- Timestamp:
- 2014-07-03 14:58:42 (9 years ago)
- Location:
- 2014/27/BenjaminE/AttackOfTheChicken
- Files:
-
- 11 edited
Legend:
- Unmodified
- Added
- Removed
-
2014/27/BenjaminE/AttackOfTheChicken/AttackOfTheChicken/AttackOfTheChicken/AttackOfTheChicken.cs
r5249 r5378 7 7 using Jypeli.Widgets; 8 8 9 public class AttackOfTheChicken : PhysicsGame 10 { 9 public class AttackOfTheChicken : PhysicsGame { 10 11 int screen = 1; 11 12 12 13 PlatformCharacter player; 13 14 14 public override void Begin() 15 { 16 CreateLevel(); 17 18 KeyInput(); 19 20 Camera.Follow(player); 21 Camera.Zoom(1); 22 Camera.StayInLevel = true; 23 24 Gravity = new Vector(0, -200.0); 25 26 } 27 15 PlatformCharacter chicken; 16 17 PhysicsObject stone; 18 PhysicsObject lava; 19 GameObject spawner; 20 21 Timer sTimer; 22 23 ExplosionSystem explosion = new ExplosionSystem(LoadImage("Sprites\\Explosion"), 100); 24 25 int weapon = 0; 26 Timer wTimer; 27 28 public override void Begin() { 29 30 switch (screen) { 31 case 0: 32 MainMenu(); 33 break; 34 case 1: 35 CreateLevel(); 36 LoadBackground(); 37 CreatePowerUp(); 38 StartSpawnTimer(); 39 40 KeyInput(); 41 42 Camera.Follow(player); 43 Camera.Zoom(1); 44 Camera.StayInLevel = true; 45 SetWindowSize(1280, 760); 46 47 Gravity = new Vector(0, -2500.0); 48 break; 49 case 2: 50 51 break; 52 } 53 54 SmoothTextures = false; 55 } 56 57 /// 58 /// <summary> 59 /// Main Menu 60 /// <summmary> 61 /// 62 63 void MainMenu() { 64 Level.Background.Color = Color.Black; 65 } 66 67 /// 28 68 /// <summary> 29 69 /// Creating the Level and all it's assets 30 70 /// </summary> 71 /// 31 72 32 73 void CreateLevel() { 33 ColorTileMap level = ColorTileMap.FromLevelAsset("Level"); 34 35 level.SetTileMethod(Color.ForestGreen, CreateGrass); 36 level.SetTileMethod(Color.Brown, CreateDirt); 74 ColorTileMap level = ColorTileMap.FromLevelAsset("Sprites\\Level"); 75 37 76 level.SetTileMethod(Color.Gray, CreateStone); 38 level.SetTileMethod(Color.Red, CreatePlayer); 39 77 level.SetTileMethod(Color.Red, CreateLava); 78 level.SetTileMethod(new Color(255, 216, 0), CreatePlayer); 79 40 80 level.Execute(32, 32); 41 } 42 43 void CreateGrass(Vector place, double width, double height) { 44 PhysicsObject grass = PhysicsObject.CreateStaticObject(32.0, 32.0); 45 grass.Image = LoadImage("Grass"); 46 grass.Position = place; 47 Add(grass); 48 } 49 50 void CreateDirt(Vector place, double width, double height) { 51 GameObject dirt = new GameObject(32.0, 32.0); 52 dirt.Image = LoadImage("Dirt"); 53 dirt.Position = place; 54 Add(dirt); 81 82 } 83 84 void LoadBackground() { 85 Image background = LoadImage("Sprites\\LevelBackground"); 86 Level.Background.Image = background; 87 Level.Background.TileToLevel(); 55 88 } 56 89 57 90 void CreateStone(Vector place, double width, double height) { 58 PhysicsObjectstone = PhysicsObject.CreateStaticObject(32.0, 32.0);59 stone.Image = LoadImage("S tone");91 stone = PhysicsObject.CreateStaticObject(32.0, 32.0); 92 stone.Image = LoadImage("Sprites\\Stone"); 60 93 stone.Position = place; 61 94 Add(stone); 62 95 } 63 96 97 void CreateLava(Vector place, double width, double height) { 98 lava = PhysicsObject.CreateStaticObject(32.0, 18.0); 99 lava.Image = LoadImage("Sprites\\Lava"); 100 lava.Position = place - new Vector(0.0, 14.0); 101 Add(lava); 102 } 103 64 104 void CreatePlayer(Vector place, double width, double height) { 65 105 player = new PlatformCharacter(32.0, 32.0); 66 player.Image = LoadImage(" Player");106 player.Image = LoadImage("Sprites\\PlayerStand"); 67 107 player.Position = place; 108 player.IgnoresExplosions = true; 68 109 Add(player); 69 } 70 71 110 111 Bullet bullet = new Bullet(1); 112 bullet.Size = new Vector(4, 2); 113 114 player.Weapon = new AssaultRifle(0.0, 0.0); 115 bullet.Image = LoadImage("Sprites\\Image"); 116 player.Weapon.FireRate = 2; 117 player.Weapon.ProjectileCollision = HitByGun; 118 player.Weapon.AttackSound = LoadSoundEffect("Sounds\\Gun"); 119 } 120 121 void StartSpawnTimer() { 122 sTimer = new Timer(); 123 sTimer.Interval = 10.0; 124 sTimer.Timeout += CreateChicken; 125 sTimer.Start(); 126 } 127 128 void CreateChicken() { 129 int bigOrSmall = RandomGen.NextInt(0, 2); 130 131 if (bigOrSmall == 1) 132 { 133 chicken = new PlatformCharacter(64.0, 64.0); 134 chicken.Image = LoadImage("Sprites\\EvilChicken"); 135 } else { 136 chicken = new PlatformCharacter(32.0, 32.0); 137 chicken.Image = LoadImage("Sprites\\EvilChicken"); 138 139 140 } 141 chicken.Position = new Vector(0, Level.Top); 142 143 PlatformWandererBrain chickenAI = new PlatformWandererBrain(); 144 chickenAI.Speed = 100; 145 chickenAI.FallsOffPlatforms = true; 146 chicken.Brain = chickenAI; 147 Add(chicken); 148 } 149 150 void NewWeapon() { 151 Bullet bullet = new Bullet(1); 152 bullet.Size = new Vector(4, 2); 153 switch (weapon) 154 { 155 case 0: 156 // Pistol 157 player.Weapon = new AssaultRifle(0.0, 0.0); 158 bullet.Image = LoadImage("Sprites\\Image"); 159 player.Weapon.FireRate = 2; 160 player.Weapon.ProjectileCollision = HitByGun; 161 player.Weapon.AttackSound = LoadSoundEffect("Sounds\\Gun"); 162 break; 163 case 1: 164 // Machine Gun 165 player.Weapon = new AssaultRifle(0.0, 0.0); 166 bullet.Image = LoadImage("Sprites\\Image"); 167 player.Weapon.ProjectileCollision = HitByGun; 168 player.Weapon.AttackSound = LoadSoundEffect("Sounds\\Gun"); 169 break; 170 case 2: 171 // Lazer Gun 172 player.Weapon = new LaserGun(0.0, 0.0); 173 bullet.Image = LoadImage("Sprites\\Image"); 174 player.Weapon.FireRate = 2; 175 player.Weapon.ProjectileCollision = HitByGun; 176 player.Weapon.AttackSound = LoadSoundEffect("Sounds\\LaserShoot"); 177 break; 178 } 179 } 180 181 void CreatePowerUp() { 182 PhysicsObject machinePowerUp = new PhysicsObject(16.0, 16.0); 183 machinePowerUp.Image = LoadImage("Sprites\\MachineGunPowerUp"); 184 machinePowerUp.IgnoresExplosions = true; 185 machinePowerUp.MaximumLifetime = new TimeSpan(0, 0, 5); 186 machinePowerUp.X = player.X + 40; 187 machinePowerUp.Y = player.Y; 188 AddCollisionHandler(machinePowerUp, player, MachineGunPowerUp); 189 Add(machinePowerUp); 190 191 PhysicsObject lazerPowerUp = new PhysicsObject(16.0, 16.0); 192 lazerPowerUp.Image = LoadImage("Sprites\\LazerGunPowerUp"); 193 lazerPowerUp.IgnoresExplosions = true; 194 lazerPowerUp.MaximumLifetime = new TimeSpan(0, 0, 5); 195 lazerPowerUp.X = player.X + 80; 196 lazerPowerUp.Y = player.Y; 197 AddCollisionHandler(lazerPowerUp, player, LazerPowerUp); 198 Add(lazerPowerUp); 199 } 200 201 void MachineGunPowerUp(PhysicsObject pu, PlatformCharacter playa) { 202 weapon = 1; 203 NewWeapon(); 204 pu.Destroy(); 205 206 wTimer = new Timer(); 207 wTimer.Interval = 10.0; 208 wTimer.Timeout += setPistol; 209 wTimer.Start(); 210 } 211 212 void LazerPowerUp(PhysicsObject pu, PlatformCharacter playa) { 213 weapon = 2; 214 NewWeapon(); 215 pu.Destroy(); 216 217 wTimer = new Timer(); 218 wTimer.Interval = 10.0; 219 wTimer.Timeout += setPistol; 220 wTimer.Start(); 221 } 222 223 void setPistol() { 224 weapon = 0; 225 NewWeapon(); 226 } 227 228 void HitByGun(PhysicsObject ammo, PhysicsObject target) { 229 if (weapon != 2 || target == stone) { 230 ammo.Destroy(); 231 } 232 