member name="M:Jypeli.AnalogState.#ctor(System.Double,System.Double,Jypeli.Vector)"> |
2693 | | <summary> |
2694 | | Parameters for gamecontroller events. |
2695 | | </summary> |
2696 | | </member> |
2697 | | <member name="T:Jypeli.Image"> |
2698 | | <summary> |
2699 | | Kuva. |
2700 | | </summary> |
2701 | | </member> |
2702 | | <member name="M:Jypeli.Image.CreateStarSky(System.Int32,System.Int32,System.Int32)"> |
2703 | | <summary> |
2704 | | Luo tÀhtitaivaskuvan. |
2705 | | </summary> |
2706 | | <param name="width">Tekstuurin leveys.</param> |
2707 | | <param name="height">Tekstuurin korkeus.</param> |
2708 | | <param name="stars">TÀhtien mÀÀrÀ.</param> |
2709 | | <returns>Tekstuuri.</returns> |
2710 | | </member> |
2711 | | <member name="M:Jypeli.Image.CreateGradient(System.Int32,System.Int32,Jypeli.Color,Jypeli.Color)"> |
2712 | | <summary> |
2713 | | Luo pystysuuntaisen liukuvÀritetyn kuvan. |
2714 | | </summary> |
2715 | | <param name="imageWidth">kuvan leveys.</param> |
2716 | | <param name="imageHeight">kuvan korkeus.</param> |
2717 | | <param name="lowerColor">Alareunassa kÀytettÀvÀ vÀri.</param> |
2718 | | <param name="upperColor">YlÀreunassa kÀytettÀvÀ vÀri.</param> |
2719 | | <returns>VÀritetty kuva.</returns> |
2720 | | </member> |
2721 | | <member name="M:Jypeli.Image.Mirror(Jypeli.Image)"> |
2722 | | <summary> |
2723 | | Peilaa kuvan X-suunnassa. |
2724 | | </summary> |
2725 | | <param name="image">Peilattava kuva.</param> |
2726 | | <returns>Peilattu kuva.</returns> |
2727 | | </member> |
2728 | | <member name="M:Jypeli.Image.Flip(Jypeli.Image)"> |
2729 | | <summary> |
2730 | | Peilaa (ei-animoidun) kuvan Y-suunnassa. |
2731 | | </summary> |
2732 | | <param name="image">Peilattava kuva.</param> |
2733 | | <returns>Peilattu kuva.</returns> |
2734 | | </member> |
2735 | | <member name="M:Jypeli.Image.Color(Jypeli.Image,Jypeli.Color)"> |
2736 | | <summary> |
2737 | | VÀrittÀÀ kuvan. |
2738 | | </summary> |
2739 | | <param name="image">VÀritettÀvÀ kuva.</param> |
2740 | | <param name="color">VÀri, jolla vÀritetÀÀn.</param> |
2741 | | <returns>VÀritetty kuva.</returns> |
2742 | | </member> |
2743 | | <member name="T:Jypeli.Color"> |
2744 | | <summary> |
2745 | | VÀri. |
2746 | | </summary> |
2747 | | </member> |
2748 | | <member name="T:Jypeli.ScreenObjects.Window"> |
2749 | | <summary> |
2750 | | KÀyttöliittymÀn ikkuna. |
2751 | | </summary> |
2752 | | </member> |
2753 | | <member name="M:Jypeli.ScreenObjects.Window.OnShow"> |
2754 | | <summary> |
2755 | | Kutsutaan kun ikkuna nÀytetÀÀn. |
2756 | | </summary> |
2757 | | </member> |
2758 | | <member name="M:Jypeli.ScreenObjects.Window.OnClose"> |
2759 | | <summary> |
2760 | | Kutsutaan kun ikkuna suljetaan. |
2761 | | </summary> |
2762 | | </member> |
2763 | | <member name="M:Jypeli.ScreenObjects.Window.#ctor"> |
2764 | | <summary> |
2765 | | Alustaa uuden (tyhjÀn) ikkunan. |
2766 | | </summary> |
2767 | | <example> |
2768 | | Window ikkuna = new Window(); |
2769 | | ikkuna.Add( new IkkunaKomponentti( parametrit ) ); |
2770 | | ShowWindow( ikkuna ); |
2771 | | </example> |
2772 | | </member> |
2773 | | <member name="M:Jypeli.ScreenObjects.Window.Close"> |
2774 | | <summary> |
2775 | | Sulkee ikkunan. |
2776 | | </summary> |
2777 | | </member> |
2778 | | <member name="M:Jypeli.ScreenObjects.Window.WindowClose"> |
2779 | | <summary> |
2780 | | Kontrollitapahtuma, joka sulkee ikkunan. |
2781 | | </summary> |
2782 | | <param name="e">Kontrolliargumentit.</param> |
2783 | | <returns></returns> |
2784 | | </member> |
2785 | | <member name="M:Jypeli.ScreenObjects.Window.NextSubitem"> |
2786 | | <summary> |
2787 | | Valitsee seuraavan "ali-ikkunan". |
2788 | | Kontrollitapahtuma. |
2789 | | </summary> |
2790 | | <param name="e">The e.</param> |
2791 | | <returns></returns> |
2792 | | </member> |
2793 | | <member name="M:Jypeli.ScreenObjects.Window.CycleFocus(System.Int32)"> |
2794 | | <summary> |
2795 | | SiirtÀÀ valintaa halutulla mÀÀrÀllÀ. |
2796 | | 1 valitsee seuraavan olion, |
2797 | | -1 edellisen. |
2798 | | </summary> |
2799 | | <param name="delta">Valintamuutos.</param> |
2800 | | </member> |
2801 | | <member name="M:Jypeli.ScreenObjects.Window.Draw(Jypeli.View,Jypeli.Drawing)"> |
2802 | | <summary> |
2803 | | PiirtÀÀ olion. |
2804 | | </summary> |
2805 | | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
2806 | | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
2807 | | <param name="gameTime">Peliaika.</param> |
2808 | | </member> |
2809 | | <member name="M:Jypeli.ScreenObjects.Window.Update(Jypeli.Time)"> |
2810 | | <summary> |
2811 | | Kutsutaan, kun ikkunaa pÀivitetÀÀn. |
2812 | | </summary> |
2813 | | </member> |
2814 | | <member name="P:Jypeli.ScreenObjects.Window.Title"> |
2815 | | <summary> |
2816 | | Ikkunan otsikko. |
2817 | | </summary> |
2818 | | </member> |
2819 | | <member name="P:Jypeli.ScreenObjects.Window.BackGroundColor"> |
2820 | | <summary> |
2821 | | Ikkunan taustavÀri. |
2822 | | </summary> |
2823 | | </member> |
2824 | | <member name="P:Jypeli.ScreenObjects.Window.BorderColor"> |
2825 | | <summary> |
2826 | | Ikkunan reunojen vÀri. |
2827 | | </summary> |
2828 | | </member> |
2829 | | <member name="P:Jypeli.ScreenObjects.Window.FocusColor"> |
2830 | | <summary> |
2831 | | ValintavÀri. |
2832 | | </summary> |
2833 | | </member> |
2834 | | <member name="P:Jypeli.ScreenObjects.Window.IsVisible"> |
2835 | | <summary> |
2836 | | Ikkunan nÀkyvyys. |
2837 | | Ikkunan piilottaminen on sama kuin sen sulkeminen. |
2838 | | </summary> |
2839 | | </member> |
2840 | | <member name="P:Jypeli.ScreenObjects.Window.Objects"> |
2841 | | <summary> |
2842 | | Ikkunaan kuuluvat oliot. |
2843 | | NÀmÀ voivat olla mitÀ tahansa nÀyttöjÀ. |
2844 | | </summary> |
2845 | | </member> |
2846 | | <member name="P:Jypeli.ScreenObjects.Window.Selection"> |
2847 | | <summary> |
2848 | | Valittu nÀyttöolio. |
2849 | | </summary> |
2850 | | </member> |
2851 | | <member name="E:Jypeli.ScreenObjects.Window.Showing"> |
2852 | | <summary> |
2853 | | Tapahtuu kun ikkuna nÀytetÀÀn ruudulla ("avataan") |
2854 | | </summary> |
2855 | | </member> |
2856 | | <member name="E:Jypeli.ScreenObjects.Window.Closing"> |
