- Timestamp:
- 2016-06-13 14:58:54 (7 years ago)
- Location:
- 2015/koodauskerho/AarniAR
- Files:
-
- 34 added
- 13 edited
Legend:
- Unmodified
- Added
- Removed
-
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/GunDown.cs
r7170 r7255 19 19 Image pelaajanKuva = LoadImage("MainChar"); 20 20 Image[] pelaajarunkuva = LoadImages("MainCharRun1", "MainCharRun2"); 21 Image tahtiKuva = LoadImage(" tahti");22 Image aseenkuvaOikea = LoadImage(" GunImage");23 Image aseenkuvaVasen = LoadImage(" GunImageLft");21 Image tahtiKuva = LoadImage("DiamondGem"); 22 Image aseenkuvaOikea = LoadImage("Revolver"); 23 Image aseenkuvaVasen = LoadImage("RevolverLft"); 24 24 Image cursorinkuva = LoadImage("Cursor"); 25 Image bulletKuva = LoadImage(" Bullet");25 Image bulletKuva = LoadImage("RevBullet"); 26 26 Image boxkuva = LoadImage("Box"); 27 Image pelaajajumpKuva = LoadImage("MainCharJump"); 28 Image bombKuva = LoadImage("Bomb"); 29 Image crackstoneKuva = LoadImage("CrackedStone"); 30 Image exitKuva = LoadImage("CaveExit"); 31 Image stoneKuva = LoadImage("Stone"); 32 Image topKuva = LoadImage("StoneTop"); 27 33 28 34 SoundEffect maaliAani = LoadSoundEffect("maali"); … … 35 41 36 42 LuoKentta(); 43 37 44 LisaaNappaimet(); 38 45 39 46 Camera.Follow(pelaaja1); 40 Camera.ZoomFactor = 1.2;47 Camera.ZoomFactor = 2.2; 41 48 Camera.StayInLevel = true; 42 49 } … … 48 55 kentta.SetTileMethod('*', LisaaTahti); 49 56 kentta.SetTileMethod('N', LisaaPelaaja); 50 kentta.SetTileMethod('E', LisaaBox); 57 kentta.SetTileMethod('E', LisaaExit); 58 kentta.SetTileMethod('S', LisaaCrackStone); 59 kentta.SetTileMethod('T', LisaaStonetop); 51 60 kentta.Execute(RUUDUN_KOKO, RUUDUN_KOKO); 52 61 Level.CreateBorders(); 53 Level.Background.C reateGradient(Color.White, Color.SkyBlue);54 55 62 Level.Background.Color = (Color.DarkGray); 63 64 56 65 57 66 kursori = new GameObject(20, 20); … … 64 73 PhysicsObject taso = PhysicsObject.CreateStaticObject(leveys, korkeus); 65 74 taso.Position = paikka; 66 taso. Color = Color.Gray;75 taso.Image = stoneKuva; 67 76 Add(taso); 68 77 } … … 86 95 pelaaja1.AnimWalk = new Animation(pelaajarunkuva); 87 96 pelaaja1.AnimWalk.FPS = 5; 97 pelaaja1.AnimJump = pelaajajumpKuva; 98 88 99 AddCollisionHandler(pelaaja1, "tahti", TormaaTahteen); 89 100 Add(pelaaja1); 90 101 91 pelaajan1Ase = new PlasmaCannon(1 2, 7);102 pelaajan1Ase = new PlasmaCannon(18, 10); 92 103 pelaajan1Ase.InfiniteAmmo = true; 93 104 pelaajan1Ase.Image = aseenkuvaOikea; … … 95 106 pelaajan1Ase.X = 3; 96 107 pelaajan1Ase.Y = -3; 108 pelaajan1Ase.ProjectileCollision = AmmusOsui; 97 109 98 110 pelaaja1.Add(pelaajan1Ase); … … 108 120 Keyboard.Listen(Key.D, ButtonState.Down, Liikuta, "Liikkuu vasemmalle", pelaaja1, nopeus); 109 121 Keyboard.Listen(Key.Space, ButtonState.Pressed, Hyppaa, "Pelaaja hyppää", pelaaja1, hyppyNopeus); 122 Keyboard.Listen(Key.E, ButtonState.Pressed, AsetaPommi, "Pelaaja asettaa pommin", pelaaja1); 110 123 Mouse.ListenMovement(0.1, Tahtaa, "Tähtää aseella"); 111 124 Mouse.Listen(MouseButton.Left, ButtonState.Down, AmmuAseella, "Pelaaja Ampuu", pelaajan1Ase); 112 113 125 126 114 127 115 128 ControllerOne.Listen(Button.Back, ButtonState.Pressed, Exit, "Poistu pelistä"); … … 158 171 //TimeSpan aika = new TimeSpan(0, 0, 2); 159 172 //ammus.MaximumLifetime = aika; 160 173 161 174 162 175 if (ammus != null) … … 167 180 } 168 181 } 182 void AmmusOsui(PhysicsObject ammus, PhysicsObject kohde) 183 { 184 ammus.Destroy(); 185 } 186 void LisaaCrackStone(Vector paikka, double leveys, double korkeus) 187 { 188 PhysicsObject cstone = PhysicsObject.CreateStaticObject(leveys, korkeus); 189 cstone.Position = paikka; 190 cstone.Image = crackstoneKuva; 191 cstone.Tag = "CrackStone"; 192 Add(cstone); 193 } 194 195 void AsetaPommi(PlatformCharacter