Changeset 7417
- Timestamp:
- 2016-06-17 10:59:50 (7 years ago)
- Location:
- 2015/koodauskerho/AarniAR
- Files:
-
- 15 added
- 16 edited
Legend:
- Unmodified
- Added
- Removed
-
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/GunDown.cs
r7375 r7417 51 51 SoundEffect GunShot = LoadSoundEffect("GunShto"); 52 52 SoundEffect dedAani = LoadSoundEffect("ded"); 53 SoundEffect deathAani = LoadSoundEffect("pacman_death"); 53 54 54 55 public override void Begin() … … 58 59 "Aloita peli", "Lopeta"); 59 60 Add(alkuValikko); 61 MediaPlayer.Play("title"); 62 MediaPlayer.IsRepeating = true; 60 63 61 64 alkuValikko.AddItemHandler(0, SeuraavaKentta); … … 155 158 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 156 159 157 Keyboard.Listen(Key.A, ButtonState.Down, Liikuta, " Liikkuu vasemmalle", pelaaja1, -nopeus);158 Keyboard.Listen(Key.D, ButtonState.Down, Liikuta, " Liikkuu vasemmalle", pelaaja1, nopeus);159 Keyboard.Listen(Key.Space, ButtonState.Pressed, Hyppaa, " Pelaaja hyppää", pelaaja1, hyppyNopeus);160 Keyboard.Listen(Key.E, ButtonState.Pressed, AsetaPommi, " Pelaaja asettaa pommin", pelaaja1);161 Mouse.ListenMovement(0.0, Tahtaa, " Tähtää aseella");162 Mouse.Listen(MouseButton.Left, ButtonState.Pressed, AmmuAseella, " Pelaaja Ampuu", pelaajan1Ase);163 164 165 166 ControllerOne.Listen(Button.Back, ButtonState.Pressed, Exit, " Poistu pelistä");160 Keyboard.Listen(Key.A, ButtonState.Down, Liikuta, "Move Left", pelaaja1, -nopeus); 161 Keyboard.Listen(Key.D, ButtonState.Down, Liikuta, "Move Right", pelaaja1, nopeus); 162 Keyboard.Listen(Key.Space, ButtonState.Pressed, Hyppaa, "Jump", pelaaja1, hyppyNopeus); 163 Keyboard.Listen(Key.E, ButtonState.Pressed, AsetaPommi, "Bomb", pelaaja1); 164 Mouse.ListenMovement(0.0, Tahtaa, "Aim"); 165 Mouse.Listen(MouseButton.Left, ButtonState.Pressed, AmmuAseella, "Shoot", pelaajan1Ase); 166 167 168 169 ControllerOne.Listen(Button.Back, ButtonState.Pressed, Exit, "Exit the game"); 167 170 168 171 ControllerOne.Listen(Button.DPadLeft, ButtonState.Down, Liikuta, "Pelaaja liikkuu vasemmalle", pelaaja1, -nopeus); … … 300 303 crab.Mass = 4.0; 301 304 crab.Position = paikka; 305 crab.CollisionIgnoreGroup = 5; 302 306 crab.Tag = "vihu"; 303 307 Add(crab); … … 393 397 pelaaja1.Destroy(); 394 398 dedAani.Play(); 395 Timer.SingleShot(1.0, delegate { SeuraavaKentta(); }); 399 deathAani.Play(); 400 MediaPlayer.Stop(); 401 Timer.SingleShot(1.5, delegate { SeuraavaKentta(); }); 396 402 } 397 403 void LisaaFlamer(Vector paikka, double leveys, double korkeus) … … 428 434 { 429 435 ClearAll(); 436 MediaPlayer.Play("03 - Brinstar"); 437 MediaPlayer.IsRepeating = true; 430 438 431 439 if (kenttaNro == 1) LuoKentta(); 432 440 else if (kenttaNro == 2) LuoKentta(); 433 441 else if (kenttaNro == 3) LuoKentta(); 434 else if (kenttaNro > 3) Exit(); 442 else if (kenttaNro == 4) LuoKentta(); 443 else if (kenttaNro > 4) Exit(); 435 444 436 445 LisaaNappaimet(); … … 474 483 slime.Position = paikka; 475 484 slime.Tag = "vihu"; 485 slime.CollisionIgnoreGroup = 5; 476 486 Add(slime); 477 487 -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/GunDown.csproj.Debug.cachefile
