Changeset 3962
- Timestamp:
- 2013-05-25 16:07:44 (10 years ago)
- Location:
- 2012/09-22/SanteriH/Kynari
- Files:
-
- 27 added
- 5 deleted
- 10 edited
Legend:
- Unmodified
- Added
- Removed
-
2012/09-22/SanteriH/Kynari/Kynari/Kynari/Kynari.cs
r3955 r3962 40 40 41 41 Image kranaatinheittimenkuva = LoadImage("grenadelauncher"); 42 Image kranaatinheittimenkuva2 = LoadImage("grenadelauncher2"); 43 Image kranaatinheittimenkuva3 = LoadImage("grenadelauncher3"); 44 Image kranaatinheittimenkuva4 = LoadImage("grenadelauncher4"); 42 45 Image kranaatinkuva = LoadImage("grenade"); 46 Image kranaatinkuva2 = LoadImage("grenade2"); 47 Image kranaatinkuva3 = LoadImage("grenade3"); 48 Image kranaatinkuva4 = LoadImage("grenade4"); 43 49 Image magnumkuva = LoadImage("magnum"); 50 Image magnumkuva2 = LoadImage("magnum2"); 51 Image magnumkuva3 = LoadImage("magnum3"); 52 Image magnumkuva4 = LoadImage("magnum4"); 44 53 Image norsu = LoadImage("norsu"); 45 54 Image haulikonkuva = LoadImage("shotgun"); 55 Image haulikonkuva2 = LoadImage("shotgun2"); 56 Image haulikonkuva3 = LoadImage("shotgun3"); 57 Image haulikonkuva4 = LoadImage("shotgun4"); 46 58 Image pistoolinkuva = LoadImage("pistol"); 59 Image pistoolinkuva2 = LoadImage("pistol2"); 60 Image pistoolinkuva3 = LoadImage("pistol3"); 61 Image pistoolinkuva4 = LoadImage("pistol4"); 47 62 Image kivaarinkuva = LoadImage("assaultrifle"); 63 Image kivaarinkuva2 = LoadImage("assaultrifle2"); 64 Image kivaarinkuva3 = LoadImage("assaultrifle3"); 65 Image kivaarinkuva4 = LoadImage("assaultrifle4"); 48 66 Image raketinheittimenkuva = LoadImage("rocketlauncher"); 67 Image raketinheittimenkuva2 = LoadImage("rocketlauncher2"); 68 Image raketinheittimenkuva3 = LoadImage("rocketlauncher3"); 69 Image raketinheittimenkuva4 = LoadImage("rocketlauncher4"); 49 70 Image raketinkuva = LoadImage("rocket"); 71 Image raketinkuva2 = LoadImage("rocket2"); 72 Image raketinkuva3 = LoadImage("rocket3"); 73 Image raketinkuva4 = LoadImage("rocket4"); 50 74 Image sniperinkuva = LoadImage("sniper"); 75 Image sniperinkuva2 = LoadImage("sniper2"); 76 Image sniperinkuva3 = LoadImage("sniper3"); 77 Image sniperinkuva4 = LoadImage("sniper4"); 51 78 Image powerupinkuva = LoadImage("upgrade"); 52 79 bool saaAmpua = false; … … 685 712 pelaaja.HPLaskuri.Value -= 25; 686 713 } 714 void KranaattiOsui2(PhysicsObject ammus, PhysicsObject kohde) 715 { 716 if (ammus.IsDestroying) return; 717 if (!(kohde is Pelaaja)) return; 718 RajaytaKranaatti2(ammus); 719 720 Pelaaja pelaaja = (Pelaaja)kohde; 721 ammus.Destroy(); 722 pelaaja.HPLaskuri.Value -= 35; 723 } 724 void KranaattiOsui3(PhysicsObject ammus, PhysicsObject kohde) 725 { 726 if (ammus.IsDestroying) return; 727 if (!(kohde is Pelaaja)) return; 728 RajaytaKranaatti3(ammus); 729 730 Pelaaja pelaaja = (Pelaaja)kohde; 731 ammus.Destroy(); 732 pelaaja.HPLaskuri.Value -= 35; 733 } 687 734 688 735 void RajaytaKranaatti(PhysicsObject ammus) … … 697 744 ammus.Destroy(); 698 745 } 746 void RajaytaKranaatti2(PhysicsObject ammus) 747 { 748 if (ammus.IsDestroying || ammus.IsDestroyed) return; 749 Explosion rajahdys = new Explosion(100); 750 rajahdys.Position = ammus.Position; 751 rajahdys.ShockwaveReachesObject += delegate(IPhysicsObject p, Vector shokki) { PaineaaltoOsuu(p, shokki, rajahdys, 60.0); }; 752 Add(rajahdys); 753 rajahdys.Force = 25; 754 rajahdys.Speed = 1000; 755 ammus.Destroy(); 756 } 757 void RajaytaKranaatti3(PhysicsObject ammus) 758 { 759 if (ammus.IsDestroying || ammus.IsDestroyed) return; 760 Explosion rajahdys = new Explosion(100); 761 rajahdys.Position = ammus.Position; 762 rajahdys.ShockwaveReachesObject += delegate(IPhysicsObject p, Vector shokki) { PaineaaltoOsuu(p, shokki, rajahdys, 60.0); }; 763 Add(rajahdys); 764 rajahdys.Force = 25; 765 rajahdys.Speed = 1000; 766 ammus.Destroy(); 767 } 699 768 700 769 void RakettiOsui(PhysicsObject ammus, PhysicsObject kohde) … … 716 785 } 717 786 } 787 void RakettiOsui2(PhysicsObject ammus, PhysicsObject kohde) 788 { 789 if (ammus.IsDestroying) return; 790 if (kohde.Tag.ToString() != "") 791 { 792 Explosion rajahdys = new Explosion(75); 793 rajahdys.Position = ammus.Position; 794 rajahdys.ShockwaveReachesObject += delegate(IPhysicsObject p, Vector shokki) { PaineaaltoOsuu(p, shokki, rajahdys, 50.0); }; 795 Add(rajahdys); 796 rajahdys.Force = 25; 797 rajahdys.Speed = 1000; 798 799 ammus.Destroy(); // ei voi taata tapahtuuko tämä "heti". Siksi tarvitaan alkuun tarkistus, että onko ammus tuhoutumassa. 800 if (!(kohde is Pelaaja)) return; 801 Pelaaja pelaaja = (Pelaaja)kohde; 802 pelaaja.HPLaskuri.Value -= 35; 803 } 804 } 805 void RakettiOsui3(PhysicsObject ammus, PhysicsObject kohde) 806 { 807 if (ammus.IsDestroying) return; 808 if (kohde.Tag.ToString() != "") 809 { 810 Explosion rajahdys = new Explosion(75); 811 rajahdys.Position = ammus.Position; 812 rajahdys.ShockwaveReachesObject += delegate(IPhysicsObject p, Vector shokki) { PaineaaltoOsuu(p, shokki, rajahdys, 25.0); }; 813 Add(rajahdys); 814 rajahdys.Force = 25; 815 rajahdys.Speed = 1000; 816 817 ammus.Destroy(); // ei voi taata tapahtuuko tämä "heti". Siksi tarvitaan alkuun tarkistus, että onko ammus tuhoutumassa. 818 if (!(kohde is Pelaaja)) return; 819 Pelaaja pelaaja = (Pelaaja)kohde; 820 pelaaja.HPLaskuri.Value -= 15; 821 } 822 } 718 823 719 824 void PaineaaltoOsuu(IPhysicsObject kohde, Vector shokki, Explosion e, double damagenMaara) … … 751 856 } 752 857 } 858 void PistooliOsui2(PhysicsObject ammus, PhysicsObject kohde) 859 { 860 //if (ammus.IsDestroying) return; 861 //if (kohde.Tag.ToString() != "ammus" && kohde.Tag.ToString() != "") ammus.Destroy(); 862 //if (!(kohde is Pelaaja)) return; 863 if (AmmusVoiOsua(ammus, kohde)) 864 { 865 Pelaaja p = (Pelaaja)kohde; 866 p.HPLaskuri.Value -= 25; 867 } 868 } 869 void PistooliOsui3(PhysicsObject ammus, PhysicsObject kohde) 870 { 871 //if (ammus.IsDestroying) return; 872 //if (kohde.Tag.ToString() != "ammus" && kohde.Tag.ToString() != "") ammus.Destroy(); 873 //if (!(kohde is Pelaaja)) return; 874 if (AmmusVoiOsua(ammus, kohde)) 875 { 876 Pelaaja p = (Pelaaja)kohde; 877 p.HPLaskuri.Value -= 25; 878 } 879 } 753 880 754 881 void KivaariOsui(PhysicsObject ammus, PhysicsObject kohde) … … 763 890 } 764 891 } 765 766 void SniperOsui(PhysicsObject ammus, PhysicsObject kohde) 892 void KivaariOsui2(PhysicsObject ammus, PhysicsObject kohde) 767 893 { 768 894 //if (ammus.IsDestroying) return; … … 772 898 { 773 899 Pelaaja p = (Pelaaja)kohde; 774 p.HPLaskuri.Value -= 80; 775 } 776 } 777 778 void MagnumOsui(PhysicsObject ammus, PhysicsObject kohde) 900 p.HPLaskuri.Value -= 15; 901 } 902 } 903 void KivaariOsui3(PhysicsObject ammus, PhysicsObject kohde) 779 904 { 780 905 //if (ammus.IsDestroying) return; … … 784 909 { 785 910 Pelaaja p = (Pelaaja)kohde; 786 p.HPLaskuri.Value -= 35;787 } 788 } 789 790 void HaulikkoOsui(PhysicsObject ammus, PhysicsObject kohde)911 p.HPLaskuri.Value -= 20; 912 } 913 } 914 915 void SniperOsui(PhysicsObject ammus, PhysicsObject kohde) 791 916 { 792 917 //if (ammus.IsDestroying) return; … … 796 921 { 797 922 Pelaaja p = (Pelaaja)kohde; 923 p.HPLaskuri.Value -= 80; 924 } 925 } 926 void SniperOsui2(PhysicsObject ammus, PhysicsObject kohde) 927 { 928 //if (ammus.IsDestroying) return; 929 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 930 //if (!