Changeset 5842
- Timestamp:
- 2015-05-16 14:57:10 (8 years ago)
- Location:
- 2014/koodauskerho/38/EetuR/Work_in_progress_wip
- Files:
-
- 9 added
- 15 edited
Legend:
- Unmodified
- Added
- Removed
-
2014/koodauskerho/38/EetuR/Work_in_progress_wip/Work_in_progress_wip/Work_in_progress_wip/Work_in_progress_wip.cs
r5827 r5842 16 16 DoubleMeter elamaLaskuri; 17 17 18 Image[] pelaajaliikuKuvat = LoadImages("Pelaaja_hahmo_tykki_kasi_move", "Pelaaja_hahmo_tykki_kasi");18 Image[] pelaajaliikuKuvat = LoadImages("Pelaaja_hahmo_tykki_kasi_move", "Pelaaja_hahmo_tykki_kasi"); 19 19 Image pelaajanKuva = LoadImage("Pelaaja_hahmo_tykki_kasi"); 20 20 Image tahtiKuva = LoadImage("tahti"); 21 21 Image vihukuva = LoadImage("Vihu1"); 22 Image vihu2kuva = LoadImage("Vihu2"); 22 23 Image vihutuhokuva = LoadImage("vihutuho"); 23 24 SoundEffect maaliAani = LoadSoundEffect("maali"); … … 26 27 Image energyshot = LoadImage("energyshot"); 27 28 Image[] vihuKavelee = LoadImages("Vihu1", "Vihu1move"); 29 Image[] vihu2Kavelee = LoadImages("Vihu2", "Vihu2move"); 30 Image timanttiKuva = LoadImage("timantti"); 28 31 bool voikoheittaakranua = true; 29 32 30 33 IntMeter pisteLaskuri; 34 IntMeter timanttiLaskuri; 35 36 int kenttaNumero = 1; 31 37 32 38 void LuoPistelaskuri() … … 44 50 Add(pisteNaytto); 45 51 } 52 void LuoTimanttilaskuri() 53 { 54 timanttiLaskuri = new IntMeter(0, 0, 3); 55 timanttiLaskuri.UpperLimit += SeuraavaKentta; 56 57 Label pisteNaytto = new Label(); 58 pisteNaytto.X = Screen.Left + 375; 59 pisteNaytto.Y = Screen.Top - 70; 60 pisteNaytto.TextColor = Color.Black; 61 pisteNaytto.Color = Color.White; 62 pisteNaytto.Title = "Timantit"; 63 pisteNaytto.BindTo(timanttiLaskuri); 64 timanttiLaskuri.MaxValue = 3; 65 Add(pisteNaytto); 66 } 46 67 47 68 public override void Begin() 48 69 { 70 AloitaPeli(); 71 } 72 73 void AloitaPeli() 74 { 75 ClearAll(); 49 76 Gravity = new Vector(0, -1000); 50 77 51 78 LuoPistelaskuri(); 52 53 54 LuoKentta( );79 LuoTimanttilaskuri(); 80 81 LuoKentta(kenttaNumero); 55 82 LisaaNappaimet(); 56 83 LuoElamaLaskuri(); … … 80 107 } 81 108 82 void LuoKentta( )83 { 84 TileMap kentta = TileMap.FromLevelAsset("kentta 1");109 void LuoKentta(int nro) 110 { 111 TileMap kentta = TileMap.FromLevelAsset("kentta" + nro); 85 112 kentta.SetTileMethod('#', LisaaTaso); 86 113 kentta.SetTileMethod('*', LisaaTahti); 87 114 kentta.SetTileMethod('P', LisaaPelaaja); 88 115 kentta.SetTileMethod('1', LisaaVihu1); 116 kentta.SetTileMethod('2', LisaaVihu2); 117 kentta.SetTileMethod('t', LisaaTimantti); 89 118 kentta.Execute(RUUDUN_KOKO, RUUDUN_KOKO); 90 119 Level.CreateBorders(); … … 109 138 Add(tahti); 110 139 } 111 112 void LisaaVihu1(Vector paikka, double leveys, double korkeus) 113 { 114 PlatformCharacter vihu1 = new PlatformCharacter(leveys, korkeus + 10); 115 vihu1.Position = paikka; 116 vihu1.Image = vihukuva; 117 vihu1.Tag = "vihollinen"; 140 void LisaaTimantti(Vector paikka, double leveys, double korkeus) 141 { 142 PhysicsObject timantti = PhysicsObject.CreateStaticObject(leveys, korkeus); 143 timantti.IgnoresCollisionResponse = true; 144 timantti.Position = paikka; 145 timantti.Image = timanttiKuva; 146 timantti.Tag = "timantti"; 147 Add(timantti); 148 } 149 void LisaaVihu(Vector paikka, double leveys, double korkeus, Image kuva, Image[] vihuKavelee, bool hyppiiko) 150 { 151 PlatformCharacter vihu = new PlatformCharacter(leveys, korkeus + 10); 152 vihu.Position = paikka; 153 vihu.Image = kuva; 154 vihu.Tag = "vihollinen"; 118 155 Animation kavely = new Animation(vihuKavelee); 119 156 kavely.FPS = 5; 120 vihu 1.AnimWalk = kavely;157 vihu.AnimWalk = kavely; 121 158 122 159 … … 124 161 tasoAivot.Speed = 100; 125 162 tasoAivot.FallsOffPlatforms = true; 126 vihu1.Brain = tasoAivot; 163 vihu.Brain = tasoAivot; 164 165 if (hyppiiko == true) 166 { 167 tasoAivot.FallsOffPlatforms = true; 168 169 Timer hyppyajastin = new Timer(); 170 hyppyajastin.Interval = 2.0; 171 hyppyajastin.Timeout += delegate 172 { 173 vihu.Jump(500); 174 175 }; 176 hyppyajastin.Start(); 177 } 127 178 128 179 Timer timer = new Timer(); 129 180 timer.Interval = 0.2; 130 timer.Timeout += delegate { 131 if (vihu1.IsDestroyed) 181 timer.Timeout += delegate 182 { 183 if (vihu.IsDestroyed) 132 184 { 133 185 timer.Stop(); … … 135 187 } 136 188 //if (Math.Abs(vihu1.Position.X - pelaaja1.Position.X) < 20 || Math.Abs(vihu1.Position.Y - pelaaja1.Position.Y) < RUUDUN_KOKO) 137 if (Vector.Distance(vihu 1.Position, pelaaja1.Position) < RUUDUN_KOKO * 1.5)189 if (Vector.Distance(vihu.Position, pelaaja1.Position) < RUUDUN_KOKO * 1.5) 138 190 { 139 191 elamaLaskuri.Value -= 1; … … 142 194 timer.Start(); 143 195 144 Add(vihu1); 196 Add(vihu); 197 198 } 199 void LisaaVihu1(Vector paikka, double leveys, double korkeus) 200 { 201 LisaaVihu(paikka, leveys, korkeus, vihukuva, vihuKavelee, false); 202 } 203 void LisaaVihu2(Vector paikka, double leveys, double korkeus) 204 { 205 LisaaVihu(paikka, leveys, korkeus, vihu2kuva, vihu2Kavelee, true); 145 206 } 146 207 … … 155 216 } 156 217 157 218 158 219 159 220 void LisaaPelaaja(Vector paikka, double leveys, double korkeus) … … 167 228 pelaaja1.AnimWalk.FPS = 5; 168 229 AddCollisionHandler(pelaaja1, "tahti", TormaaTahteen); 230 AddCollisionHandler(pelaaja1, "timantti", TormaaTimanttiin); 169 231 //AddCollisionHandler(pelaaja1, "vihollinen", TormaaVihuun); 170 232 Add(pelaaja1); … … 172 234 pelaajan1Ase = new AssaultRifle(30, 10); 173 235 174 175 176 177 //Ammusten määrä aluksi:178 //pelaajan1Ase.Ammo.Value = 1000;236 237 238 239 //Ammusten määrä aluksi: 240 //pelaajan1Ase.Ammo.Value = 1000; 179 241 pelaajan1Ase.InfiniteAmmo = true; 180 242 pelaajan1Ase.FireRate = 2.5; 181 //Mitä tapahtuu kun ammus osuu johonkin? 