233 explosion.Position = ammo.Position; 234 explosion.Layer = new Layer(); 235 explosion.AddEffect(ammo.X, ammo.Y, 10); 236 explosion.MinScale = 1; 237 explosion.MaxScale = 10; 238 explosion.MaxLifetime = 0.75; 239 240 Add(explosion); 241 } 242 243 void PlayerShoot(PlatformCharacter playerShoot) { 244 PhysicsObject bullet = playerShoot.Weapon.Shoot(); 245 } 246 247 /// 248 /// <summary> 249 /// Player Stuff 250 /// </summary> 251 /// 72 252 73 253 void PlayerJump(double speed) { … … 79 259 } 80 260 261 /// 262 ///<summary> 263 /// Keyboard Input and Pausing 264 ///<summary> 265 /// 266 267 void PauseGame() { 268 if (IsPaused) 269 { 270 IsPaused = false; 271 } 272 else { 273 IsPaused = true; 274 } 275 } 276 81 277 void KeyInput() { 82 Keyboard.Listen(Key.Right, ButtonState.Down, MovePlayer, "Key Right pressed", 300.0); 83 Keyboard.Listen(Key.Left, ButtonState.Down, MovePlayer, "Key Right pressed", -300.0); 84 85 Keyboard.Listen(Key.Space, ButtonState.Pressed, PlayerJump, "Key Space pressed", 100.0); 86 278 // Keyboard Controls 279 Keyboard.Listen(Key.Right, ButtonState.Down, MovePlayer, "Key Right down", 300.0); 280 Keyboard.Listen(Key.Left, ButtonState.Down, MovePlayer, "Key Right down", -300.0); 281 Keyboard.Listen(Key.Space, ButtonState.Pressed, PlayerJump, "Key Space pressed", 1200.0); 282 Keyboard.Listen(Key.A, ButtonState.Down, PlayerShoot, "Key A down", player); 283 284 // Pause Game 285 Keyboard.Listen(Key.P, ButtonState.Pressed, PauseGame, "Key P pressed"); 286 287 // Close Window 87 288 Keyboard.Listen(Key.Escape, ButtonState.Down, Exit, "Sionara Bitch!"); 88 289 } -
2014/27/BenjaminE/AttackOfTheChicken/AttackOfTheChicken/AttackOfTheChicken/AttackOfTheChicken.csproj.Debug.cachefile
r5249 r5378 1 Content\Player.xnb 2 Content\Grass.xnb 3 Content\EvilChicken.xnb 4 Content\Stone.xnb 5 Content\Dirt.xnb 6 Content\Level.xnb 1 Content\Sprites\EvilChicken.xnb 2 Content\Sprites\LevelBackground.xnb 3 Content\Sprites\PlayerStand.xnb 4 Content\Sprites\Level.xnb 5 Content\Sprites\Bullet.xnb 6 Content\Sprites\Stone.xnb 7 Content\Sounds\Jump.xnb 8 Content\Sounds\LaserShoot.xnb 9 Content\Sounds\BigEnemyFall.xnb 10 Content\Sounds\MainMenuTheme.xnb 11 Content\Sprites\Explosion.xnb 12 Content\Sprites\LazerGunPowerUp.xnb 13 Content\Sprites\MachineGunPowerUp.xnb 14 Content\Sounds\Powerup.xnb 15 Content\Sounds\Gun.xnb 16 Content\Sounds\LevelMusic.xnb 17 Content\Sprites\Lava.xnb 18 Content\Sounds\MainMenuTheme.wma 19 Content\Sounds\LevelMusic.wma -
2014/27/BenjaminE/AttackOfTheChicken/AttackOfTheChicken/AttackOfTheChicken/obj/x86/Debug/AttackOfTheChicken.csproj.FileListAbsolute.txt
r5249 r5378 7 7 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\obj\x86\Debug\AttackOfTheChicken.exe 8 8 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\obj\x86\Debug\AttackOfTheChicken.pdb 9 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Player.xnb 10 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Grass.xnb 11 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\EvilChicken.xnb 12 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Stone.xnb 13 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Dirt.xnb 14 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Level.xnb 9 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\EvilChicken.xnb 10 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\LevelBackground.xnb 11 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\PlayerStand.xnb 12 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\Level.xnb 13 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\Bullet.xnb 