- Timestamp:
- 2015-06-26 04:22:46 (8 years ago)
- Location:
- 2015/26/MikkoL/JRPG
- Files:
-
- 26 added
- 6 deleted
- 16 edited
Legend:
- Unmodified
- Added
- Removed
-
2015/26/MikkoL/JRPG/JRPG/JRPG/Battle/Characters/CharacterList.cs
r6415 r6416 20 20 21 21 Sonic.Idle = Images.Characters.Sonic_Idle; 22 Sonic.Animation = Images.Characters.Sonic_Kick;22 Sonic.Animation = new Animation(Images.Characters.Sonic_Kick); 23 23 24 24 Sonic.LearnedAttacks.Add(AttackList.Kick()); -
2015/26/MikkoL/JRPG/JRPG/JRPG/Images.cs
r6415 r6416 23 23 public static Image Sonic_Idle = JRPG.LoadImage("Characters//Sonic//Sonic"); 24 24 public static Animation Sonic_Kick = JRPG.LoadAnimation("Characters//Sonic//Sonic_Kick"); 25 26 public static class Overworld 27 { 28 public static Image Sonic_Standing_Up = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Up"); 29 public static Image Sonic_Standing_Down = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Down"); 30 public static Image Sonic_Standing_Left = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Left"); 31 public static Image Sonic_Standing_Right = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Right"); 32 33 public static Image[] Sonic_WalkingUp = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingUp01", "Characters//Sonic//Overworld//Sonic_WalkingUp02"); 34 public static Image[] Sonic_WalkingDown = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingDown01", "Characters//Sonic//Overworld//Sonic_WalkingDown02"); 35 public static Image[] Sonic_WalkingLeft = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingLeft01", "Characters//Sonic//Overworld//Sonic_WalkingLeft02"); 36 public static Image[] Sonic_WalkingRight = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingRight01", "Characters//Sonic//Overworld//Sonic_WalkingRight02"); 37 } 25 38 } 26 39 -
2015/26/MikkoL/JRPG/JRPG/JRPG/JRPG.csproj.Debug.cachefile
r6415 r6416 50 50 Content\Wave2.xnb 51 51 Content\Title.xnb 52 Content\Characters\Sonic\Overworld\Sonic_Standing_Down.xnb 53 Content\Characters\Sonic\Overworld\Sonic_Standing_Left.xnb 54 Content\Characters\Sonic\Overworld\Sonic_Standing_Right.xnb 55 Content\Characters\Sonic\Overworld\Sonic_Standing_Up.xnb 56 Content\Characters\Sonic\Overworld\Sonic_WalkingDown01.xnb 57 Content\Characters\Sonic\Overworld\Sonic_WalkingDown02.xnb 58 Content\Characters\Sonic\Overworld\Sonic_WalkingLeft01.xnb 59 Content\Characters\Sonic\Overworld\Sonic_WalkingLeft02.xnb 60 Content\Characters\Sonic\Overworld\Sonic_WalkingRight01.xnb 61 Content\Characters\Sonic\Overworld\Sonic_WalkingRight02.xnb 62 Content\Characters\Sonic\Overworld\Sonic_WalkingUp01.xnb 63 Content\Characters\Sonic\Overworld\Sonic_WalkingUp02.xnb 52 64 Content\Music\PresentingV.wma 53 65 Content\Music\Song12.wma -
2015/26/MikkoL/JRPG/JRPG/JRPG/MainGame.cs