pelaaja1) 196 { 197 LisaaPommi(); 198 199 } 200 void LisaaPommi() 201 { 202 PhysicsObject pommi = new PhysicsObject(20, 20); 203 pommi.Position = pelaaja1.Position; 204 pommi.Image = bombKuva; 205 Add(pommi); 206 Timer.SingleShot(1.0, delegate { rajahda(pommi); }); 207 } 208 void rajahda(PhysicsObject pommi) 209 { 210 Explosion rajahdys = new Explosion(100); 211 rajahdys.Position = pommi.Position; 212 rajahdys.ShockwaveReachesObject += tuhoacrackseina; 213 Add(rajahdys); 214 pommi.Destroy(); 215 216 217 } 218 void tuhoacrackseina(IPhysicsObject CrackStone, Vector suunta) 219 { 220 221 if ((string)CrackStone.Tag == "CrackStone") 222 { 223 CrackStone.Destroy(); 224 } 225 226 } 227 void LisaaExit(Vector paikka, double leveys, double korkeus) 228 { 229 PhysicsObject exit = PhysicsObject.CreateStaticObject(leveys, korkeus); 230 exit.Position = paikka; 231 exit.Image = exitKuva; 232 Add(exit); 233 } 234 void LisaaStonetop(Vector paikka, double leveys, double korkeus) 235 { 236 PhysicsObject top = PhysicsObject.CreateStaticObject(leveys, korkeus); 237 top.Position = paikka; 238 top.Image = topKuva; 239 Add(top); 240 } 169 241 } -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/GunDown.csproj.Debug.cachefile
r7170 r7255 2 2 Content\norsu.xnb 3 3 Content\tahti.xnb 4 Content\GunImage.xnb 5 Content\Cursor.xnb 4 6 Content\MainChar.xnb 5 7 Content\MainCharRun1.xnb 6 8 Content\MainCharRun2.xnb 7 Content\kentta1.xnb8 Content\GunImage.xnb9 Content\Cursor.xnb10 9 Content\GunImageLft.xnb 11 10 Content\bullet.xnb 11 Content\Box.xnb 12 Content\MainCharJump.xnb 13 Content\kentta1.xnb 14 Content\Revolver.xnb 15 Content\RevBullet.xnb 16 Content\RevolverLft.xnb 17 Content\DiamondGem.xnb 18 Content\Bomb.xnb 19 Content\CrackedStone.xnb 20 Content\CaveExit.xnb 21 Content\Stone.xnb 22 Content\Stonetop.xnb -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/obj/x86/Debug/ContentPipeline-{FB1067CC-FEED-45F1-8CB8-8F3DD59AB260}.xml
r7170 r7255 9 9 <Options>None</Options> 10 10 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\maali.xnb</Output> 11 <Time>2016-0 5-14T10:54:05.2408823+03:00</Time>11 <Time>2016-06-13T09:58:36.8489662+03:00</Time> 12 12 </Item> 13 13 <Item> … … 18 18 <Options>None</Options> 19 19 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\norsu.xnb</Output> 20 <Time>2016-0 5-14T10:54:05.2418823+03:00</Time>20 <Time>2016-06-13T09:58:36.9269667+03:00</Time> 21 21 </Item> 22 22 <Item> … … 27 27 <Options>None</Options> 28 28 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\tahti.xnb</Output> 29 <Time>2016-05-14T10:54:05.2428823+03:00</Time> 29 <Time>2016-06-13T09:58:37.257372+03:00</Time> 30 </Item> 31 <Item> 32 <Source>GunImage.png</Source> 33 <Name>GunImage</Name> 34 <Importer>TextureImporter</Importer> 35 <Processor>TextureProcessor</Processor> 36 <Options>None</Options> 37 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunImage.xnb</Output> 38 <Time>2016-06-13T09:58:36.8333661+03:00</Time> 39 </Item> 40 <Item> 41 <Source>Cursor.png</Source> 42 <Name>Cursor</Name> 43 <Importer>TextureImporter</Importer> 44 <Processor>TextureProcessor</Processor> 45 <Options>None</Options> 46 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Cursor.xnb</Output> 47 <Time>2016-06-13T09:58:36.8489662+03:00</Time> 30 48 </Item> 31 49 <Item> … … 36 54 <Options>None</Options> 37 55 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainChar.xnb</Output> 38 <Time>2016-0 5-14T12:50:26.6381701+03:00</Time>56 <Time>2016-06-13T09:58:36.8645663+03:00</Time> 39 57 </Item> 40 58 <Item> … … 45 63 <Options>None</Options> 46 64 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainCharRun1.xnb</Output> 47 <Time>2016-0 5-14T12:50:39.1561701+03:00</Time>65 <Time>2016-06-13T09:58:37.247371+03:00</Time> 