Changeset 5002
- Timestamp:
- 2014-06-13 10:24:36 (9 years ago)
- Location:
- 2014/24/EelisK
- Files:
-
- 62 added
- 13 edited
Legend:
- Unmodified
- Added
- Removed
-
2014/24/EelisK/War_in_the_sky/War_in_the_sky/War_in_the_sky/Lentokone.cs
r4963 r5002 15 15 public IntMeter Elamat { get; set; } 16 16 17 18 public IntMeter Pisteet { get; set; } 19 20 public double FireRate { 21 22 get { return ase.FireRate; } 23 set { ase.FireRate = value; } 24 } 25 26 public int Ammo 27 { 28 get { return ase.Ammo.MaxValue; } 29 set { ase.Ammo.MaxValue = value; } 30 } 31 32 public double AccelerationSpeed { get; set; } 33 34 public double TopSpeed { get; set; } 35 36 const double DEFAULT_ACCELERATION = 250; 37 38 const double DEFAULT_TOP_SPEED = 300; 39 40 public int ElamaLevel = 1; 41 public int FireRateLevel = 1; 42 public int AmmoLevel = 1; 43 public int AccelerationLevel = 1; 44 public int TopSpeedLevel = 1; 45 46 public const int BASE_UPGRADE_COST = 100; 47 48 public const int HEALTH_UPGRADE_AMOUNT = 10; 49 public const int FIRE_RATE_UPGRADE_AMOUNT = 2; 50 public const int AMMO_UPGRADE_AMOUNT = 25; 51 public const int ACCELERATION_UPGRADE_AMOUNT = 25; 52 public const int TOP_SPEED_UPGRADE_AMOUNT = 25; 53 54 public const int KILL_SCORE = 25; 55 56 public Label AmmusNaytto { get; set; } 57 58 public Label PisteNaytto { get; set; } 59 17 60 public Lentokone(double leveys, double korkeus, Weapon ase, int elamat) 18 61 : base(leveys, korkeus) … … 30 73 War_in_the_sky.Peli.Add(elamaPalkki); 31 74 75 this.Pisteet = new IntMeter(0, 0, Int32.MaxValue); 76 this.AccelerationSpeed = DEFAULT_ACCELERATION; 77 this.TopSpeed = DEFAULT_TOP_SPEED; 32 78 79 AmmusNaytto = new Label(); 80 AmmusNaytto.BindTo(ase.Ammo); 81 AmmusNaytto.Position = new Vector(elamaPalkki.X, elamaPalkki.Y + elamaPalkki.Height); 82 AmmusNaytto.Font = War_in_the_sky.Peli.courier; 83 War_in_the_sky.Peli.Add(AmmusNaytto); 84 85 PisteNaytto = new Label(); 86 PisteNaytto.BindTo(Pisteet); 87 PisteNaytto.Position = new Vector(War_in_the_sky.Screen.Left + 150, War_in_the_sky.Screen.Bottom + 35); 88 PisteNaytto.Font = War_in_the_sky.Peli.courier; 89 War_in_the_sky.Peli.Add(PisteNaytto); 90 91 Pisteet.Value = 0; 33 92 } 34 93 … … 39 98 40 99 War_in_the_sky.Peli.KirkastaRuutua(0.3, 2.5); 100 101 Timer.SingleShot(0.5, delegate { War_in_the_sky.Peli.PimennaRuutua(0.04); }); 102 Timer.SingleShot(10.0, delegate { War_in_the_sky.Peli.ClearAll(); War_in_the_sky.Peli.PaaValikko(null); }); 41 103 42 Timer.SingleShot(0.5, delegate { War_in_the_sky.Peli.PimennaRuutua(0.04); }); 104 SoundEffect loppuLopetus = War_in_the_sky.LoadSoundEffect("Game_Over_sound_effect"); 105 Timer.SingleShot(3.0, delegate { War_in_the_sky.Peli.loppuLopetus.Play(); }); 106 } 107 108 public bool HasEnoughScore(double score) 109 { 110 if (this.Pisteet.Value >= score) 111 return true; 112 return false; 113 } 114 115 public void LataaAmmo() 116 { 117 this.ase.Ammo.Value = this.ase.Ammo.MaxValue; 43 118 } 44 119 } -
