Changeset 5311 for 2014/27/AleksanteriV/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor.cs
- Timestamp:
- 2014-07-02 22:05:15 (8 years ago)
- File:
-
- 1 edited
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2014/27/AleksanteriV/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor/Protokolla236TrueSurvivor.cs
r5308 r5311 6 6 using Jypeli.Effects; 7 7 using Jypeli.Widgets; 8 9 10 8 11 9 public class Proto236b : PhysicsGame //true survivor … … 18 16 private Dictionary<string, Image[]> imageLists = new Dictionary<string, Image[]>(); 19 17 public Dictionary<string, Image[]> ImageLists { get { return imageLists; } set { imageLists = value; } } 20 18 private ProtoLevel currentLevel; 19 public ProtoLevel CurrentLevel { get { return currentLevel; } set { currentLevel = value; } } 21 20 22 21 void AssignKeys() … … 37 36 images["tile0"] = LoadImage("graphics/tiles/tile0"); 38 37 } 39 void LoadLevel( stringlevel)38 void LoadLevel(ProtoLevel level) 40 39 { 41 40 ClearAll(); 41 currentLevel = level; 42 42 Add(this.player); 43 43 Camera.Follow(this.player); 44 44 AssignKeys(); 45 LevelFromImage("graphics/levels/" + level );45 LevelFromImage("graphics/levels/" + level.TileMapSrc); 46 46 } 47 47 void LevelFromImage(string levelName) … … 89 89 this.player = new Player(this); 90 90 this.player.IsUpdated = true; 91 LoadLevel( "0");91 LoadLevel(new ProtoLevel("0",true));//tää on huono metodi, TODO: luo level-classit ennen lataamista 92 92 } 93 93 }
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