Changeset 4754 for 2013/30


Ignore:
Timestamp:
2013-09-01 18:59:02 (6 years ago)
Author:
dezhidki
Message:

Housekeeping

Location:
2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster
Files:
41 edited

Legend:

Unmodified
Added
Removed
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Ai/AIStates/AIState.cs

    r4694 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Players; 
     1using CastleMaster.Players; 
    62using CastleMaster.Units; 
    73 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Ai/AIStates/AgressiveState.cs

    r4753 r4754  
    1 using System; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Players; 
     3using CastleMaster.Units; 
     4using CastleMaster.Units.Mobs; 
     5using Microsoft.Xna.Framework; 
     6using System; 
    27using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Players; 
    6 using CastleMaster.Units.Mobs; 
    7 using CastleMaster.Units; 
    8 using CastleMaster.Graphics; 
    9 using Microsoft.Xna.Framework; 
    108 
    119namespace CastleMaster.Ai.AIStates 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Ai/AIStates/CollectiveState.cs

    r4753 r4754  
    1 using System; 
     1using CastleMaster.Entities.TileEntities; 
     2using CastleMaster.Graphics; 
     3using CastleMaster.Players; 
     4using CastleMaster.Units; 
     5using CastleMaster.Units.Mobs; 
     6using Microsoft.Xna.Framework; 
     7using System; 
    28using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Players; 
    6 using CastleMaster.Units.Mobs; 
    7 using CastleMaster.Units; 
    8 using CastleMaster.Graphics; 
    9 using CastleMaster.Entities.TileEntities; 
    10 using Microsoft.Xna.Framework; 
    119 
    1210namespace CastleMaster.Ai.AIStates 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Ai/AIStates/DefensiveState.cs

    r4753 r4754  
    1 using System; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Players; 
     3using CastleMaster.Units; 
     4using CastleMaster.Units.Mobs; 
     5using Microsoft.Xna.Framework; 
     6using System; 
    27using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Players; 
    6 using CastleMaster.Units.Mobs; 
    7 using CastleMaster.Units; 
    8 using CastleMaster.Graphics; 
    9 using Microsoft.Xna.Framework; 
    108 
    119namespace CastleMaster.Ai.AIStates 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Ai/AStar.cs

    r4752 r4754  
    1 using System; 
     1using CastleMaster.Units.Mobs; 
     2using CastleMaster.World; 
     3using System; 
    24using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.World; 
    6 using CastleMaster.Units.Mobs; 
    75using System.Diagnostics; 
    86 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Ai/Node.cs

    r4581 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5  
     1 
    62namespace IsometricEngineTest.Ai 
    73{ 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Ai/Orders/Order.cs

    r4581 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.World; 
    6 using CastleMaster.Units.Mobs; 
     1using CastleMaster.Units.Mobs; 
    72 
    83namespace CastleMaster.Ai.Orders 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Ai/Orders/OrderMove.cs

    r4646 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Ai.Orders; 
     1using CastleMaster.Ai.Orders; 
    62using CastleMaster.Graphics; 
    73using CastleMaster.Units.Mobs; 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Entities/Entity.cs

    r4703 r4754  
    22using CastleMaster.Physics; 
    33using CastleMaster.World; 
     4using CastleMaster.World.Tiles; 
    45using Microsoft.Xna.Framework; 
     6using System; 
    57using System.Collections.Generic; 
    6 using System; 
    7 using CastleMaster.World.Tiles; 
    88 
    99namespace CastleMaster.Entities 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Entities/EntityArrow.cs

    r4752 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Physics; 
     3using CastleMaster.Players; 
     4using CastleMaster.Units; 
    55using CastleMaster.World; 
    6 using CastleMaster.Units; 
    7 using CastleMaster.Players; 
    8 using CastleMaster.Units.Mobs; 
    96using Microsoft.Xna.Framework; 
    10 using CastleMaster.Physics; 
    11 using CastleMaster.Graphics; 
    12 using System.Diagnostics; 
     7using System; 
    138 
    149namespace CastleMaster.Entities 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Entities/TileEntities/TileEntityTree.cs

    r4592 r4754  
    11using CastleMaster.Graphics; 
    22using CastleMaster.World; 
    3 using System; 
    4 using System.Collections.Generic; 
    5 using System.Linq; 
    6 using System.Text; 
    73 
    84namespace CastleMaster.Entities.TileEntities 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Errors/MrsMarple.cs

    r4750 r4754  
    11using System; 
    2 using System.Collections.Generic; 
    32using System.IO; 
    4 using System.Linq; 
    53using System.Text; 
    64using System.Windows.Forms; 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Game.cs

    r4753 r4754  
    11using CastleMaster.Graphics; 
     2using CastleMaster.Guis; 
    23using CastleMaster.Input; 
     4using CastleMaster.Players; 
    35using CastleMaster.World; 
    46using Microsoft.Xna.Framework; 
     
