Changeset 5248
- Timestamp:
- 2014-07-01 14:57:28 (9 years ago)
- Location:
- 2014/27/MikkoL/LM2/LM2
- Files:
-
- 3 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
2014/27/MikkoL/LM2/LM2/LM2/LM2.cs
r5191 r5248 47 47 : base(width, height) { } 48 48 } 49 class backborder : PhysicsObject 50 { 51 52 public backborder(double width, double height) 53 : base(width, height) { } 54 } 55 49 56 public class LM2 : PhysicsGame 50 57 { 51 player player = new player(7, 7); 58 player player = new player(5, 5); 59 PhysicsObject playership = new PhysicsObject(37, 48); 52 60 double player_speed = 400; 53 61 Vector stagespeed = new Vector(-500,0); 54 62 55 //Graphics 56 63 bool BlazeIt = false; 64 65 //Player 66 Image player_ship_01 = LoadImage("player_ship_01"); 57 67 //Bullets 58 68 Image bullet_green_laser01 = LoadImage("bullet_green_laser01"); 59 69 Image bullet_player = LoadImage("bullet_player"); 70 //Enemies 71 Image enemy_ship_01 = LoadImage("enemy_ship_01"); 72 Image enemy_ship_01_red = LoadImage("enemy_ship_01_red"); 60 73 61 74 //Weapon … … 73 86 74 87 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 75 76 77 88 78 89 CreateLevel("level_test"); … … 110 121 Level.Background.Color = Color.LightGray; 111 122 Timer strobeBg = new Timer(); 112 strobeBg.Interval = 0.00 1;123 strobeBg.Interval = 0.005; 113 124 strobeBg.Timeout += delegate { 114 125 Level.Background.Color = RandomGen.NextColor(); 115 126 }; 116 strobeBg.Start();127 if (BlazeIt) strobeBg.Start(); 117 128 118 129 TileMap lvl = TileMap.FromLevelAsset(level); … … 122 133 lvl.SetTileMethod('P', AddPlayer); 123 134 lvl.SetTileMethod('1', enemy_ship_1); 135 lvl.SetTileMethod('R', enemy_ship_1_red); 124 136 lvl.Execute(35, 35); 125 137 … … 133 145 134 146 Camera.Position = player.Position; 147 //Camera.ZoomFactor = 0.5; 135 148 //edgeBorders(); 136 149 } … … 143 156 border.KineticFriction = 0; 144 157 border.StaticFriction = 0; 145 border.Color = Color. Red;158 border.Color = Color.Lighter(Color.Black, 20); 146 159 border.Tag = "border"; 147 160 Add(border, 1); … … 152 165 border2.KineticFriction = 0; 153 166 border2.StaticFriction = 0; 154 border2.Color = Color. Green;167 border2.Color = Color.Lighter(Color.Black, 20); 155 168 border2.Tag = "border"; 156 169 Add(border2, 0); 157 170 158 171 Timer strobe = new Timer(); 159 strobe.Interval = 0.00 1;172 strobe.Interval = 0.005; 160 173 strobe.Timeout += delegate { 161 //if (border.Color == Color.Red)162 //{163 // border.Color = Color.Green;164 // border2.Color = Color.Red;165 //}166 //else if (border.Color == Color.Green)167 //{168 // border.Color = Color.Red;169 // border2.Color = Color.Green;170 //}171 174 border.Color = RandomGen.NextColor(); 172 175 border2.Color = RandomGen.NextColor(); 173 176 }; 174 strobe.Start();177 if (BlazeIt) strobe.Start(); 175 178 } 176 179 void frontBorder(Vector position, double width, double height) … … 189 192 void backBorder(Vector position, double width, double height) 190 193 { 191 PhysicsObject border = PhysicsObject.CreateStaticObject(width, height);194 backborder border = new backborder(width, height); 192 195 border.Position = position; 193 196 border.Color = Color.White; … … 195 198 border.Tag = "border"; 196 199 border.IgnoresCollisionResponse = true; 200 border.IgnoresCollisionResponse = true; 197 201 AddCollisionHandler<PhysicsObject, player>(border, backBorderCollision); 198 AddCollisionHandler<PhysicsObject, enemy>(border, backBorderCollisionEnemy);202 //AddCollisionHandler<PhysicsObject, enemy>(border, backBorderCollisionEnemy); 199 203 Add(border); 200 204 } … … 229 233 { 230 234 player.Shape = Shape.Circle; 235 player.Color = Color.Red; 236 player.MomentOfInertia = 10; 231 237 player.Restitution = 0; 232 238 player.Mass = int.MaxValue; … … 236 242 player.IgnoresGravity = true; 237 243 player.Position = pos; 244 player.Tag = "player1"; 238 245 Add(player,2); 239 246 240 247 Timer strobePlr = new Timer(); 241 strobePlr.Interval = 0.00 1;248 strobePlr.Interval = 0.005; 242 249 strobePlr.Timeout += delegate { player.Color = RandomGen.NextColor(); }; 243 strobePlr.Start(); 250 if (BlazeIt) strobePlr.Start(); 251 252 playership.Image = player_ship_01; 253 playership.IgnoresCollisionResponse = true; 254 playership.IgnoresPhysicsLogics = true; 255 playership.Angle = Angle.FromDegrees(-90); 256 playership.CanRotate = false; 257 //playership.Parent = player; 258 playership.Position = player.Position; 259 260 FollowerBrain playershipbrain = new FollowerBrain(player); 261 playershipbrain.Speed = 500; 262 playershipbrain.DistanceFar = 5000; 263 playershipbrain.DistanceClose = 0; 264 playershipbrain.StopWhenTargetClose = true; 265 playershipbrain.Active = true; 266 playershipbrain.TurnWhileMoving = false; 267 268 playership.Brain = playershipbrain; 269 Add(playership, -2); 244 270 } 245 271 void AddHealthbar() … … 255 281 256 282 Timer strobehpBar = new Timer(); 257 strobehpBar.Interval = 0.00 1;283 strobehpBar.Interval = 0.005; 258 284 strobehpBar.Timeout += delegate { healthBar.BarColor = RandomGen.NextColor(); }; 259 strobehpBar.Start();285 if (BlazeIt) strobehpBar.Start(); 260 286 } 261 287 void AddControls() 262 { 263 //ControllerOne.Listen(Button.Back, ButtonState.Pressed, Exit, null); 288 289 { 290 ControllerOne.Listen(Button.Back, ButtonState.Pressed, Exit, null); 264 291 ControllerOne.ListenAnalog(AnalogControl.LeftStick, -0.1, move, null); 265 292 … … 282 309 void shoot() 283 310 { 284 wpn_timer.Stop();311 //wpn_timer.Stop(); 285 312 wpn_timer.Interval = wpn_shootRate; 286 313 … … 289 316 void setwpn_timer() 290 317 { 291 wpn_timer.Timeout += delegate292 { 293 if ( ControllerOne.GetButtonState(Button.B) == ButtonState.Down)318 wpn_timer.Timeout += delegate 319 { 320 if (!player.IsDestroyed) 294 321 { 295 Weapon(); 296 wpn_timer.Interval = wpn_shootRate; 297 } 322 if (ControllerOne.GetButtonState(Button.B) == ButtonState.Down) 323 { 324 Weapon(); 325 wpn_timer.Interval = wpn_shootRate; 326 } 327 }; 298 328 }; 299 329 } … … 321 351 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 322 352 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 323 Projectile(player.Position + new Vector(10, 1 5), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);324 Projectile(player.Position + new Vector(10, -1 5), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);353 Projectile(player.Position + new Vector(10, 10), new Vector(1200, 20), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 354 Projectile(player.Position + new Vector(10, -10), new Vector(1200, -20), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 325 355 } 326 356 else if (wpn_spread.Value == 4) … … 334 364 else if (wpn_spread.Value == 5) 335 365 { 336 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);337 Projectile(player.Position + new Vector(10, - 5), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);338 339 Projectile(player.Position + new Vector(10, 15), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);340 Projectile(player.Position + new Vector(10, - 15), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);341 342 Projectile(player.Position + new Vector(10, 25), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);343 Projectile(player.Position + new Vector(10, - 25), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);366 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 367 Projectile(player.Position + new Vector(10, -0), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 368 369 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 370 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 371 372 Projectile(player.Position + new Vector(10, 10), new Vector(1200, 55), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 373 Projectile(player.Position + new Vector(10, -10), new Vector(1200, -55), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 344 374 } 345 375 else if (wpn_spread.Value == 6) 346 376 { 377 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 378 Projectile(player.Position + new Vector(10, -0), new Vector(1200, -25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 379 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 380 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 381 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 382 383 Projectile(player.Position + new Vector(10, 10), new Vector(1200, 75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 384 Projectile(player.Position + new Vector(10, -10), new Vector(1200, -75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 385 } 386 else if (wpn_spread.Value == 7) 387 { 388 