Changeset 6616 for 2015/27/ohjaajat/TheLegendOfGabriel/TheLegendOfGabriel/TheLegendOfGabriel/TheLegendOfGabriel.cs
- Timestamp:
- 2015-06-30 16:14:20 (8 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
2015/27/ohjaajat/TheLegendOfGabriel/TheLegendOfGabriel/TheLegendOfGabriel/TheLegendOfGabriel.cs
r6549 r6616 20 20 List<Exit> exits = new List<Exit>(); 21 21 22 private bool viewing; 23 private double midpoint; 24 private double second; 25 GameObject frame; 26 Queue<string> messagesviewed; 27 22 28 #region Resources 23 29 24 30 public static Image GunImage = LoadImage("gun"); 25 31 public static Image LetterImage = LoadImage("letter"); 26 32 public static Image SmallSwordImage = LoadImage("smallsword"); 27 33 … … 51 57 LoadAnimations(); 52 58 StartGame(); 59 Intro(); 53 60 } 54 61 … … 67 74 field.SetValue(this, assetAttr.Mirror ? MirrorAnimation(anim) : anim); 68 75 } 76 } 77 78 void Intro() 79 { 80 ShowTextItem(LetterImage, new Queue<string>(new[] { "Dear Alexander,", 81 "", 82 "", 83 "I have accepted a position at the Communal Assets for Justice.", 84 "Please do not consider this an act of rejection. I am simply", 85 "a victim to the scathing uncertainty of your release from service.", 86 "", 87 "I still see your face in my dreams. I believe that when", 88 "our immediate circumstances change, we'll meet again, we'll", 89 "work it out. Were you here, we'd certainly fall in love.", 90 "", 91 "And perhaps then nothing could keep us apart.", 92 "-Ana" 93 })); 94 //Pause(); 95 } 96 97 void ShowTextItem(Image image, Queue<string> messages) 98 { 99 viewing = true; 100 messagesviewed = messages; 101 Pause(); 102 103 Level.AmbientLight -= 0.75; 104 105 frame = new GameObject(LetterImage); 106 frame.Image = LetterImage; 107 frame.Width = Window.Width * 0.25; 108 frame.Height = Window.Height * 0.25; 109 Add(frame); 110 111 midpoint = 26 * messages.Count() * 0.5; 112 69 113 } 70 114 … … 218 262 const double transitionSpeed = 500.0; 219 263 220 if (transition )264 if (transition && !viewing) 221 265 { 222 266 Camera.Position += Camera.Position.Normalize() * -transitionSpeed * dt; … … 237 281 } 238 282 } 283 284 if(viewing && !transition) //!transition perhaps being somewhat unnecessary, but now I do feel a bit safer. 285 { 286 second += dt; 287 if(second > 1) 288 { 289 if (messagesviewed.Count < 1) //The letter's read, we better head back. 290 { 291 Level.AmbientLight = 1; 292 frame.Destroy(); 293 GetObjectsWithTag("labelWaitingToDie").ForEach(g => g.Destroy()); 294 viewing = false; 295 Pause(); 296 return; 297 } 298 299 second = 0; 300 var storyLabel = new Label(messagesviewed.Dequeue()) { TextColor = Color.White }; 301 storyLabel.Y = -midpoint + storyLabel.Height * messagesviewed.Count() + 1; 302 storyLabel.Tag = "labelWaitingToDie"; 303 Add(storyLabel); 304 305 } 306 //Timer textTimer = new Timer(); 307 //textTimer.Interval = 1; 308 //textTimer.Timeout += delegate 309 //{ 310 // if (messages.Count < 1) 311 // { 312 // Keyboard.EnableAll(); 313 // Level.AmbientLight = 1; 314 // frame.Destroy(); 315 // GetObjectsWithTag("labelWaitingToDie").ForEach(g => g.Destroy()); 316 // textTimer.Stop(); 317 // Pause(); 318 // return; 319 // } 320 321 // var storyLabel = new Label(messages.Dequeue()) { TextColor = Color.White }; 322 // storyLabel.Y = -midpoint + storyLabel.Height * messages.Count() + 1; 323 // storyLabel.Tag = "labelWaitingToDie"; 324 // Add(storyLabel); 325 //}; 326 //textTimer.Start(); 327 } 239 328 } 240 329
Note: See TracChangeset
for help on using the changeset viewer.