Changeset 7701 for 2016/27/OskariL/Pong/Pong/Pong
- Timestamp:
- 2016-07-04 14:23:49 (7 years ago)
- Location:
- 2016/27/OskariL/Pong/Pong/Pong
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
2016/27/OskariL/Pong/Pong/Pong/Pong.cs
r7699 r7701 9 9 public class Pong : PhysicsGame 10 10 { 11 Vector nopeusYlos = new Vector(0, 6 00);12 Vector nopeusAlas = new Vector(0, -6 00);11 Vector nopeusYlos = new Vector(0, 650); 12 Vector nopeusAlas = new Vector(0, -650); 13 13 14 14 PhysicsObject pallo; … … 27 27 // Mhei~ 28 28 29 const double PALLON_MIN_NOPEUS = 380;29 const double PALLON_MIN_NOPEUS = 500; 30 30 31 31 public override void Begin() … … 46 46 pallo.Restitution = 1.0; 47 47 pallo.CanRotate = false; 48 pallo.IgnoresExplosions = true; 48 49 Add(pallo); 49 50 … … 155 156 { 156 157 pelaajan1Pisteet.Value += 1; 158 Explosion rajahdys = new Explosion(200); 159 rajahdys.Position = pallo.Position; 160 Add(rajahdys); 157 161 } 158 162 else if (kohde == vasenReuna) 159 163 { 160 164 pelaajan2Pisteet.Value += 1; 165 Explosion rajahdys = new Explosion(200); 166 rajahdys.Position = pallo.Position; 167 Add(rajahdys); 161 168 } 162 169 if (pelaajan1Pisteet == 10)
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