r6415 r6416 200 200 void MoveLeft(double Distance) 201 201 { 202 202 SetAnimations(); 203 203 204 if (Keyboard.GetKeyState(Key.Right) != ButtonState.Down && Movement.FacingDir == Movement.Direction.Left 204 205 || CheckIfAnotherArrowKeyIsDown(Key.Left, Key.Right) && Movement.FacingDir == Movement.Direction.Left … … 213 214 void MoveRight(double Distance) 214 215 { 216 SetAnimations(); 217 215 218 if (Keyboard.GetKeyState(Key.Left) != ButtonState.Down && Movement.FacingDir == Movement.Direction.Right 216 219 || CheckIfAnotherArrowKeyIsDown(Key.Right, Key.Left) && Movement.FacingDir == Movement.Direction.Right … … 225 228 void MoveUp(double Distance) 226 229 { 230 SetAnimations(); 231 227 232 if (Keyboard.GetKeyState(Key.Down) != ButtonState.Down && Movement.FacingDir == Movement.Direction.Up 228 233 || CheckIfAnotherArrowKeyIsDown(Key.Up, Key.Down) && Movement.FacingDir == Movement.Direction.Up … … 237 242 void MoveDown(double Distance) 238 243 { 244 SetAnimations(); 245 239 246 if (Keyboard.GetKeyState(Key.Up) != ButtonState.Down && Movement.FacingDir == Movement.Direction.Down 240 247 || CheckIfAnotherArrowKeyIsDown(Key.Down, Key.Up) && Movement.FacingDir == Movement.Direction.Down … … 243 250 if (Movement.CanMoveDown) 244 251 { 245 Player.Move(new Vector(0, -Distance), GameValues.MOVE_SPEED); 252 Player.Move(new Vector(0, -Distance), GameValues.MOVE_SPEED);; 246 253 } 247 254 } … … 310 317 #endregion 311 318 319 public void SetAnimations() 320 { 321 if (Movement.FacingDir == Movement.Direction.Up && JRPG.Game.Keyboard.GetKeyState(Key.Up) == ButtonState.Pressed && !Movement.IsMoving) 322 { 323 Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingUp); 324 Player.Animation.Start(); 325 } 326 else if (Movement.FacingDir == Movement.Direction.Down && JRPG.Game.Keyboard.GetKeyState(Key.Down) == ButtonState.Pressed && !Movement.IsMoving) 327 { 328 Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingDown); 329 Player.Animation.Start(); 330 } 331 else if (Movement.FacingDir == Movement.Direction.Left && JRPG.Game.Keyboard.GetKeyState(Key.Left) == ButtonState.Pressed && !Movement.IsMoving) 332 { 333 Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingLeft); 334 Player.Animation.Start(); 335 } 336 else if (Movement.FacingDir == Movement.Direction.Right && JRPG.Game.Keyboard.GetKeyState(Key.Right) == ButtonState.Pressed && !Movement.IsMoving) 337 { 338 Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingRight); 339 Player.Animation.Start(); 340 } 341 else if (Movement.FacingDir == Movement.Direction.Up && JRPG.Game.Keyboard.GetKeyState(Key.Up) == ButtonState.Down && !Movement.IsMoving) 342 { 343 Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingUp); 344 Player.Animation.Start(); 345 } 346 else if (Movement.FacingDir == Movement.Direction.Down && JRPG.Game.Keyboard.GetKeyState(Key.Down) == ButtonState.Down && !Movement.IsMoving) 347 { 348 Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingDown); 349 Player.Animation.Start(); 350 } 351 else if (Movement.FacingDir == Movement.Direction.Left && JRPG.Game.Keyboard.GetKeyState(Key.Left) == ButtonState.Down && !Movement.IsMoving) 352 { 353 Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingLeft); 354 Player.Animation.Start(); 355 } 356 else if (Movement.FacingDir == Movement.Direction.Right && JRPG.Game.Keyboard.GetKeyState(Key.Right) == ButtonState.Down && !Movement.IsMoving) 357 { 358 Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingRight); 359 Player.Animation.Start(); 360 } 361 else if (Movement.FacingDir == Movement.Direction.Up && !Movement.IsMoving) 362 { 363 Player.Animation = null; 364 Player.Image = Images.Characters.Overworld.Sonic_Standing_Up; 