- Timestamp:
- 2013-07-05 11:16:01 (10 years ago)
- Location:
- 2013/27/JaakkoL/RampageRebellion
- Files:
-
- 2 added
- 19 edited
Legend:
- Unmodified
- Added
- Removed
-
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RRBegin.cs
r4455 r4461 348 348 Level.BackgroundColor = Color.DarkGray; 349 349 Level.Background.ScaleToLevel(); 350 ControllerOne.Listen(Button.Start, ButtonState.Pressed, delegate { GameStart(ControllerType.Xbox); ControllerOne.Disable(Button.Start); }, null); 351 Keyboard.Listen(Key.Z, ButtonState.Pressed, delegate { GameStart(ControllerType.Keyboard); Keyboard.Disable(Key.Z); }, null); 350 ControllerOne.Listen(Button.Start, ButtonState.Pressed, delegate { GameStart(ControllerType.Xbox, true); }, null); 351 ControllerOne.Listen(Button.Y, ButtonState.Pressed, delegate { GameStart(ControllerType.Xbox, false); }, null); 352 Keyboard.Listen(Key.Z, ButtonState.Pressed, delegate { GameStart(ControllerType.Keyboard, true); }, null); 353 Keyboard.Listen(Key.X, ButtonState.Pressed, delegate { GameStart(ControllerType.Keyboard, false); }, null); 352 354 } 353 355 … … 366 368 /// </summary> 367 369 /// <param name="controllerType">The type of controls being used.</param> 368 public void GameStart(ControllerType controllerType )370 public void GameStart(ControllerType controllerType, bool levelsOn) 369 371 { 370 372 Camera.ZoomToAllObjects(); … … 390 392 391 393 // Starts enemy spawning; ES.levels() for the pre-designed levels and ES.arcade() for arcade. 392 RREnemySpawner ES = new RREnemySpawner(); ES.levels(); 394 RREnemySpawner ES = new RREnemySpawner(); 395 if (levelsOn) ES.levels(); 396 else ES.arcade(); 393 397 394 398 Gravity = GRAVITY; … … 634 638 } 635 639 636 637 public void onBombDestruction(RRProjectile rrp)638 {639 //Possibly not required?640 }641 642 640 /// <summary> 643 641 /// Generates weapons for the player's use … … 647 645 private void GeneratePlayerWeapons(RRShip ship) 648 646 { 647 SoundEffect WeaponFire = LoadSoundEffect("Shot"); 648 SoundEffect WeaponFireLarge = LoadSoundEffect("LargeShot"); 649 649 650 //Upgrade levels. Same for each weapon for now 650 651 double pwSizeMultiplier = ((pwArsenalUpgrades[0] >= 1) ? (2) : (1)); 651 652 double pwFireBonusMultiplier = 1 + (2 * ((pwArsenalUpgrades[0] >= 3) ? (1) : (0))); 652 653 double pwDamageBonusMultiplier = 1 + (1.5 * ((pwArsenalUpgrades[0] >= 2) ? (1) : (0))); 653 // 654 655 primaryWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER, PLAYER_FIRERATE * pwFireBonusMultiplier, new RRProjectileGenerator(20 * pwSizeMultiplier, 3 * pwSizeMultiplier, 0.1, new Color(255, 55 + pwArsenalUpgrades[0] * 10, 128, 128), 6 * pwDamageBonusMultiplier)); 654 655 primaryWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER, PLAYER_FIRERATE * pwFireBonusMultiplier, new RRProjectileGenerator(20 * pwSizeMultiplier, 3 * pwSizeMultiplier, 0.1, new Color(255, 55 + pwArsenalUpgrades[0] * 10, 128, 128), 10 * pwDamageBonusMultiplier)); 656 656 primaryWeapon.Position += new Vector(0, 30); 657 657 primaryWeapon.projectileGenerator.defaultCollisionIgnoreGroup = 3; 658 658 primaryWeapon.projectileGenerator.defaultTag = "PP"; 659 659 primaryWeapon.projectileGenerator.canRotate = false; 660 primaryWeapon.projectileGenerator.shotSound = WeaponFire; 660 661 primaryWeapon.Color = new Color(0, 0, 0, 0); 661 662 662 primaryWeapon.Angle += Angle.FromDegrees(90); 663 663 … … 669 669 670 670 //ShipWeapon secWeapon = new ShipWeapon(20, 30); 671 secWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER / 2.5, PLAYER_FIRERATE * 10 * swFireBonusMultiplier, new RRProjectileGenerator(80 * swSizeMultiplier, 3 * swSizeMultiplier, 0.01, new Color(33, 211 + pwArsenalUpgrades[1] * 10, 111, 128), 0.6* swDamageBonusMultiplier));672 secWeapon.Position += new Vector(0, 60);671 secWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER, PLAYER_FIRERATE * 10 * swFireBonusMultiplier, new RRProjectileGenerator(190 * swSizeMultiplier, 3 * swSizeMultiplier, 0.01, new Color(33, 211 + pwArsenalUpgrades[1] * 10, 111, 128), 1 * swDamageBonusMultiplier)); 672 secWeapon.Position += new Vector(0, 100); 673 673 secWeapon.projectileGenerator.defaultCollisionIgnoreGroup = 3; 674 674 secWeapon.projectileGenerator.ignoresCollisionResponse = true; 675 675 secWeapon.projectileGenerator.defaultTag = "LP"; 676 676 secWeapon.projectileGenerator.canRotate = false; 677 secWeapon.projectileGenerator.shotSound = WeaponFire; 677 678 secWeapon.Color = new Color(0, 0, 0, 0); 678 679 679 secWeapon.Angle += Angle.FromDegrees(90); 680 680 … … 685 685 //Third weapon 686 686 687 triWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER / 2, PLAYER_FIRERATE * 5 * triFireBonusMultiplier, new RRProjectileGenerator(30 * triSizeMultiplier, 3 * triSizeMultiplier, 0.2, new Color(222, 222 - pwArsenalUpgrades[2] * 40, 11, 28), 0.2* triDamageBonusMultiplier));688 triWeapon.Position += new Vector(0, 60);687 triWeapon = new RRWeapon(5, 10, true, PLAYER_WEAPONPOWER, PLAYER_FIRERATE * 5 * triFireBonusMultiplier, new RRProjectileGenerator(30 * triSizeMultiplier, 3 * triSizeMultiplier, 0.1, new Color(222, 222 - pwArsenalUpgrades[2] * 40, 11, 28), 1.5 * triDamageBonusMultiplier)); 688 triWeapon.Position += new Vector(0, 35); 689 689 triWeapon.projectileGenerator.defaultCollisionIgnoreGroup = 3; 690 690 triWeapon.projectileGenerator.defaultTag = "PP"; 691 691 triWeapon.projectileGenerator.canRotate = false; 692 triWeapon.projectileGenerator.shotSound = WeaponFire; 692 693 triWeapon.Color = new Color(0, 0, 0, 0); 693 694 triWeapon.Angle += Angle.FromDegrees(90); 694 695 triWeapon.setBaseAngle(triWeapon.Angle); 695 triWeapon.randomizedAngleSlate = 30+ pwArsenalUpgrades[2].Value*10.9;696 triWeapon.randomizedAngleSlate = 14 + pwArsenalUpgrades[2].Value*10.9; 696 697 697 698 … … 702 703 //And the BOMB! 703 704 704 bomb = new RRWeapon(30, 30, true, PLAYER_WEAPONPOWER * 2, PLAYER_FIRERATE / 10 * bombFireBonusMultiplier, new RRProjectileGenerator(30 * bombSizeMultiplier, 30 * bombSizeMultiplier, 0.2, new Color(111, 111 + pwArsenalUpgrades[2] * 10, 111, 128), 40 * bombDamageBonusMultiplier));705 bomb = new RRWeapon(30, 30, true, PLAYER_WEAPONPOWER * 2, PLAYER_FIRERATE / 10 * bombFireBonusMultiplier, new RRProjectileGenerator(30 * bombSizeMultiplier, 30 * bombSizeMultiplier, 0.2, new Color(111, 111 + pwArsenalUpgrades[2] * 10, 111, 128), 50 * bombDamageBonusMultiplier)); 705 706 bomb.projectileGenerator.projectileShape = Shape.Circle; 706 707 bomb.projectileGenerator.defaultCollisionIgnoreGroup = 3; 707 708 bomb.projectileGenerator.defaultTag = "BOMB"; 708 709 bomb.projectileGenerator.canRotate = false; 710 bomb.projectileGenerator.shotSound = WeaponFireLarge; 709 711 bomb.Color = new Color(0, 0, 0, 0); 710 711 712 bomb.Angle += Angle.FromDegrees(90); 712 713 bomb.countInWeaponArsenal = false; … … 914 915 public void BombExplosion(PhysicsObject bomb) 915 916 { 917 SoundEffect BombExplosion = LoadSoundEffect("Bomb"); 918 BombExplosion.Play(); 919 916 920 RRProjectile bombExplosion = new RRProjectile(5.0, 999999999999, "explosion"); 917 921 bombExplosion.Position = bomb.Position; … … 938 942 { 939 943 if (bombExplosion.Width >= 2500 & bombExplosion.Height >= 2500) { growExplosion.Reset(); bombExplosion.Destroy(); bombShockwave.Destroy(); } 940 else { bombExplosion.Width = bombExplosion.Width * 1.05; bombExplosion.Height = bombExplosion.Height * 1.05; bombShockwave.Width = bombShockwave.Width * 5; bombShockwave.Height = bombShockwave.Height *5; }944 else { bombExplosion.Width = bombExplosion.Width * 1.05; bombExplosion.Height = bombExplosion.Height * 1.05; bombShockwave.Width = bombShockwave.Width * 2.5; bombShockwave.Height = bombShockwave.Height * 2.5; } 941 945 }; 942 946 } -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RREnemy.cs