r7375 r7417 1 1 Content\maali.xnb 2 Content\GunShto.xnb 3 Content\ded.xnb 2 4 Content\norsu.xnb 3 5 Content\tahti.xnb 4 6 Content\GunImage.xnb 5 7 Content\Cursor.xnb 6 Content\MainChar.xnb7 Content\MainCharRun1.xnb8 Content\MainCharRun2.xnb9 8 Content\GunImageLft.xnb 10 9 Content\bullet.xnb 11 10 Content\Box.xnb 12 Content\MainCharJump.xnb13 Content\kentta1.xnb14 11 Content\Revolver.xnb 15 12 Content\RevBullet.xnb … … 21 18 Content\Stone.xnb 22 19 Content\Stonetop.xnb 20 Content\MainChar.xnb 21 Content\MainCharJump.xnb 22 Content\MainCharRun1.xnb 23 Content\MainCharRun2.xnb 23 24 Content\CrabDemon1.xnb 24 25 Content\CrabDemon2.xnb … … 40 41 Content\HP10%.xnb 41 42 Content\HP0%.xnb 42 Content\kentta2.xnb43 43 Content\MedKit.xnb 44 44 Content\Slime.xnb 45 Content\SlimeNew.xnb 46 Content\kentta1.xnb 47 Content\kentta2.xnb 45 48 Content\kentta3.xnb 46 Content\SlimeNew.xnb47 49 Content\gunshot.xnb 48 Content\GunShto.xnb 49 Content\ded.xnb 50 Content\kentta4.xnb 51 Content\03 - Brinstar.xnb 52 Content\title.xnb 53 Content\pacman_death.xnb 50 54 Content\gunshot.wma 55 Content\03 - Brinstar.wma 56 Content\title.wma -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/obj/x86/Debug/ContentPipeline-{FB1067CC-FEED-45F1-8CB8-8F3DD59AB260}.xml
r7375 r7417 9 9 <Options>None</Options> 10 10 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\maali.xnb</Output> 11 <Time>2016-06-13T09:58:36.8489662+03:00</Time> 11 <Time>2016-06-17T09:24:31.0518728+03:00</Time> 12 </Item> 13 <Item> 14 <Source>GunShto.wav</Source> 15 <Name>GunShto</Name> 16 <Importer>WavImporter</Importer> 17 <Processor>SoundEffectProcessor</Processor> 18 <Options>None</Options> 19 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunShto.xnb</Output> 20 <Time>2016-06-17T09:24:31.3950728+03:00</Time> 21 </Item> 22 <Item> 23 <Source>ded.wav</Source> 24 <Name>ded</Name> 25 <Importer>WavImporter</Importer> 26 <Processor>SoundEffectProcessor</Processor> 27 <Options>None</Options> 28 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\ded.xnb</Output> 29 <Time>2016-06-17T09:24:31.4106728+03:00</Time> 12 30 </Item> 13 31 <Item> … … 18 36 <Options>None</Options> 19 37 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\norsu.xnb</Output> 20 <Time>2016-06-1 3T09:58:36.9269667+03:00</Time>38 <Time>2016-06-17T09:24:31.4106728+03:00</Time> 21 39 </Item> 22 40 <Item> … … 27 45 <Options>None</Options> 28 46 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\tahti.xnb</Output> 29 <Time>2016-06-1 3T09:58:37.257372+03:00</Time>47 <Time>2016-06-17T09:24:31.4262728+03:00</Time> 30 48 </Item> 31 49 <Item> … … 36 54 <Options>None</Options> 37 55 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunImage.xnb</Output> 38 <Time>2016-06-1 3T09:58:36.8333661+03:00</Time>56 <Time>2016-06-17T09:24:31.3638728+03:00</Time> 39 57 </Item> 40 58 <Item> … … 45 63 <Options>None</Options> 46 64 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Cursor.xnb</Output> 47 <Time>2016-06-13T09:58:36.8489662+03:00</Time> 65 <Time>2016-06-17T09:24:31.4418728+03:00</Time> 66 </Item> 67 <Item> 68 <Source>GunImageLft.png</Source> 69 <Name>GunImageLft</Name> 70 <Importer>TextureImporter</Importer> 71 <Processor>TextureProcessor</Processor> 72 <Options>None</Options> 73 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunImageLft.xnb</Output> 74 <Time>2016-06-17T09:24:31.3950728+03:00</Time> 75 </Item> 76 <Item> 77 <Source>bullet.png</Source> 78 <Name>bullet</Name> 79 <Importer>TextureImporter</Importer> 80 <Processor>TextureProcessor</Processor> 81 <Options>None</Options> 82 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\bullet.xnb</Output> 83 <Time>2016-06-17T09:24:31.3482728+03:00</Time> 84 </Item> 85 <Item> 86 <Source>Box.png</Source> 87 <Name>Box</Name> 88 <Importer>TextureImporter</Importer> 89 <Processor>TextureProcessor</Processor> 90 <Options>None</Options> 91 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Box.xnb</Output> 92 <Time>2016-06-17T09:24:31.6134728+03:00</Time> 93 </Item> 94 <Item> 95 <Source>Revolver.png</Source> 96 <Name>Revolver</Name> 97 <Importer>TextureImporter</Importer> 98 <Processor>TextureProcessor</Processor> 99 <Options>None</Options> 100 