Changeset 4502 for 2013


Ignore:
Timestamp:
2013-07-05 12:45:11 (6 years ago)
Author:
teematma
Message:
 
Location:
2013/27/TeemuM
Files:
9 added
3 edited

Legend:

Unmodified
Added
Removed
  • 2013/27/TeemuM/Game/Game/Game/Enemies.cs

    r4465 r4502  
    4444public class Zombie : Enemy 
    4545{ 
    46     private static Image[] Images = { Game.LoadImage("Zombie1"), Game.LoadImage("Zombie2"), Game.LoadImage("Zombie3"), Game.LoadImage("Zombie4") }; 
     46    private static Image[] Images = { Game.LoadImage("Slime"), Game.LoadImage("Slime2"), Game.LoadImage("Slime3"), Game.LoadImage("Slime4") }; 
    4747    PhysicsObject follow; 
    4848 
  • 2013/27/TeemuM/Game/Game/Game/Player.cs

    r4484 r4502  
    1010{ 
    1111    private static Image playerImage = Game.LoadImage("Player"); 
     12    Image transparrent = Game.LoadImage("transparent"); 
    1213 
    1314    private G game; 
     
    1819    const int defaultLaserGunDamage = 10; 
    1920    const int defaultAssaultRifleDamage = 10; 
    20     const int defaultPlasmaCannonDamage = 10; 
    21     const int defaultCannonDamage = 10; 
     21    const int defaultPlasmaCannonDamage = 50; 
     22    const int defaultCannonDamage = 100; 
    2223 
    2324    private double speed = defaultSpeed; 
     
    3839    public event EmptyHandler Dying; 
    3940 
    40     Image transparrent = Game.LoadImage("transparent"); 
     41     
    4142 
    4243    public Player(G game, double width, double height, int health, bool addDefaultControls) 
     
    132133        { 
    133134            weapon = new Cannon(75, 25); 
    134              
     135            weapon.Image = transparrent; 
    135136        } 
    136137        else if (itemName.ToLower() == "plasmacannon") 
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