365 } 366 else if (Movement.FacingDir == Movement.Direction.Down && !Movement.IsMoving) 367 { 368 Player.Animation = null; 369 Player.Image = Images.Characters.Overworld.Sonic_Standing_Down; 370 } 371 else if (Movement.FacingDir == Movement.Direction.Left && !Movement.IsMoving) 372 { 373 Player.Animation = null; 374 Player.Image = Images.Characters.Overworld.Sonic_Standing_Left; 375 } 376 else if (Movement.FacingDir == Movement.Direction.Right && !Movement.IsMoving) 377 { 378 Player.Animation = null; 379 Player.Image = Images.Characters.Overworld.Sonic_Standing_Right; 380 } 381 /* 382 if (Player.Animation.FPS != 5) 383 { 384 Player.Animation.FPS = 5; 385 }*/ 386 } 387 312 388 public void FadeOut() 313 389 { -
2015/26/MikkoL/JRPG/JRPG/JRPG/Overworld/Entities/Player.cs
r6415 r6416 22 22 public void Move(Vector Target, double Speed, Action Action) 23 23 { 24 if (!Movement.IsMoving) MoveTo(Position + Target, Speed, delegate 25 { 26 Movement.IsMoving = false; 27 Player.PositionInTiles += Target.Normalize(); 28 UnderTile = (Tile)OverworldView.CurrentCollisionMap.CollisionMapArray.GetValue((int)PositionInTiles.X, (int)PositionInTiles.Y); 29 if (UnderTile.Type == TileType.Exit) 24 if (!Movement.IsMoving) 25 { 26 MoveTo(Position + Target, Speed, delegate 30 27 { 31 JRPG.Game.FadeOut(); 32 Timer.SingleShot(1, delegate 28 Movement.IsMoving = false; 29 JRPG.Game.SetAnimations(); 30 Player.PositionInTiles += Target.Normalize(); 31 UnderTile = (Tile)OverworldView.CurrentCollisionMap.CollisionMapArray.GetValue((int)PositionInTiles.X, (int)PositionInTiles.Y); 32 if (UnderTile.Type == TileType.Exit) 33 33 { 34 JRPG.Game.FadeIn(); 35 Exit Exit = OverworldView.CurrentMapData.Exits[UnderTile.ExitNum]; 34 JRPG.Game.FadeOut(); 35 Timer.SingleShot(1, delegate 36 { 37 JRPG.Game.FadeIn(); 38 Exit Exit = OverworldView.CurrentMapData.Exits[UnderTile.ExitNum]; 36 39 37 if (Exit.MapToGo == "01")38 {39 JRPG.Game.FadeMusicIn("Music//WildArms");40 }40 if (Exit.MapToGo == "01") 41 { 42 JRPG.Game.FadeMusicIn("Music//WildArms"); 43 } 41 44 42 JRPG.Game.Player.Destroy();43 OverworldView.Destroy();44 OverworldView.LoadOverworldView(Exit.MapToGo);45 JRPG.Game.Level.Size = OverworldView.CurrentMap.Size;46 JRPG.Game.LoadOWPlayer(Exit.PositionToGoInTiles);45 JRPG.Game.Player.Destroy(); 46 OverworldView.Destroy(); 47 OverworldView.LoadOverworldView(Exit.MapToGo); 48 JRPG.Game.Level.Size = OverworldView.CurrentMap.Size; 49 JRPG.Game.LoadOWPlayer(Exit.PositionToGoInTiles); 47 50 48 JRPG.Game.CheckWhereCanMove();51 JRPG.Game.CheckWhereCanMove(); 49 52 50 JRPG.Game.Camera.StayInLevel = true;51 JRPG.Game.Camera.Position = JRPG.Game.Player.Position;52 JRPG.Game.Camera.Follow(JRPG.Game.Player);53 JRPG.Game.Camera.StayInLevel = true; 54 JRPG.Game.Camera.Position = JRPG.Game.Player.Position; 55 JRPG.Game.Camera.Follow(JRPG.Game.Player); 53 56 54 }); 55 } 56 RandomEncounter.Step(UnderTile); 57 JRPG.Game.CheckWhereCanMove(); 58 59 }); 60 Movement.IsMoving = true; 57 }); 58 } 59 RandomEncounter.Step(UnderTile); 60 JRPG.Game.CheckWhereCanMove(); 61 62 }); 63 Movement.IsMoving = true; 64 } 61 65 } 62 66 } -
2015/26/MikkoL/JRPG/JRPG/JRPG/obj/x86/Debug/JRPG.csproj.FileListAbsolute.txt