182 pelaajan1Ase.ProjectileCollision = AmmusOsui; 183 184 pelaajan1Ase.IsVisible = false; 185 pelaaja1.Add(pelaajan1Ase); 186 pelaaja1.Weapon = pelaajan1Ase; 187 } 188 189 190 void AmmusOsui(PhysicsObject ammus, PhysicsObject kohde) 191 { 192 if (kohde.Tag != "tahti") { ammus.Destroy(); } 193 if (kohde.Tag == "vihollinen") { 194 TuhoaVihollinen(kohde); 195 } 196 197 198 } 199 void KranaattiOsui(IPhysicsObject rajahdyksenKohde, Vector v) 200 { 201 TuhoaVihollinen(rajahdyksenKohde); 202 } 203 204 void TuhoaVihollinen(IPhysicsObject vihu) 205 { 206 GameObject vihutuho = new GameObject(RUUDUN_KOKO, RUUDUN_KOKO + 10); 207 vihutuho.Position = vihu.Position; 208 vihutuho.Image = (vihutuhokuva); 209 Timer.SingleShot(0.6, delegate { vihutuho.Destroy(); }); 210 Add(vihutuho); 211 vihu.Destroy(); 212 pisteLaskuri.Value += 25; 213 214 } 215 216 217 218 219 220 void Heitakranu(PlatformCharacter pelaaja) 221 { 222 if (voikoheittaakranua) 223 { 224 Grenade kranu = new Grenade(4.0); 225 pelaaja.Throw(kranu, Angle.FromDegrees(30), 10000); 226 kranu.Explosion.AddShockwaveHandler("vihollinen", KranaattiOsui); 227 voikoheittaakranua = false; 228 Timer.SingleShot(3.5, delegate { voikoheittaakranua = true; }); 229 } 230 231 } 232 233 234 void AmmuAseella(PlatformCharacter pelaaja) 235 { 236 PhysicsObject ammus = pelaaja.Weapon.Shoot(); 237 238 if(ammus != null) 239 { 240 //ammus.Size *= 3; 241 ammus.Image = energyshot; 242 //ammus.MaximumLifetime = TimeSpan.FromSeconds(2.5); 243 } 244 //pyssy.Angle += Angle.FromDegrees(1); 245 246 247 //AssaultRifle pyssy = new AssaultRifle(20, 5); 248 //pyssy.ProjectileCollision = AmmusOsui; 249 } 243 //Mitä tapahtuu kun ammus osuu johonkin? 244 pelaajan1Ase.ProjectileCollision = AmmusOsui; 245 246 pelaajan1Ase.IsVisible = false; 247 pelaaja1.Add(pelaajan1Ase); 248 pelaaja1.Weapon = pelaajan1Ase; 249 } 250 251 252 void AmmusOsui(PhysicsObject ammus, PhysicsObject kohde) 253 { 254 if (kohde.Tag != "tahti") { ammus.Destroy(); } 255 if (kohde.Tag == "vihollinen") 256 { 257 TuhoaVihollinen(kohde); 258 } 259 260 261 } 262 void KranaattiOsui(IPhysicsObject rajahdyksenKohde, Vector v) 263 { 264 TuhoaVihollinen(rajahdyksenKohde); 265 } 266 267 void TuhoaVihollinen(IPhysicsObject vihu) 268 { 269 GameObject vihutuho = new GameObject(RUUDUN_KOKO, RUUDUN_KOKO + 10); 270 vihutuho.Position = vihu.Position; 271 vihutuho.Image = (vihutuhokuva); 272 Timer.SingleShot(0.6, delegate { vihutuho.Destroy(); }); 273 Add(vihutuho); 274 vihu.Destroy(); 275 pisteLaskuri.Value += 25; 276 277 } 278 279 280 281 282 283 void Heitakranu(PlatformCharacter pelaaja) 284 { 285 if (voikoheittaakranua) 286 { 287 Grenade kranu = new Grenade(4.0); 288 pelaaja.Throw(kranu, Angle.FromDegrees(30), 10000); 289 kranu.Explosion.AddShockwaveHandler("vihollinen", KranaattiOsui); 290 voikoheittaakranua = false; 291 Timer.SingleShot(3.5, delegate { voikoheittaakranua = true; }); 292 } 293 294 } 295 296 297 void AmmuAseella(PlatformCharacter pelaaja) 298 { 299 PhysicsObject ammus = pelaaja.Weapon.Shoot(); 300 301 if (ammus != null) 302 { 303 //ammus.Size *= 3; 304 ammus.Image = energyshot; 305 //ammus.MaximumLifetime = TimeSpan.FromSeconds(2.5); 306 } 307 //pyssy.Angle += Angle.FromDegrees(1); 308 309 310 //AssaultRifle pyssy = new AssaultRifle(20, 5); 311 //pyssy.ProjectileCollision = AmmusOsui; 312 } 250 313 251 314 void LisaaNappaimet() 252 315 { 253 316 Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); 317 Keyboard.Listen(Key.F12, ButtonState.Pressed, SeuraavaKentta, null); 254 318 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 255 319 … … 268 332 Keyboard.Listen(Key.X, ButtonState.Pressed, Heitakranu, "Heitakranu", pelaaja1); 269 333 } 270 334 335 void SeuraavaKentta() 336 { 337 kenttaNumero++; 338 AloitaPeli(); 339 } 340 271 341 272 342 void Liikuta(PlatformCharacter hahmo, double nopeus) … … 279 349 hahmo.Jump(nopeus); 280 350 } 281 351 void TormaaTimanttiin(PhysicsObject hahmo, PhysicsObject timantti) 352 { 353 timantti.Destroy(); 354 timanttiLaskuri.Value++; 355 } 282 356 void TormaaTahteen(PhysicsObject hahmo, PhysicsObject tahti) 283 357 { -
2014/koodauskerho/38/EetuR/Work_in_progress_wip/Work_in_progress_wip/Work_in_progress_wip/Work_in_progress_wip.csproj.Debug.cachefile
r5827 r5842 6 6 Content\energyshot.xnb 7 7 Content\Vihu1.xnb 8 Content\kentta1.xnb9 8 Content\Vihu1move.xnb 10 9 Content\vihutuho.xnb 11 10 Content\timantti.xnb 11 Content\kentta1.xnb 12 Content\Vihu2.xnb 13 Content\Vihu2move.xnb 14 Content\kentta2.xnb 15 Content\kentta3.xnb -
2014/koodauskerho/38/EetuR/Work_in_progress_wip/Work_in_progress_wip/Work_in_progress_wip/obj/x86/Debug/ContentPipeline-{D80F600A-7311-4ED4-989C-E68287FC5CE5}.xml
r5827 r5842 9 9 <Options>None</Options> 10 10 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\maali.xnb</Output> 11 <Time>2015-0 4-18T10:06:37.7159791+03:00</Time>11 <Time>2015-05-16T09:53:19.462839+03:00</Time> 12 12 </Item> 13 13 <Item> … … 18 18 <Options>None</Options> 19 19 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\norsu.xnb</Output> 20 <Time>2015-0 4-18T10:06:37.7939776+03:00</Time>20 <Time>2015-05-16T09:53:19.572039+03:00</Time> 21 21 </Item> 22 22 <Item> … … 27 27 <Options>None</Options> 28 28 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\tahti.xnb</Output> 29 <Time>2015-0 4-18T10:06:37.8563764+03:00</Time>29 <Time>2015-05-16T09:53:19.650039+03:00</Time> 30 30 </Item> 31 31 <Item> … … 36 36 <Options>None</Options> 37 37 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\Pelaaja_hahmo_tykki_kasi.xnb</Output> 38 <Time>2015-0 4-18T10:06:37.8563764+03:00</Time>38 <Time>2015-05-16T09:53:19.650039+03:00</Time> 39 39 </Item> 40 40 <Item> … … 45 45 <Options>None</Options> 46 46 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\Pelaaja_hahmo_tykki_kasi_move.xnb</Output> 47 <Time>2015-0 4-18T12:47:18.5919305+03:00</Time>47 <Time>2015-05-16T09:53:19.478439+03:00</Time> 48 48 </Item> 49 49 <Item> … … 54 54 <Options>None</Options> 55 55 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\energyshot.xnb</Output> 56 <Time>2015-0 4-18T10:06:37.7939776+03:00</Time>56 <Time>2015-05-16T09:53:19.572039+03:00</Time> 57 57 </Item> 58 58 <Item> … … 63 63 <Options>None</Options> 64 64 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\Vihu1.xnb</Output> 65 <Time>2015-04-18T10:06:37.66918+03:00</Time> 