Changeset 6450 for 2015/26/MikkoL/JRPG/JRPG/JRPG/Battle/BattleView.cs
- Timestamp:
- 2015-06-26 11:33:28 (8 years ago)
- File:
-
- 1 edited
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2015/26/MikkoL/JRPG/JRPG/JRPG/Battle/BattleView.cs
r6419 r6450 14 14 15 15 public _Background Background; 16 public Image Background_Image;17 16 18 17 public EnemyGroup _EnemyGroup { get; set; } … … 48 47 { } 49 48 50 public void LoadBattle(EnemyGroup _Enemies, Image BG_Image)51 {52 Background_Image = BG_Image;53 LoadBattle(_Enemies);54 }55 56 49 public void LoadBattle(EnemyGroup _Enemies) 57 50 { … … 62 55 _EnemyGroup = _Enemies; 63 56 64 Background = new _Background(JRPG.Game.Content.Load<Texture2D>("BG//bg_test")); 57 if (OverworldView.CurrentMapData.CurrentMapIndex == "01") 58 { 59 Background = new _Background(JRPG.Game.Content.Load<Texture2D>("BG//BG_Forest")); 60 } 61 else if (OverworldView.CurrentMapData.CurrentMapIndex == "02") 62 { 63 Background = new _Background(JRPG.Game.Content.Load<Texture2D>("BG//BG_Cave")); 64 } 65 65 JRPG.Game.Add(Background, 1); 66 66
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