2014/24/EelisK/War_in_the_sky/War_in_the_sky/War_in_the_sky/Pahiskone.cs
r4963 r5002 55 55 savu = new Smoke(); 56 56 War_in_the_sky.Peli.Add(savu); 57 War_in_the_sky.Peli.lentokone.Pisteet.Value += Lentokone.KILL_SCORE; 57 58 War_in_the_sky.Peli.pahiksetKentalla.Remove(this); 58 59 if (War_in_the_sky.Peli.pahiksetKentalla.Count == 0) -
2014/24/EelisK/War_in_the_sky/War_in_the_sky/War_in_the_sky/War_in_the_sky.cs
r4963 r5002 15 15 public Image pahiskoneenKuvaKaannettyPystysuunnassa; 16 16 public Image pahiskoneenKuvaPeilattuKaannettyPystysuunnassa; 17 17 private Animation laskuTekstiAnimaatio; 18 private GameObject laskuTeksti; 19 private GameObject latausTeksti; 18 20 public List<Pahiskone> pahiksetKentalla = new List<Pahiskone>(); 19 21 int round = 1; 20 22 SoundEffect taustaAani = War_in_the_sky.LoadSoundEffect("War Music (Epic Instrumental)_leikattu"); 23 public Font courier = LoadFont("Courier"); 24 IntMeter kierrosMittari; 21 25 Image lentokoneenKuva; 22 26 Image lentokoneenKuvaKäännetty; 23 27 Image[] pilviKuvat = LoadImages("03", "13", "cloud", "fluffy_cloud", "footer-clouds"); 24 const double lentokoneenMaxNopeus = 300;25 const double lentokoneenKiihdytysNopeus = 250;26 28 const double lentokoneenKaantymisNopeus = 3.0; 27 29 ExplosionSystem ammusSavu = new ExplosionSystem(LoadImage("smoke"), 500); 28 //private Animation ukkelinKavely; 29 30 //alkuvalikko 31 //vastustajien ampuminen ja level up 32 //roundit 30 public SoundEffect loppuLopetus = LoadSoundEffect("Game_Over_sound_effect"); 31 //SoundEffect loppuLopetus; 32 //SoundEffect gameo 33 SoundEffect LatausAani = LoadSoundEffect("Lock"); 33 34 //oman aluksen kehittäminen 34 35 //HUD 36 SoundEffect LentoAani = LoadSoundEffect("lentsikka lentää"); 37 Image AmmonLataus = LoadImage("Loading Ammo"); 38 // tulinopeus 39 // health 40 // ohjukset 41 // nopeus 35 42 36 43 public override void Begin() 37 44 { 38 39 40 41 42 43 44 45 Level.Size = Screen.Size; 45 46 GameObject taustakuva = new GameObject(Level.Width, Level.Height); … … 54 55 PaaValikko(taustakuva); 55 56 }); 56 57 57 } 58 58 … … 63 63 public void PimennaRuutua(double nopeus) 64 64 { 65 taustaAani.Play(); 65 66 Timer ajastin = new Timer(); 66 67 ajastin.Interval = 0.1; … … 97 98 } 98 99 99 void PaaValikko(GameObject taustakuva) 100 { 101 taustakuva.Destroy(); 100 public void PaaValikko(GameObject taustakuva) 101 { 102 SoundEffect taustaAani = War_in_the_sky.LoadSoundEffect("War Music (Epic Instrumental)_leikattu"); 103 //MediaPlayer.Play("War Music (Epic Instrumental)_leikattu"); 104 105 106 if (taustakuva != null) 107 taustakuva.Destroy(); 102 108 Level.Background.Color = Color.Black; 103 109 KirkastaRuutua(0.2, 1.0); 104 110 MultiSelectWindow alkuValikko = new MultiSelectWindow("War In The Sky", 105 111 "Start Game", "Info", "End Game"); 112 