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 389 Projectile(player.Position + new Vector(10, -0), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 390 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 391 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 392 393 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 394 Projectile(player.Position + new Vector(10, -0), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 395 396 Projectile(player.Position + new Vector(10, 10), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 397 Projectile(player.Position + new Vector(10, -10), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 398 } 399 else if (wpn_spread.Value == 8) 400 { 401 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 402 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 403 Projectile(player.Position + new Vector(10, -0), new Vector(1200, -25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 347 404 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 348 405 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 349 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 406 407 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 408 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 409 350 410 Projectile(player.Position + new Vector(10, 10), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 351 411 Projectile(player.Position + new Vector(10, -10), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 352 353 Projectile(player.Position + new Vector(10, 15), new Vector(1200, 75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);354 Projectile(player.Position + new Vector(10, -15), new Vector(1200, -75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);355 }356 else if (wpn_spread.Value == 7)357 {358 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);359 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);360 Projectile(player.Position + new Vector(10, 15), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);361 Projectile(player.Position + new Vector(10, -15), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);362 363 Projectile(player.Position + new Vector(10, 20), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);364 Projectile(player.Position + new Vector(10, -20), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);365 366 Projectile(player.Position + new Vector(10, 30), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);367 Projectile(player.Position + new Vector(10, -30), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);368 }369 else if (wpn_spread.Value == 8)370 {371 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);372 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);373 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);374 Projectile(player.Position + new Vector(10, 15), new Vector(1200, 25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);375 Projectile(player.Position + new Vector(10, -15), new Vector(1200, -25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);376 377 Projectile(player.Position + new Vector(10, 20), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);378 Projectile(player.Position + new Vector(10, -20), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);379 380 Projectile(player.Position + new Vector(10, 30), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);381 Projectile(player.Position + new Vector(10, -30), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle);382 412 } 383 413 else if (wpn_spread.Value == 9) 384 414 { 385 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 386 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 387 Projectile(player.Position + new Vector(10, 15), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 388 Projectile(player.Position + new Vector(10, -15), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 389 390 Projectile(player.Position + new Vector(10, 20), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 391 Projectile(player.Position + new Vector(10, -20), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 392 393 Projectile(player.Position + new Vector(10, 30), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 394 Projectile(player.Position + new Vector(10, -30), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 