2857 | | <summary> |
2858 | | Tapahtuu kun ikkuna suljetaan (=piilotetaan) |
2859 | | </summary> |
2860 | | </member> |
2861 | | <member name="T:Jypeli.ResourcesXbox"> |
2862 | | <summary> |
2863 | | A strongly-typed resource class, for looking up localized strings, etc. |
2864 | | </summary> |
2865 | | </member> |
2866 | | <member name="P:Jypeli.ResourcesXbox.ResourceManager"> |
2867 | | <summary> |
2868 | | Returns the cached ResourceManager instance used by this class. |
2869 | | </summary> |
2870 | | </member> |
2871 | | <member name="P:Jypeli.ResourcesXbox.Culture"> |
2872 | | <summary> |
2873 | | Overrides the current thread's CurrentUICulture property for all |
2874 | | resource lookups using this strongly typed resource class. |
2875 | | </summary> |
2876 | | </member> |
2877 | | <member name="T:Jypeli.ScreenObjects.BarGauge"> |
2878 | | <summary> |
2879 | | NÀyttÀÀ palkin, jonka korkeutta voi sÀÀtÀÀ. |
2880 | | </summary> |
2881 | | </member> |
2882 | | <member name="M:Jypeli.ScreenObjects.BarGauge.#ctor"> |
2883 | | <summary> |
2884 | | Palkin rakentaja. |
2885 | | </summary> |
2886 | | </member> |
2887 | | <member name="M:Jypeli.ScreenObjects.BarGauge.Draw(Jypeli.View,Jypeli.Drawing)"> |
2888 | | <summary> |
2889 | | PiirtÀÀ olion. |
2890 | | </summary> |
2891 | | <param name="view">NÀkymÀ, johon halutaan piirtÀÀ.</param> |
2892 | | <param name="drawing">Ks. <see cref="T:Jypeli.Drawing">Drawing</see>.</param> |
2893 | | </member> |
2894 | | <member name="P:Jypeli.ScreenObjects.BarGauge.DoubleCalc"> |
2895 | | <summary> |
2896 | | Mittari, johon palkin arvo on sidottu (ks. <c>BindTo</c>). |
2897 | | Null, jos arvoa ei ole sidottu mihinkÀÀn. |
2898 | | </summary> |
2899 | | </member> |
2900 | | <member name="P:Jypeli.ScreenObjects.BarGauge.BackColor"> |
2901 | | <summary> |
2902 | | Palkin taustavÀri. |
2903 | | </summary> |
2904 | | </member> |
2905 | | <member name="P:Jypeli.ScreenObjects.BarGauge.BorderColor"> |
2906 | | <summary> |
2907 | | Palkin reunan vÀri. |
2908 | | </summary> |
2909 | | </member> |
2910 | | <member name="P:Jypeli.ScreenObjects.BarGauge.ValueColor"> |
2911 | | <summary> |
2912 | | Palkin vÀri. |
2913 | | </summary> |
2914 | | </member> |
2915 | | <member name="P:Jypeli.ScreenObjects.BarGauge.Angle"> |
2916 | | <summary> |
2917 | | Kulma, jossa palkki piirretÀÀn. |
2918 | | Nollakulma = vasemmalta oikealle. |
2919 | | </summary> |
2920 | | </member> |
2921 | | <member name="P:Jypeli.ScreenObjects.BarGauge.Max"> |
2922 | | <summary> |
2923 | | Palkin maksimiarvo. |
2924 | | </summary> |
2925 | | </member> |
2926 | | <member name="P:Jypeli.ScreenObjects.BarGauge.Value"> |
2927 | | <summary> |
2928 | | Palkin arvo. |
2929 | | <remarks> |
2930 | | Jos palkkia ei ole sidottu laskuriin, kÀyttÀÀ sisÀistÀ laskuria. |
2931 | | Huomaa, ettÀ arvon muuttaminen muuttaa myös laskurin arvoa! |
2932 | | </remarks> |
2933 | | </summary> |
2934 | | </member> |
2935 | | <member name="T:Physics2DDotNet.Shapes.MultiPolygonShape"> |
2936 | | <summary> |
2937 | | A shape that contains multiple polygons. |
2938 | | </summary> |
2939 | | </member> |
2940 | | <member name="T:Physics2DDotNet.PhysicsEngine"> |
2941 | | <summary> |
2942 | | The Engine that will Apply Physics to object added to it. |
2943 | | </summary> |
2944 | | </member> |
2945 | | <member name="F:Physics2DDotNet.PhysicsEngine.firstBodyID"> |
2946 | | <summary> |
2947 | | This is the ID the first body added to the engine will get. |
2948 | | </summary> |
2949 | | </member> |
2950 | | <member name="M:Physics2DDotNet.PhysicsEngine.AddBody(Physics2DDotNet.Body)"> |
2951 | | <summary> |
2952 | | Adds a Body to the pending queue and will be truly added on a call to Update. |
2953 | | </summary> |
2954 | | <param name="item">The Body to be added.</param> |
2955 | | </member> |
2956 | | <member name="M:Physics2DDotNet.PhysicsEngine.AddBodyRange(System.Collections.Generic.ICollection{Physics2DDotNet.Body})"> |
2957 | | <summary> |
2958 | | Adds a collection of Bodies to the pending queue and will be truly added on a call to Update. |
2959 | | </summary> |
2960 | | <param name="collection">The collection to be Added</param> |
2961 | | </member> |
2962 | | <member name="M:Physics2DDotNet.PhysicsEngine.AddJoint(Physics2DDotNet.Joints.Joint)"> |
2963 | | <summary> |
2964 | | Adds a Joint to the pending queue and will be truly added on a call to Update. |
2965 | | </summary> |
2966 | | <param name="item">The Joint to be added.</param> |
2967 | | </member> |
2968 | | <member name="M:Physics2DDotNet.PhysicsEngine.AddJointRange(System.Collections.Generic.ICollection{Physics2DDotNet.Joints.Joint})"> |
2969 | | <summary> |
2970 | | Adds a collection of Joints to the pending queue and will be truly added on a call to Update. |
2971 | | </summary> |
2972 | | <param name="collection">The collection to be Added</param> |
2973 | | </member> |
2974 | | <member name="M:Physics2DDotNet.PhysicsEngine.AddJointRange``1(System.Collections.Generic.ICollection{``0})"> |
2975 | | <summary> |
2976 | | Adds a collection of Joints to the pending queue and will be truly added on a call to Update. |
2977 | | </summary> |
2978 | | <param name="collection">The collection to be Added</param> |
2979 | | <typeparam name="T">A Type inherited from Joint</typeparam> |
2980 | | </member> |
2981 | | <member name="M:Physics2DDotNet.PhysicsEngine.AddLogic(Physics2DDotNet.PhysicsLogics.PhysicsLogic)"> |
2982 | | <summary> |
2983 | | Adds a PhysicsLogic to the pending queue and will be truly added on a call to Update. |
2984 | | </summary> |
2985 | | <param name="item">The PhysicsLogic to be added.</param> |
2986 | | </member> |
2987 | | <member name="M:Physics2DDotNet.PhysicsEngine.AddLogicRange(System.Collections.Generic.ICollection{Physics2DDotNet.PhysicsLogics.PhysicsLogic})"> |
2988 | | <summary> |
2989 | | Adds a collection of PhysicsLogics to the pending queue and will be truly added on a call to Update. |
2990 | | </summary> |
2991 | | <param name="collection">The collection to be Added</param> |
2992 | | </member> |
2993 | | <member name="M:Physics2DDotNet.PhysicsEngine.AddLogicRange``1(System.Collections.Generic.ICollection{``0})"> |