alkuValikko.ItemSelected += painettiinValikonNappi; 106 113 Add(alkuValikko); 107 114 alkuValikko.ActiveColor = Color.Transparent; … … 109 116 alkuValikko.SelectionColor = Color.Brown; 110 117 alkuValikko.DefaultCancel = 2; 118 119 111 120 112 121 GameObject valikkoTausta = new GameObject(340, 400); … … 117 126 //alkuValikko.AddItemHandler(1, d); 118 127 alkuValikko.AddItemHandler(1, Exit); 119 128 120 129 121 130 } … … 128 137 lentokone1Ase = new AssaultRifle(30, 30); 129 138 lentokone1Ase.Ammo.Value = 200; 139 lentokone1Ase.Ammo.MaxValue = 200; 130 140 lentokone1Ase.ProjectileCollision = AmmusOsui; 131 141 lentokone1Ase.Power.DefaultValue = 300; 132 142 lentokone1Ase.FireRate = 5; 133 143 134 144 lentokone = new Lentokone(70 * 2, 22.4 * 2, lentokone1Ase, 200); 135 145 //lentokone.CollisionIgnoreGroup = 1; … … 137 147 lentokone.Mass = 0.5; 138 148 lentokone.LinearDamping = 0.99; 149 lentokone.Tag = "lentokone"; 150 lentokone.AngularDamping = 0.98; 139 151 lentokone.Shape = Shape.Rectangle; 140 152 lentokoneenKuva = LoadImage("sotakone hyvis"); … … 147 159 lentokone.Add(lentokone1Ase); 148 160 lentokone1Ase.IsVisible = false; 149 161 KierrosMittari(); 150 162 AloitaRound(); 151 163 … … 157 169 Level.Size = new Vector(4096, 4096); 158 170 Surface vasenReuna = Surface.CreateLeft(Level); 171 vasenReuna.Tag = "vasen"; 172 AddCollisionHandler(vasenReuna, ReunaanTormattiin); 159 173 Surface alaReuna = Surface.CreateBottom(Level, 30, 80, 40, 10); 160 174 alaReuna.Position = new Vector(alaReuna.X, alaReuna.Y + alaReuna.Height); 161 Add(alaReuna, 3);175 Add(alaReuna, 2); 162 176 alaReuna.Tag = "reuna"; 163 177 Surface oikeaReuna = Surface.CreateRight(Level); 178 oikeaReuna.Tag = "oikea"; 179 AddCollisionHandler(oikeaReuna, ReunaanTormattiin); 164 180 Surface ylaReuna = Surface.CreateTop(Level); 165 181 Add(vasenReuna); … … 171 187 Add(taustakuva, -3); 172 188 Gravity = new Vector(0, -400); 189 Add(Layer.CreateStaticLayer()); // Valikon taustakuville staattinen layer 173 190 174 191 Timer ajastin = new Timer(); … … 191 208 MuutaNopeutta(new Vector(1, 1)); 192 209 lentokone.Image = lentokoneenKuvaKäännetty; 193 lentokone.ase.Angle = Angle.FromDegrees(0); ; 210 lentokone.ase.Angle = Angle.FromDegrees(0); 211 //if (!LentoAani.IsPlaying) 212 // LentoAani.Play(); 194 213 }, null); 195 214 Keyboard.Listen(Key.Left, ButtonState.Down, delegate … … 198 217 lentokone.Image = lentokoneenKuva; 199 218 lentokone.ase.Angle = Angle.FromDegrees(180); 219 //if (!LentoAani.IsPlaying) 220 // LentoAani.Play(); 200 221 }, null); 201 222 Keyboard.Listen(Key.Left, ButtonState.Released, PalautaPainovoima, null); 202 Keyboard.Listen(Key.Right, ButtonState.Released, PalautaPainovoima, null);223 Keyboard.Listen(Key.Right, ButtonState.Released, PalautaPainovoima, null); 203 224 Keyboard.Listen(Key.Up, ButtonState.Down, MuutaKulmaa, null, new Vector(100.0, lentokoneenKaantymisNopeus)); 