14 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\Stone.xnb 15 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sounds\Jump.xnb 16 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sounds\LaserShoot.xnb 17 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sounds\BigEnemyFall.xnb 18 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sounds\MainMenuTheme.xnb 19 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sounds\MainMenuTheme.wma 20 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\Explosion.xnb 21 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\LazerGunPowerUp.xnb 22 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\MachineGunPowerUp.xnb 23 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sounds\Powerup.xnb 24 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sounds\Gun.xnb 25 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sounds\LevelMusic.xnb 26 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sounds\LevelMusic.wma 27 C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Sprites\Lava.xnb -
2014/27/BenjaminE/AttackOfTheChicken/AttackOfTheChicken/AttackOfTheChicken/obj/x86/Debug/ContentPipeline-{CB1AE7A0-EDB1-46B3-96C0-574F1CF28377}.xml
r5249 r5378 3 3 <Asset Type="Pipeline:BuildItemCollection"> 4 4 <Item> 5 <Source>Player.png</Source> 6 <Name>Player</Name> 7 <Importer>TextureImporter</Importer> 8 <Processor>TextureProcessor</Processor> 9 <Options>None</Options> 10 <Output>C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Player.xnb</Output> 11 <Time>2014-07-01T10:07:48.8175405+03:00</Time> 12 </Item> 13 <Item> 14 <Source>Grass.png</Source> 15 <Name>Grass</Name> 16 <Importer>TextureImporter</Importer> 17 <Processor>TextureProcessor</Processor> 18 <Options>None</Options> 19 <Output>C:\MyTemp\BenjaminE\AttackOfTheChicken\AttackOfTheChicken\AttackOfTheChicken\bin\x86\Debug\Content\Grass.xnb</Output> 20 <Time>2014-07-01T10:12:37.6394507+03:00</Time> 21 </Item> 22 <Item> 23 <Source>EvilChicken.png</Source> 24 <Name>EvilChicken</Name> 25 <Importer>TextureImporter</Importer> 26 <Processor>TextureProcessor</Processor> 27 <Options>None</Options> 28 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2014/27/BenjaminE/AttackOfTheChicken/AttackOfTheChicken/AttackOfTheChicken/obj/x86/Debug/cachefile-{CB1AE7A0-EDB1-46B3-96C0-574F1CF28377}-targetpath.txt
r5249 r5378 1 Content\Player.xnb 2 Content\Grass.xnb 3 Content\EvilChicken.xnb 4 Content\Stone.xnb 5 Content\Dirt.xnb 6 Content\Level.xnb 1 Content\Sprites\EvilChicken.xnb 2 Content\Sprites\LevelBackground.xnb 3 Content\Sprites\PlayerStand.xnb 4 Content\Sprites\Level.xnb 5 Content\Sprites\Bullet.xnb 6 Content\Sprites\Stone.xnb 7 Content\Sounds\Jump.xnb 8 Content\Sounds\LaserShoot.xnb 9 Content\Sounds\BigEnemyFall.xnb 10 Content\Sounds\MainMenuTheme.xnb 11 Content\Sounds\MainMenuTheme.wma 12 Content\Sprites\Explosion.xnb 13 Content\Sprites\LazerGunPowerUp.xnb 14 Content\Sprites\MachineGunPowerUp.xnb 15 Content\Sounds\Powerup.xnb 16 Content\Sounds\Gun.xnb 17 Content\Sounds\LevelMusic.xnb 18 Content\Sounds\LevelMusic.wma 19 Content\Sprites\Lava.xnb -
2014/27/BenjaminE/AttackOfTheChicken/AttackOfTheChicken/AttackOfTheChickenContent/AttackOfTheChickenContent.contentproj
