Changeset 6714 for 2015/27/ohjaajat/TheLegendOfGabriel/TheLegendOfGabriel/TheLegendOfGabriel/LevelCreation.cs
- Timestamp:
- 2015-07-01 22:59:27 (7 years ago)
- File:
-
- 1 edited
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2015/27/ohjaajat/TheLegendOfGabriel/TheLegendOfGabriel/TheLegendOfGabriel/LevelCreation.cs
r6713 r6714 26 26 { 27 27 bossSpawnPositions.Clear(); 28 28 29 var level = TiledTileMap.FromLevelAsset(levelName); 29 30 level.SetTileMethod("base", CreateBaseTile); … … 259 260 void CreateBasicTile(Vector position, double width, double height, Image image, int layer, Dictionary<string, string> properties) 260 261 { 262 //var tile = new GameObject(width, height); 261 263 var tile = properties.ContainsKey("collide") ? PhysicsObject.CreateStaticObject(width, height) : new GameObject(width, height); //new PhysicsObject(width, height) PhysicsObject.CreateStaticObject(width, height) 262 264 tile.Image = image;
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