65 <Time>2015-05-16T09:53:19.462839+03:00</Time> 66 </Item> 67 <Item> 68 <Source>Vihu1move.png</Source> 69 <Name>Vihu1move</Name> 70 <Importer>TextureImporter</Importer> 71 <Processor>TextureProcessor</Processor> 72 <Options>None</Options> 73 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\Vihu1move.xnb</Output> 74 <Time>2015-05-16T09:53:19.478439+03:00</Time> 75 </Item> 76 <Item> 77 <Source>vihutuho.png</Source> 78 <Name>vihutuho</Name> 79 <Importer>TextureImporter</Importer> 80 <Processor>TextureProcessor</Processor> 81 <Options>None</Options> 82 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\vihutuho.xnb</Output> 83 <Time>2015-05-16T09:53:19.650039+03:00</Time> 84 </Item> 85 <Item> 86 <Source>timantti.png</Source> 87 <Name>timantti</Name> 88 <Importer>TextureImporter</Importer> 89 <Processor>TextureProcessor</Processor> 90 <Options>None</Options> 91 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\timantti.xnb</Output> 92 <Time>2015-05-16T09:53:19.650039+03:00</Time> 66 93 </Item> 67 94 <Item> … … 72 99 <Options>None</Options> 73 100 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\kentta1.xnb</Output> 74 <Time>2015-0 4-18T14:53:06.1457221+03:00</Time>101 <Time>2015-05-16T12:52:15.2358888+03:00</Time> 75 102 </Item> 76 103 <Item> 77 <Source>Vihu 1move.png</Source>78 <Name>Vihu 1move</Name>104 <Source>Vihu2.png</Source> 105 <Name>Vihu2</Name> 79 106 <Importer>TextureImporter</Importer> 80 107 <Processor>TextureProcessor</Processor> 81 108 <Options>None</Options> 82 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\Vihu 1move.xnb</Output>83 <Time>2015-0 4-18T11:44:38.3317456+03:00</Time>109 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\Vihu2.xnb</Output> 110 <Time>2015-05-16T11:23:46.628839+03:00</Time> 84 111 </Item> 85 112 <Item> 86 <Source> vihutuho.png</Source>87 <Name> vihutuho</Name>113 <Source>Vihu2move.png</Source> 114 <Name>Vihu2move</Name> 88 115 <Importer>TextureImporter</Importer> 89 116 <Processor>TextureProcessor</Processor> 90 117 <Options>None</Options> 91 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\ vihutuho.xnb</Output>92 <Time>2015-0 4-18T12:17:47.352451+03:00</Time>118 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\Vihu2move.xnb</Output> 119 <Time>2015-05-16T11:25:29.426839+03:00</Time> 93 120 </Item> 94 121 <Item> 95 <Source> timantti.png</Source>96 <Name> timantti</Name>97 <Importer>Text ureImporter</Importer>98 <Processor>Text ureProcessor</Processor>122 <Source>kentta2.txt</Source> 123 <Name>kentta2</Name> 124 <Importer>TextFileImporter</Importer> 125 <Processor>TextFileContentProcessor</Processor> 99 126 <Options>None</Options> 100 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\timantti.xnb</Output> 101 <Time>2015-04-18T12:26:37.3329701+03:00</Time> 127 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\kentta2.xnb</Output> 128 <Time>2015-05-16T14:14:20.1158503+03:00</Time> 129 </Item> 130 <Item> 131 <Source>kentta3.txt</Source> 132 <Name>kentta3</Name> 