Changeset 4461 for 2013/27/JaakkoL


Ignore:
Timestamp:
2013-07-05 11:16:01 (6 years ago)
Author:
jaollipa
Message:
 
Location:
2013/27/JaakkoL/RampageRebellion
Files:
2 added
19 edited

Legend:

Unmodified
Added
Removed
  • 2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RRBegin.cs

    r4455 r4461  
    348348        Level.BackgroundColor = Color.DarkGray; 
    349349        Level.Background.ScaleToLevel(); 
    350         ControllerOne.Listen(Button.Start, ButtonState.Pressed, delegate { GameStart(ControllerType.Xbox); ControllerOne.Disable(Button.Start); }, null); 
    351         Keyboard.Listen(Key.Z, ButtonState.Pressed, delegate { GameStart(ControllerType.Keyboard); Keyboard.Disable(Key.Z); }, null); 
     350        ControllerOne.Listen(Button.Start, ButtonState.Pressed, delegate { GameStart(ControllerType.Xbox, true); }, null); 
     351        ControllerOne.Listen(Button.Y, ButtonState.Pressed, delegate { GameStart(ControllerType.Xbox, false); }, null); 
     352        Keyboard.Listen(Key.Z, ButtonState.Pressed, delegate { GameStart(ControllerType.Keyboard, true); }, null); 
     353        Keyboard.Listen(Key.X, ButtonState.Pressed, delegate { GameStart(ControllerType.Keyboard, false); }, null); 
    352354    } 
    353355 
     
    366368    /// </summary> 
    367369    /// <param name="controllerType">The type of controls being used.</param> 
    368     public void GameStart(ControllerType controllerType) 
     370    public void GameStart(ControllerType controllerType, bool levelsOn) 
    369371    { 
    370372        Camera.ZoomToAllObjects(); 
     
    390392 
    391393        // Starts enemy spawning; ES.levels() for the pre-designed levels and ES.arcade() for arcade. 
    392         RREnemySpawner ES = new RREnemySpawner(); ES.levels(); 
     394        RREnemySpawner ES = new RREnemySpawner(); 
     395        if (levelsOn) ES.levels(); 
     396        else ES.arcade(); 
    393397 
    394398        Gravity = GRAVITY; 
     
    634638    } 
    635639 
    636  
    637     public void onBombDestruction(RRProjectile rrp) 
    638     { 
    639         //Possibly not required? 
    640     } 
    641  
    642640    /// <summary> 
    643641    /// Generates weapons for the player's use 
     
    647645    private void GeneratePlayerWeapons(RRShip ship) 
    648646    { 
     647        SoundEffect WeaponFire = LoadSoundEffect("Shot"); 
     648        SoundEffect WeaponFireLarge = LoadSoundEffect("LargeShot"); 
     649 
    649650        //Upgrade levels. Same for each weapon for now 
    650651        double pwSizeMultiplier = ((pwArsenalUpgrades[0] >= 1) ? (2) : (1)); 
    651652        double pwFireBonusMultiplier = 1 + (2 * ((pwArsenalUpgrades[0] >= 3) ? (1) : (0))); 
    652653        double pwDamageBonusMultiplier = 1 + (1.5 * ((pwArsenalUpgrades[0] >= 2) ? (1) : (0))); 
    653         // 
    654  
    655         primaryWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER, PLAYER_FIRERATE * pwFireBonusMultiplier, new RRProjectileGenerator(20 * pwSizeMultiplier, 3 * pwSizeMultiplier, 0.1, new Color(255, 55 + pwArsenalUpgrades[0] * 10, 128, 128), 6 * pwDamageBonusMultiplier)); 
     654 
     655        primaryWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER, PLAYER_FIRERATE * pwFireBonusMultiplier, new RRProjectileGenerator(20 * pwSizeMultiplier, 3 * pwSizeMultiplier, 0.1, new Color(255, 55 + pwArsenalUpgrades[0] * 10, 128, 128), 10 * pwDamageBonusMultiplier)); 
    656656        primaryWeapon.Position += new Vector(0, 30); 
    657657        primaryWeapon.projectileGenerator.defaultCollisionIgnoreGroup = 3; 
    658658        primaryWeapon.projectileGenerator.defaultTag = "PP"; 
    659659        primaryWeapon.projectileGenerator.canRotate = false; 
     660        primaryWeapon.projectileGenerator.shotSound = WeaponFire; 
    660661        primaryWeapon.Color = new Color(0, 0, 0, 0); 
    661  
    662662        primaryWeapon.Angle += Angle.FromDegrees(90); 
    663663 
     