    68using SharpNeatLib.Maths; 
    79using System; 
    8 using System.Text; 
    910using System.Windows.Forms; 
    1011using Keys = System.Windows.Forms.Keys; 
    1112using Viewport = CastleMaster.Graphics.Viewport; 
    12 using CastleMaster.Players; 
    13 using CastleMaster.Guis; 
    1413 
    1514namespace CastleMaster 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Graphics/Camera.cs

    r4590 r4754  
    22using CastleMaster.World; 
    33using Microsoft.Xna.Framework; 
    4 using System.Windows.Forms; 
    54 
    65namespace CastleMaster.Graphics 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Guis/Gui.cs

    r4703 r4754  
    11using CastleMaster.Graphics; 
    2 using System; 
    3 using System.Collections.Generic; 
    4 using System.Linq; 
    5 using System.Text; 
    62 
    73namespace CastleMaster.Guis 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Guis/GuiArmoryMenu.cs

    r4694 r4754  
    1 using CastleMaster.Units; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Input; 
     3using CastleMaster.Units; 
    24using CastleMaster.Units.Mobs; 
     5using Microsoft.Xna.Framework; 
     6using Microsoft.Xna.Framework.Graphics; 
    37using System; 
    4 using System.Collections.Generic; 
    5 using System.Linq; 
    6 using System.Text; 
    7 using Microsoft.Xna.Framework; 
    8 using CastleMaster.Graphics; 
    9 using Microsoft.Xna.Framework.Graphics; 
    10 using CastleMaster.Input; 
    118using System.Windows.Forms; 
    129using Viewport = CastleMaster.Graphics.Viewport; 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Guis/GuiDebug.cs

    r4703 r4754  
    11using CastleMaster.Graphics; 
    2 using System; 
    3 using System.Collections.Generic; 
    4 using System.Linq; 
     2using Microsoft.Xna.Framework; 
    53using System.Text; 
    6 using Microsoft.Xna.Framework; 
    74 
    85namespace CastleMaster.Guis 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Guis/GuiInstructions.cs

    r4753 r4754  
    22using CastleMaster.Input; 
    33using Microsoft.Xna.Framework; 
     4using Microsoft.Xna.Framework.Graphics; 
    45using System; 
    5 using System.Collections.Generic; 
    6 using System.Linq; 
    76using System.Text; 
    87using System.Windows.Forms; 
    9 using Microsoft.Xna.Framework.Graphics; 
    108 
    119namespace CastleMaster.Guis 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Guis/GuiMainScreen.cs

    r4753 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Graphics; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Input; 
    63using Microsoft.Xna.Framework; 
    74using Microsoft.Xna.Framework.Graphics; 
    8 using CastleMaster.Input; 
     5using System; 
     6using System.Text; 
    97using System.Windows.Forms; 
    108 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Guis/GuiManager.cs

    r4713 r4754  
    11using CastleMaster.Graphics; 
    2 using System; 
    32using System.Collections.Generic; 
    43using System.Linq; 
    5 using System.Text; 
    64 
    75namespace CastleMaster.Guis 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Guis/GuiPlayer.cs

    r4751 r4754  
    1 using CastleMaster.Players; 
    2 using System; 
    3 using System.Collections.Generic; 
    4 using System.Linq; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Players; 
     3using CastleMaster.Units; 
     4using Microsoft.Xna.Framework; 
     5using Microsoft.Xna.Framework.Graphics; 
    56using System.Text; 
    6 using Microsoft.Xna.Framework; 
    7 using CastleMaster.Graphics; 
    8 using Microsoft.Xna.Framework.Graphics; 
    9 using CastleMaster.Units; 
    107 
    118namespace CastleMaster.Guis 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Guis/GuiStoreMenu.cs

    r4749 r4754  
    33using CastleMaster.Units; 
    44using Microsoft.Xna.Framework; 
    5 using System; 
    6 using System.Collections.Generic; 
    7 using System.Linq; 
    85using System.Text; 
    96using System.Windows.Forms; 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Guis/GuiWinLooseMessage.cs

    r4713 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Input; 
    53using CastleMaster.Players; 
    6 using CastleMaster.Graphics; 
    74using Microsoft.Xna.Framework; 
    8 using CastleMaster.Input; 
    95using System.Windows.Forms; 
    106 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Players/Player.cs

