- Timestamp:
- 2013-07-22 14:19:57 (10 years ago)
- Location:
- 2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster
- Files:
-
- 9 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/CastleMaster.csproj
r4508 r4512 74 74 </ItemGroup> 75 75 <ItemGroup> 76 <Compile Include="Graphics\Camera.cs" /> 77 <Compile Include="Graphics\RenderHelper.cs" /> 78 <Compile Include="Graphics\Resources.cs" /> 79 <Compile Include="Graphics\SpriteSheet.cs" /> 80 <Compile Include="Graphics\Viewport.cs" /> 76 81 <Compile Include="Input\InputHandler.cs" /> 77 82 <Compile Include="Properties\AssemblyInfo.cs" /> 78 83 <Compile Include="Program.cs" /> 79 84 <Compile Include="Game.cs" /> 85 <Compile Include="World\Level.cs" /> 86 <Compile Include="World\Tiles\Tile.cs" /> 87 <Compile Include="World\Tiles\TileFloor.cs" /> 80 88 </ItemGroup> 81 89 <ItemGroup> -
2013/30/DenisZ/CastleMaster/CastleMaster/CastleMaster/Game.cs
r4508 r4512 13 13 using Keys = System.Windows.Forms.Keys; 14 14 using System.Text; 15 using CastleMaster.Graphics; 16 using CastleMaster.World; 15 17 16 18 namespace CastleMaster … … 31 33 private SpriteBatch spriteBatch; 32 34 private InputHandler input; 35 private RenderHelper renderer; 36 private Camera camera; 37 private Level level; 33 38 34 39 #region Counter … … 77 82 { 78 83 spriteBatch = new SpriteBatch(GraphicsDevice); 84 renderer = new RenderHelper(spriteBatch); 85 86 Resources.LoadResources(Content, renderer); 79 87 } 80 88 … … 92 100 base.BeginRun(); 93 101 94 102 camera = new Camera(); 103 level = new Level(128, 128); 95 104 } 96 105 … … 103 112 { 104 113 input.Update(); 114 camera.Update(); 105 115 106 if (InputHandler. IsKeyDown(Keys.Escape))116 if (InputHandler.HasKeyBeenPressed(Keys.Escape)) 107 117 this.Exit(); 108 118 … … 127 137 GraphicsDevice.Clear(Color.Black); 128 138 139 renderer.BeginRender(); 140 141 level.RenderBackground(camera, renderer); 142 143 renderer.EndRender(); 129 144 130 145 frames++;
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