2994 | | <summary> |
2995 | | Adds a collection of PhysicsLogics to the pending queue and will be truly added on a call to Update. |
2996 | | </summary> |
2997 | | <param name="collection">The collection to be Added</param> |
2998 | | <typeparam name="T">A Type inherited from PhysicsLogic</typeparam> |
2999 | | </member> |
3000 | | <member name="M:Physics2DDotNet.PhysicsEngine.AddProxy(Physics2DDotNet.Body,Physics2DDotNet.Body,AdvanceMath.Matrix2x2)"> |
3001 | | <summary> |
3002 | | Adds 2 bodies to the same proxy list. |
3003 | | If they are both already part of their own proxy list then the lists will merge. |
3004 | | The transformations will be calcualted automatically. |
3005 | | </summary> |
3006 | | <param name="body1">The first Body.</param> |
3007 | | <param name="body2">The second Body.</param> |
3008 | | <param name="transformation">How velocities will be transformed from body1 to body2.</param> |
3009 | | <remarks> |
3010 | | This will most likely be removed if i ever figure out how to make a joint like this. |
3011 | | </remarks> |
3012 | | </member> |
3013 | | <member name="M:Physics2DDotNet.PhysicsEngine.Update(System.Double,System.Double)"> |
3014 | | <summary> |
3015 | | Updates the Engine with a change in time. |
3016 | | This call will block all access to the engine while it is running. |
3017 | | A complete call to this method is also known as a timestep. |
3018 | | </summary> |
3019 | | <param name="dt">The change in time since the last call to this method. (In Seconds)</param> |
3020 | | </member> |
3021 | | <member name="M:Physics2DDotNet.PhysicsEngine.Clear"> |
3022 | | <summary> |
3023 | | Clears the Engine of all objects. Also clears the Detector and Solver. |
3024 | | </summary> |
3025 | | </member> |
3026 | | <member name="E:Physics2DDotNet.PhysicsEngine.BodiesAdded"> |
3027 | | <summary> |
3028 | | Generated when Bodies are truly added to the Engine. |
3029 | | </summary> |
3030 | | </member> |
3031 | | <member name="E:Physics2DDotNet.PhysicsEngine.JointsAdded"> |
3032 | | <summary> |
3033 | | Generated when Joints are truly added to the Engine. |
3034 | | </summary> |
3035 | | </member> |
3036 | | <member name="E:Physics2DDotNet.PhysicsEngine.LogicsAdded"> |
3037 | | <summary> |
3038 | | Generated when PhysicsLogics are truly added to the Engine. |
3039 | | </summary> |
3040 | | </member> |
3041 | | <member name="E:Physics2DDotNet.PhysicsEngine.BodiesRemoved"> |
3042 | | <summary> |
3043 | | Generated when a Bodies are removed to the Engine. |
3044 | | </summary> |
3045 | | </member> |
3046 | | <member name="E:Physics2DDotNet.PhysicsEngine.JointsRemoved"> |
3047 | | <summary> |
3048 | | Generated when a Joints are removed to the Engine. |
3049 | | </summary> |
3050 | | </member> |
3051 | | <member name="E:Physics2DDotNet.PhysicsEngine.LogicsRemoved"> |
3052 | | <summary> |
3053 | | Generated when a PhysicsLogics are removed to the Engine. |
3054 | | </summary> |
3055 | | </member> |
3056 | | <member name="E:Physics2DDotNet.PhysicsEngine.Updated"> |
3057 | | <summary> |
3058 | | Generated when the engine is update; |
3059 | | </summary> |
3060 | | </member> |
3061 | | <member name="P:Physics2DDotNet.PhysicsEngine.Joints"> |
3062 | | <summary> |
3063 | | Gets A threadSafe List of Joints (You wont get the "The collection has changed" Exception with this) |
3064 | | </summary> |
3065 | | </member> |
3066 | | <member name="P:Physics2DDotNet.PhysicsEngine.Bodies"> |
3067 | | <summary> |
3068 | | Gets A threadSafe List of Bodies (You wont get the "The collection has changed" Exception with this) |
3069 | | </summary> |
3070 | | </member> |
3071 | | <member name="P:Physics2DDotNet.PhysicsEngine.Logics"> |
3072 | | <summary> |
3073 | | Gets A threadSafe List of PhysicsLogics (You wont get the "The collection has changed" Exception with this) |
3074 | | </summary> |
3075 | | </member> |
3076 | | <member name="P:Physics2DDotNet.PhysicsEngine.BroadPhase"> |
3077 | | <summary> |
3078 | | Gets and Sets The BroadPhase collision Detector. (This must be Set to a non-Null value before any calls to Update) |
3079 | | </summary> |
3080 | | </member> |
3081 | | <member name="P:Physics2DDotNet.PhysicsEngine.Solver"> |
3082 | | <summary> |
3083 | | Gets and Sets the Collision Solver (This must be Set to a non-Null value before any calls to Update) |
3084 | | </summary> |
3085 | | </member> |
3086 | | <member name="P:Physics2DDotNet.PhysicsEngine.UpdateCount"> |
3087 | | <summary> |
3088 | | The number of updates that the engine has completed. |
3089 | | </summary> |
3090 | | <remarks> |
3091 | | This is used for making sure actions are not duplicated on a single time step. |
3092 | | </remarks> |
3093 | | </member> |
3094 | | <member name="T:Physics2DDotNet.Joints.FixedHingeJoint"> |
3095 | | <summary> |
3096 | | A joint that makes a single Body Pivot around an Anchor. |
3097 | | </summary> |
3098 | | </member> |
3099 | | <member name="T:Physics2DDotNet.Joints.Joint"> |
3100 | | <summary> |
3101 | | Describes a Connection between 2 objects. |
3102 | | </summary> |
3103 | | </member> |
3104 | | <member name="M:Physics2DDotNet.Joints.Joint.BeforeAddCheck(Physics2DDotNet.PhysicsEngine)"> |
3105 | | <summary> |
3106 | | Before the item is allowed to be added to pending this method is called to |
3107 | | throw any exceptions without corrupting the state of the Physics engine. |
3108 | | </summary> |
3109 | | <param name="engine">The engine the item is about to be added too.</param> |
3110 | | </member> |
3111 | | <member name="E:Physics2DDotNet.Joints.Joint.LifetimeChanged"> |
3112 | | <summary> |
3113 | | Raised when the Lifetime property has been Changed. |
3114 | | </summary> |
3115 | | </member> |
3116 | | <member name="E:Physics2DDotNet.Joints.Joint.Added"> |
3117 | | <summary> |
3118 | | Raised when the object is added to a Physics Engine. |
3119 | | </summary> |
3120 | | </member> |
3121 | | <member name="E:Physics2DDotNet.Joints.Joint.Pending"> |
3122 | | <summary> |
3123 | | Raised when the object is Added to the engine but is not yet part of the update process. |