204 225 Keyboard.Listen(Key.Down, ButtonState.Down, MuutaKulmaa, null, new Vector(100.0, -lentokoneenKaantymisNopeus)); 205 226 Keyboard.Listen(Key.Space, ButtonState.Down, AmmuAseella, "ammu", lentokone); 206 PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); 207 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 227 Keyboard.Listen(Key.Escape, ButtonState.Pressed, pauseRuutu, "Lopeta peli"); 208 228 Keyboard.Listen(Key.K, ButtonState.Pressed, delegate { MessageDisplay.Add(lentokone.Angle.Degrees.ToString()); }, null); 209 229 Keyboard.Listen(Key.Delete, ButtonState.Pressed, lentokone.Tuhoutui, null); 230 Keyboard.Listen(Key.R, ButtonState.Pressed, LataaAse, null); 210 231 } 211 232 212 233 void MuutaNopeutta(Vector suunta) 213 234 { 214 if (lentokone.Velocity.X > lentokone enMaxNopeus || lentokone.Velocity.X < -lentokoneenMaxNopeus)235 if (lentokone.Velocity.X > lentokone.TopSpeed || lentokone.Velocity.X < -lentokone.TopSpeed) 215 236 return; 216 237 217 //lentokone.Push(suunta); 218 lentokone.Push(Vector.ComponentProduct(Vector.FromLengthAndAngle(lentokoneenKiihdytysNopeus, lentokone.Angle), suunta)); 238 lentokone.Push(Vector.ComponentProduct(Vector.FromLengthAndAngle(lentokone.AccelerationSpeed, lentokone.Angle), suunta)); 219 239 lentokone.IgnoresGravity = true; 220 240 } … … 236 256 taustaPilvet.Size = new Vector(600.0, 400.0); 237 257 taustaPilvet.Position = paikka; 238 Add(taustaPilvet, 2);258 Add(taustaPilvet, 1); 239 259 Layers[-3].RelativeTransition = new Vector(0.3, 0.3); 240 260 … … 252 272 { 253 273 ammus.Destroy(); 274 } 275 } 276 277 void ReunaanTormattiin(PhysicsObject reuna, PhysicsObject tormaaja) 278 { 279 if (reuna.Tag.ToString() == "vasen") 280 { 281 Vector nopeus = tormaaja.Velocity; 282 tormaaja.Position = new Vector(Level.Right - tormaaja.Width * 2, tormaaja.Y); 283 tormaaja.Velocity = nopeus; 284 } 285 286 if (reuna.Tag.ToString() == "oikea") 287 { 288 Vector nopeus = tormaaja.Velocity; 289 tormaaja.Position = new Vector(Level.Left + tormaaja.Width * 2, tormaaja.Y); 290 tormaaja.Velocity = nopeus; 254 291 } 255 292 } … … 288 325 { 289 326 Timer.SingleShot(5, AloitaRound); 327 laskuTeksti = new GameObject(360, 100); 328 laskuTekstiAnimaatio = LoadAnimation("Round alkaa"); 329 laskuTeksti.Animation = new Animation(laskuTekstiAnimaatio); 330 laskuTeksti.Animation.Start(1); 331 laskuTeksti.Animation.Played += delegate { laskuTeksti.Destroy(); }; 332 Add(laskuTeksti, 4); 333 //Layers[3].RelativeTransition = new Vector(0.0, 0.0); 334 //Layer. 