(kohde is Pelaaja)) return; 931 if (AmmusVoiOsua(ammus, kohde)) 932 { 933 Pelaaja p = (Pelaaja)kohde; 934 p.HPLaskuri.Value -= 90; 935 } 936 } 937 void SniperOsui3(PhysicsObject ammus, PhysicsObject kohde) 938 { 939 //if (ammus.IsDestroying) return; 940 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 941 //if (!(kohde is Pelaaja)) return; 942 if (AmmusVoiOsua(ammus, kohde)) 943 { 944 Pelaaja p = (Pelaaja)kohde; 945 p.HPLaskuri.Value -= 40; 946 } 947 } 948 void SniperOsui4(PhysicsObject ammus, PhysicsObject kohde) 949 { 950 //if (ammus.IsDestroying) return; 951 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 952 //if (!(kohde is Pelaaja)) return; 953 if (AmmusVoiOsua(ammus, kohde)) 954 { 955 Pelaaja p = (Pelaaja)kohde; 956 p.HPLaskuri.Value -= 75; 957 } 958 } 959 960 void MagnumOsui(PhysicsObject ammus, PhysicsObject kohde) 961 { 962 //if (ammus.IsDestroying) return; 963 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 964 //if (!(kohde is Pelaaja)) return; 965 if (AmmusVoiOsua(ammus, kohde)) 966 { 967 Pelaaja p = (Pelaaja)kohde; 968 p.HPLaskuri.Value -= 35; 969 } 970 } 971 void MagnumOsui2(PhysicsObject ammus, PhysicsObject kohde) 972 { 973 //if (ammus.IsDestroying) return; 974 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 975 //if (!(kohde is Pelaaja)) return; 976 if (AmmusVoiOsua(ammus, kohde)) 977 { 978 Pelaaja p = (Pelaaja)kohde; 979 p.HPLaskuri.Value -= 40; 980 } 981 } 982 void MagnumOsui3(PhysicsObject ammus, PhysicsObject kohde) 983 { 984 //if (ammus.IsDestroying) return; 985 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 986 //if (!(kohde is Pelaaja)) return; 987 if (AmmusVoiOsua(ammus, kohde)) 988 { 989 Pelaaja p = (Pelaaja)kohde; 990 p.HPLaskuri.Value -= 50; 991 } 992 } 993 void MagnumOsui4(PhysicsObject ammus, PhysicsObject kohde) 994 { 995 //if (ammus.IsDestroying) return; 996 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 997 //if (!(kohde is Pelaaja)) return; 998 if (AmmusVoiOsua(ammus, kohde)) 999 { 1000 Pelaaja p = (Pelaaja)kohde; 1001 p.HPLaskuri.Value -= 100; 1002 } 1003 } 1004 1005 void HaulikkoOsui(PhysicsObject ammus, PhysicsObject kohde) 1006 { 1007 //if (ammus.IsDestroying) return; 1008 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 1009 //if (!(kohde is Pelaaja)) return; 1010 if (AmmusVoiOsua(ammus, kohde)) 1011 { 1012 Pelaaja p = (Pelaaja)kohde; 798 1013 p.HPLaskuri.Value -= 13; 1014 } 1015 } 1016 void HaulikkoOsui2(PhysicsObject ammus, PhysicsObject kohde) 1017 { 1018 //if (ammus.IsDestroying) return; 1019 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 1020 //if (!(kohde is Pelaaja)) return; 1021 if (AmmusVoiOsua(ammus, kohde)) 1022 { 1023 Pelaaja p = (Pelaaja)kohde; 1024 p.HPLaskuri.Value -= 15; 1025 } 1026 } 1027 void HaulikkoOsui3(PhysicsObject ammus, PhysicsObject kohde) 1028 { 1029 //if (ammus.IsDestroying) return; 1030 //if ((string)kohde.Tag != "ammus") ammus.Destroy(); 1031 //if (!(kohde is Pelaaja)) return; 1032 if (AmmusVoiOsua(ammus, kohde)) 1033 { 1034 Pelaaja p = (Pelaaja)kohde; 1035 p.HPLaskuri.Value -= 15; 799 1036 } 800 1037 } … … 912 1149 } 913 1150 914 pelaaja.Weapon = ase; 915 } 916 917 void PaivitaAse(string aseenTag, Pelaaja pelaaja) 918 { 919 if (aseenTag == null) return; 920 921 // Varsinainen ase 922 Weapon ase = null; 923 924 if (aseenTag == "Kivääri") 925 { 926 ase = new AssaultRifle(39, 13); 927 ase.FireRate = 7; 928 ase.ProjectileCollision = KivaariOsui; 1151 if (aseenTag == "Kivääri Lv. 2") 1152 { 1153 ase = new AssaultRifle(39, 16); 1154 ase.FireRate = 9; 1155 ase.ProjectileCollision = KivaariOsui2; 929 1156 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 930 1157 ase.Tag = "Kivääri Lv. 2"; 931 ase.Image = kivaarinkuva ;932 } 933 if (aseenTag == "Magnum ")1158 ase.Image = kivaarinkuva2; 1159 } 1160 if (aseenTag == "Magnum Lv. 2") 934 1161 { 935 1162 ase = new AssaultRifle(17, 12); 936 ase.FireRate = 1. 2;937 ase.ProjectileCollision = MagnumOsui ;1163 ase.FireRate = 1.5; 1164 ase.ProjectileCollision = MagnumOsui2; 938 1165 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 939 1166 ase.Tag = "Magnum Lv. 2"; 940 ase.Image = magnumkuva ;1167 ase.Image = magnumkuva2; 941 1168 942 1169 // Paikka suhteessa pelaajaan … … 945 1172 } 946 1173 947 if (aseenTag == "Haulikko") 948 { 949 ase = new AssaultRifle(42, 10); 1174 if (aseenTag == "Haulikko Lv. 2") 1175 { 1176 ase = new AssaultRifle(42, 12); 1177 ase.FireRate = 1.0; 1178 ase.ProjectileCollision = HaulikkoOsui2; 1179 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(0.5); 1180 ase.Tag = "Haulikko Lv. 2"; 1181 ase.Image = haulikonkuva2; 1182 } 1183 1184 if (aseenTag == "Sniper Lv. 2") 1185 { 1186 ase = new AssaultRifle(42, 11); 950 1187 ase.FireRate = 0.75; 951 ase.ProjectileCollision = HaulikkoOsui; 952 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(0.4); 953 ase.Tag = "Haulikko Lv. 2"; 954 ase.Image = haulikonkuva; 955 } 956 957 if (aseenTag == "Sniper") 958 { 959 ase = new AssaultRifle(42, 11); 960 ase.FireRate = 0.4; 961 ase.ProjectileCollision = SniperOsui; 1188 ase.ProjectileCollision = SniperOsui2; 962 1189 ase.Power.Value = 400; 963 1190 ase.Power.DefaultValue = 400; 964 1191 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 965 1192 ase.Tag = "Sniper Lv. 2"; 966 ase.Image = sniperinkuva ;967 } 968 969 if (aseenTag == "Kranaatinheitin ")970 { 971 ase = new Cannon(42, 1 5);972 ase.FireRate = 0. 5;973 ase.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { KranaattiOsui (ammus, kohde); };1193 ase.Image = sniperinkuva2; 1194 } 1195 1196 if (aseenTag == "Kranaatinheitin Lv. 2") 1197 { 1198 ase = new Cannon(42, 16); 1199 ase.FireRate = 0.75; 1200 ase.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { KranaattiOsui2(ammus, kohde); }; 974 1201 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(3); 975 1202 ase.Tag = "Kranaatinheitin Lv. 2"; 976 ase.Image = kranaatinheittimenkuva ;977 } 978 if (aseenTag == "Raketinheitin ")1203 ase.Image = kranaatinheittimenkuva2; 1204 } 1205 if (aseenTag == "Raketinheitin Lv. 2") 979 1206 { 980 1207 ase = new AssaultRifle(48, 15); 981 ase.FireRate = 0.5; 982 ase.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { RakettiOsui(ammus, kohde); }; 1208 ase.FireRate = 0.75; 1209 ase.