r4455 r4461 65 65 66 66 RampageRebellion.getGame().AddCollisionHandler<RREnemy, PhysicsObject>(this, collisionOnBorders); 67 SoundEffect EnemyShot = Jypeli.Game.LoadSoundEffect("EnemyShot"); 68 weapon.projectileGenerator.ignoresCollisionResponse = true; 69 weapon.projectileGenerator.shotSound = EnemyShot; 67 70 weapon.ProjectileCollision = projectileCollisionHandler; 68 71 } … … 122 125 123 126 RRProjectile projectile = collider as RRProjectile; 124 if (collidee.Tag.ToString() == "B" || collidee.Tag.ToString() .EndsWith("E")) projectile.Destroy(); // If the bullet hits the wall or an enemy, destroy it127 if (collidee.Tag.ToString() == "B" || collidee.Tag.ToString() == "BS") projectile.Destroy(); // If the bullet hits the wall or the bomb shockwave, destroy it 125 128 else if (collidee.Tag.ToString() == "P") //It is a player? Oh noes! 126 129 { … … 227 230 this.PowerValue = RampageRebellion.BOSS_PVALUE; 228 231 this.shootingInterval = 1.0; 229 } 230 } 232 Image bossEnemySprite = Jypeli.Game.LoadImage("BossSprite"); 233 this.Image = bossEnemySprite; 234 } 235 } -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RRProjectileGenerator.cs
r4455 r4461 35 35 public Shape projectileShape = null; 36 36 public double explosionRadius = 1; 37 public SoundEffect shotSound = null; 37 38 38 39 public Action<RRProjectile> customDestructor = null; … … 137 138 proj.CanRotate = this.canRotate; 138 139 proj.customDestroy = this.customDestructor; 140 shotSound.Play(); 139 141 140 142 if (projectileShape != null) proj.Shape = projectileShape; -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/RampageRebellion.csproj.Debug.cachefile
r4455 r4461 13 13 Content\Shot.xnb 14 14 Content\Warp.xnb 15 Content\MediumEnemySprite.xnb 16 Content\BossSprite.xnb 15 17 Content\Title.png 16 18 Content\GameTilemap.png -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/obj/x86/Debug/RampageRebellion.csproj.FileListAbsolute.txt
r4455 r4461 162 162 C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\RampageRebellion.exe 163 163 C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\RampageRebellion.pdb 164 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Title.xnb 165 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\GameTilemap.xnb 166 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\PlayerSprite.xnb 167 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\ControlScreen.xnb 168 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\UI.xnb 169 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\SmallEnemySprite.xnb 170 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb.xnb 171 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb2-Warp2.xnb 172 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\EnemyShot.xnb 173 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\LargeShot.xnb 174 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\MenuSelection.xnb 175 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Pause.xnb 176 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Shot.xnb 177 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Warp.xnb 178 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Title.png 179 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\GameTilemap.png 180 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\PlayerSprite.png 181 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\levels.xml 182 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\RampageRebellion.exe 183 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\RampageRebellion.pdb 184 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Jypeli.dll 185 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Jypeli.xml 186 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\ResolveAssemblyReference.cache 187 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt 188 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\RampageRebellion.exe 189 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\obj\x86\Debug\RampageRebellion.pdb 190 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\MediumEnemySprite.xnb 191 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\BossSprite.xnb -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellion/obj/x86/Debug/cachefile-{6BB2FBF4-F104-48E3-B2B7-0D603E527C18}-targetpath.txt