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Revolver.xnb</Output> 101 <Time>2016-06-17T09:24:31.4106728+03:00</Time> 102 </Item> 103 <Item> 104 <Source>RevBullet.png</Source> 105 <Name>RevBullet</Name> 106 <Importer>TextureImporter</Importer> 107 <Processor>TextureProcessor</Processor> 108 <Options>None</Options> 109 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\RevBullet.xnb</Output> 110 <Time>2016-06-17T09:24:31.0674728+03:00</Time> 111 </Item> 112 <Item> 113 <Source>RevolverLft.png</Source> 114 <Name>RevolverLft</Name> 115 <Importer>TextureImporter</Importer> 116 <Processor>TextureProcessor</Processor> 117 <Options>None</Options> 118 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\RevolverLft.xnb</Output> 119 <Time>2016-06-17T09:24:31.4262728+03:00</Time> 120 </Item> 121 <Item> 122 <Source>DiamondGem.png</Source> 123 <Name>DiamondGem</Name> 124 <Importer>TextureImporter</Importer> 125 <Processor>TextureProcessor</Processor> 126 <Options>None</Options> 127 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\DiamondGem.xnb</Output> 128 <Time>2016-06-17T09:24:31.3950728+03:00</Time> 129 </Item> 130 <Item> 131 <Source>Bomb.png</Source> 132 <Name>Bomb</Name> 133 <Importer>TextureImporter</Importer> 134 <Processor>TextureProcessor</Processor> 135 <Options>None</Options> 136 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Bomb.xnb</Output> 137 <Time>2016-06-17T09:24:31.0986728+03:00</Time> 138 </Item> 139 <Item> 140 <Source>CrackedStone.png</Source> 141 <Name>CrackedStone</Name> 142 <Importer>TextureImporter</Importer> 143 <Processor>TextureProcessor</Processor> 144 <Options>None</Options> 145 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\CrackedStone.xnb</Output> 146 <Time>2016-06-17T09:24:31.0830728+03:00</Time> 147 </Item> 148 <Item> 149 <Source>CaveExit.png</Source> 150 <Name>CaveExit</Name> 151 <Importer>TextureImporter</Importer> 152 <Processor>TextureProcessor</Processor> 153 <Options>None</Options> 154 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\CaveExit.xnb</Output> 155 <Time>2016-06-17T09:24:31.4106728+03:00</Time> 156 </Item> 157 <Item> 158 <Source>Stone.png</Source> 159 <Name>Stone</Name> 160 <Importer>TextureImporter</Importer> 161 <Processor>TextureProcessor</Processor> 162 <Options>None</Options> 163 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Stone.xnb</Output> 164 <Time>2016-06-17T09:24:31.6290728+03:00</Time> 165 </Item> 166 <Item> 167 <Source>Stonetop.png</Source> 168 <Name>Stonetop</Name> 169 <Importer>TextureImporter</Importer> 170 <Processor>TextureProcessor</Processor> 171 <Options>None</Options> 172 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Stonetop.xnb</Output> 173 <Time>2016-06-17T09:24:31.0830728+03:00</Time> 48 174 </Item> 49 175 <Item> … … 54 180 <Options>None</Options> 55 181 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainChar.xnb</Output> 56 <Time>2016-06-14T09:50:41.4837756+03:00</Time> 182 <Time>2016-06-17T09:24:31.4574728+03:00</Time> 183 </Item> 184 <Item> 185 <Source>MainCharJump.png</Source> 186 <Name>MainCharJump</Name> 187 <Importer>TextureImporter</Importer> 188 <Processor>TextureProcessor</Processor> 189 <Options>None</Options> 190 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainCharJump.xnb</Output> 191 <Time>2016-06-17T09:24:31.4574728+03:00</Time> 57 192 </Item> 58 193 <Item> … … 63 198 <Options>None</Options> 64 199 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainCharRun1.xnb</Output> 65 <Time>2016-06-1 4T09:51:10.5916861+03:00</Time>200 <Time>2016-06-17T09:24:31.3638728+03:00</Time> 66 201 </Item> 67 202 <Item> … … 72 207 <Options>None</Options> 73 208 