Changeset 4467
- Timestamp:
- 2013-07-05 11:33:16 (10 years ago)
- Location:
- 2013/27/TeemuM/Game/Game/Game
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
2013/27/TeemuM/Game/Game/Game/Game.cs
r4465 r4467 226 226 } 227 227 Zombie zombie = new Zombie(player, 50, 50, x + player.X, y + player.Y, 100); 228 zombie.Dying += delegate() { scoreboard.Value += 1; }; 228 229 enemies.Add(zombie); 229 230 Add(zombie); -
2013/27/TeemuM/Game/Game/Game/Player.cs
r4465 r4467 57 57 } 58 58 59 private void Explosion(Vector pos) 60 { 61 Explosion explosion = new Explosion(50); 62 explosion.Position = pos; 63 game.Add(explosion); 64 } 65 59 66 private void ProjectileHanlder(PhysicsObject projectile, PhysicsObject target) //ToDo: Set collisions 60 67 { 61 68 if (target is Enemy) 62 69 { 70 Explosion(target.Position); 63 71 if (weapon is Cannon) 64 72 ((Enemy)target).Health(-100); 65 73 else if (weapon is PlasmaCannon) 66 ((Enemy)target).Health(- 50);74 ((Enemy)target).Health(-100); 67 75 else if (weapon is LaserGun) 68 76 ((Enemy)target).Health(-50);
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