Changeset 6416 for 2015


Ignore:
Timestamp:
2015-06-26 04:22:46 (4 years ago)
Author:
mijoliim
Message:
 
Location:
2015/26/MikkoL/JRPG
Files:
26 added
6 deleted
16 edited

Legend:

Unmodified
Added
Removed
  • 2015/26/MikkoL/JRPG/JRPG/JRPG/Battle/Characters/CharacterList.cs

    r6415 r6416  
    2020 
    2121        Sonic.Idle = Images.Characters.Sonic_Idle; 
    22         Sonic.Animation = Images.Characters.Sonic_Kick; 
     22        Sonic.Animation = new Animation(Images.Characters.Sonic_Kick); 
    2323 
    2424        Sonic.LearnedAttacks.Add(AttackList.Kick()); 
  • 2015/26/MikkoL/JRPG/JRPG/JRPG/Images.cs

    r6415 r6416  
    2323        public static Image Sonic_Idle = JRPG.LoadImage("Characters//Sonic//Sonic"); 
    2424        public static Animation Sonic_Kick = JRPG.LoadAnimation("Characters//Sonic//Sonic_Kick"); 
     25 
     26        public static class Overworld 
     27        { 
     28            public static Image Sonic_Standing_Up = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Up"); 
     29            public static Image Sonic_Standing_Down = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Down"); 
     30            public static Image Sonic_Standing_Left = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Left"); 
     31            public static Image Sonic_Standing_Right = JRPG.LoadImage("Characters//Sonic//Overworld//Sonic_Standing_Right"); 
     32 
     33            public static Image[] Sonic_WalkingUp = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingUp01", "Characters//Sonic//Overworld//Sonic_WalkingUp02");  
     34            public static Image[] Sonic_WalkingDown = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingDown01", "Characters//Sonic//Overworld//Sonic_WalkingDown02"); 
     35            public static Image[] Sonic_WalkingLeft = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingLeft01", "Characters//Sonic//Overworld//Sonic_WalkingLeft02"); 
     36            public static Image[] Sonic_WalkingRight = JRPG.LoadImages("Characters//Sonic//Overworld//Sonic_WalkingRight01", "Characters//Sonic//Overworld//Sonic_WalkingRight02"); 
     37        } 
    2538    } 
    2639 
  • 2015/26/MikkoL/JRPG/JRPG/JRPG/JRPG.csproj.Debug.cachefile

    r6415 r6416  
    5050Content\Wave2.xnb 
    5151Content\Title.xnb 
     52Content\Characters\Sonic\Overworld\Sonic_Standing_Down.xnb 
     53Content\Characters\Sonic\Overworld\Sonic_Standing_Left.xnb 
     54Content\Characters\Sonic\Overworld\Sonic_Standing_Right.xnb 
     55Content\Characters\Sonic\Overworld\Sonic_Standing_Up.xnb 
     56Content\Characters\Sonic\Overworld\Sonic_WalkingDown01.xnb 
     57Content\Characters\Sonic\Overworld\Sonic_WalkingDown02.xnb 
     58Content\Characters\Sonic\Overworld\Sonic_WalkingLeft01.xnb 
     59Content\Characters\Sonic\Overworld\Sonic_WalkingLeft02.xnb 
     60Content\Characters\Sonic\Overworld\Sonic_WalkingRight01.xnb 
     61Content\Characters\Sonic\Overworld\Sonic_WalkingRight02.xnb 
     62Content\Characters\Sonic\Overworld\Sonic_WalkingUp01.xnb 
     63Content\Characters\Sonic\Overworld\Sonic_WalkingUp02.xnb 
    5264Content\Music\PresentingV.wma 
    5365Content\Music\Song12.wma 
  • 2015/26/MikkoL/JRPG/JRPG/JRPG/MainGame.cs

    r6415 r6416  
    200200    void MoveLeft(double Distance) 
    201201    { 
    202          
     202        SetAnimations(); 
     203 
    203204        if (Keyboard.GetKeyState(Key.Right) != ButtonState.Down && Movement.FacingDir == Movement.Direction.Left 
    204205            || CheckIfAnotherArrowKeyIsDown(Key.Left, Key.Right) && Movement.FacingDir == Movement.Direction.Left 
     
