Changeset 4463
- Timestamp:
- 2013-07-05 11:27:18 (10 years ago)
- Location:
- 2013/27/JaakkoL/RampageRebellion/RampageRebellion
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RRBegin.cs
r4461 r4463 392 392 393 393 // Starts enemy spawning; ES.levels() for the pre-designed levels and ES.arcade() for arcade. 394 RREnemySpawner ES = new RREnemySpawner();395 if (levelsOn) ES .levels();396 else ES .arcade();394 RREnemySpawner ES; 395 if (levelsOn) ES = new RREnemySpawner("levels"); 396 else ES = new RREnemySpawner("arcade"); 397 397 398 398 Gravity = GRAVITY; -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RREnemySpawner.cs
r4455 r4463 15 15 /* Teemun TODO 16 16 * - Arcade Mode: high score 17 * - Upgrades: AYS18 17 * - Enemy AI 19 * - Multiplier function?: -THR20 18 * - Common enemy framework 21 * - Arcade/Campaign selector: -JAKE22 19 * - Actual level design: -THR 23 20 */ 24 21 public class RREnemySpawner 25 22 { 26 public RREnemySpawner() 27 { 23 private string gameMode = ""; 24 private Thread spawnerThread; 25 private bool isPaused = false; 26 27 public RREnemySpawner(string requestedGameMode) 28 { 29 gameMode = requestedGameMode; 30 31 if (gameMode == "arcade") 32 { 33 spawnerThread = new Thread(arcade); 34 } 35 else if (gameMode == "levels") 36 { 37 List<RRLevel> levelList = new List<RRLevel>(); 38 levelList = loadLevelsFromXML(); 39 spawnerThread = new Thread(delegate() { executeLevelList(levelList); }); 40 } 41 else 42 { 43 // Throw an exception! 44 } 45 46 spawnerThread.Start(); 47 spawnerThread.IsBackground = true; 28 48 } 29 49 … … 49 69 }; 50 70 t.Start(); 51 } 52 53 public void levels() 54 { 55 List<RRLevel> levelList = new List<RRLevel>(); 56 levelList = loadLevelsFromXML(); 57 58 Thread spawnerThread = new Thread(delegate() 59 { 60 executeLevelList(levelList); 61 }); 62 63 spawnerThread.IsBackground = true; 64 spawnerThread.Start(); 71 72 // Stops the stopwatch when paused, and resumes it when unpaused. 73 while (true) 74 { 75 if (isPaused) stopwatch.Stop(); 76 while (isPaused) Thread.Sleep(1); 77 stopwatch.Start(); 78 } 65 79 } 66 80 … … 147 161 private void executeLevelList(List<RRLevel> levelList) 148 162 { 163 RampageRebellion.getGame().Gravity = new Vector(0, 0); 149 164 while (levelList.Count > 0) 150 165 { … … 159 174 // Wait for two seconds before launching the next wave. 160 175 Thread.Sleep(2000); 176 177 // Play wave end music 178 SoundEffect waveIncoming = Jypeli.Game.LoadSoundEffect("Bomb2-Warp2"); 179 waveIncoming.Play(); 180 181 Thread.Sleep(2890); 161 182 } 162 183 … … 164 185 levelList.RemoveAt(0); 165 186 166 //RampageRebellion.UpgradeScreen();187 RampageRebellion.getGame().UpgradeMenu(); 167 188 } 168 189 -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellionContent/levels.xml
r4455 r4463 36 36 </level> 37 37 <level> 38 < wave>38 <!--<wave> 39 39 <enemy type="Medium" x="0" y="0"></enemy> 40 40 <enemy type="Small" x="0" y="70"></enemy> … … 78 78 </wave> 79 79 <wave> 80 <enemy type="Medium" x=" -70" y="0"></enemy>81 <enemy type="Medium" x=" 70" y="70"></enemy>82 <enemy type="Small" x="- 120" y="120"></enemy>83 <enemy type="Small" x=" 120" y="120"></enemy>84 <enemy type="Big" x="-1 70" y="170"></enemy>85 <enemy type="Big" x="1 70" y="170"></enemy>86 </wave> 80 <enemy type="Medium" x="0" y="0"></enemy> 81 <enemy type="Medium" x="0" y="300"></enemy> 82 <enemy type="Small" x="-75" y="75"></enemy> 83 <enemy type="Small" x="75" y="75"></enemy> 84 <enemy type="Big" x="-150" y="150"></enemy> 85 <enemy type="Big" x="150" y="150"></enemy> 86 </wave>--> 87 87 </level> 88 88 <level> 89 <wave> 90 <enemy type="Small" x="100" y="100"></enemy> 89 <!