r6415 r6416 310 310 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Wave2.xnb 311 311 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Title.xnb 312 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Down.xnb 313 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Left.xnb 314 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Right.xnb 315 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Up.xnb 316 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingDown01.xnb 317 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingDown02.xnb 318 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingLeft01.xnb 319 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingLeft02.xnb 320 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingRight01.xnb 321 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingRight02.xnb 322 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingUp01.xnb 323 C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingUp02.xnb -
2015/26/MikkoL/JRPG/JRPG/JRPG/obj/x86/Debug/cachefile-{D60BC67C-D86B-426A-A33D-CA5138E0FDF3}-targetpath.txt
r6415 r6416 54 54 Content\Wave2.xnb 55 55 Content\Title.xnb 56 Content\Characters\Sonic\Overworld\Sonic_Standing_Down.xnb 57 Content\Characters\Sonic\Overworld\Sonic_Standing_Left.xnb 58 Content\Characters\Sonic\Overworld\Sonic_Standing_Right.xnb 59 Content\Characters\Sonic\Overworld\Sonic_Standing_Up.xnb 60 Content\Characters\Sonic\Overworld\Sonic_WalkingDown01.xnb 61 Content\Characters\Sonic\Overworld\Sonic_WalkingDown02.xnb 62 Content\Characters\Sonic\Overworld\Sonic_WalkingLeft01.xnb 63 Content\Characters\Sonic\Overworld\Sonic_WalkingLeft02.xnb 64 Content\Characters\Sonic\Overworld\Sonic_WalkingRight01.xnb 65 Content\Characters\Sonic\Overworld\Sonic_WalkingRight02.xnb 66 Content\Characters\Sonic\Overworld\Sonic_WalkingUp01.xnb 67 Content\Characters\Sonic\Overworld\Sonic_WalkingUp02.xnb 56 68 Content\MainFont.xnb -
2015/26/MikkoL/JRPG/JRPG/JRPGContent/JRPGContent.contentproj
r6415 r6416 352 352 <Processor>EffectProcessor</Processor> 353 353 </Compile> 354 <Compile Include="Characters\Sonic\Overworld\Sonic_Standing_Down.png"> 355 <Name>Sonic_Standing_Down</Name> 356 <Importer>TextureImporter</Importer> 357 <Processor>TextureProcessor</Processor> 358 </Compile> 359 <Compile Include="Characters\Sonic\Overworld\Sonic_Standing_Left.png"> 360 <Name>Sonic_Standing_Left</Name> 361 <Importer>TextureImporter</Importer> 362 <Processor>TextureProcessor</Processor> 363 </Compile> 364 <Compile Include="Characters\Sonic\Overworld\Sonic_Standing_Right.png"> 365 <Name>Sonic_Standing_Right</Name> 366 <Importer>TextureImporter</Importer> 367 <Processor>TextureProcessor</Processor> 368 </Compile> 369 <Compile Include="Characters\Sonic\Overworld\Sonic_Standing_Up.png"> 370 <Name>Sonic_Standing_Up</Name> 371 <Importer>TextureImporter</Importer> 372 <Processor>TextureProcessor</Processor> 373 </Compile> 374 <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingDown01.png"> 375 <Name>Sonic_WalkingDown01</Name> 376 <Importer>TextureImporter</Importer> 377 <Processor>TextureProcessor</Processor> 378 </Compile> 379 <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingDown02.png"> 380 <Name>Sonic_WalkingDown02</Name> 381 <Importer>TextureImporter</Importer> 382 <Processor>TextureProcessor</Processor> 