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainCharRun2.xnb</Output> 74 <Time>2016-06-14T09:51:19.4735742+03:00</Time> 75 </Item> 76 <Item> 77 <Source>GunImageLft.png</Source> 78 <Name>GunImageLft</Name> 79 <Importer>TextureImporter</Importer> 80 <Processor>TextureProcessor</Processor> 81 <Options>None</Options> 82 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunImageLft.xnb</Output> 83 <Time>2016-06-13T09:58:36.8489662+03:00</Time> 84 </Item> 85 <Item> 86 <Source>bullet.png</Source> 87 <Name>bullet</Name> 88 <Importer>TextureImporter</Importer> 89 <Processor>TextureProcessor</Processor> 90 <Options>None</Options> 91 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\bullet.xnb</Output> 92 <Time>2016-06-13T09:58:36.9269667+03:00</Time> 93 </Item> 94 <Item> 95 <Source>Box.png</Source> 96 <Name>Box</Name> 97 <Importer>TextureImporter</Importer> 98 <Processor>TextureProcessor</Processor> 99 <Options>None</Options> 100 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Box.xnb</Output> 101 <Time>2016-06-13T09:58:37.2423705+03:00</Time> 102 </Item> 103 <Item> 104 <Source>MainCharJump.png</Source> 105 <Name>MainCharJump</Name> 106 <Importer>TextureImporter</Importer> 107 <Processor>TextureProcessor</Processor> 108 <Options>None</Options> 109 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainCharJump.xnb</Output> 110 <Time>2016-06-14T09:50:52.2948566+03:00</Time> 209 <Time>2016-06-17T09:24:31.3638728+03:00</Time> 210 </Item> 211 <Item> 212 <Source>CrabDemon1.png</Source> 213 <Name>CrabDemon1</Name> 214 <Importer>TextureImporter</Importer> 215 <Processor>TextureProcessor</Processor> 216 <Options>None</Options> 217 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\CrabDemon1.xnb</Output> 218 <Time>2016-06-17T09:24:31.4262728+03:00</Time> 219 </Item> 220 <Item> 221 <Source>CrabDemon2.png</Source> 222 <Name>CrabDemon2</Name> 223 <Importer>TextureImporter</Importer> 224 <Processor>TextureProcessor</Processor> 225 <Options>None</Options> 226 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\CrabDemon2.xnb</Output> 227 <Time>2016-06-17T09:24:31.4262728+03:00</Time> 228 </Item> 229 <Item> 230 <Source>CrabDemon3.png</Source> 231 <Name>CrabDemon3</Name> 232 <Importer>TextureImporter</Importer> 233 <Processor>TextureProcessor</Processor> 234 <Options>None</Options> 235 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\CrabDemon3.xnb</Output> 236 <Time>2016-06-17T09:24:31.4418728+03:00</Time> 237 </Item> 238 <Item> 239 <Source>ClosedChest.png</Source> 240 <Name>ClosedChest</Name> 241 <Importer>TextureImporter</Importer> 242 <Processor>TextureProcessor</Processor> 243 <Options>None</Options> 244 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\ClosedChest.xnb</Output> 245 <Time>2016-06-17T09:24:31.0674728+03:00</Time> 246 </Item> 247 <Item> 248 <Source>OpenChest.png</Source> 249 <Name>OpenChest</Name> 250 <Importer>TextureImporter</Importer> 251 <Processor>TextureProcessor</Processor> 252 <Options>None</Options> 253 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\OpenChest.xnb</Output> 254 <Time>2016-06-17T09:24:31.3638728+03:00</Time> 255 </Item> 256 <Item> 257 <Source>Spikes.png</Source> 258 <Name>Spikes</Name> 259 <Importer>TextureImporter</Importer> 260 <Processor>TextureProcessor</Processor> 261 <Options>None</Options> 262 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Spikes.xnb</Output> 263 <Time>2016-06-17T09:24:31.0518728+03:00</Time> 264 </Item> 265 <Item> 266 <Source>Flame.png</Source> 267 <Name>Flame</Name> 268 <Importer>TextureImporter</Importer> 269 <Processor>TextureProcessor</Processor> 270 <Options>None</Options> 271 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Flame.xnb</Output> 