    213214    void MoveRight(double Distance) 
    214215    { 
     216        SetAnimations(); 
     217 
    215218        if (Keyboard.GetKeyState(Key.Left) != ButtonState.Down && Movement.FacingDir == Movement.Direction.Right 
    216219            || CheckIfAnotherArrowKeyIsDown(Key.Right, Key.Left) && Movement.FacingDir == Movement.Direction.Right 
     
    225228    void MoveUp(double Distance) 
    226229    { 
     230        SetAnimations(); 
     231 
    227232        if (Keyboard.GetKeyState(Key.Down) != ButtonState.Down && Movement.FacingDir == Movement.Direction.Up 
    228233            || CheckIfAnotherArrowKeyIsDown(Key.Up, Key.Down) && Movement.FacingDir == Movement.Direction.Up 
     
    237242    void MoveDown(double Distance) 
    238243    { 
     244        SetAnimations(); 
     245 
    239246        if (Keyboard.GetKeyState(Key.Up) != ButtonState.Down && Movement.FacingDir == Movement.Direction.Down 
    240247            || CheckIfAnotherArrowKeyIsDown(Key.Down, Key.Up) && Movement.FacingDir == Movement.Direction.Down 
     
    243250            if (Movement.CanMoveDown) 
    244251            { 
    245                 Player.Move(new Vector(0, -Distance), GameValues.MOVE_SPEED); 
     252                Player.Move(new Vector(0, -Distance), GameValues.MOVE_SPEED);; 
    246253            } 
    247254        } 
     
    310317    #endregion 
    311318 
     319    public void SetAnimations() 
     320    { 
     321        if (Movement.FacingDir == Movement.Direction.Up && JRPG.Game.Keyboard.GetKeyState(Key.Up) == ButtonState.Pressed && !Movement.IsMoving) 
     322        { 
     323            Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingUp); 
     324            Player.Animation.Start(); 
     325        } 
     326        else if (Movement.FacingDir == Movement.Direction.Down && JRPG.Game.Keyboard.GetKeyState(Key.Down) == ButtonState.Pressed && !Movement.IsMoving) 
     327        { 
     328            Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingDown); 
     329            Player.Animation.Start(); 
     330        } 
     331        else if (Movement.FacingDir == Movement.Direction.Left && JRPG.Game.Keyboard.GetKeyState(Key.Left) == ButtonState.Pressed && !Movement.IsMoving) 
     332        { 
     333            Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingLeft); 
     334            Player.Animation.Start(); 
     335        } 
     336        else if (Movement.FacingDir == Movement.Direction.Right && JRPG.Game.Keyboard.GetKeyState(Key.Right) == ButtonState.Pressed && !Movement.IsMoving) 
     337        { 
     338            Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingRight); 
     339            Player.Animation.Start(); 
     340        } 
     341        else if (Movement.FacingDir == Movement.Direction.Up && JRPG.Game.Keyboard.GetKeyState(Key.Up) == ButtonState.Down && !Movement.IsMoving) 
     342        { 
     343            Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingUp); 
     344            Player.Animation.Start(); 
     345        } 
     346        else if (Movement.FacingDir == Movement.Direction.Down && JRPG.Game.Keyboard.GetKeyState(Key.Down) == ButtonState.Down && !Movement.IsMoving) 
     347        { 
     348            Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingDown); 
     349            Player.Animation.Start(); 
     350        } 
     351        else if (Movement.FacingDir == Movement.Direction.Left && JRPG.Game.Keyboard.GetKeyState(Key.Left) == ButtonState.Down && !Movement.IsMoving) 
     352        { 
     353            Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingLeft); 
     354            Player.Animation.Start(); 
     355        } 
     356        else if (Movement.FacingDir == Movement.Direction.Right && JRPG.Game.Keyboard.GetKeyState(Key.Right) == ButtonState.Down && !Movement.IsMoving) 
     357        { 
     358            Player.Animation = new Animation(Images.Characters.Overworld.Sonic_WalkingRight); 
     359            Player.Animation.Start(); 
     360        } 
     361        else if (Movement.FacingDir == Movement.Direction.Up && !Movement.IsMoving) 
     362        { 
     363            Player.Animation = null; 
     364            Player.Image = Images.Characters.Overworld.Sonic_Standing_Up; 
     365        } 
     366        else if (Movement.FacingDir == Movement.Direction.Down && !Movement.IsMoving) 
     367        { 
     368            Player.Animation = null; 
     369            Player.Image = Images.Characters.Overworld.Sonic_Standing_Down; 
     370        } 
     371        else if (Movement.FacingDir == Movement.Direction.Left && !Movement.IsMoving) 
     372        { 
     373            Player.Animation = null; 
     374            Player.Image = Images.Characters.Overworld.Sonic_Standing_Left; 
     375        } 
     376        else if (Movement.FacingDir == Movement.Direction.Right && !Movement.IsMoving) 
     377        { 
     378            Player.Animation = null; 
     379            Player.Image = Images.Characters.Overworld.Sonic_Standing_Right; 
     380        } 
     381        /* 
     382        if (Player.Animation.FPS != 5) 
     383        { 
     384            Player.Animation.FPS = 5; 
     385        }*/ 
     386    } 
     387 
    312388    public void FadeOut() 
    313389    { 
  • 2015/26/MikkoL/JRPG/JRPG/JRPG/Overworld/Entities/Player.cs