r4455 r4461 13 13 Content\Shot.xnb 14 14 Content\Warp.xnb 15 Content\MediumEnemySprite.xnb 16 Content\BossSprite.xnb 15 17 Content\Title.png 16 18 Content\GameTilemap.png -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellionContent/RampageRebellionContent.contentproj
r4455 r4461 140 140 </Compile> 141 141 </ItemGroup> 142 <ItemGroup> 143 <Compile Include="MediumEnemySprite.png"> 144 <Name>MediumEnemySprite</Name> 145 <Importer>TextureImporter</Importer> 146 <Processor>TextureProcessor</Processor> 147 </Compile> 148 </ItemGroup> 149 <ItemGroup> 150 <Compile Include="BossSprite.png"> 151 <Name>BossSprite</Name> 152 <Importer>TextureImporter</Importer> 153 <Processor>TextureProcessor</Processor> 154 </Compile> 155 </ItemGroup> 142 156 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 143 157 <!-- To modify your build process, add your task inside one of the targets below and uncomment it. -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellionContent/obj/x86/Debug/ContentPipeline.xml
r4455 r4461 8 8 <Processor>TextureProcessor</Processor> 9 9 <Options>None</Options> 10 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Title.xnb</Output>10 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Title.xnb</Output> 11 11 <Time>2013-07-05T09:09:33.8217345+03:00</Time> 12 12 </Item> … … 17 17 <Processor>TextureProcessor</Processor> 18 18 <Options>None</Options> 19 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\GameTilemap.xnb</Output>19 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\GameTilemap.xnb</Output> 20 20 <Time>2013-07-05T09:09:33.8217345+03:00</Time> 21 21 </Item> … … 26 26 <Processor>TextureProcessor</Processor> 27 27 <Options>None</Options> 28 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\PlayerSprite.xnb</Output>28 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\PlayerSprite.xnb</Output> 29 29 <Time>2013-07-05T09:09:33.8217345+03:00</Time> 30 30 </Item> … … 35 35 <Processor>TextureProcessor</Processor> 36 36 <Options>None</Options> 37 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\ControlScreen.xnb</Output>37 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\ControlScreen.xnb</Output> 38 38 <Time>2013-07-05T09:09:33.8061344+03:00</Time> 39 39 </Item> … … 44 44 <Processor>TextureProcessor</Processor> 45 45 <Options>None</Options> 46 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\UI.xnb</Output>46 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\UI.xnb</Output> 47 47 <Time>2013-07-05T09:09:33.8061344+03:00</Time> 48 48 </Item> … … 53 53 <Processor>TextureProcessor</Processor> 54 54 <Options>None</Options> 55 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\SmallEnemySprite.xnb</Output>55 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\SmallEnemySprite.xnb</Output> 56 56 <Time>2013-07-05T09:09:33.7905343+03:00</Time> 57 57 </Item> … … 62 62 <Processor>SoundEffectProcessor</Processor> 63 63 <Options>None</Options> 64 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb.xnb</Output>64 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb.xnb</Output> 65 65 <Time>2013-07-05T09:19:42.3965423+03:00</Time> 66 66 </Item> … … 71 71 <Processor>SoundEffectProcessor</Processor> 72 72 <Options>None</Options> 73 