    669669 
    670670        //ShipWeapon secWeapon = new ShipWeapon(20, 30); 
    671         secWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER / 2.5, PLAYER_FIRERATE * 10 * swFireBonusMultiplier, new RRProjectileGenerator(80 * swSizeMultiplier, 3 * swSizeMultiplier, 0.01, new Color(33, 211 + pwArsenalUpgrades[1] * 10, 111, 128), 0.6 * swDamageBonusMultiplier)); 
    672         secWeapon.Position += new Vector(0, 60); 
     671        secWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER, PLAYER_FIRERATE * 10 * swFireBonusMultiplier, new RRProjectileGenerator(190 * swSizeMultiplier, 3 * swSizeMultiplier, 0.01, new Color(33, 211 + pwArsenalUpgrades[1] * 10, 111, 128), 1 * swDamageBonusMultiplier)); 
     672        secWeapon.Position += new Vector(0, 100); 
    673673        secWeapon.projectileGenerator.defaultCollisionIgnoreGroup = 3; 
    674674        secWeapon.projectileGenerator.ignoresCollisionResponse = true; 
    675675        secWeapon.projectileGenerator.defaultTag = "LP"; 
    676676        secWeapon.projectileGenerator.canRotate = false; 
     677        secWeapon.projectileGenerator.shotSound = WeaponFire; 
    677678        secWeapon.Color = new Color(0, 0, 0, 0); 
    678  
    679679        secWeapon.Angle += Angle.FromDegrees(90); 
    680680 
     
    685685        //Third weapon 
    686686 
    687         triWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER / 2, PLAYER_FIRERATE * 5 * triFireBonusMultiplier, new RRProjectileGenerator(30 * triSizeMultiplier, 3 * triSizeMultiplier, 0.2, new Color(222, 222 - pwArsenalUpgrades[2] * 40, 11, 28), 0.2 * triDamageBonusMultiplier)); 
    688         triWeapon.Position += new Vector(0, 60); 
     687        triWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER, PLAYER_FIRERATE * 5 * triFireBonusMultiplier, new RRProjectileGenerator(30 * triSizeMultiplier, 3 * triSizeMultiplier, 0.1, new Color(222, 222 - pwArsenalUpgrades[2] * 40, 11, 28), 1.5 * triDamageBonusMultiplier)); 
     688        triWeapon.Position += new Vector(0, 35); 
    689689        triWeapon.projectileGenerator.defaultCollisionIgnoreGroup = 3; 
    690690        triWeapon.projectileGenerator.defaultTag = "PP"; 
    691691        triWeapon.projectileGenerator.canRotate = false; 
     692        triWeapon.projectileGenerator.shotSound = WeaponFire; 
    692693        triWeapon.Color = new Color(0, 0, 0, 0); 
    693694        triWeapon.Angle += Angle.FromDegrees(90); 
    694695        triWeapon.setBaseAngle(triWeapon.Angle); 
    695         triWeapon.randomizedAngleSlate = 30 + pwArsenalUpgrades[2].Value*10.9; 
     696        triWeapon.randomizedAngleSlate = 14 + pwArsenalUpgrades[2].Value*10.9; 
    696697 
    697698 
     
    702703        //And the BOMB! 
    703704 
    704         bomb = new RRWeapon(30, 30, true, PLAYER_WEAPONPOWER * 2, PLAYER_FIRERATE / 10 * bombFireBonusMultiplier, new RRProjectileGenerator(30 * bombSizeMultiplier, 30 * bombSizeMultiplier, 0.2, new Color(111, 111 + pwArsenalUpgrades[2] * 10, 111, 128), 40 * bombDamageBonusMultiplier)); 
     705        bomb = new RRWeapon(30, 30, true, PLAYER_WEAPONPOWER * 2, PLAYER_FIRERATE / 10 * bombFireBonusMultiplier, new RRProjectileGenerator(30 * bombSizeMultiplier, 30 * bombSizeMultiplier, 0.2, new Color(111, 111 + pwArsenalUpgrades[2] * 10, 111, 128), 50 * bombDamageBonusMultiplier)); 
    705706        bomb.projectileGenerator.projectileShape = Shape.Circle; 
    706707        bomb.projectileGenerator.defaultCollisionIgnoreGroup = 3; 
    707708        bomb.projectileGenerator.defaultTag = "BOMB"; 
    708709        bomb.projectileGenerator.canRotate = false; 
     710        bomb.projectileGenerator.shotSound = WeaponFireLarge; 
    709711        bomb.Color = new Color(0, 0, 0, 0); 
    710  
    711712        bomb.Angle += Angle.FromDegrees(90); 
    712713        bomb.countInWeaponArsenal = false; 
     
