- Timestamp:
- 2012-07-26 14:02:52 (11 years ago)
- Location:
- 2012/30/OtsoR/Projekti/Projekti
- Files:
-
- 202 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
2012/30/OtsoR/Projekti/Projekti/Projekti/Projekti.cs
r3748 r3764 9 9 public class Projekti : PhysicsGame 10 10 { 11 Image shipimage = LoadImage("ship1"); 12 Image shipimage2 = LoadImage("ship2"); 11 Image[] shipimages = new Image[100]; 12 13 //LoadImages("s1", "s2", "s3", "s4", "s5", "s6", "s7", "s8", "s9", "s10", "s11", "s12", "s13", "s14", "s15", 14 //"s16", "s17", "s18", "s19", "s20", "s21", "s22", "s23", "s24", "s25", "s26", "s27", "s28", "s29", "s30", "s31", "s32", 15 //"s33", "s34", "s35", "s36", "s37", "s38", "s39", "s40", "s41", "s42"); 16 Color[] shipcolors = { Color.DarkGray, Color.Silver, Color.DarkOrange, Color.Green }; 17 Color[] shipcolors2 = { Color.Ruby, Color.Azure, Color.Emerald, Color.Green }; 13 18 14 19 PhysicsObject ship; … … 18 23 Weapon weapon2; 19 24 25 Label number; 26 Widget Aluskuva; 27 IntMeter shipimg; 28 IntMeter shipcolor; 29 IntMeter shipwpn; 30 20 31 public override void Begin() 21 32 { 22 MultiSelectWindow numberofplayersmenu = new MultiSelectWindow("", "Singleplayer", "Multiplayer/Co-op"); 23 numberofplayersmenu.ItemSelected += playeramount; 33 for (int i = 1; i <= 100; i++) 34 { 35 shipimages[i-1] = LoadImage("s"+i); 36 } 37 38 IsMouseVisible = true; 39 MultiSelectWindow numberofplayersmenu = new MultiSelectWindow("Select number of players", "Singleplayer", "Multiplayer/Co-op", "Quit"); 40 numberofplayersmenu.ItemSelected += mainmenu; 24 41 Add(numberofplayersmenu); 25 42 } 26 void playeramount(int choice)43 void mainmenu(int choice) 27 44 { 28 45 switch (choice) 29 46 { 30 47 case 0: 31 LuoAlus(); 48 ClearAll(); 49 Singleplayer(); 50 32 51 break; 33 52 case 1: 34 35 break; 36 } 37 } 38 void LuoAlus() 39 { 40 ship = new PhysicsObject(16, 16, Shape.FromImage(shipimage)); 41 ship.Image = shipimage; 42 ship.X = -50; 43 ship.Y = 0; 53 ClearAll(); 54 MultiPlayer(); 55 break; 56 case 2: 57 Exit(); 58 break; 59 } 60 } 61 void Singleplayer() 62 { 63 Aluskuva = new Widget(50, 50); 64 Aluskuva.X = 0; 65 Aluskuva.Y = 250; 66 Aluskuva.Image = shipimages[0]; 67 Add(Aluskuva); 68 69 shipimg = new IntMeter(1, 1, 100); 70 shipimg.Changed += Changeship; 71 shipwpn = new IntMeter(1, 1, 3); 72 //shipwpn.Changed += ???; 73 shipcolor = new IntMeter(1, 1, 4); 74 shipcolor.Changed += Changeship; 75 76 number = new Label(); 77 number.BindTo(shipimg); 78 number.X = 0; 79 number.Y = 300; 80 Add(number); 81 82 Slider shiptype = new Slider(550, 10); 83 shiptype.X = 0; 84 shiptype.Y = 200; 85 shiptype.BindTo(shipimg); 86 Slider shipcolour = new Slider(150, 15); 87 shipcolour.X = -125; 88 shipcolour.Y = 150; 89 shipcolour.BindTo(shipcolor); 90 Slider shipweapon = new Slider(150, 15); 91 shipweapon.X = 125; 92 shipweapon.Y = 150; 93 shipweapon.BindTo(shipwpn); 94 95 Add(shiptype); 96 Add(shipcolour); 97 Add(shipweapon); 98 choice(shipwpn.Value); 99 100 List<Label> valikonKohdat; 101 valikonKohdat = new List<Label>(); // Alustetaan lista, johon valikon kohdat tulevat 102 Label kohta1 = new Label("Ready"); // Luodaan uusi Label-olio, joka toimii uuden pelin aloituskohtana 103 kohta1.Position = new Vector(0, -100); // Asetetaan valikon ensimmäinen kohta hieman kentän keskikohdan yläpuolelle 104 valikonKohdat.Add(kohta1); // Lisätään luotu valikon kohta listaan jossa kohtia säilytetään 105 // Lisätään kaikki luodut kohdat peliin foreach-silmukalla 106 foreach (Label valikonKohta in valikonKohdat) 107 { 108 Add(valikonKohta); 