383 </Compile> 384 <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingLeft01.png"> 385 <Name>Sonic_WalkingLeft01</Name> 386 <Importer>TextureImporter</Importer> 387 <Processor>TextureProcessor</Processor> 388 </Compile> 389 <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingLeft02.png"> 390 <Name>Sonic_WalkingLeft02</Name> 391 <Importer>TextureImporter</Importer> 392 <Processor>TextureProcessor</Processor> 393 </Compile> 394 <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingRight01.png"> 395 <Name>Sonic_WalkingRight01</Name> 396 <Importer>TextureImporter</Importer> 397 <Processor>TextureProcessor</Processor> 398 </Compile> 399 <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingRight02.png"> 400 <Name>Sonic_WalkingRight02</Name> 401 <Importer>TextureImporter</Importer> 402 <Processor>TextureProcessor</Processor> 403 </Compile> 404 <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingUp01.png"> 405 <Name>Sonic_WalkingUp01</Name> 406 <Importer>TextureImporter</Importer> 407 <Processor>TextureProcessor</Processor> 408 </Compile> 409 <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingUp02.png"> 410 <Name>Sonic_WalkingUp02</Name> 411 <Importer>TextureImporter</Importer> 412 <Processor>TextureProcessor</Processor> 413 </Compile> 354 414 <Content Include="MainFont.xnb"> 355 415 <Name>MainFont</Name> -
2015/26/MikkoL/JRPG/JRPG/JRPGContent/obj/x86/Debug/ContentPipeline.xml
r6415 r6416 464 464 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Title.xnb</Output> 465 465 <Time>2015-06-26T01:57:21.25034+03:00</Time> 466 </Item> 467 <Item> 468 <Source>Characters\Sonic\Overworld\Sonic_Standing_Down.png</Source> 469 <Name>Characters\Sonic\Overworld\Sonic_Standing_Down</Name> 470 <Importer>TextureImporter</Importer> 471 <Processor>TextureProcessor</Processor> 472 <Options>None</Options> 473 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Down.xnb</Output> 474 <Time>2015-06-26T03:38:32.3645878+03:00</Time> 475 </Item> 476 <Item> 477 <Source>Characters\Sonic\Overworld\Sonic_Standing_Left.png</Source> 478 <Name>Characters\Sonic\Overworld\Sonic_Standing_Left</Name> 479 <Importer>TextureImporter</Importer> 480 <Processor>TextureProcessor</Processor> 481 <Options>None</Options> 482 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Left.xnb</Output> 483 <Time>2015-06-26T03:39:33.1840665+03:00</Time> 484 </Item> 485 <Item> 486 <Source>Characters\Sonic\Overworld\Sonic_Standing_Right.png</Source> 487 <Name>Characters\Sonic\Overworld\Sonic_Standing_Right</Name> 488 <Importer>TextureImporter</Importer> 489 <Processor>TextureProcessor</Processor> 490 <Options>None</Options> 491 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Right.xnb</Output> 492 <Time>2015-06-26T03:39:11.966853+03:00</Time> 493 </Item> 494 <Item> 495 <Source>Characters\Sonic\Overworld\Sonic_Standing_Up.png</Source> 496 <Name>Characters\Sonic\Overworld\Sonic_Standing_Up</Name> 497 <Importer>TextureImporter</Importer> 498 <Processor>TextureProcessor</Processor> 499 <Options>None</Options> 500 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Up.xnb</Output> 501 <Time>2015-06-26T03:38:50.8566455+03:00</Time> 502 </Item> 503 <Item> 504 <Source>Characters\Sonic\Overworld\Sonic_WalkingDown01.png</Source> 