133 <Importer>TextFileImporter</Importer> 134 <Processor>TextFileContentProcessor</Processor> 135 <Options>None</Options> 136 <Output>C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\kentta3.xnb</Output> 137 <Time>2015-05-16T14:46:14.6664503+03:00</Time> 102 138 </Item> 103 139 <BuildSuccessful>true</BuildSuccessful> … … 148 184 <Assembly> 149 185 <Key>C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Content.Pipeline.dll</Key> 150 <Value>201 2-07-09T09:25:46.7449733+03:00</Value>186 <Value>2014-04-23T00:22:29.3372049+03:00</Value> 151 187 </Assembly> 152 188 </Assemblies> -
2014/koodauskerho/38/EetuR/Work_in_progress_wip/Work_in_progress_wip/Work_in_progress_wip/obj/x86/Debug/Work_in_progress_wip.csproj.FileListAbsolute.txt
r5827 r5842 18 18 C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\vihutuho.xnb 19 19 C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\timantti.xnb 20 C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\Vihu2.xnb 21 C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\Vihu2move.xnb 22 C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\kentta2.xnb 23 C:\MyTemp\EetuR\Work_in_progress_wip\Work_in_progress_wip\Work_in_progress_wip\bin\x86\Debug\Content\kentta3.xnb -
2014/koodauskerho/38/EetuR/Work_in_progress_wip/Work_in_progress_wip/Work_in_progress_wip/obj/x86/Debug/cachefile-{D80F600A-7311-4ED4-989C-E68287FC5CE5}-targetpath.txt
r5827 r5842 6 6 Content\energyshot.xnb 7 7 Content\Vihu1.xnb 8 Content\kentta1.xnb9 8 Content\Vihu1move.xnb 10 9 Content\vihutuho.xnb 11 10 Content\timantti.xnb 11 Content\kentta1.xnb 12 Content\Vihu2.xnb 13 Content\Vihu2move.xnb 14 Content\kentta2.xnb 15 Content\kentta3.xnb -
2014/koodauskerho/38/EetuR/Work_in_progress_wip/Work_in_progress_wip/Work_in_progress_wipContent/Work_in_progress_wipContent.contentproj
r5827 r5842 116 116 </Compile> 117 117 </ItemGroup> 118 <ItemGroup> 119 <Compile Include="Vihu2.png"> 120 <Name>Vihu2</Name> 121 <Importer>TextureImporter</Importer> 122 <Processor>TextureProcessor</Processor> 123 </Compile> 124 </ItemGroup> 125 <ItemGroup> 126 <Compile Include="Vihu2move.png"> 127 <Name>Vihu2move</Name> 128 <Importer>TextureImporter</Importer> 129 <Processor>TextureProcessor</Processor> 130 </Compile> 131 </ItemGroup> 132 <ItemGroup> 133 <Compile Include="kentta2.txt"> 134 <Name>kentta2</Name> 135 <Importer>TextFileImporter</Importer> 136 <Processor>TextFileContentProcessor</Processor> 137 </Compile> 138 </ItemGroup> 139 <ItemGroup> 140 <Compile Include="kentta3.txt"> 141 <Name>kentta3</Name> 142 <Importer>TextFileImporter</Importer> 143 <Processor>TextFileContentProcessor</Processor> 144 </Compile> 145 </ItemGroup> 118 146 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 119 147 <!-- To modify your build process, add your task inside one of the targets below and uncomment it. -
2014/koodauskerho/38/EetuR/Work_in_progress_wip/Work_in_progress_wip/Work_in_progress_wipContent/kentta1.txt
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