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { RakettiOsui2(ammus, kohde); }; 1210 ase.Power.Value = 165; 1211 ase.Power.DefaultValue = 165; 1212 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1213 ase.Tag = "Raketinheitin Lv. 2"; 1214 ase.Image = raketinheittimenkuva2; 1215 } 1216 1217 if (aseenTag == "Pistooli Lv. 2") 1218 { 1219 ase = new AssaultRifle(17, 11); 1220 ase.FireRate = 2; 1221 ase.ProjectileCollision = PistooliOsui2; 1222 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1223 ase.Tag = "Pistooli Lv. 2"; 1224 ase.Image = pistoolinkuva2; 1225 ase.X = 10; 1226 ase.Y = 10; 1227 } 1228 if (aseenTag == "Kivääri Lv. 3") 1229 { 1230 ase = new AssaultRifle(39, 16); 1231 ase.FireRate = 10; 1232 ase.ProjectileCollision = KivaariOsui3; 1233 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1234 ase.Tag = "Kivääri Lv. 3"; 1235 ase.Image = kivaarinkuva3; 1236 } 1237 if (aseenTag == "Magnum Lv. 3") 1238 { 1239 ase = new AssaultRifle(17, 12); 1240 ase.FireRate = 2.0; 1241 ase.ProjectileCollision = MagnumOsui3; 1242 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1243 ase.Tag = "Magnum Lv. 3"; 1244 ase.Image = magnumkuva3; 1245 1246 // Paikka suhteessa pelaajaan 1247 ase.X = 10; 1248 ase.Y = 10; 1249 } 1250 1251 if (aseenTag == "Haulikko Lv. 3") 1252 { 1253 ase = new AssaultRifle(38, 12); 1254 ase.FireRate = 2.0; 1255 ase.ProjectileCollision = HaulikkoOsui3; 1256 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(0.75); 1257 ase.Tag = "Haulikko Lv. 3"; 1258 ase.Image = haulikonkuva3; 1259 } 1260 1261 if (aseenTag == "Sniper Lv. 3") 1262 { 1263 ase = new AssaultRifle(45, 12); 1264 ase.FireRate = 4.0; 1265 ase.ProjectileCollision = SniperOsui3; 1266 ase.Power.Value = 400; 1267 ase.Power.DefaultValue = 400; 1268 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1269 ase.Tag = "Sniper Lv. 3"; 1270 ase.Image = sniperinkuva3; 1271 } 1272 1273 if (aseenTag == "Kranaatinheitin Lv. 3") 1274 { 1275 ase = new Cannon(37, 17); 1276 ase.FireRate = 1.0; 1277 ase.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { KranaattiOsui3(ammus, kohde); }; 1278 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(3); 1279 ase.Tag = "Kranaatinheitin Lv. 3"; 1280 ase.Image = kranaatinheittimenkuva3; 1281 } 1282 if (aseenTag == "Raketinheitin Lv. 3") 1283 { 1284 ase = new AssaultRifle(48, 22.5); 1285 ase.FireRate = 4.0; 1286 ase.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { RakettiOsui3(ammus, kohde); }; 983 1287 ase.Power.Value = 125; 984 1288 ase.Power.DefaultValue = 125; 985 1289 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 986 ase.Tag = "Raketinheitin Lv. 2";987 ase.Image = raketinheittimenkuva ;988 } 989 990 if (aseenTag == "Pistooli ")991 { 992 ase = new AssaultRifle( 16, 11);1290 ase.Tag = "Raketinheitin Lv. 3"; 1291 ase.Image = raketinheittimenkuva3; 1292 } 1293 1294 if (aseenTag == "Pistooli Lv. 3") 1295 { 1296 ase = new AssaultRifle(20, 13); 993 1297 ase.FireRate = 2; 994 ase.ProjectileCollision = PistooliOsui ;1298 ase.ProjectileCollision = PistooliOsui3; 995 1299 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 996 ase.Tag = "Pistooli Lv. 2";997 ase.Image = pistoolinkuva ;1300 ase.Tag = "Pistooli Lv. 3"; 1301 ase.Image = pistoolinkuva3; 998 1302 ase.X = 10; 999 1303 ase.Y = 10; 1000 1304 } 1001 1305 1306 1307 if (aseenTag == "Kivääri Lv. 4") 1308 { 1309 ase = new AssaultRifle(39, 16); 1310 ase.FireRate = 20; 1311 ase.ProjectileCollision = KivaariOsui3; 1312 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1313 ase.Tag = "Kivääri Lv. 4"; 1314 ase.Image = kivaarinkuva4; 1315 } 1316 if (aseenTag == "Magnum Lv. 4") 1317 { 1318 ase = new AssaultRifle(17, 12); 1319 ase.FireRate = 2.0; 1320 ase.ProjectileCollision = MagnumOsui4; 1321 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1322 ase.Tag = "Magnum Lv. 4"; 1323 ase.Image = magnumkuva4; 1324 1325 // Paikka suhteessa pelaajaan 1326 ase.X = 10; 1327 ase.Y = 10; 1328 } 1329 1330 if (aseenTag == "Haulikko Lv. 4") 1331 { 1332 ase = new AssaultRifle(38, 12); 1333 ase.FireRate = 4.0; 1334 ase.ProjectileCollision = HaulikkoOsui3; 1335 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(2.0); 1336 ase.Tag = "Haulikko Lv. 4"; 1337 ase.Image = haulikonkuva4; 1338 } 1339 1340 if (aseenTag == "Sniper Lv. 4") 1341 { 1342 ase = new AssaultRifle(45, 12); 1343 ase.FireRate = 5.0; 1344 ase.ProjectileCollision = SniperOsui4; 1345 ase.Power.Value = 400; 1346 ase.Power.DefaultValue = 400; 1347 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1348 ase.Tag = "Sniper Lv. 4"; 1349 ase.Image = sniperinkuva4; 1350 } 1351 1352 if (aseenTag == "Kranaatinheitin Lv. 4") 1353 { 1354 ase = new Cannon(37, 17); 1355 ase.FireRate = 4.0; 1356 ase.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { KranaattiOsui3(ammus, kohde); }; 1357 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(3); 1358 ase.Tag = "Kranaatinheitin Lv. 4"; 1359 ase.Image = kranaatinheittimenkuva4; 1360 } 1361 if (aseenTag == "Raketinheitin Lv. 4") 1362 { 1363 ase = new AssaultRifle(48, 22.5); 1364 ase.FireRate = 8.0; 1365 ase.ProjectileCollision = delegate(PhysicsObject ammus, PhysicsObject kohde) { RakettiOsui3(ammus, kohde); }; 1366 ase.Power.Value = 125; 1367 ase.Power.DefaultValue = 125; 1368 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1369 ase.Tag = "Raketinheitin Lv. 4"; 1370 ase.Image = raketinheittimenkuva4; 1371 } 1372 1373 if (aseenTag == "Pistooli Lv. 4") 1374 { 1375 ase = new AssaultRifle(20, 13); 1376 ase.FireRate = 4; 1377 ase.ProjectileCollision = PistooliOsui3; 1378 ase.MaxAmmoLifetime = TimeSpan.FromSeconds(10); 1379 ase.Tag = "Pistooli Lv. 4"; 1380 ase.Image = pistoolinkuva4; 1381 ase.X = 10; 1382 ase.Y = 10; 1383 } 1384 1002 1385 pelaaja.Weapon = ase; 1386 } 1387 1388 void PaivitaAse(string aseenTag, Pelaaja pelaaja) 1389 { 1390 if (aseenTag == null) return; 1391 1392 //string[] a = "Pistooli-2".Split('-'); 1393 1394 if (aseenTag == "Kivääri") 1395 { 1396 LuoAsePelaajalle("Kivääri Lv. 2", pelaaja); 1397 } 1398 if (aseenTag == "Magnum") 1399 { 1400 LuoAsePelaajalle("Magnum Lv. 2", pelaaja); 1401 } 1402 1403 if (aseenTag == "Haulikko") 1404 { 1405 LuoAsePelaajalle("Haulikko Lv. 2", pelaaja); 1406 } 1407 1408 if (aseenTag == "Sniper") 1409 { 1410 LuoAsePelaajalle("Sniper Lv. 2", pelaaja); 1411 } 1412 1413 if (aseenTag == "Kranaatinheitin") 1414 { 1415 LuoAsePelaajalle("Kranaatinheitin Lv. 2", pelaaja); 1416 } 1417 if (aseenTag == "Raketinheitin") 1418 { 1419 LuoAsePelaajalle("Raketinheitin Lv. 2", pelaaja); 1420 } 1421 1422 if (aseenTag == "Pistooli") 1423 { 1424 LuoAsePelaajalle("Pistooli Lv. 2", pelaaja); 1425 } 1426 1427 if (aseenTag == "Kivääri Lv. 2") 1428 { 1429 LuoAsePelaajalle("Kivääri Lv. 3", pelaaja); 1430 } 1431 if (aseenTag == "Magnum Lv. 2") 1432 { 1433 LuoAsePelaajalle("Magnum Lv. 3", pelaaja); 1434 } 1435 1436 if (aseenTag == "Haulikko Lv. 2") 1437 { 1438 LuoAsePelaajalle("Haulikko Lv. 3", pelaaja); 1439 } 1440 1441 if (aseenTag == "Sniper Lv. 2") 1442 { 1443 LuoAsePelaajalle("Sniper Lv. 3", pelaaja); 1444 } 1445 1446 if (aseenTag == "Kranaatinheitin Lv. 2") 1447 { 1448 LuoAsePelaajalle("Kranaatinheitin Lv. 3", pelaaja); 1449 } 1450 if (aseenTag == "Raketinheitin Lv. 2") 1451 { 1452 LuoAsePelaajalle("Raketinheitin Lv. 3", pelaaja); 1453 } 1454 1455 if (aseenTag == "Pistooli Lv. 2") 1456 { 1457 LuoAsePelaajalle("Pistooli Lv. 3", pelaaja); 1458 } 1459 1460 if (aseenTag == "Kivääri Lv. 3") 1461 { 1462 pelaaja.voikoPoimiaAseen = false; 1463 LuoAsePelaajalle("Kivääri Lv. 4", pelaaja); 1464 Timer.SingleShot(5.0, delegate 1465 { 1466 if (pelaaja.IsDestroyed == true) 1467 { 1468 return; 1469 } 1470 else 1471 { 1472 saaAmpua = false; 1473 Timer.SingleShot(0.1, delegate 1474 { 1475 saaAmpua = true; 1476 }); LuoAsePelaajalle("Kivääri Lv. 3", pelaaja); pelaaja.voikoPoimiaAseen = true; naytaTiedot(); 1477 } 1478 }); 1479 } 1480 if (aseenTag == "Magnum Lv. 