48 66 </Item> 49 67 <Item> … … 54 72 <Options>None</Options> 55 73 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainCharRun2.xnb</Output> 56 <Time>2016-05-14T12:50:48.9071701+03:00</Time> 74 <Time>2016-06-13T09:58:37.2533716+03:00</Time> 75 </Item> 76 <Item> 77 <Source>GunImageLft.png</Source> 78 <Name>GunImageLft</Name> 79 <Importer>TextureImporter</Importer> 80 <Processor>TextureProcessor</Processor> 81 <Options>None</Options> 82 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunImageLft.xnb</Output> 83 <Time>2016-06-13T09:58:36.8489662+03:00</Time> 84 </Item> 85 <Item> 86 <Source>bullet.png</Source> 87 <Name>bullet</Name> 88 <Importer>TextureImporter</Importer> 89 <Processor>TextureProcessor</Processor> 90 <Options>None</Options> 91 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\bullet.xnb</Output> 92 <Time>2016-06-13T09:58:36.9269667+03:00</Time> 93 </Item> 94 <Item> 95 <Source>Box.png</Source> 96 <Name>Box</Name> 97 <Importer>TextureImporter</Importer> 98 <Processor>TextureProcessor</Processor> 99 <Options>None</Options> 100 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Box.xnb</Output> 101 <Time>2016-06-13T09:58:37.2423705+03:00</Time> 102 </Item> 103 <Item> 104 <Source>MainCharJump.png</Source> 105 <Name>MainCharJump</Name> 106 <Importer>TextureImporter</Importer> 107 <Processor>TextureProcessor</Processor> 108 <Options>None</Options> 109 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainCharJump.xnb</Output> 110 <Time>2016-06-13T10:11:33.2837045+03:00</Time> 57 111 </Item> 58 112 <Item> … … 63 117 <Options>None</Options> 64 118 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\kentta1.xnb</Output> 65 <Time>2016-05-14T14:39:48.6174701+03:00</Time> 66 </Item> 67 <Item> 68 <Source>GunImage.png</Source> 69 <Name>GunImage</Name> 70 <Importer>TextureImporter</Importer> 71 <Processor>TextureProcessor</Processor> 72 <Options>None</Options> 73 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunImage.xnb</Output> 74 <Time>2016-05-14T11:34:56.7518823+03:00</Time> 75 </Item> 76 <Item> 77 <Source>Cursor.png</Source> 78 <Name>Cursor</Name> 79 <Importer>TextureImporter</Importer> 80 <Processor>TextureProcessor</Processor> 81 <Options>None</Options> 82 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Cursor.xnb</Output> 83 <Time>2016-05-14T12:01:34.79366+03:00</Time> 84 </Item> 85 <Item> 86 <Source>GunImageLft.png</Source> 87 <Name>GunImageLft</Name> 88 <Importer>TextureImporter</Importer> 89 <Processor>TextureProcessor</Processor> 90 <Options>None</Options> 91 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunImageLft.xnb</Output> 92 <Time>2016-05-14T13:14:11.7843701+03:00</Time> 93 </Item> 94 <Item> 95 <Source>bullet.png</Source> 96 <Name>bullet</Name> 97 <Importer>TextureImporter</Importer> 98 <Processor>TextureProcessor</Processor> 99 <Options>None</Options> 100 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\bullet.xnb</Output> 101 <Time>2016-05-14T13:49:42.6117701+03:00</Time> 119 <Time>2016-06-13T14:20:51.6232655+03:00</Time> 120 </Item> 121 <Item> 122 <Source>Revolver.png</Source> 123 <Name>Revolver</Name> 124 <Importer>TextureImporter</Importer> 125 <Processor>TextureProcessor</Processor> 126 <Options>None</Options> 127 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Revolver.xnb</Output> 128 <Time>2016-06-13T10:42:47.2140788+03:00</Time> 129 </Item> 130 <Item> 131 <Source>RevBullet.png</Source> 132 <Name>RevBullet</Name> 133 <Importer>TextureImporter</Importer> 134 <Processor>TextureProcessor</Processor> 135 <Options>None</Options> 136 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\RevBullet.xnb</Output> 137 <Time>2016-06-13T10:42:59.3132886+03:00</Time> 138 </Item> 139 <Item> 140 <Source>RevolverLft.png</Source> 141 <Name>RevolverLft</Name> 142 <Importer>TextureImporter</Importer> 143 <Processor>TextureProcessor</Processor> 144 <Options>None</Options> 145 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\RevolverLft.xnb</Output> 146 <Time>2016-06-13T10:46:43.5217072+03:00</Time> 147 </Item> 148 <Item> 149 <Source>DiamondGem.png</Source> 150 <Name>DiamondGem</Name> 151 <Importer>TextureImporter</Importer> 152 <Processor>TextureProcessor</Processor> 153 <Options>None</Options> 154 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\DiamondGem.xnb</Output> 155 <Time>2016-06-13T11:19:30.2853639+03:00</Time> 156 </Item> 157 <Item> 158 <Source>Bomb.png</Source> 159 <Name>Bomb</Name> 160 <Importer>TextureImporter</Importer> 161 <Processor>TextureProcessor</Processor> 162 <Options>None</Options> 163 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Bomb.xnb</Output> 164 <Time>2016-06-13T11:36:17.4180671+03:00</Time> 165 </Item> 166 <Item> 167 <Source>CrackedStone.png</Source> 168 <Name>CrackedStone</Name> 169 <Importer>TextureImporter</Importer> 170 <Processor>TextureProcessor</Processor> 171 <Options>None</Options> 172 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\CrackedStone.xnb</Output> 173 <Time>2016-06-13T12:26:43.7176668+03:00</Time> 174 </Item> 175 <Item> 176 <Source>CaveExit.png</Source> 177 <Name>CaveExit</Name> 178 <Importer>TextureImporter</Importer> 179 <Processor>TextureProcessor</Processor> 180 <Options>None</Options> 181 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\CaveExit.xnb</Output> 182 <Time>2016-06-13T13:23:47.472008+03:00</Time> 183 </Item> 184 <Item> 185 <Source>Stone.png</Source> 186 <Name>Stone</Name> 187 <Importer>TextureImporter</Importer> 188 <Processor>TextureProcessor</Processor> 189 <Options>None</Options> 190 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Stone.xnb</Output> 191 <Time>2016-06-13T14:07:17.0339381+03:00</Time> 192 </Item> 193 <Item> 194 <Source>Stonetop.png</Source> 195 <Name>Stonetop</Name> 196 <Importer>TextureImporter</Importer> 197 <Processor>TextureProcessor</Processor> 198 <Options>None</Options> 199 <Output>C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Stonetop.xnb</Output> 200 <Time>2016-06-13T14:07:26.7309077+03:00</Time> 102 201 </Item> 103 202 <BuildSuccessful>true</BuildSuccessful> … … 148 247 <Assembly> 149 248 <Key>C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Content.Pipeline.dll</Key> 150 <Value>2015-09-16T 20:00:09.2376023+03:00</Value>249 <Value>2015-09-16T17:35:32.814062+03:00</Value> 151 250 </Assembly> 152 251 </Assemblies> -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/obj/x86/Debug/GunDown.csproj.FileListAbsolute.txt
r7170 r7255 18 18 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\GunImageLft.xnb 19 19 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\bullet.xnb 20 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Box.xnb 21 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\MainCharJump.xnb 22 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Revolver.xnb 23 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\RevBullet.xnb 24 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\RevolverLft.xnb 25 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\DiamondGem.xnb 26 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Bomb.xnb 27 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\CrackedStone.xnb 28 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\CaveExit.xnb 29 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Stone.xnb 30 C:\MyTemp\AarniAR\GunDown\GunDown\GunDown\bin\x86\Debug\Content\Stonetop.xnb -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDown/obj/x86/Debug/cachefile-{FB1067CC-FEED-45F1-8CB8-8F3DD59AB260}-targetpath.txt