3124 | | </summary> |
3125 | | </member> |
3126 | | <member name="E:Physics2DDotNet.Joints.Joint.Removed"> |
3127 | | <summary> |
3128 | | Raised when the object is Removed from a Physics Engine. |
3129 | | </summary> |
3130 | | </member> |
3131 | | <member name="P:Physics2DDotNet.Joints.Joint.IsPending"> |
3132 | | <summary> |
3133 | | Gets if it has been added the the Engine's PendingQueue, but not yet added to the engine. |
3134 | | </summary> |
3135 | | </member> |
3136 | | <member name="P:Physics2DDotNet.Joints.Joint.Tag"> |
3137 | | <summary> |
3138 | | Gets and Sets a User defined object. |
3139 | | </summary> |
3140 | | </member> |
3141 | | <member name="P:Physics2DDotNet.Joints.Joint.Lifetime"> |
3142 | | <summary> |
3143 | | Gets and Sets the LifeTime of the object. The object will be removed from the engine when it is Expired. |
3144 | | </summary> |
3145 | | </member> |
3146 | | <member name="P:Physics2DDotNet.Joints.Joint.Engine"> |
3147 | | <summary> |
3148 | | Gets The PhysicsEngine the object is currently in. Null if it is in none. |
3149 | | </summary> |
3150 | | </member> |
3151 | | <member name="P:Physics2DDotNet.Joints.Joint.IsAdded"> |
3152 | | <summary> |
3153 | | Gets if the object has been added to the engine. |
3154 | | </summary> |
3155 | | </member> |
3156 | | <member name="P:Physics2DDotNet.Joints.Joint.Bodies"> |
3157 | | <summary> |
3158 | | Gets the bodies the Joint effects. |
3159 | | </summary> |
3160 | | </member> |
3161 | | <member name="P:Physics2DDotNet.Joints.FixedHingeJoint.DistanceTolerance"> |
3162 | | <summary> |
3163 | | The distance the joint can stretch before breaking. |
3164 | | </summary> |
3165 | | </member> |
3166 | | <member name="T:Physics2DDotNet.Joints.AngleJoint"> |
3167 | | <summary> |
3168 | | A Joint between 2 Bodies that will keep the Angles between the 2 bodies at a certain amount. |
3169 | | </summary> |
3170 | | </member> |
3171 | | <member name="T:Physics2DDotNet.IContactPointInfo"> |
3172 | | <summary> |
3173 | | Describes a Contact in a collision. |
3174 | | </summary> |
3175 | | </member> |
3176 | | <member name="P:Physics2DDotNet.IContactPointInfo.Position"> |
3177 | | <summary> |
3178 | | Gets The world coordinates of the contact. |
3179 | | </summary> |
3180 | | </member> |
3181 | | <member name="P:Physics2DDotNet.IContactPointInfo.Normal"> |
3182 | | <summary> |
3183 | | Gets a Direction Vector Pointing away from the Edge. |
3184 | | </summary> |
3185 | | </member> |
3186 | | <member name="P:Physics2DDotNet.IContactPointInfo.Distance"> |
3187 | | <summary> |
3188 | | Gets The distance the contact is inside the other object. |
3189 | | </summary> |
3190 | | </member> |
3191 | | <member name="P:Physics2DDotNet.IContact.Body1"> |
3192 | | <summary> |
3193 | | Gets The First Body that is part of the Contact. |
3194 | | (The Normal belongs to this Body.) |
3195 | | </summary> |
3196 | | </member> |
3197 | | <member name="P:Physics2DDotNet.IContact.Body2"> |
3198 | | <summary> |
3199 | | Gets The Second Body that is part of the Contact. |
3200 | | (The Position of the Vertex belongs to this Body.) |
3201 | | </summary> |
3202 | | </member> |
3203 | | <member name="T:Physics2DDotNet.Ignorers.AdvGroupIgnorer"> |
3204 | | <summary> |
3205 | | A collision ignorer that uses group numbers to do collision ignoring. |
3206 | | If a object is member of a group that the other body is ignoring then they will not collide. |
3207 | | </summary> |
3208 | | </member> |
3209 | | <member name="T:Physics2DDotNet.Detectors.SelectiveSweepDetector"> |
3210 | | <summary> |
3211 | | Faster then sweep and prune and does not stutter like SingleSweep |
3212 | | </summary> |
3213 | | </member> |
3214 | | <member name="M:Physics2DDotNet.Detectors.SelectiveSweepDetector.Update"> |
3215 | | <summary> |
3216 | | updates all the nodes to their new values and sorts the lists |
3217 | | </summary> |
3218 | | </member> |
3219 | | <member name="M:Physics2DDotNet.Detectors.SelectiveSweepDetector.ShouldDoX"> |
3220 | | <summary> |
3221 | | Finds how many collisions there are on the x and y and returns if |
3222 | | the x axis has the least |
3223 | | </summary> |
3224 | | </member> |
3225 | | <member name="T:Jypeli.Mouse"> |
3226 | | <summary> |
3227 | | Hiiri peliohjaimena. |
3228 | | </summary> |
3229 | | </member> |
3230 | | <member name="M:Jypeli.Mouse.AnyButtonDown"> |
3231 | | <summary> |
3232 | | Palauttaa, onko yksikÀÀn hiiren nappi alhaalla. |
3233 | | </summary> |
3234 | | <returns><c>bool</c></returns> |
3235 | | </member> |
3236 | | <member name="M:Jypeli.Mouse.IsCursorOnScreenObject(Jypeli.ScreenObjects.ScreenObject)"> |
3237 | | <summary> |
3238 | | Palauttaa, onko hiiren kursori annetun nÀyttöolion pÀÀllÀ. |
3239 | | </summary> |
3240 | | <remarks> |
3241 | | TODO: Suhteelliset koordinaatit |
3242 | | Toimii vain ruudun ylimmÀllÀ kerroksella. |
3243 | | </remarks> |
3244 | | </member> |
3245 | | <member name="M:Jypeli.Mouse.IsCursorOnGameObject(Jypeli.GameObject)"> |
3246 | | <summary> |
3247 | | Palauttaa, onko hiiren kursori annetun peliolion pÀÀllÀ. |
3248 | | </summary> |
3249 | | </member> |
3250 | | <member name="M:Jypeli.Mouse.Listen(Jypeli.MouseButton,Jypeli.ButtonState,Jypeli.Handler,System.String)"> |
3251 | | <summary> |
3252 | | Kuuntelee hiiren nappulan painalluksia. |
3253 | | </summary> |
3254 | | <param name="b">Kuunneltava nappula.</param> |
3255 | | <param name="state">Nappulan tila.</param> |
3256 | | <param name="handler">Tapahtuman kÀsittelijÀ.</param> |
3257 | | <param name="helpText">Ohjeteksti.</param> |
3258 | | </member> |
3259 | | <member name="M:Jypeli.Mouse.ListenOn(Jypeli.GameObject,Jypeli.MouseButton,Jypeli.ButtonState,Jypeli.Handler,System.String)"> |
3260 | | <summary> |
3261 | | Kuuntelee hiirenpainalluksia annetun peliolion pÀÀllÀ. |
3262 | | </summary> |
3263 | | <param name="obj">Olio, jonka pÀÀllÀ hiiren kursorin tulisi olla.</param> |
3264 | | <param name="b">Hiiren nappula.</param> |
3265 | | <param name="state">Nappulan tila.</param> |
3266 | | <param name="handler">Tapahtuman kÀsittelijÀ.</param> |
3267 | | <param name="helpText">Ohjeteksti.</param> |
