Changeset 5359 for 2014/27/AleksanteriV/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Player.cs
- Timestamp:
- 2014-07-03 14:30:28 (9 years ago)
- File:
-
- 1 edited
Legend:
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- Added
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2014/27/AleksanteriV/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Player.cs
r5343 r5359 11 11 GameObject thrusterEffect; 12 12 Proto236b parent; 13 private List<Weapon> weapons = new List<Weapon>(); 13 14 14 15 public void rotate(double rotSpeed) … … 54 55 public void shoot() 55 56 { 56 57 foreach (Weapon weapon in weapons) 58 { 59 weapon.Shoot(); 60 } 61 } 62 public void attachWeapon() 63 { 64 Weapon weapon = new AssaultRifle(1, 1); 65 weapon.Angle += Angle.RightAngle; 66 Add(weapon); 67 weapons.Add(weapon); 57 68 } 58 69 public override void Update(Time time) … … 73 84 //player pystyy lähteä pois planeetalta kun menee tarpeeksi ylös 74 85 //TODO: vaihda leveli spaceksi 75 if (false) { }76 86 } 77 87 }
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