- Timestamp:
- 2016-06-15 14:41:45 (7 years ago)
- Location:
- 2015/koodauskerho/AarniAR
- Files:
-
- 47 added
- 13 edited
Legend:
- Unmodified
- Added
- Removed
-
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/GunDown.cs
r7304 r7325 12 12 const double hyppyNopeus = 750; 13 13 const int RUUDUN_KOKO = 40; 14 DoubleMeter elamaLaskuri; 15 int kenttaNro = 1; 14 16 15 17 bool voiTehdaPommin = true; … … 37 39 Image chestKuva = LoadImage("ClosedChest"); 38 40 Image chestopenKuva = LoadImage("OpenChest"); 41 Image spikeKuva = LoadImage("Spikes"); 42 Image fullhpKuva = LoadImage("HP100%"); 43 Image nohpKuva = LoadImage("HP0%"); 44 Image flamerKuva = LoadImage("Flamer"); 45 Image flameshotKuva = LoadImage("Flame"); 46 Image medkitKuva = LoadImage("MedKit"); 47 39 48 40 49 SoundEffect maaliAani = LoadSoundEffect("maali"); … … 42 51 public override void Begin() 43 52 { 44 Gravity = new Vector(0, -1000); 45 53 54 MultiSelectWindow alkuValikko = new MultiSelectWindow("Gun Down: The Cave Adventure", 55 "Aloita peli", "Lopeta"); 56 Add(alkuValikko); 57 58 alkuValikko.AddItemHandler(0, SeuraavaKentta); 59 alkuValikko.AddItemHandler(1, Exit); 46 60 SmoothTextures = false; 47 61 48 LuoKentta();49 62 63 50 64 MessageDisplay.Add("You have fallen down. Your story begins here!"); 51 65 52 LisaaNappaimet(); 53 54 Camera.Follow(pelaaja1); 55 Camera.ZoomFactor = 2.2; 56 Camera.StayInLevel = true; 66 67 68 57 69 } 58 70 59 71 void LuoKentta() 60 72 { 61 TileMap kentta = TileMap.FromLevelAsset("kentta 1");73 TileMap kentta = TileMap.FromLevelAsset("kentta"+kenttaNro); 62 74 kentta.SetTileMethod('#', LisaaTaso); 63 75 kentta.SetTileMethod('*', LisaaTahti); … … 68 80 kentta.SetTileMethod('D', LisaaCrabDemon); 69 81 kentta.SetTileMethod('C', LisaaChest); 82 kentta.SetTileMethod('s', LisaaSpike); 83 kentta.SetTileMethod('F', LisaaFlamer); 84 kentta.SetTileMethod('M', LisaaMedKit); 85 70 86 kentta.Execute(RUUDUN_KOKO, RUUDUN_KOKO); 71 87 Level.CreateBorders(); 72 88 Level.Background.Color = (Color.DarkGray); 73 74 89 LuoElamaLaskuri(); 90 91 Gravity = new Vector(0, -1000); 75 92 76 93 kursori = new GameObject(20, 20); … … 110 127 AddCollisionHandler(pelaaja1, "vihu", TormaaVihu); 111 128 AddCollisionHandler(pelaaja1, "Chest", TormaaChest); 129 AddCollisionHandler(pelaaja1, "spike", TormaaSpike); 130 AddCollisionHandler(pelaaja1, "StageExit", TormasiMaaliin); 131 AddCollisionHandler(pelaaja1, "MedKit", TormaaMedKit); 112 132 Add(pelaaja1); 113 133 … … 257 277 exit.Position = paikka; 258 278 exit.Image = exitKuva; 279 exit.Tag = "StageExit"; 259 280 Add(exit); 260 281 } … … 295 316 void TormaaVihu(PhysicsObject Tormaaja, PhysicsObject kohde) 296 317 { 297 pelaaja1.Destroy();318 elamaLaskuri.Value -= 2; 298 319 if (pelaaja1.Weapon != null) 299 320 pelaaja1.Weapon.Destroy(); 300 MessageDisplay.Add(" You Died. Your story ends here...");321 MessageDisplay.Add("Ouch!"); 301 322 } 302 323 void LisaaChest(Vector paikka, double leveys, double korkeus) … … 333 354 334 355 } 356 void LisaaSpike(Vector paikka, double leveys, double korkeus) 357 { 358 PhysicsObject spike = PhysicsObject.CreateStaticObject(leveys, korkeus -10); 359 spike.Position = paikka; 360 spike.Image = spikeKuva; 361 spike.Tag = "spike"; 362 Add(spike); 363 } 364 void TormaaSpike(PhysicsObject Tormaaja, PhysicsObject kohde) 365 { 366 ElamaLoppui(); 367 MessageDisplay.Add("You Died..."); 368 369 } 370 void LuoElamaLaskuri() 371 { 372 elamaLaskuri = new DoubleMeter(10); 373 elamaLaskuri.MaxValue = 10; 374 elamaLaskuri.LowerLimit += ElamaLoppui; 375 376 377 ProgressBar elamaPalkki = new ProgressBar(20, 20); 378 //elamaPalkki.X = Screen.Left + 150; 379 elamaPalkki.Y = 40; 380 elamaPalkki.BindTo(elamaLaskuri); 381 elamaPalkki.Image = (nohpKuva); 382 elamaPalkki.BarImage = (fullhpKuva); 383 pelaaja1.Add(elamaPalkki); 384 } 385 void ElamaLoppui() 386 { 387 MessageDisplay.Add("You Died..."); 388 pelaaja1.Destroy(); 389 Timer.SingleShot(1.0, delegate { SeuraavaKentta(); }); 390 } 391 void LisaaFlamer(Vector paikka, double leveys, double korkeus) 392 { 393 394 Vihu flamer = new Vihu(leveys*0.5, korkeus); 395 396 flamer.Image = flamerKuva; 397 flamer.Mass = 4.0; 398 flamer.Position = paikka; 399 flamer.Tag = "vihu"; 400 flamer.MakeStatic(); 401 flamer.CollisionIgnoreGroup = 5; 402 403 Add(flamer); 404 Timer Ajastin = new Timer(); 405 Ajastin.Interval = 0.8; 406 Ajastin.Timeout += delegate 407 { 408 PhysicsObject Ammus = new PhysicsObject(20,10); 409 Ammus.Image = flameshotKuva; 410 Ammus.Position = flamer.Position; 411 Ammus.IgnoresGravity = true; 412 Ammus.Velocity = new Vector(-300,0); 413 Add(Ammus); 414 Ammus.Tag = "vihu"; 415 Ammus.CollisionIgnoreGroup = 5; 416 AddCollisionHandler(Ammus, FlameOsuu); 417 }; 418 Ajastin.Start(); 419 flamer.Destroyed += Ajastin.Stop; 420 } 421 void SeuraavaKentta() 422 { 423 ClearAll(); 424 425 if (kenttaNro == 1) LuoKentta(); 426 else if (kenttaNro == 2) LuoKentta(); 427 else if (kenttaNro > 2) Exit(); 428 429 LisaaNappaimet(); 430 431 Camera.Follow(pelaaja1); 432 Camera.ZoomFactor = 2.2; 433 Camera.StayInLevel = true; 434 435 } 436 void TormasiMaaliin(PhysicsObject pelaaja, PhysicsObject maali) 437 { 438 //Kasvatetaan kenttänumeroa yhdellä ja siirrytään seuraavaan kenttään: 439 kenttaNro++; 440 SeuraavaKentta(); 441 } 442 void FlameOsuu(PhysicsObject Tormaaja, PhysicsObject Kohde) 443 { 444 Tormaaja.Destroy(); 445 } 446 void LisaaMedKit(Vector paikka, double leveys, double korkeus) 447 { 448 PhysicsObject med = PhysicsObject.CreateStaticObject(leveys, korkeus); 449 med.Position = paikka; 450 med.Image = medkitKuva; 451 med.Tag = "MedKit"; 452 Add(med); 453 } 454 void TormaaMedKit(PhysicsObject Tormaaja, PhysicsObject Kohde) 455 { 456 elamaLaskuri.Value += 5; 457 Kohde.Destroy(); 458 } 335 459 } -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/GunDown.csproj.Debug.cachefile
r7304 r7325 26 26 Content\ClosedChest.xnb 27 27 Content\OpenChest.xnb 28 Content\Spikes.xnb 29 Content\Flame.xnb 30 Content\Flamer.xnb 31 Content\HP100%.xnb 32 Content\HP90%.xnb 33 Content\HP80%.xnb 34 Content\HP70%.xnb 35 Content\HP60%.xnb 36 Content\HP50%.xnb 37 Content\HP40%.xnb 38 Content\HP30%.xnb 39 Content\HP20%.xnb 40 Content\HP10%.xnb 41 Content\HP0%.xnb 42 Content\kentta2.xnb 43 Content\MedKit.xnb -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/obj/x86/Debug/ContentPipeline-{FB1067CC-FEED-45F1-8CB8-8F3DD59AB260}.xml
r7304 r7325 117 117 <Options>None</Options> 118 118 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\kentta1.xnb</Output> 119 <Time>2016-06-1 4T13:59:56.9355763+03:00</Time>119 <Time>2016-06-15T13:40:24.9398116+03:00</Time> 120 120 </Item> 121 121 <Item> … … 244 244 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\OpenChest.xnb</Output> 245 245 <Time>2016-06-14T11:44:52.081522+03:00</Time> 246 </Item> 247 <Item> 248 <Source>Spikes.png</Source> 249 <Name>Spikes</Name> 250 <Importer>TextureImporter</Importer> 251 <Processor>TextureProcessor</Processor> 252 <Options>None</Options> 253 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Spikes.xnb</Output> 254 <Time>2016-06-15T10:00:54.922152+03:00</Time> 255 </Item> 256 <Item> 257 <Source>Flame.png</Source> 258 <Name>Flame</Name> 259 <Importer>TextureImporter</Importer> 260 <Processor>TextureProcessor</Processor> 261 <Options>None</Options> 262 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Flame.xnb</Output> 263 <Time>2016-06-15T10:01:11.8988495+03:00</Time> 264 </Item> 265 <Item> 266 <Source>Flamer.png</Source> 267 <Name>Flamer</Name> 268 <Importer>TextureImporter</Importer> 269 <Processor>TextureProcessor</Processor> 270 <Options>None</Options> 271 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Flamer.xnb</Output> 272 <Time>2016-06-15T10:01:23.6410236+03:00</Time> 273 </Item> 274 <Item> 275 <Source>HP100%.png</Source> 276 <Name>HP100%</Name> 277 <Importer>TextureImporter</Importer> 278 <Processor>TextureProcessor</Processor> 279 <Options>None</Options> 280 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP100%.xnb</Output> 281 <Time>2016-06-15T10:01:51.6998292+03:00</Time> 282 </Item> 283 <Item> 284 <Source>HP90%.png</Source> 285 <Name>HP90%</Name> 286 <Importer>TextureImporter</Importer> 287 <Processor>TextureProcessor</Processor> 288 <Options>None</Options> 289 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP90%.xnb</Output> 290 <Time>2016-06-15T10:01:59.6246216+03:00</Time> 291 </Item> 292 <Item> 293 <Source>HP80%.png</Source> 294 <Name>HP80%</Name> 295 <Importer>TextureImporter</Importer> 296 <Processor>TextureProcessor</Processor> 297 <Options>None</Options> 298 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP80%.xnb</Output> 299 <Time>2016-06-15T10:02:53.2599846+03:00</Time> 300 </Item> 301 <Item> 302 <Source>HP70%.png</Source> 303 <Name>HP70%</Name> 304 <Importer>TextureImporter</Importer> 305 <Processor>TextureProcessor</Processor> 306 <Options>None</Options> 307 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP70%.xnb</Output> 308 <Time>2016-06-15T10:03:02.8279413+03:00</Time> 309 </Item> 310 <Item> 311 <Source>HP60%.png</Source> 312 <Name>HP60%</Name> 313 <Importer>TextureImporter</Importer> 314 <Processor>TextureProcessor</Processor> 315 <Options>None</Options> 316 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP60%.xnb</Output> 317 <Time>2016-06-15T10:03:12.8299414+03:00</Time> 318 </Item> 319 <Item> 320 <Source>HP50%.png</Source> 321 <Name>HP50%</Name> 322 <Importer>TextureImporter</Importer> 323 <Processor>TextureProcessor</Processor> 324 <Options>None</Options> 325 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP50%.xnb</Output> 326 <Time>2016-06-15T10:04:40.7207296+03:00</Time> 327 </Item> 328 <Item> 329 <Source>HP40%.png</Source> 330 <Name>HP40%</Name> 331 <Importer>TextureImporter</Importer> 332 <Processor>TextureProcessor</Processor> 333 <Options>None</Options> 334 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP40%.xnb</Output> 335 <Time>2016-06-15T10:04:52.4439018+03:00</Time> 336 </Item> 337 <Item> 338 <Source>HP30%.png</Source> 339 <Name>HP30%</Name> 340 <Importer>TextureImporter</Importer> 341 <Processor>TextureProcessor</Processor> 342 <Options>None</Options> 343 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP30%.xnb</Output> 344 <Time>2016-06-15T10:05:15.8622434+03:00</Time> 345 </Item> 346 <Item> 347 <Source>HP20%.png</Source> 348 <Name>HP20%</Name> 349 <Importer>TextureImporter</Importer> 350 <Processor>TextureProcessor</Processor> 351 <Options>None</Options> 352 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP20%.xnb</Output> 353 <Time>2016-06-15T10:05:28.7085279+03:00</Time> 354 </Item> 355 <Item> 356 <Source>HP10%.png</Source> 357 <Name>HP10%</Name> 358 <Importer>TextureImporter</Importer> 359 <Processor>TextureProcessor</Processor> 360 <Options>None</Options> 361 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP10%.xnb</Output> 