- Timestamp:
- 2014-06-10 15:01:48 (9 years ago)
- Location:
- 2014/24/JuhoJ
- Files:
-
- 58 added
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
2014/24/JuhoJ/Pong/Pong/Pong/Pong.cs
r4921 r4939 9 9 public class Pong : PhysicsGame 10 10 { 11 const double PALLON_MIN_NOPEUS = 400; 12 13 protected override void Update(Time time) 14 { 15 if (pallo != null && Math.Abs(pallo.Velocity.X) < PALLON_MIN_NOPEUS) 16 { 17 pallo.Velocity = new Vector(pallo.Velocity.X * 1.1, pallo.Velocity.Y); 18 } 19 base.Update(time); 20 } 21 22 23 24 11 25 Vector nopeusYlos = new Vector(0, 200); 12 26 Vector nopeusAlas = new Vector(0, -200); … … 17 31 PhysicsObject maila2; 18 32 33 PhysicsObject vasenreuna; 34 PhysicsObject oikeareuna; 35 36 IntMeter pelaajan1Pisteet; 37 IntMeter pelaajan2Pisteet; 38 19 39 20 40 public override void Begin() … … 22 42 LuoKentta(); 23 43 AsetaOhjaimet(); 44 LisaaLaskurit(); 24 45 AloitaPeli(); 25 46 … … 37 58 maila2 = LuoMaila(Level.Right - 20.0, 0.0); 38 59 39 Level.CreateBorders(1.0, false); 60 vasenreuna = Level.CreateLeftBorder(); 61 vasenreuna.Restitution = 1.0; 62 vasenreuna.IsVisible = false; 63 oikeareuna = Level.CreateRightBorder(); 64 oikeareuna.Restitution = 1.0; 65 oikeareuna.IsVisible = false; 66 PhysicsObject alareuna = Level.CreateBottomBorder(); 67 alareuna.Restitution = 1.0; 68 alareuna.IsVisible = false; 69 PhysicsObject yläreuna = Level.CreateTopBorder(); 70 yläreuna.Restitution = 1.0; 71 yläreuna.IsVisible = false; 40 72 pallo.X = 0.0; 41 73 pallo.Y = 0.0; … … 43 75 Level.Background.Color = Color.Black; 44 76 Camera.ZoomToLevel(); 77 78 AddCollisionHandler(pallo, KasittelePallonTormays); 45 79 } 46 80 … … 95 129 96 130 131 void LisaaLaskurit() 132 { 133 pelaajan1Pisteet = LuoPisteLaskuri(Screen.Left + 100.0, Screen.Top - 100.0); 134 pelaajan2Pisteet = LuoPisteLaskuri(Screen.Right - 100.0, Screen.Top - 100.0); 135 } 136 137 IntMeter LuoPisteLaskuri(double x, double y) 138 { 139 IntMeter laskuri = new IntMeter(0); 140 laskuri.MaxValue = 10; 141 142 Label naytto = new Label(); 143 naytto.BindTo(laskuri); 144 naytto.X = x; 145 naytto.Y = y; 146 naytto.TextColor = Color.White; 147 naytto.BorderColor = Level.Background.Color; 148 naytto.Color = Level.Background.Color; 149 Add(naytto); 150 return laskuri; 151 } 152 153 void KasittelePallonTormays(PhysicsObject pallo, PhysicsObject kohde) 154 { 155 if (kohde == oikeareuna) 156 { 157 pelaajan1Pisteet.Value += 1; 158 } 159 else if (kohde == vasenreuna) 160 { 161 pelaajan2Pisteet.Value += 1; 162 } 163 } 164 165 97 166 } 98 167
Note: See TracChangeset
for help on using the changeset viewer.