--<wave> 90 <enemy type="Big" x="0" y="0"></enemy> 91 <enemy type="Big" x="0" y="150"></enemy> 92 <enemy type="Small" x="-20" y="300"></enemy> 93 <enemy type="Small" x="20" y="300"></enemy> 94 <enemy type="Medium" x="-225" y="75"></enemy> 95 <enemy type="Medium" x="225" y="75"></enemy> 96 <enemy type="Medium" x="-75" y="300"></enemy> 97 <enemy type="Medium" x="75" y="300"></enemy> 91 98 </wave> 92 99 <wave> 93 <enemy type="Small" x="100" y="100"></enemy> 100 <enemy type="Big" x="0" y="0"></enemy> 101 <enemy type="Small" x="-30" y="250"></enemy> 102 <enemy type="Small" x="30" y="250"></enemy> 103 <enemy type="Medium" x="-80" y="100"></enemy> 104 <enemy type="Medium" x="80" y="100"></enemy> 105 <enemy type="Small" x="-120" y="200"></enemy> 106 <enemy type="Small" x="120" y="200"></enemy> 107 <enemy type="Small" x="-150" y="300"></enemy> 108 <enemy type="Small" x="150" y="300"></enemy> 94 109 </wave> 95 110 <wave> 111 <enemy type="Medium" x="0" y="50"></enemy> 112 <enemy type="Medium" x="0" y="150"></enemy> 113 <enemy type="Medium" x="0" y="250"></enemy> 96 114 <enemy type="Small" x="100" y="100"></enemy> 115 <enemy type="Small" x="-100" y="100"></enemy> 116 <enemy type="Small" x="50" y="40"></enemy> 117 <enemy type="Small" x="-50" y="40"></enemy> 118 <enemy type="Small" x="0" y="0"></enemy> 97 119 </wave> 98 120 <wave> 99 <enemy type="Small" x="100" y="100"></enemy> 100 </wave> 121 <enemy type="Big" x="-70" y="180"></enemy> 122 <enemy type="Big" x="70" y="180"></enemy> 123 <enemy type="Small" x="-250" y="0"></enemy> 124 <enemy type="Small" x="-250" y="100"></enemy> 125 <enemy type="Small" x="-250" y="200"></enemy> 126 <enemy type="Small" x="-250" y="300"></enemy> 127 <enemy type="Small" x="-250" y="400"></enemy> 128 <enemy type="Small" x="250" y="0"></enemy> 129 <enemy type="Small" x="250" y="100"></enemy> 130 <enemy type="Small" x="250" y="200"></enemy> 131 <enemy type="Small" x="250" y="300"></enemy> 132 <enemy type="Small" x="250" y="400"></enemy> 133 </wave>--> 101 134 <wave> 102 135 <enemy type="Small" x="100" y="100"></enemy> … … 137 170 </wave> 138 171 </level> 139 <level>140 <wave>141 <enemy type="Small" x="100" y="100"></enemy>142 <enemy type="Medium" x="150" y="150"></enemy>143 <enemy type="Small" x="200" y="200"></enemy>144 </wave>145 </level>146 <level>147 <wave>148 <enemy type="Small" x="300" y="100"></enemy>149 <enemy type="Medium" x="300" y="150"></enemy>150 <enemy type="Small" x="300" y="200"></enemy>151 </wave>152 </level>153 <level>154 <wave>155 <enemy type="Big" x="200" y="400"></enemy>156 <enemy type="Small" x="300" y="200"></enemy>157 <enemy type="Small" x="100" y="100"></enemy>158 </wave>159 <wave>160 <enemy type="Boss" x="200" y="300"></enemy>161 <enemy type="Medium" x="300" y="200"></enemy>162 <enemy type="Medium" x="100" y="200"></enemy>163 </wave>164 </level>165 172 </main>
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