362 <Time>2016-06-15T10:05:45.2001769+03:00</Time> 363 </Item> 364 <Item> 365 <Source>HP0%.png</Source> 366 <Name>HP0%</Name> 367 <Importer>TextureImporter</Importer> 368 <Processor>TextureProcessor</Processor> 369 <Options>None</Options> 370 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP0%.xnb</Output> 371 <Time>2016-06-15T10:06:03.5760143+03:00</Time> 372 </Item> 373 <Item> 374 <Source>kentta2.txt</Source> 375 <Name>kentta2</Name> 376 <Importer>TextFileImporter</Importer> 377 <Processor>TextFileContentProcessor</Processor> 378 <Options>None</Options> 379 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\kentta2.xnb</Output> 380 <Time>2016-06-15T13:52:41.8402184+03:00</Time> 381 </Item> 382 <Item> 383 <Source>MedKit.png</Source> 384 <Name>MedKit</Name> 385 <Importer>TextureImporter</Importer> 386 <Processor>TextureProcessor</Processor> 387 <Options>None</Options> 388 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MedKit.xnb</Output> 389 <Time>2016-06-15T12:39:28.5732759+03:00</Time> 246 390 </Item> 247 391 <BuildSuccessful>true</BuildSuccessful> -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/obj/x86/Debug/GunDown.csproj.FileListAbsolute.txt
r7304 r7325 34 34 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\ClosedChest.xnb 35 35 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\OpenChest.xnb 36 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Spikes.xnb 37 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Flame.xnb 38 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Flamer.xnb 39 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP100%.xnb 40 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP90%.xnb 41 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP80%.xnb 42 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP70%.xnb 43 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP60%.xnb 44 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP50%.xnb 45 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP40%.xnb 46 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP30%.xnb 47 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP20%.xnb 48 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP10%.xnb 49 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\HP0%.xnb 50 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\kentta2.xnb 51 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MedKit.xnb -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/obj/x86/Debug/cachefile-{FB1067CC-FEED-45F1-8CB8-8F3DD59AB260}-targetpath.txt
r7304 r7325 26 26 Content\ClosedChest.xnb 27 27 Content\OpenChest.xnb 28 Content\Spikes.xnb 29 Content\Flame.xnb 30 Content\Flamer.xnb 31 Content\HP100%.xnb 32 Content\HP90%.xnb 33 Content\HP80%.xnb 34 Content\HP70%.xnb 35 Content\HP60%.xnb 36 Content\HP50%.xnb 37 Content\HP40%.xnb 38 Content\HP30%.xnb 39 Content\HP20%.xnb 40 Content\HP10%.xnb 41 Content\HP0%.xnb 42 Content\kentta2.xnb 43 Content\MedKit.xnb -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDownContent/GunDownContent.contentproj
r7304 r7325 228 228 </Compile> 229 229 </ItemGroup> 230 <ItemGroup> 231 <Compile Include="Spikes.png"> 232 <Name>Spikes</Name> 233 <Importer>TextureImporter</Importer> 234 <Processor>TextureProcessor</Processor> 235 </Compile> 236 </ItemGroup> 237 <ItemGroup> 238 <Compile Include="Flame.png"> 239 <Name>Flame</Name> 240 <Importer>TextureImporter</Importer> 241 <Processor>TextureProcessor</Processor> 242 </Compile> 243 </ItemGroup> 244 <ItemGroup> 245 <Compile Include="Flamer.png"> 246 <Name>Flamer</Name> 247 <Importer>TextureImporter</Importer> 248 <Processor>TextureProcessor</Processor> 