272 <Time>2016-06-17T09:24:31.4574728+03:00</Time> 273 </Item> 274 <Item> 275 <Source>Flamer.png</Source> 276 <Name>Flamer</Name> 277 <Importer>TextureImporter</Importer> 278 <Processor>TextureProcessor</Processor> 279 <Options>None</Options> 280 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Flamer.xnb</Output> 281 <Time>2016-06-17T09:24:31.0830728+03:00</Time> 282 </Item> 283 <Item> 284 <Source>HP100%.png</Source> 285 <Name>HP100%</Name> 286 <Importer>TextureImporter</Importer> 287 <Processor>TextureProcessor</Processor> 288 <Options>None</Options> 289 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP100%.xnb</Output> 290 <Time>2016-06-17T09:24:31.3794728+03:00</Time> 291 </Item> 292 <Item> 293 <Source>HP90%.png</Source> 294 <Name>HP90%</Name> 295 <Importer>TextureImporter</Importer> 296 <Processor>TextureProcessor</Processor> 297 <Options>None</Options> 298 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP90%.xnb</Output> 299 <Time>2016-06-17T09:24:31.3482728+03:00</Time> 300 </Item> 301 <Item> 302 <Source>HP80%.png</Source> 303 <Name>HP80%</Name> 304 <Importer>TextureImporter</Importer> 305 <Processor>TextureProcessor</Processor> 306 <Options>None</Options> 307 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP80%.xnb</Output> 308 <Time>2016-06-17T09:24:31.1298728+03:00</Time> 309 </Item> 310 <Item> 311 <Source>HP70%.png</Source> 312 <Name>HP70%</Name> 313 <Importer>TextureImporter</Importer> 314 <Processor>TextureProcessor</Processor> 315 <Options>None</Options> 316 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP70%.xnb</Output> 317 <Time>2016-06-17T09:24:31.1142728+03:00</Time> 318 </Item> 319 <Item> 320 <Source>HP60%.png</Source> 321 <Name>HP60%</Name> 322 <Importer>TextureImporter</Importer> 323 <Processor>TextureProcessor</Processor> 324 <Options>None</Options> 325 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP60%.xnb</Output> 326 <Time>2016-06-17T09:24:31.1142728+03:00</Time> 327 </Item> 328 <Item> 329 <Source>HP50%.png</Source> 330 <Name>HP50%</Name> 331 <Importer>TextureImporter</Importer> 332 <Processor>TextureProcessor</Processor> 333 <Options>None</Options> 334 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP50%.xnb</Output> 335 <Time>2016-06-17T09:24:31.1142728+03:00</Time> 336 </Item> 337 <Item> 338 <Source>HP40%.png</Source> 339 <Name>HP40%</Name> 340 <Importer>TextureImporter</Importer> 341 <Processor>TextureProcessor</Processor> 342 <Options>None</Options> 343 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP40%.xnb</Output> 344 <Time>2016-06-17T09:24:31.0986728+03:00</Time> 345 </Item> 346 <Item> 347 <Source>HP30%.png</Source> 348 <Name>HP30%</Name> 349 <Importer>TextureImporter</Importer> 350 <Processor>TextureProcessor</Processor> 351 <Options>None</Options> 352 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP30%.xnb</Output> 353 <Time>2016-06-17T09:24:31.0986728+03:00</Time> 354 </Item> 355 <Item> 356 <Source>HP20%.png</Source> 357 <Name>HP20%</Name> 358 <Importer>TextureImporter</Importer> 359 <Processor>TextureProcessor</Processor> 360 <Options>None</Options> 361 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP20%.xnb</Output> 362 <Time>2016-06-17T09:24:31.0986728+03:00</Time> 363 </Item> 364 <Item> 365 <Source>HP10%.png</Source> 366 <Name>HP10%</Name> 367 <Importer>TextureImporter</Importer> 368 <Processor>TextureProcessor</Processor> 369 <Options>None</Options> 370 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP10%.xnb</Output> 371 <Time>2016-06-17T09:24:31.0986728+03:00</Time> 372 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2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/obj/x86/Debug/GunDown.csproj.FileListAbsolute.txt