3268 | | </member> |
3269 | | <member name="M:Jypeli.Mouse.ListenOn(Jypeli.ScreenObjects.ScreenObject,Jypeli.MouseButton,Jypeli.ButtonState,Jypeli.Handler,System.String)"> |
3270 | | <summary> |
3271 | | Kuuntelee hiirenpainalluksia annetun ruutuolion pÀÀllÀ. |
3272 | | </summary> |
3273 | | <param name="obj">Olio, jonka pÀÀllÀ hiiren kursorin tulisi olla.</param> |
3274 | | <param name="b">Hiiren painike.</param> |
3275 | | <param name="state">Nappulan tila.</param> |
3276 | | <param name="handler">Tapahtuman kÀsittelijÀ.</param> |
3277 | | <param name="helpText">Ohjeteksti.</param> |
3278 | | </member> |
3279 | | <member name="M:Jypeli.Mouse.ListenMovement(System.Double,Jypeli.AnalogHandler,System.String)"> |
3280 | | <summary> |
3281 | | Kuuntelee hiiren liikettÀ. |
3282 | | </summary> |
3283 | | <param name="trigger">Kuinka pitkÀn matkan hiiren tulisi liikkua, ettÀ tulee tapahtuma.</param> |
3284 | | <param name="handler">Hiiren tapahtuman kÀsittelijÀ.</param> |
3285 | | <param name="helpText">Ohjeteksti.</param> |
3286 | | </member> |
3287 | | <member name="P:Jypeli.Mouse.IsCursorVisible"> |
3288 | | <summary> |
3289 | | KÀytetÀÀnkö hiiren kursoria. |
3290 | | Jos kÀytetÀÀn, hiiren paikka ruudulla on mitattavissa, mutta hiiri ei |
3291 | | voi liikkua ruudun ulkopuolelle. |
3292 | | Jos ei kÀytetÀ, hiirtÀ voidaan liikuttaa rajatta, mutta sen paikkaa |
3293 | | ruudulla ei voida mÀÀrittÀÀ. |
3294 | | </summary> |
3295 | | </member> |
3296 | | <member name="P:Jypeli.Mouse.PositionOnScreen"> |
3297 | | <summary> |
3298 | | Kursorin paikka ruutukoordinaateissa. |
3299 | | </summary> |
3300 | | </member> |
3301 | | <member name="P:Jypeli.Mouse.PositionOnWorld"> |
3302 | | <summary> |
3303 | | Kursorin paikka maailmankoordinaateissa. |
3304 | | </summary> |
3305 | | </member> |
3306 | | <member name="T:Jypeli.MouseButton"> |
3307 | | <summary> |
3308 | | Hiiren napit. |
3309 | | </summary> |
3310 | | </member> |
3311 | | <member name="F:Jypeli.MouseButton.None"> |
3312 | | <summary> |
3313 | | Ei mikÀÀn nappi hiiressÀ. |
3314 | | </summary> |
3315 | | </member> |
3316 | | <member name="F:Jypeli.MouseButton.Left"> |
3317 | | <summary> |
3318 | | Vasen nappi hiiressÀ. |
3319 | | </summary> |
3320 | | </member> |
3321 | | <member name="F:Jypeli.MouseButton.Right"> |
3322 | | <summary> |
3323 | | Oikea nappi hiiressÀ. |
3324 | | </summary> |
3325 | | </member> |
3326 | | <member name="F:Jypeli.MouseButton.Middle"> |
3327 | | <summary> |
3328 | | KeskimmÀinen nappi hiiressÀ (rullan painallus). |
3329 | | </summary> |
3330 | | </member> |
3331 | | <member name="F:Jypeli.MouseButton.XButton1"> |
3332 | | <summary> |
3333 | | Hiiren ensimmÀinen erikoisnÀppÀin. |
3334 | | </summary> |
3335 | | </member> |
3336 | | <member name="F:Jypeli.MouseButton.XButton2"> |
3337 | | <summary> |
3338 | | Hiiren toinen erikoisnÀppÀin. |
3339 | | </summary> |
3340 | | </member> |
3341 | | <member name="T:Jypeli.MediaPlayer"> |
3342 | | <summary> |
3343 | | Mediasoitin, jolla voi soittaa musiikkikappaleita. |
3344 | | </summary> |
3345 | | </member> |
3346 | | <member name="M:Jypeli.MediaPlayer.Play(System.String)"> |
3347 | | <summary> |
3348 | | Soittaa kappaleen. |
3349 | | </summary> |
3350 | | <param name="songName">Kappaleen nimi.</param> |
3351 | | </member> |
3352 | | <member name="M:Jypeli.MediaPlayer.Pause"> |
3353 | | <summary> |
3354 | | PysÀyttÀÀ soiton. |
3355 | | </summary> |
3356 | | </member> |
3357 | | <member name="M:Jypeli.MediaPlayer.Resume"> |
3358 | | <summary> |
3359 | | Jatkaa pysÀytettyÀ kappaletta. |
3360 | | </summary> |
3361 | | </member> |
3362 | | <member name="M:Jypeli.MediaPlayer.Stop"> |
3363 | | <summary> |
3364 | | KeskeyttÀÀ soiton. |
3365 | | </summary> |
3366 | | </member> |
3367 | | <member name="P:Jypeli.MediaPlayer.Volume"> |
3368 | | <summary> |
3369 | | ÃÀnenvoimakkuus vÀlillÀ 0.0 - 1.0. |
3370 | | </summary> |
3371 | | </member> |
3372 | | <member name="P:Jypeli.MediaPlayer.IsMuted"> |
3373 | | <summary> |
3374 | | Onko mediasoitin hiljaisella vai ei. |
3375 | | </summary> |
3376 | | </member> |
3377 | | <member name="P:Jypeli.MediaPlayer.IsRepeating"> |
3378 | | <summary> |
3379 | | Toistetaanko kappaleita. |
3380 | | </summary> |
3381 | | </member> |
3382 | | <member name="T:AdvanceMath.PrimeNumberGenerator"> |
3383 | | <summary> |
3384 | | Generates prime numbers. Just felt like writting one. |
3385 | | </summary> |
3386 | | </member> |
3387 | | <member name="T:Jypeli.ResourcesX86"> |
3388 | | <summary> |
3389 | | A strongly-typed resource class, for looking up localized strings, etc. |
3390 | | </summary> |
3391 | | </member> |
3392 | | <member name="P:Jypeli.ResourcesX86.ResourceManager"> |
3393 | | <summary> |
3394 | | Returns the cached ResourceManager instance used by this class. |
3395 | | </summary> |
3396 | | </member> |
3397 | | <member name="P:Jypeli.ResourcesX86.Culture"> |
3398 | | <summary> |
3399 | | Overrides the current thread's CurrentUICulture property for all |
3400 | | resource lookups using this strongly typed resource class. |
3401 | | </summary> |
3402 | | </member> |
3403 | | <member name="T:Jypeli.Meter`1"> |
3404 | | <summary> |
3405 | | Mittari, joka mittaa erityyppisiÀ arvoja. |
3406 | | Sidottavissa nÀyttöihin, kuten <c>ValueDisplay</c> ja <c>BarGauge</c>. |
3407 | | </summary> |
3408 | | </member> |
3409 | | <member name="M:Jypeli.Meter`1.#ctor(`0,`0,`0)"> |
3410 | | <summary> |
3411 | | Luo uuden mittarin. |
3412 | | </summary> |
3413 | | <param name="defaultVal">Oletusarvo.</param> |
3414 | | <param name="minVal">Pienin sallittu arvo.</param> |
3415 | | <param name="maxVal">Suurin sallittu arvo.</param> |
3416 | | </member> |
3417 | | <member name="M:Jypeli.Meter`1.#ctor(Jypeli.Meter{`0})"> |
3418 | | <summary> |
3419 | | Luo uuden mittarin kopiona parametrina annetusta. |
3420 | | </summary> |
3421 | | <param name="src">Kopioitava mittari.</param> |
3422 | | </member> |
3423 | | <member name="M:Jypeli.Meter`1.Reset"> |
3424 | | <summary> |
3425 | | Palauttaa mittarin arvon oletusarvoonsa. |
3426 | | </summary> |
3427 | | </member> |
3428 | | <member name="M:Jypeli.Meter`1.ToString"> |