    914915    public void BombExplosion(PhysicsObject bomb) 
    915916    { 
     917        SoundEffect BombExplosion = LoadSoundEffect("Bomb"); 
     918        BombExplosion.Play(); 
     919 
    916920        RRProjectile bombExplosion = new RRProjectile(5.0, 999999999999, "explosion"); 
    917921        bombExplosion.Position = bomb.Position; 
     
    938942        { 
    939943            if (bombExplosion.Width >= 2500 & bombExplosion.Height >= 2500) { growExplosion.Reset(); bombExplosion.Destroy(); bombShockwave.Destroy(); } 
    940             else { bombExplosion.Width = bombExplosion.Width * 1.05; bombExplosion.Height = bombExplosion.Height * 1.05; bombShockwave.Width = bombShockwave.Width * 5; bombShockwave.Height = bombShockwave.Height * 5; } 
     944            else { bombExplosion.Width = bombExplosion.Width * 1.05; bombExplosion.Height = bombExplosion.Height * 1.05; bombShockwave.Width = bombShockwave.Width * 2.5; bombShockwave.Height = bombShockwave.Height * 2.5; } 
    941945        }; 
    942946    } 
  • 2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RREnemy.cs

    r4455 r4461  
    6565 
    6666        RampageRebellion.getGame().AddCollisionHandler<RREnemy, PhysicsObject>(this, collisionOnBorders); 
     67        SoundEffect EnemyShot = Jypeli.Game.LoadSoundEffect("EnemyShot"); 
     68        weapon.projectileGenerator.ignoresCollisionResponse = true; 
     69        weapon.projectileGenerator.shotSound = EnemyShot; 
    6770        weapon.ProjectileCollision = projectileCollisionHandler; 
    6871    } 
     
    122125 
    123126        RRProjectile projectile = collider as RRProjectile; 
    124         if (collidee.Tag.ToString() == "B" || collidee.Tag.ToString().EndsWith("E")) projectile.Destroy(); // If the bullet hits the wall or an enemy, destroy it 
     127        if (collidee.Tag.ToString() == "B" || collidee.Tag.ToString() == "BS") projectile.Destroy(); // If the bullet hits the wall or the bomb shockwave, destroy it 
    125128        else if (collidee.Tag.ToString() == "P") //It is a player? Oh noes! 
    126129        { 
     
    227230        this.PowerValue = RampageRebellion.BOSS_PVALUE; 
    228231        this.shootingInterval = 1.0; 
    229     } 
    230 } 
     232        Image bossEnemySprite = Jypeli.Game.LoadImage("BossSprite"); 
     233        this.Image = bossEnemySprite; 
     234    } 
     235} 
  • 2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RRProjectileGenerator.cs

    r4455 r4461  
    3535    public Shape projectileShape = null; 
    3636    public double explosionRadius = 1; 
     37    public SoundEffect shotSound = null; 
    3738 
    3839    public Action<RRProjectile> customDestructor = null; 
     
    137138        proj.CanRotate = this.canRotate; 
    138139        proj.customDestroy = this.customDestructor; 
     140        shotSound.Play(); 
    139141 
    140142        if (projectileShape != null) proj.Shape = projectileShape; 
  • 2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RampageRebellion.csproj.Debug.cachefile

    r4455 r4461  
    1313Content\Shot.xnb 
    1414Content\Warp.xnb 
     15Content\MediumEnemySprite.xnb 
     16Content\BossSprite.xnb 
    1517Content\Title.png 
    1618Content\GameTilemap.png 
  • 2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/obj/x86/Debug/RampageRebellion.csproj.FileListAbsolute.txt

    r4455 r4461  
    162162C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\RampageRebellion.exe 
    163163C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\RampageRebellion.pdb 
     164C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Title.xnb 
     165C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\GameTilemap.xnb 
     166C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\PlayerSprite.xnb 
     167C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\ControlScreen.xnb 
     168C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\UI.xnb 
     169C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\SmallEnemySprite.xnb 
     170C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb.xnb 
     171C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb2-Warp2.xnb 
     172C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\EnemyShot.xnb 
     173C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\LargeShot.xnb 
     174C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\MenuSelection.xnb 
     175C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Pause.xnb 
     176C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Shot.xnb 
     177C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Warp.xnb 
     178C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Title.png 
     179C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\GameTilemap.png 
     180C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\PlayerSprite.png 
     181C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\levels.xml 
     182C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\RampageRebellion.exe 
     183C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\RampageRebellion.pdb 
     184C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Jypeli.dll 
     185C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Jypeli.xml 
     186C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\ResolveAssemblyReference.cache 
     187C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt 
     188C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\RampageRebellion.exe 
     189C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\RampageRebellion.pdb 
     190C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\MediumEnemySprite.xnb 
     191C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\BossSprite.xnb 
  • 2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/obj/x86/Debug/cachefile-{6BB2FBF4-F104-48E3-B2B7-0D603E527C18}-targetpath.txt