    r6415 r6416  
    2222    public void Move(Vector Target, double Speed, Action Action) 
    2323    { 
    24         if (!Movement.IsMoving) MoveTo(Position + Target, Speed, delegate 
    25             { 
    26                 Movement.IsMoving = false; 
    27                 Player.PositionInTiles += Target.Normalize(); 
    28                 UnderTile = (Tile)OverworldView.CurrentCollisionMap.CollisionMapArray.GetValue((int)PositionInTiles.X, (int)PositionInTiles.Y); 
    29                 if (UnderTile.Type == TileType.Exit) 
     24        if (!Movement.IsMoving) 
     25        { 
     26            MoveTo(Position + Target, Speed, delegate 
    3027                { 
    31                     JRPG.Game.FadeOut(); 
    32                     Timer.SingleShot(1, delegate 
     28                    Movement.IsMoving = false; 
     29                    JRPG.Game.SetAnimations(); 
     30                    Player.PositionInTiles += Target.Normalize(); 
     31                    UnderTile = (Tile)OverworldView.CurrentCollisionMap.CollisionMapArray.GetValue((int)PositionInTiles.X, (int)PositionInTiles.Y); 
     32                    if (UnderTile.Type == TileType.Exit) 
    3333                    { 
    34                         JRPG.Game.FadeIn(); 
    35                         Exit Exit = OverworldView.CurrentMapData.Exits[UnderTile.ExitNum]; 
     34                        JRPG.Game.FadeOut(); 
     35                        Timer.SingleShot(1, delegate 
     36                        { 
     37                            JRPG.Game.FadeIn(); 
     38                            Exit Exit = OverworldView.CurrentMapData.Exits[UnderTile.ExitNum]; 
    3639 
    37                         if (Exit.MapToGo == "01") 
    38                         { 
    39                             JRPG.Game.FadeMusicIn("Music//WildArms"); 
    40                         } 
     40                            if (Exit.MapToGo == "01") 
     41                            { 
     42                                JRPG.Game.FadeMusicIn("Music//WildArms"); 
     43                            } 
    4144 
    42                         JRPG.Game.Player.Destroy(); 
    43                         OverworldView.Destroy(); 
    44                         OverworldView.LoadOverworldView(Exit.MapToGo); 
    45                         JRPG.Game.Level.Size = OverworldView.CurrentMap.Size; 
    46                         JRPG.Game.LoadOWPlayer(Exit.PositionToGoInTiles); 
     45                            JRPG.Game.Player.Destroy(); 
     46                            OverworldView.Destroy(); 
     47                            OverworldView.LoadOverworldView(Exit.MapToGo); 
     48                            JRPG.Game.Level.Size = OverworldView.CurrentMap.Size; 
     49                            JRPG.Game.LoadOWPlayer(Exit.PositionToGoInTiles); 
    4750 
    48                         JRPG.Game.CheckWhereCanMove(); 
     51                            JRPG.Game.CheckWhereCanMove(); 
    4952 
    50                         JRPG.Game.Camera.StayInLevel = true; 
    51                         JRPG.Game.Camera.Position = JRPG.Game.Player.Position; 
    52                         JRPG.Game.Camera.Follow(JRPG.Game.Player); 
     53                            JRPG.Game.Camera.StayInLevel = true; 
     54                            JRPG.Game.Camera.Position = JRPG.Game.Player.Position; 
     55                            JRPG.Game.Camera.Follow(JRPG.Game.Player); 
    5356 
    54                     }); 
    55                 } 
    56                 RandomEncounter.Step(UnderTile); 
    57                 JRPG.Game.CheckWhereCanMove(); 
    58                  
    59             }); 
    60         Movement.IsMoving = true; 
     57                        }); 
     58                    } 
     59                    RandomEncounter.Step(UnderTile); 
     60                    JRPG.Game.CheckWhereCanMove(); 
     61 
     62                }); 
     63            Movement.IsMoving = true; 
     64        } 
    6165    } 
    6266} 
  • 2015/26/MikkoL/JRPG/JRPG/JRPG/obj/x86/Debug/JRPG.csproj.FileListAbsolute.txt