3429 | | <summary> |
3430 | | Palauttaa mittarin arvon merkkijonona. |
3431 | | </summary> |
3432 | | </member> |
3433 | | <member name="P:Jypeli.Meter`1.Value"> |
3434 | | <summary> |
3435 | | Mittarin arvo. |
3436 | | </summary> |
3437 | | </member> |
3438 | | <member name="P:Jypeli.Meter`1.DefaultValue"> |
3439 | | <summary> |
3440 | | Mittarin oletusarvo. |
3441 | | </summary> |
3442 | | </member> |
3443 | | <member name="P:Jypeli.Meter`1.MinValue"> |
3444 | | <summary> |
3445 | | Mittarin pienin sallittu arvo. |
3446 | | Kun mittari saavuttaa tÀmÀn arvon, laukeaa tapahtuma <c>LowerLimit</c>. |
3447 | | </summary> |
3448 | | </member> |
3449 | | <member name="P:Jypeli.Meter`1.MaxValue"> |
3450 | | <summary> |
3451 | | Mittarin suurin sallittu arvo. |
3452 | | Kun mittari saavuttaa tÀmÀn arvon, laukeaa tapahtuma <c>UpperLimit</c>. |
3453 | | </summary> |
3454 | | </member> |
3455 | | <member name="P:Jypeli.Meter`1.UpperAlertValue"> |
3456 | | <summary> |
3457 | | Mittarin hÀlytysalaraja. |
3458 | | Kun raja alittuu, laukeaa tapahtuma <c>LowerAlert</c>. |
3459 | | </summary> |
3460 | | </member> |
3461 | | <member name="P:Jypeli.Meter`1.LowerAlertValue"> |
3462 | | <summary> |
3463 | | Mittarin hÀlytysalaraja. |
3464 | | Kun raja ylittyy, laukeaa tapahtuma <c>UpperAlert</c>. |
3465 | | </summary> |
3466 | | </member> |
3467 | | <member name="E:Jypeli.Meter`1.Changed"> |
3468 | | <summary> |
3469 | | Tapahtuu, kun mittarin arvo muuttuu. |
3470 | | </summary> |
3471 | | </member> |
3472 | | <member name="E:Jypeli.Meter`1.LowerAlert"> |
3473 | | <summary> |
3474 | | Tapahtuu, kun arvo alittaa hÀlytysalarajan. |
3475 | | </summary> |
3476 | | </member> |
3477 | | <member name="E:Jypeli.Meter`1.UpperAlert"> |
3478 | | <summary> |
3479 | | Tapahtuu, kun arvo alittaa hÀlytysylÀrajan. |
3480 | | </summary> |
3481 | | </member> |
3482 | | <member name="E:Jypeli.Meter`1.LowerLimit"> |
3483 | | <summary> |
3484 | | Tapahtuu, kun arvo saavuttaa pienimmÀn sallitun arvonsa. |
3485 | | </summary> |
3486 | | </member> |
3487 | | <member name="E:Jypeli.Meter`1.UpperLimit"> |
3488 | | <summary> |
3489 | | Tapahtuu, kun arvo saavuttaa suurimman sallitun arvonsa. |
3490 | | </summary> |
3491 | | </member> |
3492 | | <member name="T:Jypeli.Meter`1.OnChangeHandler"> |
3493 | | <summary> |
3494 | | Mittarin muutostapahtumankÀsittelijÀ. |
3495 | | </summary> |
3496 | | </member> |
3497 | | <member name="T:Jypeli.Meter`1.OnAlertHandler"> |
3498 | | <summary> |
3499 | | Mittarin hÀlytystapahtumankÀsittelijÀ. |
3500 | | </summary> |
3501 | | </member> |
3502 | | <member name="T:Jypeli.Meter`1.OnLimitHandler"> |
3503 | | <summary> |
3504 | | Mittarin ÀÀriarvotapahtumankÀsittelijÀ. |
3505 | | </summary> |
3506 | | </member> |
3507 | | <member name="T:Jypeli.IntMeter"> |
3508 | | <summary> |
3509 | | Mittari, joka mittaa int-tyyppisiÀ arvoja. |
3510 | | Sidottavissa nÀyttöihin, kuten <c>ValueDisplay</c> ja <c>BarGauge</c>. |
3511 | | </summary> |
3512 | | </member> |
3513 | | <member name="M:Jypeli.IntMeter.op_Implicit(Jypeli.IntMeter)~System.Int32"> |
3514 | | <summary> |
3515 | | Antaa mittariolion <c>m</c> arvon, kun mittaria kÀytetÀÀn |
3516 | | sellaisessa yhteydessÀ, jossa vaaditaan tavallista <c>int</c>- |
3517 | | tyyppistÀ kokonaislukua. |
3518 | | </summary> |
3519 | | </member> |
3520 | | <member name="M:Jypeli.IntMeter.op_Implicit(Jypeli.IntMeter)~System.Double"> |
3521 | | <summary> |
3522 | | Antaa mittariolion <c>m</c> arvon, kun mittaria kÀytetÀÀn |
3523 | | sellaisessa yhteydessÀ, jossa vaaditaan tavallista <c>double</c>- |
3524 | | tyyppistÀ liukulukua. |
3525 | | </summary> |
3526 | | </member> |
3527 | | <member name="T:Jypeli.DoubleMeter"> |
3528 | | <summary> |
3529 | | Mittari, joka mittaa double-tyyppisiÀ arvoja. |
3530 | | Sidottavissa nÀyttöihin, kuten <c>ValueDisplay</c> ja <c>BarGauge</c>. |
3531 | | </summary> |
3532 | | </member> |
3533 | | <member name="M:Jypeli.DoubleMeter.op_Implicit(Jypeli.DoubleMeter)~System.Double"> |
3534 | | <summary> |
3535 | | Antaa mittariolion <c>m</c> arvon, kun mittaria kÀytetÀÀn |
3536 | | sellaisessa yhteydessÀ, jossa vaaditaan tavallista <c>double</c>- |
3537 | | tyyppistÀ liukulukua. |
3538 | | </summary> |
3539 | | </member> |
3540 | | <member name="T:Jypeli.Angle"> |
3541 | | <summary> |
3542 | | Kulma (asteina ja radiaaneina). |
3543 | | Tietoja kulmasta: http://en.wikipedia.org/wiki/File:Degree-Radian_Conversion.svg |
3544 | | </summary> |
3545 | | </member> |
3546 | | <member name="F:Jypeli.Angle.Zero"> |
3547 | | <summary> |
3548 | | Nollakulma. |
3549 | | </summary> |
3550 | | </member> |
3551 | | <member name="F:Jypeli.Angle.RightAngle"> |
3552 | | <summary> |
3553 | | Suora kulma (90 astetta). |
3554 | | </summary> |
3555 | | </member> |
3556 | | <member name="F:Jypeli.Angle.StraightAngle"> |
3557 | | <summary> |
3558 | | Oikokulma (180 astetta). |
3559 | | </summary> |
3560 | | </member> |
3561 | | <member name="F:Jypeli.Angle.FullAngle"> |
3562 | | <summary> |
3563 | | TÀysikulma (360 astetta). |
3564 | | </summary> |
3565 | | </member> |
3566 | | <member name="M:Jypeli.Angle.op_Addition(Jypeli.Angle,Jypeli.Angle)"> |
3567 | | <summary> |
3568 | | Laskee kaksi kulmaa yhteen. |
3569 | | </summary> |
3570 | | <param name="a">Kulma.</param> |
3571 | | <param name="b">Kulma.</param> |
3572 | | <returns>Kulmien summa.</returns> |
3573 | | </member> |
3574 | | <member name="M:Jypeli.Angle.op_Subtraction(Jypeli.Angle,Jypeli.Angle)"> |
3575 | | <summary> |
3576 | | VÀhentÀÀ jÀlkimmÀisen kulman ensimmÀisestÀ. |
3577 | | </summary> |
3578 | | <param name="a">Kulma.</param> |
3579 | | <param name="b">Kulma.</param> |
3580 | | <returns>Kulmien erotus.</returns> |
3581 | | </member> |
3582 | | <member name="M:Jypeli.Angle.op_UnaryNegation(Jypeli.Angle)"> |
3583 | | <summary> |
3584 | | Ottaa kulman vastakulman. |
3585 | | </summary> |
3586 | | <param name="a">Kulma.</param> |
3587 | | </member> |
3588 | | <member name="M:Jypeli.Angle.op_Multiply(System.Double,Jypeli.Angle)"> |
3589 | | <summary> |
3590 | | Kertoo kulman reaaliluvulla. |
3591 | | </summary> |
3592 | | <param name="a">Reaaliluku.</param> |