    r4753 r4754  
    1 using System; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Units; 
     3using CastleMaster.World; 
     4using Microsoft.Xna.Framework; 
    25using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.World; 
    6 using CastleMaster.Graphics; 
    7 using CastleMaster.Units; 
    8 using Microsoft.Xna.Framework; 
    96 
    107namespace CastleMaster.Players 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Players/PlayerAI.cs

    r4740 r4754  
    1 using CastleMaster.Graphics; 
     1using CastleMaster.Ai.AIStates; 
     2using CastleMaster.Graphics; 
     3using CastleMaster.Units; 
     4using CastleMaster.Units.Mobs; 
    25using CastleMaster.World; 
     6using Microsoft.Xna.Framework; 
    37using System; 
    48using System.Collections.Generic; 
    5 using System.Linq; 
    6 using System.Text; 
    7 using CastleMaster.Units; 
    8 using CastleMaster.Ai.AIStates; 
    9 using Microsoft.Xna.Framework; 
    10 using CastleMaster.Units.Mobs; 
    119 
    1210namespace CastleMaster.Players 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Players/PlayerReal.cs

    r4753 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.World; 
    6 using CastleMaster.Graphics; 
     1using CastleMaster.Graphics; 
    72using CastleMaster.Input; 
    8 using System.Windows.Forms; 
    9 using Microsoft.Xna.Framework; 
     3using CastleMaster.MathHelpers; 
     4using CastleMaster.Physics; 
    105using CastleMaster.Units; 
    116using CastleMaster.Units.Mobs; 
    12 using System.Diagnostics; 
    13 using CastleMaster.Physics; 
    14 using CastleMaster.MathHelpers; 
     7using CastleMaster.World; 
     8using Microsoft.Xna.Framework; 
     9using System.Collections.Generic; 
     10using System.Windows.Forms; 
    1511 
    1612namespace CastleMaster.Players 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Players/Team.cs

    r4752 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5  
     1 
    62namespace CastleMaster.Players 
    73{ 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Program.cs

    r4750 r4754  
    1 using CastleMaster.Errors; 
    2 using System; 
    3 using System.Windows.Forms; 
    41namespace CastleMaster 
    52{ 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Units/Mobs/Mob.cs

    r4671 r4754  
    1 using System; 
     1using CastleMaster.Ai.Orders; 
     2using CastleMaster.Graphics; 
     3using CastleMaster.Players; 
     4using CastleMaster.World; 
     5using IsometricEngineTest.Ai; 
     6using Microsoft.Xna.Framework; 
     7using System; 
    28using System.Collections.Generic; 
    39using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Ai.Orders; 
    6 using CastleMaster.World; 
    7 using CastleMaster.Players; 
    8 using Microsoft.Xna.Framework; 
    9 using IsometricEngineTest.Ai; 
    10 using IsometricEngineTest.Ai.Orders; 
    11 using CastleMaster.Graphics; 
    12 using CastleMaster.Entities; 
    13 using System.Collections; 
    1410 
    1511namespace CastleMaster.Units.Mobs 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Units/Mobs/MobRanger.cs

    r4752 r4754  
    1 using System; 
     1using CastleMaster.Ai.Orders; 
     2using CastleMaster.Entities; 
     3using CastleMaster.Graphics; 
     4using CastleMaster.Players; 
     5using CastleMaster.World; 
     6using IsometricEngineTest.Ai.Orders; 
     7using System; 
    28using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Graphics; 
    6 using CastleMaster.World; 
    7 using CastleMaster.Players; 
    8 using IsometricEngineTest.Ai.Orders; 
    9 using CastleMaster.Entities; 
    10 using CastleMaster.Ai.Orders; 
    119 
    1210namespace CastleMaster.Units.Mobs 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Units/Mobs/MobWarrior.cs

    r4752 r4754  
    1 using CastleMaster.World; 
    2 using System; 
     1using CastleMaster.Ai.Orders; 
     2using CastleMaster.Graphics; 
     3using CastleMaster.Players; 
     4using CastleMaster.World; 
     5using IsometricEngineTest.Ai.Orders; 
    36using System.Collections.Generic; 
    4 using System.Linq; 
    5 using System.Text; 
    6 using CastleMaster.Players; 
    7 using CastleMaster.Graphics; 
    8 using IsometricEngineTest.Ai.Orders; 
    9 using System.Diagnostics; 
    10 using CastleMaster.Ai.Orders; 
    117 
    128namespace CastleMaster.Units.Mobs 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Units/Mobs/MobWoodcutter.cs

