Ignore:
Timestamp:
2015-06-26 03:34:53 (5 years ago)
Author:
mijoliim
Message:
 
File:
1 edited

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  • 2015/26/MikkoL/JRPG/JRPG/JRPGContent/Wave.fx

    r6281 r6415  
    1111        float cy = coords.y; 
    1212 
    13         coords.x = cx + cos(cy*5 + parameter1 / 700) / 30; 
     13        coords.x = cx + cos(cy*3 + parameter1 / 700) / 35; 
    1414 
    1515    float4 color = tex2D(ScreenS, coords); 
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