Changeset 4529 for 2013/27/TeemuM/Game/Game/Game/Game.cs
- Timestamp:
- 2013-07-22 15:01:25 (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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2013/27/TeemuM/Game/Game/Game/Game.cs
r4498 r4529 13 13 { 14 14 audio = new AudioPlayer(this, 3); 15 16 audio.RegisterType("Background", 4);17 audio.RegisterType("Enemyspawn", 0);18 audio.RegisterType("GameOverSound", 0);19 audio.RegisterType("MenuMusic", 0);20 audio.RegisterType("RandomSound", 0);21 audio.RegisterType("ZombieBite", 0);22 audio.RegisterType("Zombiesound", 2);23 15 } 24 16 … … 46 38 menu.AddItemHandler(2, Exit); 47 39 Add(menu); 48 audio.Play("MenuMusic", true);49 40 } 50 41 … … 75 66 else if (commands[0] == "lol") 76 67 { 77 audio.PlayOne("EasterEgg", false); 68 78 69 } 79 70 else if (commands[0] == "score") … … 202 193 AddScoreMeter(); 203 194 CreateLifeMeter(); 204 205 audio.Play("Background", true);206 195 207 196 Timer t = new Timer(); … … 324 313 ClearControls(); 325 314 Keyboard.Listen(Key.Enter, ButtonState.Pressed, delegate() { MainMenu(); }, null); 326 audio.Play("GameOverSound", true);327 315 GameObject layer = new GameObject(Game.Screen.Width + 100, Game.Screen.Height + 100); 328 316 layer.Color = Color.Transparent;
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