Changeset 6542
- Timestamp:
- 2015-06-29 20:53:28 (6 years ago)
- File:
-
- 1 edited
Legend:
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2015/27/ohjaajat/TheLegendOfGabriel/TheLegendOfGabriel/TheLegendOfGabriel/TheLegendOfGabriel.cs
r6541 r6542 57 57 private Creature player; 58 58 59 private bool transition = false;59 private bool transition; 60 60 List<GameObject> oldObjects = new List<GameObject>(); 61 61 List<Exit> exits = new List<Exit>(); … … 202 202 double dt = gameTime.SinceLastUpdate.TotalSeconds; 203 203 204 const double transitionSpeed = 5 .0;204 const double transitionSpeed = 500.0; 205 205 206 206 if (transition) 207 207 { 208 Camera.Position += Camera.Position * -transitionSpeed * dt;208 Camera.Position += Camera.Position.Normalize() * -transitionSpeed * dt; 209 209 210 210 // Siirtymä on ohi, jatketaan peliä ja poistetaan edellinen kenttä. 211 if (Camera.Position.Magnitude < 1.0)211 if (Camera.Position.Magnitude < transitionSpeed * dt) 212 212 { 213 213 transition = false;
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