- Timestamp:
- 2015-07-01 11:01:04 (8 years ago)
- Location:
- 2015/27/BenjaminE/BenJaMarkPeli/HacknSlash/HacknSlash
- Files:
-
- 2 added
- 12 edited
Legend:
- Unmodified
- Added
- Removed
-
2015/27/BenjaminE/BenJaMarkPeli/HacknSlash/HacknSlash/HacknSlash/HacknSlash.cs
r6636 r6645 40 40 LuoPelaaja(); 41 41 42 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli");42 43 43 } 44 44 … … 58 58 Vector alas = new Vector(0.0, -500.0); 59 59 Vector oikea = new Vector(500.0, 0.0); 60 Vector vase ma= new Vector(-500.0, 0.0);60 Vector vasen = new Vector(-500.0, 0.0); 61 61 62 Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Liiku ylös.", pelaaja, ylos); 63 Keyboard.Listen(Key.Up, ButtonState.Pressed, AsetaKuva, null, pelaaja, ekaPlKuva4); 64 Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, pelaaja, Vector.Zero); 62 63 65 64 66 65 Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Liiku alas.", pelaaja, alas); … … 72 71 Keyboard.Listen(Key.Right, ButtonState.Released, AsetaNopeus, null, pelaaja, Vector.Zero); 73 72 74 Keyboard.Listen(Key.Left, ButtonState.Down, AsetaNopeus, "Liiku vasemalle.", pelaaja, vase ma);73 Keyboard.Listen(Key.Left, ButtonState.Down, AsetaNopeus, "Liiku vasemalle.", pelaaja, vasen); 75 74 Keyboard.Listen(Key.Left, ButtonState.Pressed, AsetaKuva, null, pelaaja, ekaPlKuva3); 76 75 Keyboard.Listen(Key.Left, ButtonState.Released, AsetaNopeus, null, pelaaja, Vector.Zero); 77 76 78 Keyboard.Listen(Key.Space, ButtonState.Pressed, Hyokkaa, "Hyökkää miekkaan kansa."); 77 Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Liiku ylös.", pelaaja, ylos); 78 Keyboard.Listen(Key.Up, ButtonState.Pressed, AsetaKuva, null, pelaaja, ekaPlKuva4); 79 Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, pelaaja, Vector.Zero); 80 81 Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); 82 83 84 Keyboard.Listen(Key.Space, ButtonState.Down, Hyokkaa, "Hyökkää miekkaan kansa."); 85 86 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 79 87 } 80 88 -
2015/27/BenjaminE/BenJaMarkPeli/HacknSlash/HacknSlash/HacknSlash/HacknSlash.csproj.Debug.cachefile
r6636 r6645 5 5 Content\res\ekaPelaaja4.xnb 6 6 Content\res\ekaPelaaja.xnb 7 Content\res\vihu.xnb -
2015/27/BenjaminE/BenJaMarkPeli/HacknSlash/HacknSlash/HacknSlash/obj/x86/Debug/ContentPipeline-{B50C5C81-ED9D-42F4-AD31-25D2EE77B745}.xml
r6636 r6645 56 56 <Time>2015-07-01T09:58:37.1135406+03:00</Time> 57 57 </Item> 58 <Item> 59 <Source>res\vihu.png</Source> 60 <Name>res\vihu</Name> 61 <Importer>TextureImporter</Importer> 62 <Processor>TextureProcessor</Processor> 63 <Options>None</Options> 64 <Output>C:\MyTemp\MarkR\BenJaMarkPeli\HacknSlash\HacknSlash\HacknSlash\bin\x86\Debug\Content\res\vihu.xnb</Output> 65 <Time>2015-07-01T10:26:01.9340406+03:00</Time> 66 </Item> 58 67 <BuildSuccessful>true</BuildSuccessful> 59 68 <Settings> -
2015/27/BenjaminE/BenJaMarkPeli/HacknSlash/HacknSlash/HacknSlash/obj/x86/Debug/HacknSlash.csproj.FileListAbsolute.txt
r6636 r6645 24 24 C:\MyTemp\MarkR\BenJaMarkPeli\HacknSlash\HacknSlash\HacknSlash\obj\x86\Debug\HacknSlash.exe 25 25 C:\MyTemp\MarkR\BenJaMarkPeli\HacknSlash\HacknSlash\HacknSlash\obj\x86\Debug\HacknSlash.pdb 26 C:\MyTemp\MarkR\BenJaMarkPeli\HacknSlash\HacknSlash\HacknSlash\bin\x86\Debug\Content\res\vihu.xnb -
2015/27/BenjaminE/BenJaMarkPeli/HacknSlash/HacknSlash/HacknSlash/obj/x86/Debug/cachefile-{B50C5C81-ED9D-42F4-AD31-25D2EE77B745}-targetpath.txt
r6636 r6645 5 5 Content\res\ekaPelaaja4.xnb 6 6 Content\res\ekaPelaaja.xnb 7 Content\res\vihu.xnb -
2015/27/BenjaminE/BenJaMarkPeli/HacknSlash/HacknSlash/HacknSlashContent/HacknSlashContent.contentproj
r6614 r6645 83 83 </Compile> 84 84 </ItemGroup> 85 <ItemGroup> 86 <Compile Include="res\vihu.png"> 87 <Name>vihu</Name> 88 <Importer>TextureImporter</Importer> 89 <Processor>TextureProcessor</Processor> 90 </Compile> 91 </ItemGroup> 85 92 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 86 93 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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