3") 1481 { 1482 LuoAsePelaajalle("Magnum Lv. 4", pelaaja); 1483 Timer.SingleShot(5.0, delegate 1484 { 1485 if (pelaaja.IsDestroyed == true) 1486 { 1487 return; 1488 } 1489 else 1490 { 1491 1492 saaAmpua = false; 1493 Timer.SingleShot(0.1, delegate 1494 { 1495 saaAmpua = true; 1496 }); LuoAsePelaajalle("Magnum Lv. 3", pelaaja); naytaTiedot(); ; 1497 } 1498 }); 1499 } 1500 1501 if (aseenTag == "Haulikko Lv. 3") 1502 { 1503 LuoAsePelaajalle("Haulikko Lv. 4", pelaaja); 1504 Timer.SingleShot(5.0, delegate 1505 { 1506 if (pelaaja.IsDestroyed == true) 1507 { 1508 return; 1509 } 1510 else 1511 { 1512 saaAmpua = false; 1513 Timer.SingleShot(0.1, delegate 1514 { 1515 saaAmpua = true; 1516 }); LuoAsePelaajalle("Haulikko Lv. 3", pelaaja); naytaTiedot(); ; 1517 } 1518 }); 1519 } 1520 1521 if (aseenTag == "Sniper Lv. 3") 1522 { 1523 LuoAsePelaajalle("Sniper Lv. 4", pelaaja); 1524 Timer.SingleShot(5.0, delegate 1525 { 1526 if (pelaaja.IsDestroyed == true) 1527 { 1528 return; 1529 } 1530 else 1531 { 1532 saaAmpua = false; 1533 Timer.SingleShot(0.1, delegate 1534 { 1535 saaAmpua = true; 1536 }); LuoAsePelaajalle("Sniper Lv. 3", pelaaja); naytaTiedot(); ; 1537 } 1538 }); 1539 } 1540 1541 if (aseenTag == "Kranaatinheitin Lv. 3") 1542 { 1543 LuoAsePelaajalle("Kranaatinheitin Lv. 4", pelaaja); 1544 Timer.SingleShot(5.0, delegate 1545 { 1546 if (pelaaja.IsDestroyed == true) 1547 { 1548 return; 1549 } 1550 else 1551 { 1552 saaAmpua = false; 1553 Timer.SingleShot(0.1, delegate 1554 { 1555 saaAmpua = true; 1556 }); LuoAsePelaajalle("Kranaatinheitin Lv. 3", pelaaja); naytaTiedot(); ; 1557 } 1558 }); 1559 } 1560 if (aseenTag == "Raketinheitin Lv. 3") 1561 { 1562 LuoAsePelaajalle("Raketinheitin Lv. 4", pelaaja); 1563 Timer.SingleShot(5.0, delegate 1564 { 1565 if (pelaaja.IsDestroyed == true) 1566 { 1567 return; 1568 } 1569 else 1570 { 1571 saaAmpua = false; 1572 Timer.SingleShot(0.1, delegate 1573 { 1574 saaAmpua = true; 1575 }); LuoAsePelaajalle("Raketinheitin Lv. 3", pelaaja); naytaTiedot(); ; 1576 } 1577 }); 1578 } 1579 1580 if (aseenTag == "Pistooli Lv. 3") 1581 { 1582 LuoAsePelaajalle("Pistooli Lv. 4", pelaaja); 1583 Timer.SingleShot(5.0, delegate 1584 { 1585 if (pelaaja.IsDestroyed == true) 1586 { 1587 return; 1588 } 1589 else 1590 { 1591 saaAmpua = false; 1592 Timer.SingleShot(0.1, delegate 1593 { 1594 saaAmpua = true; 1595 }); LuoAsePelaajalle("Pistooli Lv. 3", pelaaja); naytaTiedot(); ; 1596 } 1597 }); 1598 } 1599 1003 1600 } 1004 1601 … … 1102 1699 Timer.SingleShot(0.2, delegate { ammus.CollisionIgnorer = null; }); 1103 1700 } 1701 if (hahmo.Weapon.Tag.ToString() == "Kranaatinheitin Lv. 2") 1702 { 1703 ammus.Shape = Shape.Circle; 1704 ammus.Image = kranaatinkuva2; 1705 ammus.Restitution = 1; 1706 ammus.Mass = 0.2; 1707 ammus.KineticFriction = 0.2; 1708 ammus.StaticFriction = 0.2; 1709 ammus.Position = hahmo.Position; 1710 ammus.Size += new Vector(1, 1); 1711 Timer.SingleShot(2.0, delegate { RajaytaKranaatti2(ammus); }); 1712 ammus.IgnoresCollisionResponse = false; 1713 Timer.SingleShot(0.2, delegate { ammus.CollisionIgnorer = null; }); 1714 } 1715 if (hahmo.Weapon.Tag.ToString() == "Kranaatinheitin Lv. 3") 1716 { 1717 ammus.Shape = Shape.Circle; 1718 ammus.Image = kranaatinkuva3; 1719 ammus.Restitution = 1; 1720 ammus.Mass = 0.2; 1721 ammus.KineticFriction = 0.2; 1722 ammus.StaticFriction = 0.2; 1723 ammus.Position = hahmo.Position; 1724 ammus.Size += new Vector(1, 1); 1725 Timer.SingleShot(2.0, delegate { RajaytaKranaatti3(ammus); }); 1726 ammus.IgnoresCollisionResponse = false; 1727 Timer.SingleShot(0.2, delegate { ammus.CollisionIgnorer = null; }); 1728 1729 PhysicsObject ammus2 = new PhysicsObject(ammus.Image); 1730 ammus2.Size = ammus.Size; 1731 ammus2.Shape = ammus.Shape; 1732 ammus2.Image = ammus.Image; 1733 ammus2.Position = ammus.Position; 1734 ammus2.Velocity = ammus.Velocity; 1735 ammus2.Restitution = ammus.Restitution; 1736 ammus2.Mass = ammus.Mass; 1737 ammus2.KineticFriction = ammus.KineticFriction; 1738 ammus2.StaticFriction = ammus.StaticFriction; 1739 ammus2.MaximumLifetime = ammus.MaximumLifetime; 1740 ammus2.Hit(new Vector(RandomGen.NextDouble(-10, 10), RandomGen.NextDouble(-50, 50))); 1741 ammus2.CollisionIgnorer = ammus.CollisionIgnorer; 1742 ammus2.Tag = "ammus"; 1743 Timer.SingleShot(2.0, delegate { RajaytaKranaatti3(ammus2); }); 1744 ammus2.IgnoresCollisionResponse = false; 1745 Timer.SingleShot(0.2, delegate { ammus2.CollisionIgnorer = null; }); 1746 AddCollisionHandler(ammus2, KranaattiOsui3); 1747 Add(ammus2); 1748 } 1749 if (hahmo.Weapon.Tag.ToString() == "Kranaatinheitin Lv. 4") 1750 { 1751 ammus.Shape = Shape.Circle; 1752 ammus.Image = kranaatinkuva4; 1753 ammus.Restitution = 1; 1754 ammus.Mass = 0.2; 1755 ammus.KineticFriction = 0.2; 1756 ammus.StaticFriction = 0.2; 1757 ammus.Position = hahmo.Position; 1758 ammus.Size += new Vector(1, 1); 1759 Timer.SingleShot(2.0, delegate { RajaytaKranaatti3(ammus); }); 1760 ammus.IgnoresCollisionResponse = false; 1761 Timer.SingleShot(0.2, delegate { ammus.CollisionIgnorer = null; }); 1762 1763 PhysicsObject ammus2 = new PhysicsObject(ammus.Image); 1764 ammus2.Size = ammus.Size; 1765 ammus2.Shape = ammus.Shape; 1766 ammus2.Image = ammus.Image; 1767 ammus2.Position = ammus.Position; 1768 ammus2.Velocity = ammus.Velocity; 1769 ammus2.Restitution = ammus.Restitution; 1770 ammus2.Mass = ammus.Mass; 1771 ammus2.KineticFriction = ammus.KineticFriction; 1772 ammus2.StaticFriction = ammus.StaticFriction; 1773 ammus2.MaximumLifetime = ammus.MaximumLifetime; 1774 ammus2.Hit(new Vector(RandomGen.NextDouble(-10, 10), RandomGen.NextDouble(-50, 50))); 1775 ammus2.CollisionIgnorer = ammus.CollisionIgnorer; 1776 ammus2.Tag = "ammus"; 1777 Timer.SingleShot(2.0, delegate { RajaytaKranaatti3(ammus2); }); 1778 ammus2.IgnoresCollisionResponse = false; 1779 Timer.SingleShot(0.2, delegate { ammus2.CollisionIgnorer = null; }); 1780 AddCollisionHandler(ammus2, KranaattiOsui3); 1781 Add(ammus2); 1782 } 1104 1783 1105 1784 if ((string)hahmo.Weapon.Tag == "Raketinheitin") … … 1110 1789 Timer.SingleShot(0.1, delegate { ammus.CollisionIgnorer = null; }); 1111 1790 } 1791 if ((string)hahmo.Weapon.Tag == "Raketinheitin Lv. 2") 1792 { 1793 ammus.Image = raketinkuva2; 1794 ammus.Size += new Vector(3, 1); 1795 ammus.IgnoresCollisionResponse = false; 1796 Timer.SingleShot(0.1, delegate { ammus.CollisionIgnorer = null; }); 1797 } 1798 if ((string)hahmo.Weapon.Tag == "Raketinheitin Lv. 3") 1799 { 1800 ammus.Image = raketinkuva3; 1801 ammus.Size += new Vector(3, 1); 1802 ammus.IgnoresCollisionResponse = false; 1803 Timer.SingleShot(0.1, delegate { ammus.CollisionIgnorer = null; }); 1804 } 1805 if ((string)hahmo.Weapon.Tag == "Raketinheitin Lv. 4") 1806 { 1807 ammus.Image = raketinkuva4; 1808 ammus.Size += new Vector(3, 1); 1809 ammus.IgnoresCollisionResponse = false; 1810 Timer.SingleShot(0.1, delegate { ammus.CollisionIgnorer = null; }); 1811 } 1812 1112 1813 if ((string)hahmo.Weapon.Tag == "Haulikko") 1113 1814 { … … 1129 1830 } 1130 1831 } 1832 if ((string)hahmo.Weapon.Tag == "Haulikko Lv. 2") 1833 { 1834 for (int i = 0; i < 5; i++) 1835 { 1836 PhysicsObject ammus2 = new