Ignore:
Timestamp:
2015-07-01 20:44:16 (6 years ago)
Author:
empaheik
Message:
 
File:
1 edited

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  • 2015/27/ohjaajat/TheLegendOfGabriel/TheLegendOfGabriel/TheLegendOfGabriel/LevelCreation.cs

    r6705 r6706  
    5555    void CreateBoss(Vector position, double width, double height, Angle angle, Shape shape, string name, Dictionary<string, string> properties) 
    5656    { 
    57         BossHealth = new IntMeter(2, 0, 10); 
     57        BossHealth = new IntMeter(10, 0, 10); 
    5858 
    5959        var bar = new ProgressBar(Level.Width * 0.7, TILE_SIZE * 0.5); 
     
    249249    void CreateBasicTile(Vector position, double width, double height, Image image, int layer, Dictionary<string, string> properties) 
    250250    { 
    251         var tile = properties.ContainsKey("collide") ? PhysicsObject.CreateStaticObject(width, height) : new GameObject(width, height); 
     251        var tile = properties.ContainsKey("collide") ? PhysicsObject.CreateStaticObject(width, height) : new GameObject(width, height); //new PhysicsObject(width, height)  PhysicsObject.CreateStaticObject(width, height) 
    252252        tile.Image = image; 
    253253        tile.Position = position; 
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