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb2-Warp2.xnb</Output>73 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Bomb2-Warp2.xnb</Output> 74 74 <Time>2013-07-05T09:19:42.4745428+03:00</Time> 75 75 </Item> … … 80 80 <Processor>SoundEffectProcessor</Processor> 81 81 <Options>None</Options> 82 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\EnemyShot.xnb</Output>82 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\EnemyShot.xnb</Output> 83 83 <Time>2013-07-05T09:19:42.4745428+03:00</Time> 84 84 </Item> … … 89 89 <Processor>SoundEffectProcessor</Processor> 90 90 <Options>None</Options> 91 <Output>C:\MyTemp\ 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<Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Pause.xnb</Output> 110 110 <Time>2013-07-05T09:19:42.505743+03:00</Time> 111 111 </Item> … … 116 116 <Processor>SoundEffectProcessor</Processor> 117 117 <Options>None</Options> 118 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Shot.xnb</Output>118 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Shot.xnb</Output> 119 119 <Time>2013-07-05T09:19:42.505743+03:00</Time> 120 120 </Item> … … 125 125 <Processor>SoundEffectProcessor</Processor> 126 126 <Options>None</Options> 127 <Output>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Warp.xnb</Output>127 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\Warp.xnb</Output> 128 128 <Time>2013-07-05T09:19:42.5213431+03:00</Time> 129 </Item> 130 <Item> 131 <Source>MediumEnemySprite.png</Source> 132 <Name>MediumEnemySprite</Name> 133 <Importer>TextureImporter</Importer> 134 <Processor>TextureProcessor</Processor> 135 <Options>None</Options> 136 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\MediumEnemySprite.xnb</Output> 137 <Time>2013-07-05T10:24:04.7657032+03:00</Time> 138 </Item> 139 <Item> 140 <Source>BossSprite.png</Source> 141 <Name>BossSprite</Name> 142 <Importer>TextureImporter</Importer> 143 <Processor>TextureProcessor</Processor> 144 <Options>None</Options> 145 <Output>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\BossSprite.xnb</Output> 146 <Time>2013-07-05T10:43:17.6211936+03:00</Time> 129 147 </Item> 130 148 <BuildSuccessful>true</BuildSuccessful> … … 134 152 <BuildConfiguration>Debug</BuildConfiguration> 135 153 <CompressContent>false</CompressContent> 136 <RootDirectory>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellionContent\</RootDirectory>137 <LoggerRootDirectory>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\</LoggerRootDirectory>138 <IntermediateDirectory>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellionContent\obj\x86\Debug\</IntermediateDirectory>139 <OutputDirectory>C:\MyTemp\ ArttuY\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\</OutputDirectory>154 <RootDirectory>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellionContent\</RootDirectory> 155 <LoggerRootDirectory>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\</LoggerRootDirectory> 156 <IntermediateDirectory>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellionContent\obj\x86\Debug\</IntermediateDirectory> 157 <OutputDirectory>C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellion\bin\x86\Debug\Content\</OutputDirectory> 140 158 </Settings> 141 159 <Assemblies> -
2013/27/JaakkoL/RampageRebellion/RampageRebellion/RampageRebellionContent/obj/x86/Debug/RampageRebellionContent.contentproj.FileListAbsolute.txt
r4455 r4461 9 9 E:\SVN stack\trunk\RampageRebellion\RampageRebellion\RampageRebellionContent\obj\x86\Debug\ResolveAssemblyReference.cache 10 10 C:\MyTemp\ArttuY\RampageRebellion\RampageRebellion\RampageRebellionContent\obj\x86\Debug\ResolveAssemblyReference.cache 11 C:\MyTemp\JaakkoL\RampageRebellion\RampageRebellion\RampageRebellionContent\obj\x86\Debug\ResolveAssemblyReference.cache
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