395 396 Projectile(player.Position + new Vector(10, 40), new Vector(1200, 75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 397 Projectile(player.Position + new Vector(10, -40), new Vector(1200, -75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 398 } 399 else if (wpn_spread.Value == 10) 400 { 401 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 402 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 403 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 415 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 416 Projectile(player.Position + new Vector(10, -0), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 417 Projectile(player.Position + new Vector(10, 10), new Vector(1200, 15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 418 Projectile(player.Position + new Vector(10, -10), new Vector(1200, -15), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 419 420 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 421 Projectile(player.Position + new Vector(10, -0), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 422 404 423 Projectile(player.Position + new Vector(10, 10), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 405 424 Projectile(player.Position + new Vector(10, -10), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 406 425 407 Projectile(player.Position + new Vector(10, 15), new Vector(1200, 75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 408 Projectile(player.Position + new Vector(10, -15), new Vector(1200, -75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 409 410 Projectile(player.Position + new Vector(10, 20), new Vector(1200, 100), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 411 Projectile(player.Position + new Vector(10, -20), new Vector(1200, -100), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 412 413 Projectile(player.Position + new Vector(10, 25), new Vector(1200, 125), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 414 Projectile(player.Position + new Vector(10, -25), new Vector(1200, -125), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 426 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 427 Projectile(player.Position + new Vector(10, -0), new Vector(1200, -75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 428 } 429 else if (wpn_spread.Value == 10) 430 { 431 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 432 Projectile(player.Position + new Vector(10, -0), new Vector(1200, -25), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 433 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 0), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 434 Projectile(player.Position + new Vector(10, 0), new Vector(1200, 50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 435 Projectile(player.Position + new Vector(10, -0), new Vector(1200, -50), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 436 437 Projectile(player.Position + new Vector(10, 5), new Vector(1200, 75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 438 Projectile(player.Position + new Vector(10, -5), new Vector(1200, -75), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 439 440 Projectile(player.Position + new Vector(10, 10), new Vector(1200, 100), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 441 Projectile(player.Position + new Vector(10, -10), new Vector(1200, -100), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 442 443 Projectile(player.Position + new Vector(10, 10), new Vector(1200, 125), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 444 Projectile(player.Position + new Vector(10, -10), new Vector(1200, -125), new Vector(40, 12), Color.LightBlue, "bullet", Shape.Rectangle); 415 445 } 416 446 } … … 418 448 { 419 449 bullet projectile = new bullet(size.X, size.Y); 420 projectile.Shape = shape;450 projectile.Shape = Shape.Diamond; 421 451 projectile.Color = color; 422 452 projectile.IgnoresGravity = true; 423 453 projectile.Position = pos; 424 454 projectile.Tag = "player_bullet"; 425 //projectile.Image = bullet_player;455 if (!BlazeIt) projectile.Image = bullet_player; 426 456 projectile.damage = wpn_damageRatio; 427 457 projectile.IgnoresCollisionResponse = true; 428 458 429 459 projectile.CollisionIgnoreGroup = 2; 430 projectile.MaximumLifetime = TimeSpan.FromSeconds(1); 460 