PhysicsObject(ammus.Image); 1837 ammus2.IgnoresGravity = true; 1838 ammus2.Size = ammus.Size; 1839 ammus2.Position = ammus.Position; 1840 ammus2.Velocity = ammus.Velocity; 1841 ammus2.MaximumLifetime = TimeSpan.FromSeconds(0.5); 1842 ammus2.Hit(new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-200, 200))); 1843 ammus2.CollisionIgnorer = ammus.CollisionIgnorer; 1844 ammus2.Tag = "ammus"; 1845 ammus2.IgnoresCollisionResponse = true; 1846 ammus2.IgnoresExplosions = true; 1847 AddCollisionHandler(ammus2, HaulikkoOsui2); 1848 Add(ammus2); 1849 } 1850 } 1851 if ((string)hahmo.Weapon.Tag == "Haulikko Lv. 3") 1852 { 1853 for (int i = 0; i < 3; i++) 1854 { 1855 PhysicsObject ammus2 = new PhysicsObject(ammus.Image); 1856 ammus2.IgnoresGravity = true; 1857 ammus2.Size = ammus.Size; 1858 ammus2.Position = ammus.Position; 1859 ammus2.Velocity = ammus.Velocity; 1860 ammus2.MaximumLifetime = TimeSpan.FromSeconds(0.75); 1861 ammus2.Hit(new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-100, 100))); 1862 ammus2.CollisionIgnorer = ammus.CollisionIgnorer; 1863 ammus2.Tag = "ammus"; 1864 ammus2.IgnoresCollisionResponse = true; 1865 ammus2.IgnoresExplosions = true; 1866 AddCollisionHandler(ammus2, HaulikkoOsui3); 1867 Add(ammus2); 1868 } 1869 } 1870 if ((string)hahmo.Weapon.Tag == "Haulikko Lv. 4") 1871 { 1872 for (int i = 0; i < 5; i++) 1873 { 1874 PhysicsObject ammus2 = new PhysicsObject(ammus.Image); 1875 ammus2.IgnoresGravity = true; 1876 ammus2.Size = ammus.Size; 1877 ammus2.Position = ammus.Position; 1878 ammus2.Velocity = ammus.Velocity; 1879 ammus2.MaximumLifetime = TimeSpan.FromSeconds(2.0); 1880 ammus2.Hit(new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-50, 50))); 1881 ammus2.CollisionIgnorer = ammus.CollisionIgnorer; 1882 ammus2.Tag = "ammus"; 1883 ammus2.IgnoresCollisionResponse = true; 1884 ammus2.IgnoresExplosions = true; 1885 AddCollisionHandler(ammus2, HaulikkoOsui3); 1886 Add(ammus2); 1887 } 1888 } 1889 1890 if ((string)hahmo.Weapon.Tag == "Pistooli Lv. 3") 1891 { 1892 PhysicsObject ammus2 = new PhysicsObject(ammus.Image); 1893 ammus2.IgnoresGravity = true; 1894 ammus2.Size = ammus.Size; 1895 ammus2.Position = ammus.Position; 1896 ammus2.Velocity = ammus.Velocity; 1897 ammus2.MaximumLifetime = ammus.MaximumLifetime; 1898 //ammus2.Hit(new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-200, 200))); 1899 ammus2.CollisionIgnorer = ammus.CollisionIgnorer; 1900 ammus2.Tag = "ammus"; 1901 ammus2.IgnoresCollisionResponse = true; 1902 ammus2.IgnoresExplosions = true; 1903 AddCollisionHandler(ammus2, PistooliOsui3); 1904 Timer.SingleShot(0.1, delegate { Add(ammus2); }); 1905 } 1906 1907 if ((string)hahmo.Weapon.Tag == "Pistooli Lv. 4") 1908 { 1909 PhysicsObject ammus2 = new PhysicsObject(ammus.Image); 1910 ammus2.IgnoresGravity = true; 1911 ammus2.Size = ammus.Size; 1912 ammus2.Position = ammus.Position; 1913 ammus2.Velocity = ammus.Velocity; 1914 ammus2.MaximumLifetime = ammus.MaximumLifetime; 1915 //ammus2.Hit(new Vector(RandomGen.NextDouble(-100, 100), RandomGen.NextDouble(-200, 200))); 1916 ammus2.CollisionIgnorer = ammus.CollisionIgnorer; 1917 ammus2.Tag = "ammus"; 1918 ammus2.IgnoresCollisionResponse = true; 1919 ammus2.IgnoresExplosions = true; 1920 AddCollisionHandler(ammus2, PistooliOsui3); 1921 Timer.SingleShot(0.05, delegate { Add(ammus2); }); 1922 } 1923 1131 1924 Add(ammus); 1132 1925 } -
2012/09-22/SanteriH/Kynari/Kynari/Kynari/Kynari.csproj.Debug.cachefile
r3955 r3962 9 9 Content\grenadelauncher.xnb 10 10 Content\grenade.xnb 11 Content\upgrade.xnb 11 12 Content\tausta.xnb 12 13 Content\tormays.xnb … … 17 18 Content\kentta1.xnb 18 19 Content\kentta2.xnb 19 Content\upgrade.xnb 20 Content\assaultrifle2.xnb 21 Content\magnum2.xnb 22 Content\shotgun2.xnb 23 Content\sniper2.xnb 24 Content\pistol2.xnb 25 Content\grenadelauncher2.xnb 26 Content\rocketlauncher2.xnb 27 Content\grenade2.xnb 28 Content\rocket2.xnb 29 Content\assaultrifle3.xnb 30 Content\grenade3.xnb 31 Content\grenadelauncher3.xnb 32 Content\magnum3.xnb 33 Content\pistol3.xnb 34 Content\rocket3.xnb 35 Content\rocketlauncher3.xnb 36 Content\shotgun3.xnb 37 Content\sniper3.xnb 38 Content\assaultrifle4.xnb 39 Content\grenade4.xnb 40 Content\grenadelauncher4.xnb 41 Content\magnum4.xnb 42 Content\pistol4.xnb 43 Content\rocket4.xnb 44 Content\rocketlauncher4.xnb 45 Content\shotgun4.xnb 46 Content\sniper4.xnb 20 47 Content\tausta.wma 21 48 Content\kentta1.txt -
2012/09-22/SanteriH/Kynari/Kynari/Kynari/bin/x86/Debug/Content/kentta1.txt
r3955 r3962 21 21 # p#### # 22 22 # S A # 23 # l## l## 23 # l## l## + # 24 24 # l## # 25 25 # + # 26 26 # R l## + l## U # 27 27 #l## l## l### 28 # 29 # l## l###28 # + # 29 # + l## l## + # 30 30 # l## l## M l## # 31 31 # l## # -
2012/09-22/SanteriH/Kynari/Kynari/Kynari/obj/x86/Debug/ContentPipeline-{CE1DC0B1-C320-4A5D-86A8-6245AF0207D1}.xml
r3955 r3962 9 9 <Options>None</Options> 10 10 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\pistol.xnb</Output> 11 <Time>2013-0 2-23T10:23:05.7084469+02:00</Time>11 <Time>2013-01-26T10:05:32.9787781+02:00</Time> 12 12 </Item> 13 13 <Item> … … 18 18 <Options>None</Options> 19 19 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\shotgun.xnb</Output> 20 <Time>2013-0 4-27T10:04:32.0099479+03:00</Time>20 <Time>2013-03-23T15:18:07.8842865+02:00</Time> 21 21 </Item> 22 22 <Item> … … 27 27 <Options>None</Options> 28 28 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\magnum.xnb</Output> 29 <Time>2013-0 2-23T10:23:05.5454469+02:00</Time>29 <Time>2013-01-26T10:05:32.8047781+02:00</Time> 30 30 </Item> 31 31 <Item> … … 36 36 <Options>None</Options> 37 37 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\norsu.xnb</Output> 38 <Time>2013-0 2-23T10:23:05.6274469+02:00</Time>38 <Time>2013-01-26T10:05:32.8757781+02:00</Time> 39 39 </Item> 40 40 <Item> … … 45 45 <Options>None</Options> 46 46 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\assaultrifle.xnb</Output> 47 <Time>2013-0 2-23T10:23:05.5364469+02:00</Time>47 <Time>2013-01-26T10:05:32.7957781+02:00</Time> 48 48 </Item> 49 49 <Item> … … 54 54 <Options>None</Options> 55 55 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocketlauncher.xnb</Output> 56 <Time>2013-0 2-23T15:41:30.953935+02:00</Time>56 <Time>2013-03-23T10:03:55.9271994+02:00</Time> 57 57 </Item> 58 58 <Item> … … 63 63 <Options>None</Options> 64 64 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocket.xnb</Output> 65 <Time>2013-0 4-27T10:04:32.0129479+03:00</Time>65 <Time>2013-03-23T15:46:53.8978706+02:00</Time> 66 66 </Item> 67 67 <Item> … … 72 72 <Options>None</Options> 73 73 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\sniper.xnb</Output> 74 <Time>2013-0 4-27T10:04:31.9379479+03:00</Time>74 <Time>2013-03-23T15:21:00.2895253+02:00</Time> 75 75 </Item> 76 76 <Item> … … 81 81 <Options>None</Options> 82 82 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenadelauncher.xnb</Output> 83 <Time>2013-0 4-27T10:04:32.0449479+03:00</Time>83 <Time>2013-03-23T15:36:34.6679538+02:00</Time> 84 84 </Item> 85 85 <Item> … … 90 90 <Options>None</Options> 91 91 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenade.xnb</Output> 