505 <Name>Characters\Sonic\Overworld\Sonic_WalkingDown01</Name> 506 <Importer>TextureImporter</Importer> 507 <Processor>TextureProcessor</Processor> 508 <Options>None</Options> 509 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingDown01.xnb</Output> 510 <Time>2015-06-26T03:39:58.4695128+03:00</Time> 511 </Item> 512 <Item> 513 <Source>Characters\Sonic\Overworld\Sonic_WalkingDown02.png</Source> 514 <Name>Characters\Sonic\Overworld\Sonic_WalkingDown02</Name> 515 <Importer>TextureImporter</Importer> 516 <Processor>TextureProcessor</Processor> 517 <Options>None</Options> 518 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingDown02.xnb</Output> 519 <Time>2015-06-26T03:40:06.9659987+03:00</Time> 520 </Item> 521 <Item> 522 <Source>Characters\Sonic\Overworld\Sonic_WalkingLeft01.png</Source> 523 <Name>Characters\Sonic\Overworld\Sonic_WalkingLeft01</Name> 524 <Importer>TextureImporter</Importer> 525 <Processor>TextureProcessor</Processor> 526 <Options>None</Options> 527 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingLeft01.xnb</Output> 528 <Time>2015-06-26T03:41:24.2044165+03:00</Time> 529 </Item> 530 <Item> 531 <Source>Characters\Sonic\Overworld\Sonic_WalkingLeft02.png</Source> 532 <Name>Characters\Sonic\Overworld\Sonic_WalkingLeft02</Name> 533 <Importer>TextureImporter</Importer> 534 <Processor>TextureProcessor</Processor> 535 <Options>None</Options> 536 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingLeft02.xnb</Output> 537 <Time>2015-06-26T03:41:34.5680093+03:00</Time> 538 </Item> 539 <Item> 540 <Source>Characters\Sonic\Overworld\Sonic_WalkingRight01.png</Source> 541 <Name>Characters\Sonic\Overworld\Sonic_WalkingRight01</Name> 542 <Importer>TextureImporter</Importer> 543 <Processor>TextureProcessor</Processor> 544 <Options>None</Options> 545 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingRight01.xnb</Output> 546 <Time>2015-06-26T03:40:44.7901621+03:00</Time> 547 </Item> 548 <Item> 549 <Source>Characters\Sonic\Overworld\Sonic_WalkingRight02.png</Source> 550 <Name>Characters\Sonic\Overworld\Sonic_WalkingRight02</Name> 551 <Importer>TextureImporter</Importer> 552 <Processor>TextureProcessor</Processor> 553 <Options>None</Options> 554 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingRight02.xnb</Output> 555 <Time>2015-06-26T03:41:07.2614474+03:00</Time> 556 </Item> 557 <Item> 558 <Source>Characters\Sonic\Overworld\Sonic_WalkingUp01.png</Source> 559 <Name>Characters\Sonic\Overworld\Sonic_WalkingUp01</Name> 560 <Importer>TextureImporter</Importer> 561 <Processor>TextureProcessor</Processor> 562 <Options>None</Options> 563 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingUp01.xnb</Output> 564 <Time>2015-06-26T03:40:20.5237742+03:00</Time> 565 </Item> 566 <Item> 567 <Source>Characters\Sonic\Overworld\Sonic_WalkingUp02.png</Source> 568 <Name>Characters\Sonic\Overworld\Sonic_WalkingUp02</Name> 569 <Importer>TextureImporter</Importer> 570 <Processor>TextureProcessor</Processor> 571 <Options>None</Options> 572 <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingUp02.xnb</Output> 573 <Time>2015-06-26T03:40:30.8633656+03:00</Time> 466 574 </Item> 467 575 <BuildSuccessful>true</BuildSuccessful>
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