r7375 r7417 57 57 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunShto.xnb 58 58 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\ded.xnb 59 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\kentta4.xnb 60 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\03 - Brinstar.xnb 61 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\title.xnb 62 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\03 - Brinstar.wma 63 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\title.wma 64 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\pacman_death.xnb -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/obj/x86/Debug/cachefile-{FB1067CC-FEED-45F1-8CB8-8F3DD59AB260}-targetpath.txt
r7375 r7417 1 1 Content\maali.xnb 2 Content\GunShto.xnb 3 Content\ded.xnb 2 4 Content\norsu.xnb 3 5 Content\tahti.xnb 4 6 Content\GunImage.xnb 5 7 Content\Cursor.xnb 6 Content\MainChar.xnb7 Content\MainCharRun1.xnb8 Content\MainCharRun2.xnb9 8 Content\GunImageLft.xnb 10 9 Content\bullet.xnb 11 10 Content\Box.xnb 12 Content\MainCharJump.xnb13 Content\kentta1.xnb14 11 Content\Revolver.xnb 15 12 Content\RevBullet.xnb … … 21 18 Content\Stone.xnb 22 19 Content\Stonetop.xnb 20 Content\MainChar.xnb 21 Content\MainCharJump.xnb 22 Content\MainCharRun1.xnb 23 Content\MainCharRun2.xnb 23 24 Content\CrabDemon1.xnb 24 25 Content\CrabDemon2.xnb … … 40 41 Content\HP10%.xnb 41 42 Content\HP0%.xnb 42 Content\kentta2.xnb43 43 Content\MedKit.xnb 44 44 Content\Slime.xnb 45 Content\SlimeNew.xnb 46 Content\kentta1.xnb 47 Content\kentta2.xnb 45 48 Content\kentta3.xnb 46 Content\SlimeNew.xnb47 49 Content\gunshot.xnb 48 50 Content\gunshot.wma 49 Content\GunShto.xnb 50 Content\ded.xnb 51 Content\kentta4.xnb 52 Content\03 - Brinstar.xnb 53 Content\03 - Brinstar.wma 54 Content\title.xnb 55 Content\title.wma 56 Content\pacman_death.xnb -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDownContent/GunDownContent.contentproj
r7375 r7417 382 382 </Compile> 383 383 </ItemGroup> 384 <ItemGroup> 385 <Compile Include="kentta4.txt"> 386 <Name>kentta4</Name> 387 <Importer>TextFileImporter</Importer> 388 <Processor>TextFileContentProcessor</Processor> 389 </Compile> 390 </ItemGroup> 391 <ItemGroup> 392 <Compile Include="03 - Brinstar.mp3"> 393 <Name>03 - Brinstar</Name> 394 <Importer>Mp3Importer</Importer> 395 <Processor>SongProcessor</Processor> 396 </Compile> 397 </ItemGroup> 398 <ItemGroup> 399 <Compile Include="title.mp3"> 400 <Name>title</Name> 401 <Importer>Mp3Importer</Importer> 402 <Processor>SongProcessor</Processor> 403 </Compile> 404 </ItemGroup> 405 <ItemGroup> 406 <Compile Include="pacman_death.wav"> 407 <Name>pacman_death</Name> 408 <Importer>WavImporter</Importer> 409 <Processor>SoundEffectProcessor</Processor> 410 </Compile> 411 </ItemGroup> 384 412 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 385 413 <!-- To modify your build process, add your task inside one of the targets below and uncomment it. -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDownContent/kentta1.txt
r7375 r7417 11 11 # TTTTT T# ########### 12 12 # T S ########### 13 # # D DD S C M###########13 # # G G D S C M########### 14 14 #TTTTTTTTTT#TTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTT################## 15 15 ##############################sss################################# -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDownContent/kentta3.txt
r7375 r7417 12 12 #N ###s D T######## 13 13 ## #### TTTTTTT######### 14 # D################14 # G ################ 15 15 # G FTT################ 16 16 #TTTTTTTTTTTTTTTTTTTTTTTTTTT###################
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