    r6415 r6416  
    310310C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Wave2.xnb 
    311311C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Title.xnb 
     312C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Down.xnb 
     313C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Left.xnb 
     314C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Right.xnb 
     315C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Up.xnb 
     316C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingDown01.xnb 
     317C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingDown02.xnb 
     318C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingLeft01.xnb 
     319C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingLeft02.xnb 
     320C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingRight01.xnb 
     321C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingRight02.xnb 
     322C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingUp01.xnb 
     323C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_WalkingUp02.xnb 
  • 2015/26/MikkoL/JRPG/JRPG/JRPG/obj/x86/Debug/cachefile-{D60BC67C-D86B-426A-A33D-CA5138E0FDF3}-targetpath.txt

    r6415 r6416  
    5454Content\Wave2.xnb 
    5555Content\Title.xnb 
     56Content\Characters\Sonic\Overworld\Sonic_Standing_Down.xnb 
     57Content\Characters\Sonic\Overworld\Sonic_Standing_Left.xnb 
     58Content\Characters\Sonic\Overworld\Sonic_Standing_Right.xnb 
     59Content\Characters\Sonic\Overworld\Sonic_Standing_Up.xnb 
     60Content\Characters\Sonic\Overworld\Sonic_WalkingDown01.xnb 
     61Content\Characters\Sonic\Overworld\Sonic_WalkingDown02.xnb 
     62Content\Characters\Sonic\Overworld\Sonic_WalkingLeft01.xnb 
     63Content\Characters\Sonic\Overworld\Sonic_WalkingLeft02.xnb 
     64Content\Characters\Sonic\Overworld\Sonic_WalkingRight01.xnb 
     65Content\Characters\Sonic\Overworld\Sonic_WalkingRight02.xnb 
     66Content\Characters\Sonic\Overworld\Sonic_WalkingUp01.xnb 
     67Content\Characters\Sonic\Overworld\Sonic_WalkingUp02.xnb 
    5668Content\MainFont.xnb 
  • 2015/26/MikkoL/JRPG/JRPG/JRPGContent/JRPGContent.contentproj

