- Timestamp:
- 2016-06-09 22:48:43 (7 years ago)
- Location:
- 2016/23/ohjaajat/Punasininen/Punasininen/Punasininen
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
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-
2016/23/ohjaajat/Punasininen/Punasininen/Punasininen/Punasininen.cs
r7220 r7221 10 10 public class Punasininen : PhysicsGame 11 11 { 12 private const double SPEED = 450;12 private const double SPEED = 300; 13 13 private const double JUMPSPEED = 1250; 14 14 private const int TILE_SIZE = 60; … … 331 331 if (stick.StateVector.Magnitude > 0.15) 332 332 { 333 //player.Walk(stick.StateVector.X > 0 ? Direction.Right : Direction.Left); 334 player.Walk(stick.StateVector.X * 300); 333 player.Walk(stick.StateVector.X * SPEED); 335 334 } 336 335 -
2016/23/ohjaajat/Punasininen/Punasininen/Punasininen/Punasininen.csproj
r7208 r7221 156 156 </BootstrapperPackage> 157 157 </ItemGroup> 158 <ItemGroup> 159 <None Include="Content\SymtextLarge.xnb" /> 160 <None Include="Content\SymtextSmall.xnb" /> 161 </ItemGroup> 158 162 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> 159 163 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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