249 </Compile> 250 </ItemGroup> 251 <ItemGroup> 252 <Compile Include="HP100%25.png"> 253 <Name>HP100%25</Name> 254 <Importer>TextureImporter</Importer> 255 <Processor>TextureProcessor</Processor> 256 </Compile> 257 </ItemGroup> 258 <ItemGroup> 259 <Compile Include="HP90%25.png"> 260 <Name>HP90%25</Name> 261 <Importer>TextureImporter</Importer> 262 <Processor>TextureProcessor</Processor> 263 </Compile> 264 </ItemGroup> 265 <ItemGroup> 266 <Compile Include="HP80%25.png"> 267 <Name>HP80%25</Name> 268 <Importer>TextureImporter</Importer> 269 <Processor>TextureProcessor</Processor> 270 </Compile> 271 </ItemGroup> 272 <ItemGroup> 273 <Compile Include="HP70%25.png"> 274 <Name>HP70%25</Name> 275 <Importer>TextureImporter</Importer> 276 <Processor>TextureProcessor</Processor> 277 </Compile> 278 </ItemGroup> 279 <ItemGroup> 280 <Compile Include="HP60%25.png"> 281 <Name>HP60%25</Name> 282 <Importer>TextureImporter</Importer> 283 <Processor>TextureProcessor</Processor> 284 </Compile> 285 </ItemGroup> 286 <ItemGroup> 287 <Compile Include="HP50%25.png"> 288 <Name>HP50%25</Name> 289 <Importer>TextureImporter</Importer> 290 <Processor>TextureProcessor</Processor> 291 </Compile> 292 </ItemGroup> 293 <ItemGroup> 294 <Compile Include="HP40%25.png"> 295 <Name>HP40%25</Name> 296 <Importer>TextureImporter</Importer> 297 <Processor>TextureProcessor</Processor> 298 </Compile> 299 </ItemGroup> 300 <ItemGroup> 301 <Compile Include="HP30%25.png"> 302 <Name>HP30%25</Name> 303 <Importer>TextureImporter</Importer> 304 <Processor>TextureProcessor</Processor> 305 </Compile> 306 </ItemGroup> 307 <ItemGroup> 308 <Compile Include="HP20%25.png"> 309 <Name>HP20%25</Name> 310 <Importer>TextureImporter</Importer> 311 <Processor>TextureProcessor</Processor> 312 </Compile> 313 </ItemGroup> 314 <ItemGroup> 315 <Compile Include="HP10%25.png"> 316 <Name>HP10%25</Name> 317 <Importer>TextureImporter</Importer> 318 <Processor>TextureProcessor</Processor> 319 </Compile> 320 </ItemGroup> 321 <ItemGroup> 322 <Compile Include="HP0%25.png"> 323 <Name>HP0%25</Name> 324 <Importer>TextureImporter</Importer> 325 <Processor>TextureProcessor</Processor> 326 </Compile> 327 </ItemGroup> 328 <ItemGroup> 329 <Compile Include="kentta2.txt"> 330 <Name>kentta2</Name> 331 <Importer>TextFileImporter</Importer> 332 <Processor>TextFileContentProcessor</Processor> 333 </Compile> 334 </ItemGroup> 335 <ItemGroup> 336 <Compile Include="MedKit.png"> 337 <Name>MedKit</Name> 338 <Importer>TextureImporter</Importer> 339 <Processor>TextureProcessor</Processor> 340 </Compile> 341 </ItemGroup> 230 342 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 231 343 <!-- To modify your build process, add your task inside one of the targets below and uncomment it. -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDownContent/kentta1.txt
r7304 r7325 1 1 # ############################################################ 2 2 # N ########### ########################## # 3 # ########### 3 # ########### M ########################## # 4 4 # ########### T ########################## E # 5 # ########### ########################## ##########T#5 # ########### ##########################TTTTTTTTTT T# 6 6 # ###########T T################################## ## 7 7 # # # ## 8 8 # # # T## 9 9 # # TTT ### 10 # D ###10 # F## 11 11 # TTTTT TTTTTTTTTTTTTTT### 12 12 # T S ########### 13 # # D D D S C 13 # # D D D S C M########### 14 14 #TTTTTTTTTT#TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT################## 15 15 ##################################################################
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