Changeset 4503
- Timestamp:
- 2013-07-05 12:48:27 (10 years ago)
- Location:
- 2013/27/JaakkoL/RampageRebellion
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RRBegin.cs
r4490 r4503 273 273 public volatile List<IntMeter> pwArsenalUpgrades; 274 274 public volatile List<Label> pwArsenalLabels; 275 public volatile GameObject pauseMenuDummy; 276 public volatile Image pauseMenu; 275 277 #endregion 276 278 … … 308 310 private void hideArsenalLabels() 309 311 { 312 pauseMenuDummy.Image = null; 310 313 for (int i = 0; i < 4; i++) { 311 314 pwArsenalLabels[i].Destroy(); … … 324 327 pwArsenalLabels = new List<Label>(new Label[] { new Label(METER_LENGTH, METER_HEIGHT), new Label(METER_LENGTH, METER_HEIGHT), new Label(METER_LENGTH, METER_HEIGHT), new Label(METER_LENGTH, METER_HEIGHT) }); 325 328 329 pauseMenuDummy = new GameObject(1600, 1200, Shape.Rectangle); 330 pauseMenuDummy.Position = new Vector(-100.0, 150.0); 331 pauseMenuDummy.Color = new Color(0, 0, 0, 0); 332 pauseMenu = LoadImage("PauseBckg-WUpgrades-NoBckg"); 333 pauseMenuDummy.Image = pauseMenu; 334 Add(pauseMenuDummy); 335 326 336 for (int i = 0; i < 4; i++) 327 337 { 328 338 pwArsenalLabels[i].BindTo(pwArsenalUpgrades[i]); 329 330 GameObject pauseMenuDummy = new GameObject(1600, 1200, Shape.Rectangle);331 pauseMenuDummy.Position = new Vector(-100.0, 150.0);332 pauseMenuDummy.Color = new Color(0, 0, 0, 0);333 Image pauseMenu = LoadImage("PauseBckg-WUpgrades-NoBckg");334 pauseMenuDummy.Image = pauseMenu;335 Add(pauseMenuDummy);336 339 337 340 pwArsenalLabels[i].Position = new Vector(ARSENAL_BASE_POSITION.X+i*200, ARSENAL_BASE_POSITION.Y); -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RREnemy.cs
r4490 r4503 94 94 95 95 shootingTimer = new Timer(); 96 //shootingTimer.Interval = shootingInterval; 97 shootingTimer.Interval = RandomGen.NextDouble(0. 1, 3.0);96 //shootingTimer.Interval = shootingInterval; // should get inherited from SmallEnemy! 97 shootingTimer.Interval = RandomGen.NextDouble(0.7, 1.5); 98 98 shootingTimer.Start(); 99 99
Note: See TracChangeset
for help on using the changeset viewer.