Changeset 4285
- Timestamp:
- 2013-06-27 21:29:33 (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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2013/26/OtsoR/Projekti/Projekti/Projekti/Projekti.cs
r4278 r4285 401 401 void enemydeath() 402 402 { 403 shipcounter--;403 //shipcounter--; 404 404 } 405 405 void bigenemydeath() 406 406 { 407 bigshipcounter--;407 //bigshipcounter--; 408 408 } 409 409 void boss1death() … … 549 549 weapon.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { weaponhit(ammus, kohde, 0, 5); }; 550 550 weapon.FireRate = 0.8; 551 weapon.Power.DefaultValue = 100 ;552 weapon.Power.Value = 100 ;551 weapon.Power.DefaultValue = 1000; 552 weapon.Power.Value = 1000; 553 553 break; 554 554 case 3: … … 765 765 a.Start(); 766 766 } 767 768 767 void coopbase() 769 768 { … … 811 810 Rune.Y = y; 812 811 Rune.CollisionIgnoreGroup = 2 & 3 & 4; 813 814 812 switch (runetype) 815 813 { … … 817 815 //Addcollision 818 816 Rune.Image = rdamage; 817 AddCollisionHandler(Rune, "player", delegate(PhysicsObject tormaaja, Player ship) { damagerune(tormaaja, ship); }); 819 818 break; 820 819 case 2: 821 820 //Addcollision 822 821 Rune.Image = rrepair; 822 AddCollisionHandler(Rune, "player", delegate(PhysicsObject tormaaja, Player ship) { damagerune(tormaaja, ship); }); 823 823 break; 824 824 case 3: … … 828 828 } 829 829 } 830 void damagerune(PhysicsObject rune, Player ship) 831 { 832 rune.Destroy(); 833 } 834 void repairrune(PhysicsObject rune, Player ship) 835 { 836 rune.Destroy(); 837 } 838 //void rune3(PhysicsObject rune, Player ship) 839 //{ 840 // 841 //} 830 842 }
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