92 <Time>2013-04-27T10:04:31.9419479+03:00</Time> 92 <Time>2013-03-23T15:48:11.0365837+02:00</Time> 93 </Item> 94 <Item> 95 <Source>upgrade.png</Source> 96 <Name>upgrade</Name> 97 <Importer>TextureImporter</Importer> 98 <Processor>TextureProcessor</Processor> 99 <Options>None</Options> 100 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\upgrade.xnb</Output> 101 <Time>2013-05-25T10:04:51.7673019+03:00</Time> 93 102 </Item> 94 103 <Item> … … 100 109 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\tausta.xnb</Output> 101 110 <Extra>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\tausta.wma</Extra> 102 <Time>2013-0 2-23T10:23:05.5324469+02:00</Time>111 <Time>2013-01-26T10:05:32.7917781+02:00</Time> 103 112 </Item> 104 113 <Item> … … 109 118 <Options>None</Options> 110 119 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\tormays.xnb</Output> 111 <Time>2013-0 2-23T10:23:05.7004469+02:00</Time>120 <Time>2013-01-26T10:05:32.9717781+02:00</Time> 112 121 </Item> 113 122 <Item> … … 118 127 <Options>None</Options> 119 128 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\tuuppaus.xnb</Output> 120 <Time>2013-0 2-23T10:23:05.5404469+02:00</Time>129 <Time>2013-01-26T10:05:32.7997781+02:00</Time> 121 130 </Item> 122 131 <Item> … … 127 136 <Options>None</Options> 128 137 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\hyppays.xnb</Output> 129 <Time>2013-0 2-23T10:23:05.6234469+02:00</Time>138 <Time>2013-01-26T10:05:32.8717781+02:00</Time> 130 139 </Item> 131 140 <Item> … … 136 145 <Options>None</Options> 137 146 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\kerays.xnb</Output> 138 <Time>2013-0 2-23T10:23:05.6314469+02:00</Time>147 <Time>2013-01-26T10:05:32.8797781+02:00</Time> 139 148 </Item> 140 149 <Item> … … 145 154 <Options>None</Options> 146 155 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\maali.xnb</Output> 147 <Time>2013-0 2-23T10:23:05.5224469+02:00</Time>156 <Time>2013-01-26T10:05:32.7827781+02:00</Time> 148 157 </Item> 149 158 <Item> … … 154 163 <Options>None</Options> 155 164 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\kentta1.xnb</Output> 156 <Time>2013-0 4-27T15:06:25.2229241+03:00</Time>165 <Time>2013-05-25T14:59:31.4417019+03:00</Time> 157 166 </Item> 158 167 <Item> … … 163 172 <Options>None</Options> 164 173 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\kentta2.xnb</Output> 165 <Time>2013-04-27T15:06:22.7929241+03:00</Time> 166 </Item> 167 <Item> 168 <Source>upgrade.png</Source> 169 <Name>upgrade</Name> 170 <Importer>TextureImporter</Importer> 171 <Processor>TextureProcessor</Processor> 172 <Options>None</Options> 173 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\upgrade.xnb</Output> 174 <Time>2013-04-27T14:10:16.8569241+03:00</Time> 174 <Time>2013-05-25T10:04:51.7673019+03:00</Time> 175 </Item> 176 <Item> 177 <Source>assaultrifle2.png</Source> 178 <Name>assaultrifle2</Name> 179 <Importer>TextureImporter</Importer> 180 <Processor>TextureProcessor</Processor> 181 <Options>None</Options> 182 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\assaultrifle2.xnb</Output> 183 <Time>2013-05-25T10:46:15.4413019+03:00</Time> 184 </Item> 185 <Item> 186 <Source>magnum2.png</Source> 187 <Name>magnum2</Name> 188 <Importer>TextureImporter</Importer> 189 <Processor>TextureProcessor</Processor> 190 <Options>None</Options> 191 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\magnum2.xnb</Output> 192 <Time>2013-05-25T10:56:46.2439019+03:00</Time> 193 </Item> 194 <Item> 195 <Source>shotgun2.png</Source> 196 <Name>shotgun2</Name> 197 <Importer>TextureImporter</Importer> 198 <Processor>TextureProcessor</Processor> 199 <Options>None</Options> 200 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\shotgun2.xnb</Output> 201 <Time>2013-05-25T11:06:50.1409019+03:00</Time> 202 </Item> 203 <Item> 204 <Source>sniper2.png</Source> 205 <Name>sniper2</Name> 206 <Importer>TextureImporter</Importer> 207 <Processor>TextureProcessor</Processor> 208 <Options>None</Options> 209 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\sniper2.xnb</Output> 210 <Time>2013-05-25T11:22:23.0529019+03:00</Time> 211 </Item> 212 <Item> 213 <Source>pistol2.png</Source> 214 <Name>pistol2</Name> 215 <Importer>TextureImporter</Importer> 216 <Processor>TextureProcessor</Processor> 217 <Options>None</Options> 218 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\pistol2.xnb</Output> 219 <Time>2013-05-25T11:48:24.6549019+03:00</Time> 220 </Item> 221 <Item> 222 <Source>grenadelauncher2.png</Source> 223 <Name>grenadelauncher2</Name> 224 <Importer>TextureImporter</Importer> 225 <Processor>TextureProcessor</Processor> 226 <Options>None</Options> 227 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenadelauncher2.xnb</Output> 228 <Time>2013-05-25T12:25:23.4149019+03:00</Time> 229 </Item> 230 <Item> 231 <Source>rocketlauncher2.png</Source> 232 <Name>rocketlauncher2</Name> 233 <Importer>TextureImporter</Importer> 234 <Processor>TextureProcessor</Processor> 235 <Options>None</Options> 236 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocketlauncher2.xnb</Output> 237 <Time>2013-05-25T12:40:41.0579019+03:00</Time> 238 </Item> 239 <Item> 240 <Source>grenade2.png</Source> 241 <Name>grenade2</Name> 242 <Importer>TextureImporter</Importer> 243 <Processor>TextureProcessor</Processor> 244 <Options>None</Options> 245 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenade2.xnb</Output> 246 <Time>2013-05-25T12:43:45.8429019+03:00</Time> 247 </Item> 248 <Item> 249 <Source>rocket2.png</Source> 250 <Name>rocket2</Name> 251 <Importer>TextureImporter</Importer> 252 <Processor>TextureProcessor</Processor> 253 <Options>None</Options> 254 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocket2.xnb</Output> 255 <Time>2013-05-25T13:04:15.5389019+03:00</Time> 256 </Item> 257 <Item> 258 <Source>assaultrifle3.png</Source> 259 <Name>assaultrifle3</Name> 260 <Importer>TextureImporter</Importer> 261 <Processor>TextureProcessor</Processor> 262 <Options>None</Options> 263 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\assaultrifle3.xnb</Output> 264 <Time>2013-05-25T13:23:55.1419019+03:00</Time> 265 </Item> 266 <Item> 267 <Source>grenade3.png</Source> 268 <Name>grenade3</Name> 269 <Importer>TextureImporter</Importer> 270 <Processor>TextureProcessor</Processor> 271 <Options>None</Options> 272 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenade3.xnb</Output> 273 <Time>2013-05-25T14:47:45.8369019+03:00</Time> 274 </Item> 275 <Item> 276 <Source>grenadelauncher3.png</Source> 277 <Name>grenadelauncher3</Name> 278 <Importer>TextureImporter</Importer> 279 <Processor>TextureProcessor</Processor> 280 <Options>None</Options> 281 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenadelauncher3.xnb</Output> 282 <Time>2013-05-25T14:06:33.6009019+03:00</Time> 283 </Item> 284 <Item> 285 <Source>magnum3.png</Source> 286 <Name>magnum3</Name> 287 <Importer>TextureImporter</Importer> 288 <Processor>TextureProcessor</Processor> 289 <Options>None</Options> 290 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\magnum3.xnb</Output> 291 <Time>2013-05-25T13:28:07.0319019+03:00</Time> 