projectile.MaximumLifetime = TimeSpan.FromSeconds(1.57); 461 431 462 //AddCollisionHandler(projectile, "border", destroy); 432 463 AddCollisionHandler<bullet, frontborder>(projectile, destroy); 433 464 AddCollisionHandler<bullet, enemy>(projectile, damageEnemy); 434 465 … … 437 468 projectile.Angle = projectile.Velocity.Angle; 438 469 439 //projectile.OscillateAngle(1, Ra, 2,1); 440 projectile.Angle = RandomGen.NextAngle(); 441 projectile.AngularVelocity = RandomGen.NextDouble(-1000,1000); 470 442 471 Timer strobe = new Timer(); 443 strobe.Interval = 0.00 1;472 strobe.Interval = 0.005; 444 473 strobe.Timeout += delegate { 445 474 projectile.Color = RandomGen.NextColor(); 475 if (projectile.IsDestroyed) strobe.Stop(); 446 476 }; 447 strobe.Start(3000);477 if (BlazeIt) strobe.Start(); 448 478 } 449 479 … … 457 487 enemyship.IgnoresCollisionResponse = true; 458 488 enemyship.health.MaxValue = 8; 489 enemyship.Image = enemy_ship_01; 459 490 460 491 Add(enemyship); 461 enemyship.Hit(stagespeed *1);492 enemyship.Hit(stagespeed); 462 493 AddCollisionHandler<enemy, player>(enemyship, damagePlayerEnemyShip); 463 494 AddCollisionHandler<enemy, frontborder>(enemyship, enemy_ship_1_frontborder); 495 } 496 void enemy_ship_1_frontborder(enemy enemyship, frontborder border) 497 { 498 enemyship.LifetimeLeft = TimeSpan.FromSeconds(4); 499 } 500 void enemy_ship_1_red(Vector pos, double width, double height) 501 { 502 enemy enemyship = new enemy(70, 35); 503 enemyship.Shape = Shape.Circle; 504 enemyship.Color = Color.Black; 505 enemyship.Position = pos; 506 enemyship.IgnoresCollisionResponse = true; 507 enemyship.health.MaxValue = 8; 508 enemyship.Image = enemy_ship_01_red; 509 510 Add(enemyship); 511 enemyship.Hit(stagespeed); 512 AddCollisionHandler<enemy, player>(enemyship, damagePlayerEnemyShip); 513 AddCollisionHandler<enemy, frontborder>(enemyship, enemy_ship_1_red_frontborder); 514 } 515 void enemy_ship_1_red_frontborder(enemy enemyship, frontborder border) 516 { 517 if (!enemyship.canShoot) 518 { 519 enemyship.Angle = Angle.FromDegrees(180); 520 enemyship.Velocity = -stagespeed; 521 enemyship.Position = new Vector(border.X-1400, enemyship.Position.Y); 522 enemyship.LifetimeLeft = TimeSpan.FromSeconds(4); 523 524 enemyship.canShoot = true; 525 }; 464 526 } 465 527 -
2014/27/MikkoL/LM2/LM2/LM2Content/LM2Content.contentproj
r5191 r5248 80 80 </Compile> 81 81 </ItemGroup> 82 <ItemGroup> 83 <Compile Include="enemy_ship_01.png"> 84 <Name>enemy_ship_01</Name> 85 <Importer>TextureImporter</Importer> 86 <Processor>TextureProcessor</Processor> 87 </Compile> 88 </ItemGroup> 89 <ItemGroup> 90 <Compile Include="enemy_ship_01_red.png"> 91 <Name>enemy_ship_01_red</Name> 92 <Importer>TextureImporter</Importer> 93 <Processor>TextureProcessor</Processor> 94 </Compile> 95 </ItemGroup> 96 <ItemGroup> 97 <Compile Include="player_ship_01.png"> 98 <Name>player_ship_01</Name> 99 <Importer>TextureImporter</Importer> 100 <Processor>TextureProcessor</Processor> 101 </Compile> 102 </ItemGroup> 82 103 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 83 104 <!-- To modify your build process, add your task inside one of the targets below and uncomment it. -
2014/27/MikkoL/LM2/LM2/LM2Content/level_test.txt
r5191 r5248 1 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& 1 2 &xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx% 2 3 &xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx% 3 4 &xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx% 4 & % 5 & % 6 & % 7 & % 8 & % 9 & % 10 & % 11 & % 12 & P % 13 & % 14 & % 15 & % 16 & % 17 & % 18 & % 19 & % 20 & % 21 &xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx% 22 &xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx% 23 &xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx% 5 & % 1 1 1 6 & % R R R 7 & % 1 1 1 8 & % R R R 9 & % 1 1 1 10 & % R R R 11 & % 1 1 1 12 & % R R R 13 & P % 1 1 1 14 & % R R R 15 & % 1 1 1 16 & % R R R 17 & % 1 1 1 18 & % R R R 19 & % 1 1 1 20 & % R R R 21 & % 1 1 1 22 &xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx% 23 &xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx% 24 &xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx% 25 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
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