335 336 //laskuTeksti.Position = new Vector(0.0, Camera.ScreenToWorld(new Vector(0.0, Screen.Bottom)).Y + laskuTeksti.Height / 2 + 100); 337 laskuTeksti.Position = new Vector(0.0, Screen.Bottom + 100); 338 339 340 290 341 } 291 342 292 343 public void AloitaRound() 293 344 { 345 kierrosMittari.Value++; 346 taustaAani.Stop(); 294 347 pahiksetKentalla.Clear(); 295 348 296 349 round++; 297 350 const int KONEITA_ALUSSA = 2; 298 351 299 352 int koneitaRoundilla = KONEITA_ALUSSA + round / 5; 300 353 int ampumisProsentti = round * 2; … … 354 407 kone.Elamat.Value -= 5; 355 408 } 409 410 /*protected override void Update(Time time) 411 { 412 if (laskuTeksti != null && laskuTeksti.IsAddedToGame == true) 413 { 414 laskuTeksti.Position = new Vector(0.0, Camera.ScreenToWorld(new Vector(0.0, Screen.Bottom)).Y + laskuTeksti.Height / 2 + 50); 415 } 416 base.Update(time); 417 }*/ 418 void pauseRuutu() 419 { 420 MultiSelectWindow pauseRuutu = new MultiSelectWindow("War In The Sky", "Back", 421 "Shop", "End Game"); 422 Add(pauseRuutu); 423 pauseRuutu.ActiveColor = Color.Transparent; 424 pauseRuutu.SetButtonColor(Color.Transparent); 425 pauseRuutu.SelectionColor = Color.Brown; 426 pauseRuutu.DefaultCancel = 0; 427 pauseRuutu.AddItemHandler(0, delegate { Peli.Pause(); }); 428 pauseRuutu.AddItemHandler(1, delegate { LuoKauppa(); }); 429 pauseRuutu.AddItemHandler(2, Exit); 430 if (!IsPaused) 431 Peli.Pause(); 432 433 GameObject valikkoTausta = new GameObject(340, 400); 434 valikkoTausta.Image = LoadImage("Alku valikko"); 435 Add(valikkoTausta, 4); 436 valikkoTausta.Position = Screen.Center; 437 Mouse.IsCursorVisible = false; 438 //alkuValikko.AddItemHandler(1, d); 439 pauseRuutu.AddItemHandler(0, delegate { valikkoTausta.Destroy(); }); 440 pauseRuutu.AddItemHandler(1, delegate { valikkoTausta.Destroy(); }); 441 } 442 443 void LuoKauppa() 444 { 445 MultiSelectWindow kauppa = new MultiSelectWindow("Shop", 446 "Health (level " + (lentokone.ElamaLevel + 1) + "): " + Lentokone.BASE_UPGRADE_COST * lentokone.ElamaLevel, 447 "Fire rate (level " + (lentokone.FireRateLevel + 1) + "): " + Lentokone.BASE_UPGRADE_COST * lentokone.FireRateLevel, 448 "Ammo (level " + (lentokone.AmmoLevel + 1) + "): " + Lentokone.BASE_UPGRADE_COST * lentokone.AmmoLevel, 449 "Acceleration (level " + (lentokone.AccelerationLevel + 1) + "): " + Lentokone.BASE_UPGRADE_COST * lentokone.AccelerationLevel, 450 "Top speed (level " + (lentokone.TopSpeedLevel + 1) + "): " + Lentokone.BASE_UPGRADE_COST * lentokone.TopSpeedLevel, 451 "Back"); 452 kauppa.ActiveColor = Color.Transparent; 453 kauppa.SetButtonColor(Color.Transparent); 454 kauppa.SelectionColor = Color.Brown; 455 kauppa.DefaultCancel = 5; 456 Add(kauppa); 457 458 GameObject valikkoTausta = new GameObject(340, 400); 459 valikkoTausta.Image = LoadImage("Alku valikko"); 460 Add(valikkoTausta, 4); 461 valikkoTausta.Position = Screen.Center; 462 Mouse.IsCursorVisible = false; 463 kauppa.ItemSelected += delegate(int i) { OstettiinKaupasta(i, valikkoTausta); }; 464 kauppa.ItemSelected += delegate(int i) { if (!valikkoTausta.IsDestroyed) valikkoTausta.Destroy(); }; 465 } 466 467 void OstettiinKaupasta(int valinta, GameObject valikkoTausta) 468 { 469 int hinta; 470 valikkoTausta.Destroy(); 471 472 switch (valinta) 473 { 474 case 0: 475 hinta = Lentokone.BASE_UPGRADE_COST * lentokone.ElamaLevel; 476 if (lentokone.HasEnoughScore(hinta)) 477 { 478 lentokone.Pisteet.Value -= hinta; 479 lentokone.ElamaLevel++; 480 lentokone.Elamat.MaxValue += Lentokone.HEALTH_UPGRADE_AMOUNT; 481 } 482 LuoKauppa(); 483 break; 484 case 1: 485 hinta = Lentokone.BASE_UPGRADE_COST * lentokone.FireRateLevel; 486 if (lentokone.HasEnoughScore(hinta)) 487 { 488 lentokone.Pisteet.Value -= hinta; 489 lentokone.FireRateLevel++; 490 lentokone.FireRate += Lentokone.FIRE_RATE_UPGRADE_AMOUNT; 491 } 492 LuoKauppa(); 493 break; 494 case 2: 495 hinta = Lentokone.BASE_UPGRADE_COST * lentokone.AmmoLevel; 496 if (lentokone.HasEnoughScore(hinta)) 497 { 498 lentokone.Pisteet.Value -= hinta; 499 lentokone.AmmoLevel++; 500 lentokone.Ammo += Lentokone.AMMO_UPGRADE_AMOUNT; 501 } 502 LuoKauppa(); 503 break; 504 case 3: 505 hinta = Lentokone.BASE_UPGRADE_COST * lentokone.AccelerationLevel; 506 if (lentokone.HasEnoughScore(hinta)) 507 { 508 lentokone.Pisteet.Value -= hinta; 509 lentokone.AccelerationLevel++; 510 lentokone.AccelerationSpeed += Lentokone.ACCELERATION_UPGRADE_AMOUNT; 511 } 512 LuoKauppa(); 513 break; 514 case 4: 515 hinta = Lentokone.BASE_UPGRADE_COST * lentokone.TopSpeedLevel; 516 if (lentokone.HasEnoughScore(hinta)) 517 { 518 lentokone.Pisteet.Value -= hinta; 519 lentokone.TopSpeedLevel++; 520 lentokone.TopSpeed += Lentokone.TOP_SPEED_UPGRADE_AMOUNT; 521 } 522 LuoKauppa(); 523 break; 524 case 5: 525 pauseRuutu(); 526 break; 527 default: 528 pauseRuutu(); 529 break; 530 } 531 } 532 533 void painettiinValikonNappi(int valinta) 534 { 535 switch (valinta) 536 { 537 538 539 540 case 0: 541 542 break; 543 544 default: 545 Exit(); 546 break; 547 } 548 } 549 550 void LataaAse() 551 { 552 if (latausTeksti == null) 553 { 554 Image AmmonLataus = LoadImage("Loading Ammo"); 555 556 latausTeksti = new GameObject(200, 50); 557 latausTeksti.Image = AmmonLataus; 558 latausTeksti.Position = new Vector(0.0, Screen.Top - 50); 559 Add(latausTeksti, 4); 560 } 561 562 latausTeksti.IsVisible = true; 563 LatausAani.Play(); 564 Timer.SingleShot(5.0, lentokone.LataaAmmo); 565 Timer.SingleShot(5.0, delegate { latausTeksti.IsVisible = false; }); 566 } 567 void KierrosMittari() 568 { 569 570 571 kierrosMittari = new IntMeter(0); 572 Label kierrosnaytto = new Label(); 573 kierrosnaytto.X = Level.Left + 100 ; 574 kierrosnaytto.Y = Level.Top - 25; 575 kierrosnaytto.Title = "Round"; 576 kierrosnaytto.BindTo(kierrosMittari); 577 Add(kierrosnaytto); 578 kierrosnaytto.Font = courier; 579 580 } 356 581 } -
2014/24/EelisK/War_in_the_sky/War_in_the_sky/War_in_the_sky/War_in_the_sky.csproj.Debug.cachefile
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2014/24/EelisK/War_in_the_sky/War_in_the_sky/War_in_the_sky/obj/x86/Debug/War_in_the_sky.csproj.FileListAbsolute.txt