3593 | | <param name="b">Kulma.</param> |
3594 | | <returns>Kulma.</returns> |
3595 | | </member> |
3596 | | <member name="M:Jypeli.Angle.op_Multiply(Jypeli.Angle,System.Double)"> |
3597 | | <summary> |
3598 | | Kertoo kulman reaaliluvulla. |
3599 | | </summary> |
3600 | | <param name="a">Kulma.</param> |
3601 | | <param name="b">Reaaliluku.</param> |
3602 | | <returns>Kulma.</returns> |
3603 | | </member> |
3604 | | <member name="M:Jypeli.Angle.op_Division(Jypeli.Angle,System.Double)"> |
3605 | | <summary> |
3606 | | Jakaa kulman reaaliluvulla. |
3607 | | </summary> |
3608 | | <param name="a">Kulma.</param> |
3609 | | <param name="b">Reaaliluku.</param> |
3610 | | <returns>Kulma.</returns> |
3611 | | </member> |
3612 | | <member name="M:Jypeli.Angle.op_Equality(Jypeli.Angle,Jypeli.Angle)"> |
3613 | | <summary> |
3614 | | Vertaa kahden kulman yhtÀsuuruutta. |
3615 | | </summary> |
3616 | | <param name="a">Kulma.</param> |
3617 | | <param name="b">Kulma.</param> |
3618 | | <returns>YhtÀsuuruus.</returns> |
3619 | | </member> |
3620 | | <member name="M:Jypeli.Angle.op_Inequality(Jypeli.Angle,Jypeli.Angle)"> |
3621 | | <summary> |
3622 | | Vertaa kahden kulman erisuuruutta. |
3623 | | </summary> |
3624 | | <param name="a">Kulma.</param> |
3625 | | <param name="b">Kulma.</param> |
3626 | | <returns>Erisuuruus.</returns> |
3627 | | </member> |
3628 | | <member name="M:Jypeli.Angle.op_LessThan(Jypeli.Angle,Jypeli.Angle)"> |
3629 | | <summary> |
3630 | | Vertaa ensimmÀisen kulman suuremmuutta toiseen. |
3631 | | </summary> |
3632 | | <param name="a">Kulma.</param> |
3633 | | <param name="b">Kulma.</param> |
3634 | | <returns><c>true</c> jos suurempi, <c>false</c> jos pienempi tai yhtÀsuuri.</returns> |
3635 | | </member> |
3636 | | <member name="M:Jypeli.Angle.op_LessThanOrEqual(Jypeli.Angle,Jypeli.Angle)"> |
3637 | | <summary> |
3638 | | Vertaa ensimmÀisen kulman suuremmuutta/yhtÀsuuruutta toiseen. |
3639 | | </summary> |
3640 | | <param name="a">Kulma.</param> |
3641 | | <param name="b">Kulma.</param> |
3642 | | <returns><c>true</c> jos suurempi tai yhtÀsuuri, <c>false</c> jos pienempi.</returns> |
3643 | | </member> |
3644 | | <member name="M:Jypeli.Angle.op_GreaterThan(Jypeli.Angle,Jypeli.Angle)"> |
3645 | | <summary> |
3646 | | Vertaa ensimmÀisen kulman pienemmyyttÀ toiseen. |
3647 | | </summary> |
3648 | | <param name="a">Kulma.</param> |
3649 | | <param name="b">Kulma.</param> |
3650 | | <returns><c>true</c> jos pienempi, <c>false</c> jos suurempi tai yhtÀsuuri.</returns> |
3651 | | </member> |
3652 | | <member name="M:Jypeli.Angle.op_GreaterThanOrEqual(Jypeli.Angle,Jypeli.Angle)"> |
3653 | | <summary> |
3654 | | Vertaa ensimmÀisen kulman pienemmyyttÀ/yhtÀsuuruutta toiseen. |
3655 | | </summary> |
3656 | | <param name="a">Kulma.</param> |
3657 | | <param name="b">Kulma.</param> |
3658 | | <returns><c>true</c> jos pienempi tai yhtÀsuuri, <c>false</c> jos suurempi.</returns> |
3659 | | </member> |
3660 | | <member name="M:Jypeli.Angle.Radians(System.Double)"> |
3661 | | <summary> |
3662 | | Luo kulman annettujen radiaanien mukaan. |
3663 | | </summary> |
3664 | | <param name="radian">Radiaanit.</param> |
3665 | | </member> |
3666 | | <member name="M:Jypeli.Angle.Degrees(System.Double)"> |
3667 | | <summary> |
3668 | | Luo kulman annettujen asteiden mukaan. |
3669 | | </summary> |
3670 | | <param name="degree">Asteet.</param> |
3671 | | </member> |
3672 | | <member name="M:Jypeli.Angle.FromDirection(Jypeli.Direction)"> |
3673 | | <summary> |
3674 | | Luo kulman annetun suunnan mukaan. |
3675 | | </summary> |
3676 | | <param name="d">Suunta.</param> |
3677 | | </member> |
3678 | | <member name="M:Jypeli.Angle.DegreeToRadian(System.Double)"> |
3679 | | <summary> |
3680 | | Muuttaa asteet radiaaneiksi. |
3681 | | </summary> |
3682 | | <param name="degree">Asteet.</param> |
3683 | | <returns></returns> |
3684 | | </member> |
3685 | | <member name="M:Jypeli.Angle.RadianToDegree(System.Double)"> |
3686 | | <summary> |
3687 | | Muuttaa radiaanit asteiksi. |
3688 | | </summary> |
3689 | | <param name="radian">Radiaanit.</param> |
3690 | | <returns></returns> |
3691 | | </member> |
3692 | | <member name="M:Jypeli.Angle.Complement(Jypeli.Angle)"> |
3693 | | <summary> |
3694 | | Laskee komplementtikulman (90 asteen kulman toinen puoli) |
3695 | | </summary> |
3696 | | <param name="a">Kulma.</param> |
3697 | | <returns></returns> |
3698 | | </member> |
3699 | | <member name="M:Jypeli.Angle.Supplement(Jypeli.Angle)"> |
3700 | | <summary> |
3701 | | Laskee suplementtikulman (180 asteen kulman toinen puoli) |
3702 | | </summary> |
3703 | | <param name="a">Kulma.</param> |
3704 | | <returns></returns> |
3705 | | </member> |
3706 | | <member name="M:Jypeli.Angle.Explement(Jypeli.Angle)"> |
3707 | | <summary> |
3708 | | Laskee eksplementtikulman (360 asteen kulman toinen puoli) |
3709 | | </summary> |
3710 | | <param name="a">Kulma.</param> |
3711 | | <returns></returns> |
3712 | | </member> |
3713 | | <member name="M:Jypeli.Angle.Sin(Jypeli.Angle)"> |
3714 | | <summary> |
3715 | | Laskee kulman sinin. |
3716 | | </summary> |
3717 | | <param name="a">A.</param> |
3718 | | <returns></returns> |
3719 | | </member> |
3720 | | <member name="M:Jypeli.Angle.Cos(Jypeli.Angle)"> |
3721 | | <summary> |
3722 | | Laskee kulman kosinin. |
3723 | | </summary> |
3724 | | <param name="a">A.</param> |
3725 | | <returns></returns> |
3726 | | </member> |
3727 | | <member name="M:Jypeli.Angle.Tan(Jypeli.Angle)"> |
3728 | | <summary> |
3729 | | Laskee kulman tangentin. |
3730 | | </summary> |
3731 | | <param name="a">A.</param> |
3732 | | <returns></returns> |
3733 | | </member> |
3734 | | <member name="M:Jypeli.Angle.ArcSin(Jypeli.Angle)"> |
3735 | | <summary> |
3736 | | Laskee kulman arcus-sinin, eli sinin kÀÀnteisfunktion arvon. |
3737 | | </summary> |
3738 | | <param name="a">A.</param> |
3739 | | <returns></returns> |
3740 | | </member> |
3741 | | <member name="M:Jypeli.Angle.ArcCos(Jypeli.Angle)"> |
3742 | | <summary> |
3743 | | Laskee kulman arcus-kosinin, eli kosinin kÀÀnteisfunktion arvon. |
3744 | | </summary> |
3745 | | <param name="a">A.</param> |
3746 | | <returns></returns> |