r7170 r7255 2 2 Content\norsu.xnb 3 3 Content\tahti.xnb 4 Content\GunImage.xnb 5 Content\Cursor.xnb 4 6 Content\MainChar.xnb 5 7 Content\MainCharRun1.xnb 6 8 Content\MainCharRun2.xnb 7 Content\kentta1.xnb8 Content\GunImage.xnb9 Content\Cursor.xnb10 9 Content\GunImageLft.xnb 11 10 Content\bullet.xnb 11 Content\Box.xnb 12 Content\MainCharJump.xnb 13 Content\kentta1.xnb 14 Content\Revolver.xnb 15 Content\RevBullet.xnb 16 Content\RevolverLft.xnb 17 Content\DiamondGem.xnb 18 Content\Bomb.xnb 19 Content\CrackedStone.xnb 20 Content\CaveExit.xnb 21 Content\Stone.xnb 22 Content\Stonetop.xnb -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDownContent/GunDownContent.contentproj
r7170 r7255 123 123 </Compile> 124 124 </ItemGroup> 125 <ItemGroup> 126 <Compile Include="MainCharJump.png"> 127 <Name>MainCharJump</Name> 128 <Importer>TextureImporter</Importer> 129 <Processor>TextureProcessor</Processor> 130 </Compile> 131 </ItemGroup> 132 <ItemGroup> 133 <Compile Include="Revolver.png"> 134 <Name>Revolver</Name> 135 <Importer>TextureImporter</Importer> 136 <Processor>TextureProcessor</Processor> 137 </Compile> 138 </ItemGroup> 139 <ItemGroup> 140 <Compile Include="RevBullet.png"> 141 <Name>RevBullet</Name> 142 <Importer>TextureImporter</Importer> 143 <Processor>TextureProcessor</Processor> 144 </Compile> 145 </ItemGroup> 146 <ItemGroup> 147 <Compile Include="RevolverLft.png"> 148 <Name>RevolverLft</Name> 149 <Importer>TextureImporter</Importer> 150 <Processor>TextureProcessor</Processor> 151 </Compile> 152 </ItemGroup> 153 <ItemGroup> 154 <Compile Include="DiamondGem.png"> 155 <Name>DiamondGem</Name> 156 <Importer>TextureImporter</Importer> 157 <Processor>TextureProcessor</Processor> 158 </Compile> 159 </ItemGroup> 160 <ItemGroup> 161 <Compile Include="Bomb.png"> 162 <Name>Bomb</Name> 163 <Importer>TextureImporter</Importer> 164 <Processor>TextureProcessor</Processor> 165 </Compile> 166 </ItemGroup> 167 <ItemGroup> 168 <Compile Include="CrackedStone.png"> 169 <Name>CrackedStone</Name> 170 <Importer>TextureImporter</Importer> 171 <Processor>TextureProcessor</Processor> 172 </Compile> 173 </ItemGroup> 174 <ItemGroup> 175 <Compile Include="CaveExit.png"> 176 <Name>CaveExit</Name> 177 <Importer>TextureImporter</Importer> 178 <Processor>TextureProcessor</Processor> 179 </Compile> 180 </ItemGroup> 181 <ItemGroup> 182 <Compile Include="Stone.png"> 183 <Name>Stone</Name> 184 <Importer>TextureImporter</Importer> 185 <Processor>TextureProcessor</Processor> 186 </Compile> 187 </ItemGroup> 188 <ItemGroup> 189 <Compile Include="Stonetop.png"> 190 <Name>Stonetop</Name> 191 <Importer>TextureImporter</Importer> 192 <Processor>TextureProcessor</Processor> 193 </Compile> 194 </ItemGroup> 125 195 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 126 196 <!-- To modify your build process, add your task inside one of the targets below and uncomment it. -
2015/koodauskerho/AarniAR/GunDown/GunDown/GunDownContent/kentta1.txt
r7170 r7255 1 #################################################### #####2 # ##3 # 4 # * ##5 # ###### ### #### E#6 # ######### ## # # # ##7 # 8 # 9 # 10 # 11 # ####12 # ####13 # 14 # 15 # ####### ####16 # 17 # N#18 #################################################### #####1 #################################################### 2 # # 3 # E # 4 #TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT # 5 # # #TT # 6 # # # T# 7 # S S ## 8 ## * S TT TT TT S T## 9 ### TT #TTT TTT#TTTT### 10 #### ######## 11 ##### TTTTT ######## 12 ###### ######## 13 ####### TT ######## 14 # TT ######## 15 # N ## ######## 16 #TTTTTTTTTTTTTTTTTTTTTTTT##TTTTTTTTTTTTTTTTT######## 17 #################################################### 18 ####################################################
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