292 </Item> 293 <Item> 294 <Source>pistol3.png</Source> 295 <Name>pistol3</Name> 296 <Importer>TextureImporter</Importer> 297 <Processor>TextureProcessor</Processor> 298 <Options>None</Options> 299 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\pistol3.xnb</Output> 300 <Time>2013-05-25T13:25:45.8239019+03:00</Time> 301 </Item> 302 <Item> 303 <Source>rocket3.png</Source> 304 <Name>rocket3</Name> 305 <Importer>TextureImporter</Importer> 306 <Processor>TextureProcessor</Processor> 307 <Options>None</Options> 308 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocket3.xnb</Output> 309 <Time>2013-05-25T14:16:59.3569019+03:00</Time> 310 </Item> 311 <Item> 312 <Source>rocketlauncher3.png</Source> 313 <Name>rocketlauncher3</Name> 314 <Importer>TextureImporter</Importer> 315 <Processor>TextureProcessor</Processor> 316 <Options>None</Options> 317 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocketlauncher3.xnb</Output> 318 <Time>2013-05-25T14:15:36.9989019+03:00</Time> 319 </Item> 320 <Item> 321 <Source>shotgun3.png</Source> 322 <Name>shotgun3</Name> 323 <Importer>TextureImporter</Importer> 324 <Processor>TextureProcessor</Processor> 325 <Options>None</Options> 326 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\shotgun3.xnb</Output> 327 <Time>2013-05-25T13:55:24.6129019+03:00</Time> 328 </Item> 329 <Item> 330 <Source>sniper3.png</Source> 331 <Name>sniper3</Name> 332 <Importer>TextureImporter</Importer> 333 <Processor>TextureProcessor</Processor> 334 <Options>None</Options> 335 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\sniper3.xnb</Output> 336 <Time>2013-05-25T13:43:32.9149019+03:00</Time> 337 </Item> 338 <Item> 339 <Source>assaultrifle4.png</Source> 340 <Name>assaultrifle4</Name> 341 <Importer>TextureImporter</Importer> 342 <Processor>TextureProcessor</Processor> 343 <Options>None</Options> 344 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\assaultrifle4.xnb</Output> 345 <Time>2013-05-25T15:33:32.0283019+03:00</Time> 346 </Item> 347 <Item> 348 <Source>grenade4.png</Source> 349 <Name>grenade4</Name> 350 <Importer>TextureImporter</Importer> 351 <Processor>TextureProcessor</Processor> 352 <Options>None</Options> 353 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenade4.xnb</Output> 354 <Time>2013-05-25T15:35:04.3803019+03:00</Time> 355 </Item> 356 <Item> 357 <Source>grenadelauncher4.png</Source> 358 <Name>grenadelauncher4</Name> 359 <Importer>TextureImporter</Importer> 360 <Processor>TextureProcessor</Processor> 361 <Options>None</Options> 362 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenadelauncher4.xnb</Output> 363 <Time>2013-05-25T15:34:33.5859019+03:00</Time> 364 </Item> 365 <Item> 366 <Source>magnum4.png</Source> 367 <Name>magnum4</Name> 368 <Importer>TextureImporter</Importer> 369 <Processor>TextureProcessor</Processor> 370 <Options>None</Options> 371 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\magnum4.xnb</Output> 372 <Time>2013-05-25T15:36:43.7523019+03:00</Time> 373 </Item> 374 <Item> 375 <Source>pistol4.png</Source> 376 <Name>pistol4</Name> 377 <Importer>TextureImporter</Importer> 378 <Processor>TextureProcessor</Processor> 379 <Options>None</Options> 380 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\pistol4.xnb</Output> 381 <Time>2013-05-25T15:37:38.9451019+03:00</Time> 382 </Item> 383 <Item> 384 <Source>rocket4.png</Source> 385 <Name>rocket4</Name> 386 <Importer>TextureImporter</Importer> 387 <Processor>TextureProcessor</Processor> 388 <Options>None</Options> 389 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocket4.xnb</Output> 390 <Time>2013-05-25T15:39:18.0519019+03:00</Time> 391 </Item> 392 <Item> 393 <Source>rocketlauncher4.png</Source> 394 <Name>rocketlauncher4</Name> 395 <Importer>TextureImporter</Importer> 396 <Processor>TextureProcessor</Processor> 397 <Options>None</Options> 398 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocketlauncher4.xnb</Output> 399 <Time>2013-05-25T15:38:37.1955019+03:00</Time> 400 </Item> 401 <Item> 402 <Source>shotgun4.png</Source> 403 <Name>shotgun4</Name> 404 <Importer>TextureImporter</Importer> 405 <Processor>TextureProcessor</Processor> 406 <Options>None</Options> 407 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\shotgun4.xnb</Output> 408 <Time>2013-05-25T15:40:16.0683019+03:00</Time> 409 </Item> 410 <Item> 411 <Source>sniper4.png</Source> 412 <Name>sniper4</Name> 413 <Importer>TextureImporter</Importer> 414 <Processor>TextureProcessor</Processor> 415 <Options>None</Options> 416 <Output>C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\sniper4.xnb</Output> 417 <Time>2013-05-25T15:41:44.0679019+03:00</Time> 175 418 </Item> 176 419 <BuildSuccessful>true</BuildSuccessful> … … 217 460 <Assembly> 218 461 <Key>C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Content.Pipeline.dll</Key> 219 <Value>2012-03-16T14:3 3:41.9515583+02:00</Value>462 <Value>2012-03-16T14:35:20.2601618+02:00</Value> 220 463 </Assembly> 221 464 </Assemblies> -
2012/09-22/SanteriH/Kynari/Kynari/Kynari/obj/x86/Debug/Kynari.csproj.FileListAbsolute.txt
r3955 r3962 28 28 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\kentta2.xnb 29 29 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\upgrade.xnb 30 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\assaultrifle2.xnb 31 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\magnum2.xnb 32 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\shotgun2.xnb 33 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\sniper2.xnb 34 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\pistol2.xnb 35 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenadelauncher2.xnb 36 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocketlauncher2.xnb 37 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenade2.xnb 38 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocket2.xnb 39 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\assaultrifle3.xnb 40 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenade3.xnb 41 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenadelauncher3.xnb 42 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\magnum3.xnb 43 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\pistol3.xnb 44 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocket3.xnb 45 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocketlauncher3.xnb 46 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\shotgun3.xnb 47 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\sniper3.xnb 48 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\assaultrifle4.xnb 49 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenade4.xnb 50 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\grenadelauncher4.xnb 51 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\magnum4.xnb 52 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\pistol4.xnb 53 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocket4.xnb 54 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\rocketlauncher4.xnb 55 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\shotgun4.xnb 56 C:\MyTemp\SanteriH\Kynari\Kynari\Kynari\bin\x86\Debug\Content\sniper4.xnb -