3747 | | </member> |
3748 | | <member name="M:Jypeli.Angle.ArcTan(Jypeli.Angle)"> |
3749 | | <summary> |
3750 | | Laskee kulman arcus-tangentin, eli tangentin kÀÀnteisfunktion arvon. |
3751 | | </summary> |
3752 | | <param name="a">A.</param> |
3753 | | <returns></returns> |
3754 | | </member> |
3755 | | <member name="M:Jypeli.Angle.GetHashCode"> |
3756 | | <summary> |
3757 | | Palauttaa kulmaa yksilöivÀn luvun, tÀssÀ tapauksessa kulman asteluvun. |
3758 | | </summary> |
3759 | | <returns> |
3760 | | Kokonaisluku. |
3761 | | </returns> |
3762 | | </member> |
3763 | | <member name="M:Jypeli.Angle.Equals(System.Object)"> |
3764 | | <summary> |
3765 | | Tarkistaa kahden kulman yhtÀsuuruuden. Jos parametrinÀ annetaan jotain muuta kuin kulma, tulos on aina epÀtosi. |
3766 | | </summary> |
3767 | | <param name="obj">Toinen kulma.</param> |
3768 | | <returns></returns> |
3769 | | </member> |
3770 | | <member name="M:Jypeli.Angle.GetPositiveRadians"> |
3771 | | <summary> |
3772 | | Palauttaa kulman radiaaneina siten, ettÀ se on aina positiivinen. |
3773 | | Hyödyllinen esimerkiksi ympyrÀn kaarien kÀsittelyssÀ. |
3774 | | </summary> |
3775 | | <returns>]0,2pi]</returns> |
3776 | | </member> |
3777 | | <member name="M:Jypeli.Angle.GetPositiveDegrees"> |
3778 | | <summary> |
3779 | | Palauttaa kulman asteina siten, ettÀ se on aina positiivinen. |
3780 | | Hyödyllinen esimerkiksi ympyrÀn kaarien kÀsittelyssÀ. |
3781 | | </summary> |
3782 | | <returns>]0,360]</returns> |
3783 | | </member> |
3784 | | <member name="P:Jypeli.Angle.Degree"> |
3785 | | <summary> |
3786 | | Palauttaa tai asettaa kulman asteina. |
3787 | | </summary> |
3788 | | <value>Asteet.</value> |
3789 | | </member> |
3790 | | <member name="P:Jypeli.Angle.Radian"> |
3791 | | <summary> |
3792 | | Palauttaa tai asettaa kulman radiaaneina. |
3793 | | </summary> |
3794 | | <value>Radiaanit.</value> |
3795 | | </member> |
3796 | | <member name="T:Jypeli.ScreenObjects.AlertWindow"> |
3797 | | <summary> |
3798 | | Yksinkertainen ikkuna, joka nÀyttÀÀ tekstiÀ ruudulla. |
3799 | | Sulkeutuu automaattisesti esc-/enter-/space-nÀppÀimellÀ tai |
3800 | | peliohjaimen A- tai B-napilla. |
3801 | | </summary> |
3802 | | </member> |
3803 | | <member name="M:Jypeli.ScreenObjects.AlertWindow.#ctor"> |
3804 | | <summary> |
3805 | | Alustaa uuden <see cref="T:Jypeli.ScreenObjects.AlertWindow"/>-olion. |
3806 | | </summary> |
3807 | | </member> |
3808 | | <member name="M:Jypeli.ScreenObjects.AlertWindow.#ctor(System.String)"> |
3809 | | <summary> |
3810 | | Alustaa uuden <see cref="T:Jypeli.ScreenObjects.AlertWindow"/>-olion ja asettaa sille tekstin. |
3811 | | </summary> |
3812 | | <param name="game">Peli, johon ikkuna kuuluu.</param> |
3813 | | <param name="text">Ikkunassa nÀytettÀvÀ teksti.</param> |
3814 | | </member> |
3815 | | <member name="P:Jypeli.ScreenObjects.AlertWindow.Text"> |
3816 | | <summary> |
3817 | | TekstikenttÀ. |
3818 | | </summary> |
3819 | | </member> |
3820 | | <member name="P:Jypeli.ScreenObjects.AlertWindow.MaxWidth"> |
3821 | | <summary> |
3822 | | Tekstin maksimipituus pikseleinÀ. |
3823 | | Jos teksti on maksimipituutta pidempi, rivitetÀÀn se automaattisesti |
3824 | | seuraavalle riville. |
3825 | | </summary> |
3826 | | </member> |
3827 | | <member name="P:Jypeli.ScreenObjects.AlertWindow.HMargin"> |
3828 | | <summary> |
3829 | | Marginaali vaakasuunnassa. |
3830 | | </summary> |
3831 | | </member> |
3832 | | <member name="P:Jypeli.ScreenObjects.AlertWindow.VMargin"> |
3833 | | <summary> |
3834 | | Marginaali pystysuunnassa. |
3835 | | </summary> |
3836 | | </member> |
3837 | | <member name="T:Physics2DDotNet.Shapes.ParticleShape"> |
3838 | | <summary> |
3839 | | Represents a Single point. |
3840 | | </summary> |
3841 | | </member> |
3842 | | <member name="F:Physics2DDotNet.Shapes.ParticleShape.Default"> |
3843 | | <summary> |
3844 | | All particles are the same! so use this one! |
3845 | | </summary> |
3846 | | </member> |
3847 | | <member name="M:Physics2DDotNet.Shapes.ParticleShape.#ctor"> |
3848 | | <summary> |
3849 | | Creates a new Particle Instance. |
3850 | | </summary> |
3851 | | </member> |
3852 | | <member name="T:Physics2DDotNet.Coefficients"> |
3853 | | <summary> |
3854 | | Describes the Coefficients of a surface. |
3855 | | </summary> |
3856 | | </member> |
3857 | | <member name="P:Physics2DDotNet.Coefficients.Restitution"> |
3858 | | <summary> |
3859 | | AKA Bounciness. This is how much energy is kept as kinetic energy after a collision. |
3860 | | </summary> |
3861 | | </member> |
3862 | | <member name="P:Physics2DDotNet.Coefficients.StaticFriction"> |
3863 | | <summary> |
3864 | | (NOT USED) |
3865 | | http://en.wikipedia.org/wiki/Friction |
3866 | | </summary> |
3867 | | </member> |
3868 | | <member name="P:Physics2DDotNet.Coefficients.DynamicFriction"> |
3869 | | <summary> |
3870 | | http://en.wikipedia.org/wiki/Friction |
3871 | | </summary> |
3872 | | </member> |
3873 | | <member name="T:Jypeli.Assets.Tank"> |
3874 | | <summary> |
3875 | | Yksinkertainen tankki eli panssarivaunu. |
3876 | | </summary> |
3877 | | </member> |
3878 | | <member name="M:Jypeli.Assets.Tank.#ctor(System.Double,System.Double)"> |
3879 | | <summary> |
3880 | | Alustaa uuden tankin. |
3881 | | </summary> |
3882 | | </member> |
3883 | | <member name="M:Jypeli.Assets.Tank.Accelerate(System.Double)"> |
3884 | | <summary> |
3885 | | KiihdyttÀÀ tankkia. |
3886 | | </summary> |
3887 | | <param name="power">Teho vÀlillÀ <c>-1.0</c>-<c>1.0</c></param> |
3888 | | </member> |
3889 | | <member name="M:Jypeli.Assets.Tank.Shoot(System.Double)"> |
3890 | | <summary> |
3891 | | Ampuu halutulla voimalla. |
3892 | | </summary> |
3893 | | <param name="power">Voima.</param> |
3894 | | </member> |
3895 | | <member name="M:Jypeli.Assets.Tank.Shoot"> |
3896 | | <summary> |
3897 | | Ampuu tankin tykillÀ, jos ammuksia on vielÀ jÀljellÀ. |
3898 | | </summary> |
3899 | | </member> |
3900 | | <member name="P:Jypeli.Assets.Tank.Size"> |
3901 | | <summary> |
3902 | | Tankin koko. TÀtÀ ei voi muuttaa. |
3903 | | </summary> |
3904 | | </member> |
3905 | | <member name="P:Jypeli.Assets.Tank.HitPoints"> |