r5249 r5378 46 46 </ItemGroup> 47 47 <ItemGroup> 48 <Compile Include="Player.png"> 49 <Name>Player</Name> 50 <Importer>TextureImporter</Importer> 51 <Processor>TextureProcessor</Processor> 52 </Compile> 53 </ItemGroup> 54 <ItemGroup> 55 <Compile Include="Grass.png"> 56 <Name>Grass</Name> 57 <Importer>TextureImporter</Importer> 58 <Processor>TextureProcessor</Processor> 59 </Compile> 60 </ItemGroup> 61 <ItemGroup> 62 <Compile Include="EvilChicken.png"> 48 <Compile Include="Sprites\EvilChicken.png"> 63 49 <Name>EvilChicken</Name> 64 50 <Importer>TextureImporter</Importer> … … 67 53 </ItemGroup> 68 54 <ItemGroup> 69 <Compile Include="Stone.png"> 55 <Compile Include="Sprites\LevelBackground.png"> 56 <Name>LevelBackground</Name> 57 <Importer>TextureImporter</Importer> 58 <Processor>TextureProcessor</Processor> 59 </Compile> 60 </ItemGroup> 61 <ItemGroup> 62 <Compile Include="Sprites\PlayerStand.png"> 63 <Name>PlayerStand</Name> 64 <Importer>TextureImporter</Importer> 65 <Processor>TextureProcessor</Processor> 66 </Compile> 67 </ItemGroup> 68 <ItemGroup> 69 <Compile Include="Sprites\Level.png"> 70 <Name>Level</Name> 71 <Importer>TextureImporter</Importer> 72 <Processor>TextureProcessor</Processor> 73 </Compile> 74 </ItemGroup> 75 <ItemGroup> 76 <Compile Include="Sprites\Bullet.png"> 77 <Name>Bullet</Name> 78 <Importer>TextureImporter</Importer> 79 <Processor>TextureProcessor</Processor> 80 </Compile> 81 </ItemGroup> 82 <ItemGroup> 83 <Compile Include="Sprites\Stone.png"> 70 84 <Name>Stone</Name> 71 85 <Importer>TextureImporter</Importer> … … 74 88 </ItemGroup> 75 89 <ItemGroup> 76 <Compile Include="Dirt.png"> 77 <Name>Dirt</Name> 90 <Compile Include="Sounds\Jump.wav"> 91 <Name>Jump</Name> 92 <Importer>WavImporter</Importer> 93 <Processor>SoundEffectProcessor</Processor> 94 </Compile> 95 </ItemGroup> 96 <ItemGroup> 97 <Compile Include="Sounds\BigEnemyFall.wav"> 98 <Name>BigEnemyFall</Name> 99 <Importer>WavImporter</Importer> 100 <Processor>SoundEffectProcessor</Processor> 101 </Compile> 102 </ItemGroup> 103 <ItemGroup> 104 <Compile Include="Sounds\MainMenuTheme.mp3"> 105 <Name>MainMenuTheme</Name> 106 <Importer>Mp3Importer</Importer> 107 <Processor>SongProcessor</Processor> 108 </Compile> 109 </ItemGroup> 110 <ItemGroup> 111 <Compile Include="Sprites\Explosion.png"> 112 <Name>Explosion</Name> 78 113 <Importer>TextureImporter</Importer> 79 114 <Processor>TextureProcessor</Processor> … … 81 116 </ItemGroup> 82 117 <ItemGroup> 83 <Compile Include="Level.png"> 84 <Name>Level</Name> 118 <Compile Include="Sprites\LazerGunPowerUp.png"> 119 <Name>LazerGunPowerUp</Name> 120 <Importer>TextureImporter</Importer> 121 <Processor>TextureProcessor</Processor> 122 </Compile> 123 <Compile Include="Sprites\MachineGunPowerUp.png"> 124 <Name>MachineGunPowerUp</Name> 125 <Importer>TextureImporter</Importer> 126 <Processor>TextureProcessor</Processor> 127 </Compile> 128 </ItemGroup> 129 <ItemGroup> 130 <Compile Include="Sounds\Powerup.wav"> 131 <Name>Powerup</Name> 132 <Importer>WavImporter</Importer> 133 <Processor>SoundEffectProcessor</Processor> 134 </Compile> 135 </ItemGroup> 136 <ItemGroup> 137 <Compile Include="Sounds\LevelMusic.mp3"> 138 <Name>LevelMusic</Name> 139 <Importer>Mp3Importer</Importer> 140 <Processor>SongProcessor</Processor> 141 </Compile> 142 </ItemGroup> 143 <ItemGroup> 144 <Compile Include="Sounds\Gun.wav"> 145 <Name>Gun</Name> 146 <Importer>WavImporter</Importer> 147 <Processor>SoundEffectProcessor</Processor> 148 </Compile> 149 </ItemGroup> 150 <ItemGroup> 151 <Compile Include="Sounds\LaserShoot.wav"> 152 <Name>LaserShoot</Name> 153 <Importer>WavImporter</Importer> 154 <Processor>SoundEffectProcessor</Processor> 155 </Compile> 156 </ItemGroup> 157 <ItemGroup> 158 <Compile Include="Sprites\Lava.png"> 159 <Name>Lava</Name> 85 160 <Importer>TextureImporter</Importer> 86 161 <Processor>TextureProcessor</Processor>
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