    r4753 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
     1using CastleMaster.Entities.TileEntities; 
     2using CastleMaster.Graphics; 
     3using CastleMaster.Players; 
    54using CastleMaster.World; 
    6 using CastleMaster.Players; 
    7 using CastleMaster.Graphics; 
    85using IsometricEngineTest.Ai.Orders; 
    9 using Microsoft.Xna.Framework; 
    10 using CastleMaster.Entities.TileEntities; 
    11 using CastleMaster.Ai.Orders; 
    12 using System.Diagnostics; 
    136 
    147namespace CastleMaster.Units.Mobs 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Units/Unit.cs

    r4694 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Entities; 
     1using CastleMaster.Entities; 
     2using CastleMaster.Graphics; 
     3using CastleMaster.Physics; 
     4using CastleMaster.Players; 
    65using CastleMaster.World; 
    7 using CastleMaster.Players; 
    8 using CastleMaster.Physics; 
    96using Microsoft.Xna.Framework; 
    10 using CastleMaster.Graphics; 
     7using System; 
    118 
    129namespace CastleMaster.Units 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Units/UnitArmory.cs

    r4703 r4754  
    66using System; 
    77using System.Collections.Generic; 
    8 using System.Linq; 
    9 using System.Text; 
    108 
    119namespace CastleMaster.Units 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Units/UnitBuilding.cs

    r4703 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Players; 
     1using CastleMaster.Players; 
    62using CastleMaster.World; 
    73 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Units/UnitKing.cs

    r4713 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Guis; 
     3using CastleMaster.Players; 
    54using CastleMaster.World; 
    6 using CastleMaster.Players; 
    7 using CastleMaster.Graphics; 
    8 using CastleMaster.Guis; 
    95 
    106namespace CastleMaster.Units 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Units/UnitStore.cs

    r4749 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
     1using CastleMaster.Graphics; 
     2using CastleMaster.Guis; 
    53using CastleMaster.Players; 
    64using CastleMaster.World; 
    7 using CastleMaster.Graphics; 
    8 using CastleMaster.Units.Mobs; 
    9 using CastleMaster.Guis; 
    105 
    116namespace CastleMaster.Units 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/World/Level.cs

    r4753 r4754  
    22using CastleMaster.Entities.TileEntities; 
    33using CastleMaster.Graphics; 
     4using CastleMaster.Guis; 
    45using CastleMaster.Physics; 
     6using CastleMaster.Players; 
     7using CastleMaster.Units; 
     8using CastleMaster.Units.Mobs; 
    59using CastleMaster.World.Tiles; 
    610using Microsoft.Xna.Framework; 
     
    812using System.Collections.Generic; 
    913using Viewport = CastleMaster.Graphics.Viewport; 
    10 using CastleMaster.Players; 
    11 using CastleMaster.Units; 
    12 using CastleMaster.Units.Mobs; 
    13 using System; 
    14 using System.Diagnostics; 
    15 using CastleMaster.Guis; 
    1614 
    1715namespace CastleMaster.World 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/World/LevelForest.cs

    r4694 r4754  
    11using CastleMaster.Entities.TileEntities; 
     2using CastleMaster.Players; 
     3using CastleMaster.Units.Mobs; 
    24using CastleMaster.World.Tiles; 
     5using Microsoft.Xna.Framework; 
    36using Microsoft.Xna.Framework.Graphics; 
    4 using CastleMaster.Entities; 
    5 using CastleMaster.Units; 
    6 using CastleMaster.Units.Mobs; 
    77using Viewport = CastleMaster.Graphics.Viewport; 
    8 using Microsoft.Xna.Framework; 
    9 using CastleMaster.Players; 
    108 
    119namespace CastleMaster.World 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/World/Tiles/Tile.cs

    r4635 r4754  
    1 using CastleMaster.Graphics; 
     1using CastleMaster.Entities; 
     2using CastleMaster.Graphics; 
     3using CastleMaster.Physics; 
    24using Microsoft.Xna.Framework; 
    3 using CastleMaster.Physics; 
    4 using CastleMaster.Entities; 
    55using System.Collections.Generic; 
    66 
  • 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/World/Tiles/TileRenderHint.cs

    r4635 r4754  
    1 using System; 
    2 using System.Collections.Generic; 
    3 using System.Linq; 
    4 using System.Text; 
    5 using CastleMaster.Entities; 
     1using CastleMaster.Entities; 
    62using CastleMaster.Graphics; 
    73using Microsoft.Xna.Framework; 
Note: See TracChangeset for help on using the changeset viewer.