    r4455 r4461  
    1313Content\Shot.xnb 
    1414Content\Warp.xnb 
     15Content\MediumEnemySprite.xnb 
     16Content\BossSprite.xnb 
    1517Content\Title.png 
    1618Content\GameTilemap.png 
  • 2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellionContent/RampageRebellionContent.contentproj

    r4455 r4461  
    140140    </Compile> 
    141141  </ItemGroup> 
     142  <ItemGroup> 
     143    <Compile Include="MediumEnemySprite.png"> 
     144      <Name>MediumEnemySprite</Name> 
     145      <Importer>TextureImporter</Importer> 
     146      <Processor>TextureProcessor</Processor> 
     147    </Compile> 
     148  </ItemGroup> 
     149  <ItemGroup> 
     150    <Compile Include="BossSprite.png"> 
     151      <Name>BossSprite</Name> 
     152      <Importer>TextureImporter</Importer> 
     153      <Processor>TextureProcessor</Processor> 
     154    </Compile> 
     155  </ItemGroup> 
    142156  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 
    143157  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.  
  • 2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellionContent/obj/x86/Debug/ContentPipeline.xml

    r4455 r4461  
    88      <Processor>TextureProcessor</Processor> 
    99      <Options>None</Options> 
    10       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Title.xnb</Output> 
     10      <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Title.xnb</Output> 
    1111      <Time>2013-07-05T09:09:33.8217345+03:00</Time> 
    1212    </Item> 
     
    1717      <Processor>TextureProcessor</Processor> 
    1818      <Options>None</Options> 
    19       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\GameTilemap.xnb</Output> 
     19      <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\GameTilemap.xnb</Output> 
    2020      <Time>2013-07-05T09:09:33.8217345+03:00</Time> 
    2121    </Item> 
     
    2626      <Processor>TextureProcessor</Processor> 
    2727      <Options>None</Options> 
    28       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\PlayerSprite.xnb</Output> 
     28      <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\PlayerSprite.xnb</Output> 
    2929      <Time>2013-07-05T09:09:33.8217345+03:00</Time> 
    3030    </Item> 
     
    3535      <Processor>TextureProcessor</Processor> 
    3636      <Options>None</Options> 
    37       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\ControlScreen.xnb</Output> 
     37      <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\ControlScreen.xnb</Output> 
    3838      <Time>2013-07-05T09:09:33.8061344+03:00</Time> 
    3939    </Item> 
     
    4444      <Processor>TextureProcessor</Processor> 
    4545      <Options>None</Options> 
    46       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\UI.xnb</Output> 
     46      <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\UI.xnb</Output> 
    4747      <Time>2013-07-05T09:09:33.8061344+03:00</Time> 
    4848    </Item> 
     
    5353      <Processor>TextureProcessor</Processor> 
    5454      <Options>None</Options> 
    55       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\SmallEnemySprite.xnb</Output> 
     55      <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\SmallEnemySprite.xnb</Output> 
    5656      <Time>2013-07-05T09:09:33.7905343+03:00</Time> 
    5757    </Item> 
     
    6262      <Processor>SoundEffectProcessor</Processor> 
    6363      <Options>None</Options> 
    64       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb.xnb</Output> 
     64      <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb.xnb</Output> 
    6565      <Time>2013-07-05T09:19:42.3965423+03:00</Time> 
    6666    </Item> 
     
    7171      <Processor>SoundEffectProcessor</Processor> 
    7272      <Options>None</Options> 
    73       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb2-Warp2.xnb</Output> 
     73      <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb2-Warp2.xnb</Output> 
    7474      <Time>2013-07-05T09:19:42.4745428+03:00</Time> 
    7575    </Item> 
     
    8080      <Processor>SoundEffectProcessor</Processor> 
    8181      <Options>None</Options> 
    82       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\EnemyShot.xnb</Output> 
     82      <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\EnemyShot.xnb</Output> 
    8383      <Time>2013-07-05T09:19:42.4745428+03:00</Time> 
    8484    </Item> 
     
    8989      <Processor>SoundEffectProcessor</Processor> 
    9090      <Options>None</Options> 
    91       <Output>C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\LargeShot.xnb</Output> 
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  • 2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellionContent/obj/x86/Debug/RampageRebellionContent.contentproj.FileListAbsolute.txt

    r4455 r4461  
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     11C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellionContent\obj\x86\Debug\ResolveAssemblyReference.cache 
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