    r6415 r6416  
    352352      <Processor>EffectProcessor</Processor> 
    353353    </Compile> 
     354    <Compile Include="Characters\Sonic\Overworld\Sonic_Standing_Down.png"> 
     355      <Name>Sonic_Standing_Down</Name> 
     356      <Importer>TextureImporter</Importer> 
     357      <Processor>TextureProcessor</Processor> 
     358    </Compile> 
     359    <Compile Include="Characters\Sonic\Overworld\Sonic_Standing_Left.png"> 
     360      <Name>Sonic_Standing_Left</Name> 
     361      <Importer>TextureImporter</Importer> 
     362      <Processor>TextureProcessor</Processor> 
     363    </Compile> 
     364    <Compile Include="Characters\Sonic\Overworld\Sonic_Standing_Right.png"> 
     365      <Name>Sonic_Standing_Right</Name> 
     366      <Importer>TextureImporter</Importer> 
     367      <Processor>TextureProcessor</Processor> 
     368    </Compile> 
     369    <Compile Include="Characters\Sonic\Overworld\Sonic_Standing_Up.png"> 
     370      <Name>Sonic_Standing_Up</Name> 
     371      <Importer>TextureImporter</Importer> 
     372      <Processor>TextureProcessor</Processor> 
     373    </Compile> 
     374    <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingDown01.png"> 
     375      <Name>Sonic_WalkingDown01</Name> 
     376      <Importer>TextureImporter</Importer> 
     377      <Processor>TextureProcessor</Processor> 
     378    </Compile> 
     379    <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingDown02.png"> 
     380      <Name>Sonic_WalkingDown02</Name> 
     381      <Importer>TextureImporter</Importer> 
     382      <Processor>TextureProcessor</Processor> 
     383    </Compile> 
     384    <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingLeft01.png"> 
     385      <Name>Sonic_WalkingLeft01</Name> 
     386      <Importer>TextureImporter</Importer> 
     387      <Processor>TextureProcessor</Processor> 
     388    </Compile> 
     389    <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingLeft02.png"> 
     390      <Name>Sonic_WalkingLeft02</Name> 
     391      <Importer>TextureImporter</Importer> 
     392      <Processor>TextureProcessor</Processor> 
     393    </Compile> 
     394    <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingRight01.png"> 
     395      <Name>Sonic_WalkingRight01</Name> 
     396      <Importer>TextureImporter</Importer> 
     397      <Processor>TextureProcessor</Processor> 
     398    </Compile> 
     399    <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingRight02.png"> 
     400      <Name>Sonic_WalkingRight02</Name> 
     401      <Importer>TextureImporter</Importer> 
     402      <Processor>TextureProcessor</Processor> 
     403    </Compile> 
     404    <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingUp01.png"> 
     405      <Name>Sonic_WalkingUp01</Name> 
     406      <Importer>TextureImporter</Importer> 
     407      <Processor>TextureProcessor</Processor> 
     408    </Compile> 
     409    <Compile Include="Characters\Sonic\Overworld\Sonic_WalkingUp02.png"> 
     410      <Name>Sonic_WalkingUp02</Name> 
     411      <Importer>TextureImporter</Importer> 
     412      <Processor>TextureProcessor</Processor> 
     413    </Compile> 
    354414    <Content Include="MainFont.xnb"> 
    355415      <Name>MainFont</Name> 
  • 2015/26/MikkoL/JRPG/JRPG/JRPGContent/obj/x86/Debug/ContentPipeline.xml

    r6415 r6416  
    464464      <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Title.xnb</Output> 
    465465      <Time>2015-06-26T01:57:21.25034+03:00</Time> 
     466    </Item> 
     467    <Item> 
     468      <Source>Characters\Sonic\Overworld\Sonic_Standing_Down.png</Source> 
     469      <Name>Characters\Sonic\Overworld\Sonic_Standing_Down</Name> 
     470      <Importer>TextureImporter</Importer> 
     471      <Processor>TextureProcessor</Processor> 
     472      <Options>None</Options> 
     473      <Output>C:\Users\Mikko\Desktop\Peli2015\MikkoL\JRPG\JRPG\JRPG\bin\x86\Debug\Content\Characters\Sonic\Overworld\Sonic_Standing_Down.xnb</Output> 
     474      <Time>2015-06-26T03:38:32.3645878+03:00</Time> 
     475    </Item> 
     476    <Item> 
     477      <Source>Characters\Sonic\Overworld\Sonic_Standing_Left.png</Source> 
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