2012/09-22/SanteriH/Kynari/Kynari/Kynari/obj/x86/Debug/cachefile-{CE1DC0B1-C320-4A5D-86A8-6245AF0207D1}-targetpath.txt
r3955 r3962 9 9 Content\grenadelauncher.xnb 10 10 Content\grenade.xnb 11 Content\upgrade.xnb 11 12 Content\tausta.xnb 12 13 Content\tausta.wma … … 18 19 Content\kentta1.xnb 19 20 Content\kentta2.xnb 20 Content\upgrade.xnb 21 Content\assaultrifle2.xnb 22 Content\magnum2.xnb 23 Content\shotgun2.xnb 24 Content\sniper2.xnb 25 Content\pistol2.xnb 26 Content\grenadelauncher2.xnb 27 Content\rocketlauncher2.xnb 28 Content\grenade2.xnb 29 Content\rocket2.xnb 30 Content\assaultrifle3.xnb 31 Content\grenade3.xnb 32 Content\grenadelauncher3.xnb 33 Content\magnum3.xnb 34 Content\pistol3.xnb 35 Content\rocket3.xnb 36 Content\rocketlauncher3.xnb 37 Content\shotgun3.xnb 38 Content\sniper3.xnb 39 Content\assaultrifle4.xnb 40 Content\grenade4.xnb 41 Content\grenadelauncher4.xnb 42 Content\magnum4.xnb 43 Content\pistol4.xnb 44 Content\rocket4.xnb 45 Content\rocketlauncher4.xnb 46 Content\shotgun4.xnb 47 Content\sniper4.xnb 21 48 Content\kentta1.txt -
2012/09-22/SanteriH/Kynari/Kynari/KynariContent/KynariContent.contentproj
r3955 r3962 162 162 </Compile> 163 163 </ItemGroup> 164 <ItemGroup> 165 <Compile Include="assaultrifle2.png"> 166 <Name>assaultrifle2</Name> 167 <Importer>TextureImporter</Importer> 168 <Processor>TextureProcessor</Processor> 169 </Compile> 170 </ItemGroup> 171 <ItemGroup> 172 <Compile Include="magnum2.png"> 173 <Name>magnum2</Name> 174 <Importer>TextureImporter</Importer> 175 <Processor>TextureProcessor</Processor> 176 </Compile> 177 </ItemGroup> 178 <ItemGroup> 179 <Compile Include="shotgun2.png"> 180 <Name>shotgun2</Name> 181 <Importer>TextureImporter</Importer> 182 <Processor>TextureProcessor</Processor> 183 </Compile> 184 </ItemGroup> 185 <ItemGroup> 186 <Compile Include="sniper2.png"> 187 <Name>sniper2</Name> 188 <Importer>TextureImporter</Importer> 189 <Processor>TextureProcessor</Processor> 190 </Compile> 191 </ItemGroup> 192 <ItemGroup> 193 <Compile Include="pistol2.png"> 194 <Name>pistol2</Name> 195 <Importer>TextureImporter</Importer> 196 <Processor>TextureProcessor</Processor> 197 </Compile> 198 </ItemGroup> 199 <ItemGroup> 200 <Compile Include="grenadelauncher2.png"> 201 <Name>grenadelauncher2</Name> 202 <Importer>TextureImporter</Importer> 203 <Processor>TextureProcessor</Processor> 204 </Compile> 205 </ItemGroup> 206 <ItemGroup> 207 <Compile Include="rocketlauncher2.png"> 208 <Name>rocketlauncher2</Name> 209 <Importer>TextureImporter</Importer> 210 <Processor>TextureProcessor</Processor> 211 </Compile> 212 </ItemGroup> 213 <ItemGroup> 214 <Compile Include="grenade2.png"> 215 <Name>grenade2</Name> 216 <Importer>TextureImporter</Importer> 217 <Processor>TextureProcessor</Processor> 218 </Compile> 219 </ItemGroup> 220 <ItemGroup> 221 <Compile Include="rocket2.png"> 222 <Name>rocket2</Name> 223 <Importer>TextureImporter</Importer> 224 <Processor>TextureProcessor</Processor> 225 </Compile> 226 </ItemGroup> 227 <ItemGroup> 228 <Compile Include="assaultrifle3.png"> 229 <Name>assaultrifle3</Name> 230 <Importer>TextureImporter</Importer> 231 <Processor>TextureProcessor</Processor> 232 </Compile> 233 </ItemGroup> 234 <ItemGroup> 235 <Compile Include="grenade3.png"> 236 <Name>grenade3</Name> 237 <Importer>TextureImporter</Importer> 238 <Processor>TextureProcessor</Processor> 239 </Compile> 240 </ItemGroup> 241 <ItemGroup> 242 <Compile Include="grenadelauncher3.png"> 243 <Name>grenadelauncher3</Name> 244 <Importer>TextureImporter</Importer> 245 <Processor>TextureProcessor</Processor> 246 </Compile> 247 </ItemGroup> 248 <ItemGroup> 249 <Compile Include="magnum3.png"> 250 <Name>magnum3</Name> 251 <Importer>TextureImporter</Importer> 252 <Processor>TextureProcessor</Processor> 253 </Compile> 254 </ItemGroup> 255 <ItemGroup> 256 <Compile Include="pistol3.png"> 257 <Name>pistol3</Name> 258 <Importer>TextureImporter</Importer> 259 <Processor>TextureProcessor</Processor> 260 </Compile> 261 </ItemGroup> 262 <ItemGroup> 263 <Compile Include="rocket3.png"> 264 <Name>rocket3</Name> 265 <Importer>TextureImporter</Importer> 266 <Processor>TextureProcessor</Processor> 267 </Compile> 268 </ItemGroup> 269 <ItemGroup> 270 <Compile Include="rocketlauncher3.png"> 271 <Name>rocketlauncher3</Name> 272 <Importer>TextureImporter</Importer> 273 <Processor>TextureProcessor</Processor> 274 </Compile> 275 </ItemGroup> 276 <ItemGroup> 277 <Compile Include="shotgun3.png"> 278 <Name>shotgun3</Name> 279 <Importer>TextureImporter</Importer> 280 <Processor>TextureProcessor</Processor> 281 </Compile> 282 </ItemGroup> 283 <ItemGroup> 284 <Compile Include="sniper3.png"> 285 <Name>sniper3</Name> 286 <Importer>TextureImporter</Importer> 287 <Processor>TextureProcessor</Processor> 288 </Compile> 289 </ItemGroup> 290 <ItemGroup> 291 <Compile Include="assaultrifle4.png"> 292 <Name>assaultrifle4</Name> 293 <Importer>TextureImporter</Importer> 294 <Processor>TextureProcessor</Processor> 295 </Compile> 296 </ItemGroup> 297 <ItemGroup> 298 <Compile Include="grenade4.png"> 299 <Name>grenade4</Name> 300 <Importer>TextureImporter</Importer> 301 <Processor>TextureProcessor</Processor> 302 </Compile> 303 </ItemGroup> 304 <ItemGroup> 305 <Compile Include="grenadelauncher4.png"> 306 <Name>grenadelauncher4</Name> 307 <Importer>TextureImporter</Importer> 308 <Processor>TextureProcessor</Processor> 309 </Compile> 310 </ItemGroup> 311 <ItemGroup> 312 <Compile Include="magnum4.png"> 313 <Name>magnum4</Name> 314 <Importer>TextureImporter</Importer> 315 <Processor>TextureProcessor</Processor> 316 </Compile> 317 </ItemGroup> 318 <ItemGroup> 319 <Compile Include="pistol4.png"> 320 <Name>pistol4</Name> 321 <Importer>TextureImporter</Importer> 322 <Processor>TextureProcessor</Processor> 323 </Compile> 324 </ItemGroup> 325 <ItemGroup> 326 <Compile Include="rocket4.png"> 327 <Name>rocket4</Name> 328 <Importer>TextureImporter</Importer> 329 <Processor>TextureProcessor</Processor> 330 </Compile> 331 </ItemGroup> 332 <ItemGroup> 333 <Compile Include="rocketlauncher4.png"> 334 <Name>rocketlauncher4</Name> 335 <Importer>TextureImporter</Importer> 336 <Processor>TextureProcessor</Processor> 337 </Compile> 338 </ItemGroup> 339 <ItemGroup> 340 <Compile Include="shotgun4.png"> 341 <Name>shotgun4</Name> 342 <Importer>TextureImporter</Importer> 343 <Processor>TextureProcessor</Processor> 344 </Compile> 345 </ItemGroup> 346 <ItemGroup> 347 <Compile Include="sniper4.png"> 348 <Name>sniper4</Name> 349 <Importer>TextureImporter</Importer> 350 <Processor>TextureProcessor</Processor> 351 </Compile> 352 </ItemGroup> 164 353 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 165 354 <!-- To modify your build process, add your task inside one of the targets below and uncomment it. -
2012/09-22/SanteriH/Kynari/Kynari/KynariContent/kentta1.txt
r3955 r3962 21 21 # p#### # 22 22 # S A # 23 # l## l## 23 # l## l## + # 24 24 # l## # 25 25 # + # 26 26 # R l## + l## U # 27 27 #l## l## l### 28 # 29 # l## l###28 # + # 29 # + l## l## + # 30 30 # l## l## M l## # 31 31 # l## #
Note: See TracChangeset
for help on using the changeset viewer.