- Timestamp:
- 2013-07-05 11:32:37 (10 years ago)
- Location:
- 2013/27/TeemuM/Game/Game
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
2013/27/TeemuM/Game/Game/Game/Enemies.cs
r4452 r4465 65 65 { 66 66 FollowerBrain brain = new FollowerBrain(follow); 67 brain.Speed = 200;67 brain.Speed = 100; 68 68 brain.Active = true; 69 69 this.Brain = brain; -
2013/27/TeemuM/Game/Game/Game/Game.cs
r4452 r4465 199 199 200 200 Timer t = new Timer(); 201 t.Interval = 0. 1;201 t.Interval = 0.5; 202 202 t.Timeout += delegate() { SpawnZombie(); }; 203 203 t.Start(); -
2013/27/TeemuM/Game/Game/Game/Player.cs
r4452 r4465 95 95 RemoveWeapon(); 96 96 if (itemName.ToLower() == "cannon") 97 { 97 98 weapon = new Cannon(75, 25); 99 } 98 100 else if (itemName.ToLower() == "plasmacannon") 99 101 weapon = new PlasmaCannon(75, 25); … … 131 133 Game.Keyboard.Listen(right, ButtonState.Down, delegate { MovePlayer(new Vector(speed, 0)); }, null); 132 134 Game.Keyboard.Listen(left, ButtonState.Down, delegate { MovePlayer(new Vector(-speed, 0)); }, null); 133 Game.Mouse.Listen(shoot, ButtonState. Pressed, Shoot, null);135 Game.Mouse.Listen(shoot, ButtonState.Down, Shoot, null); 134 136 } 135 137 -
2013/27/TeemuM/Game/Game/GameContent/GameContent.contentproj
r4448 r4465 146 146 </Compile> 147 147 </ItemGroup> 148 <ItemGroup> 149 <Compile Include="transparent.png"> 150 <Name>transparent</Name> 151 <Importer>TextureImporter</Importer> 152 <Processor>TextureProcessor</Processor> 153 </Compile> 154 </ItemGroup> 148 155 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 149 156 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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