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2014/24/EelisK/War_in_the_sky/War_in_the_sky/War_in_the_sky/obj/x86/Debug/cachefile-{513E9BF6-92B1-4B3B-AD5A-0D180EA61427}-targetpath.txt
r4963 r5002 21 21 Content\helttipalkki_taysi.xnb 22 22 Content\helttipalkki_tyhja.xnb 23 Content\Round alkaa.xnb 24 Content\Round alkaa\cooltext1602195720_0.xnb 25 Content\Round alkaa\cooltext1602196941_0.xnb 26 Content\Round alkaa\cooltext1602197344_0.xnb 27 Content\Round alkaa\cooltext1602197672_0.xnb 28 Content\Round alkaa\cooltext1602198024_0.xnb 29 Content\Game_Over_sound_effect.xnb 30 Content\Courier.xnb 31 Content\Game Over sound effect33.xnb 32 Content\Game Over sound effect33.wma 33 Content\War Music (Epic Instrumental)_leikattu.xnb 34 Content\Lock.xnb 35 Content\lentsikka lentÀÀ.xnb 36 Content\Loading Ammo.xnb -
2014/24/EelisK/War_in_the_sky/War_in_the_sky/War_in_the_skyContent/War_in_the_skyContent.contentproj
r4963 r5002 165 165 </Compile> 166 166 </ItemGroup> 167 <ItemGroup> 168 <Compile Include="Round alkaa.anim"> 169 <Name>Round alkaa</Name> 170 <Importer>AnimationImporter</Importer> 171 <Processor>AnimationContentProcessor</Processor> 172 </Compile> 173 </ItemGroup> 174 <ItemGroup> 175 <Compile Include="Game Over sound effect33.mp3"> 176 <Name>Game Over sound effect33</Name> 177 <Importer>Mp3Importer</Importer> 178 <Processor>SongProcessor</Processor> 179 </Compile> 180 </ItemGroup> 181 <ItemGroup> 182 <Compile Include="Game_Over_sound_effect.wav"> 183 <Name>Game_Over_sound_effect</Name> 184 <Importer>WavImporter</Importer> 185 <Processor>SoundEffectProcessor</Processor> 186 </Compile> 187 </ItemGroup> 188 <ItemGroup> 189 <Compile Include="Courier.spritefont"> 190 <Name>Courier</Name> 191 <Importer>FontDescriptionImporter</Importer> 192 <Processor>FontDescriptionProcessor</Processor> 193 <SubType>Designer</SubType> 194 </Compile> 195 </ItemGroup> 196 <ItemGroup> 197 <Compile Include="War Music %28Epic Instrumental%29_leikattu.wav"> 198 <Name>War Music %28Epic Instrumental%29_leikattu</Name> 199 <Importer>WavImporter</Importer> 200 <Processor>SoundEffectProcessor</Processor> 201 </Compile> 202 </ItemGroup> 203 <ItemGroup> 204 <Compile Include="Lock.wav"> 205 <Name>Lock</Name> 206 <Importer>WavImporter</Importer> 207 <Processor>SoundEffectProcessor</Processor> 208 </Compile> 209 </ItemGroup> 210 <ItemGroup> 211 <Compile Include="lentsikka lentää.wav"> 212 <Name>lentsikka lentää</Name> 213 <Importer>WavImporter</Importer> 214 <Processor>SoundEffectProcessor</Processor> 215 </Compile> 216 </ItemGroup> 217 <ItemGroup> 218 <Compile Include="Loading Ammo.png"> 219 <Name>Loading Ammo</Name> 220 <Importer>TextureImporter</Importer> 221 <Processor>TextureProcessor</Processor> 222 </Compile> 223 </ItemGroup> 167 224 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 168 225 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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