109 } 110 Mouse.ListenOn(kohta1, MouseButton.Left, ButtonState.Pressed, gamemode, null); 111 } 112 void Changeship(int vanha, int uusi) 113 { 114 Aluskuva.Image = shipimages[shipimg.Value-1].Clone(); 115 Aluskuva.Image.ReplaceColor(Color.White, shipcolors[shipcolor.Value - 1]); 116 Aluskuva.Image.ReplaceColor(Color.Black, shipcolors2[shipcolor.Value - 1]); 117 } 118 void Createship() 119 { 120 ship = new PhysicsObject(16, 16, Shape.FromImage(Aluskuva.Image)); 121 ship.Image = Aluskuva.Image; 44 122 ship.Restitution = 1.0; 45 123 ship.KineticFriction = 0.0; … … 48 126 ship.AngularDamping = 0.95; 49 127 Add(ship); 50 } 51 void Aloitapeli() 52 { 53 CreateWorld(); 54 shipimage.ReplaceColor(Color.White, Color.Ruby); 55 shipimage.ReplaceColor(Color.Black, Color.DarkGray); 56 shipimage2.ReplaceColor(Color.White, Color.Silver); 57 shipimage2.ReplaceColor(Color.Black, Color.Azure); 58 AsetaOhjaimet(); 59 Level.BackgroundColor = Color.Black; 60 Mouse.IsCursorVisible = true; 61 //Camera.Follow(ship); 62 Camera.ZoomToLevel(); 63 Level.CreateBorders(); 64 } 65 void CreateWorld() 66 { 67 MultiSelectWindow menu = new MultiSelectWindow("Choose a weapon type", 68 "Projectiles", "Laser", "Plasma"); 69 menu.ItemSelected += choice2; 70 Add(menu); 71 MultiSelectWindow menu2 = new MultiSelectWindow("Choose weapon type", "Projectiles", "Laser", "Plasma"); 72 menu2.ItemSelected += playeramount; 73 Add(menu2); 74 75 ship2 = new PhysicsObject(16, 16, Shape.FromImage(shipimage2)); 76 ship2.Image = shipimage2; 77 ship2.X = 50; 78 ship2.Y = 0; 79 ship2.Restitution = 1.0; 80 ship2.KineticFriction = 0.0; 81 ship2.MomentOfInertia = Double.PositiveInfinity; 82 ship2.LinearDamping = 0.95; 83 ship2.AngularDamping = 0.95; 84 Add(ship2); 85 } 128 ship.Add(weapon); 129 } 130 void MultiPlayer() 131 { 132 133 } 86 134 void choice(int choice) 87 135 { 88 136 switch (choice) 89 137 { 90 case 0:138 case 1: 91 139 weapon = new AssaultRifle(0, 0); 92 140 weapon.ProjectileCollision = weaponhit; 93 ship.Add(weapon); 94 break; 95 case 1: 141 break; 142 case 2: 96 143 weapon = new LaserGun(0, 0); 97 144 weapon.ProjectileCollision = weaponhit; 98 145 weapon.Power.Value = 5000; 99 146 weapon.FireRate = 1.0; 100 ship.Add(weapon); 101 break; 102 case 2: 147 break; 148 case 3: 103 149 weapon = new PlasmaCannon(0, 0); 104 150 weapon.ProjectileCollision = weaponhit; 105 ship.Add(weapon); 106 break; 107 } 108 Keyboard.Listen(Key.Space, ButtonState.Down, fire, "Ammu", weapon); 109 } 110 void choice2(int choice) 111 { 112 switch (choice) 113 { 114 case 0: 115 weapon2 = new AssaultRifle(0, 0); 116 weapon2.ProjectileCollision = weaponhit; 117 weapon2.Power.Value = 5000; 118 weapon2.FireRate = 4.5; 119 ship2.Add(weapon2); 120 break; 121 case 1: 122 weapon2 = new LaserGun(0, 0); 123 weapon2.ProjectileCollision = weaponhit; 124 weapon2.Power.Value = 100000; 125 weapon2.FireRate = 1.5; 126 ship2.Add(weapon2); 127 break; 128 case 2: 129 weapon2 = new PlasmaCannon(0, 0); 130 weapon2.ProjectileCollision = weaponhit; 131 ship2.Add(weapon2); 132 break; 133 } 134 Keyboard.Listen(Key.Space, ButtonState.Down, fire, "Ammu", weapon2); 151 break; 152 } 135 153 } 136 154 void fire(Weapon ase) 137 155 { 138 156 PhysicsObject ammus = ase.Shoot(); 139 157 140 158 if (ammus != null) 141 159 { 142 160 //ammus.Size *= 3; 143 //ammus.Image = ...161 //ammus.Image = 144 162 //ammus.MaximumLifetime = TimeSpan.FromSeconds(2.0); 145 163 } … … 155 173 Keyboard.Listen(Key.A, ButtonState.Down, tilt, "", 1.0, ship); 156 174 Keyboard.Listen(Key.D, ButtonState.Down, tilt, "", -1.0, ship); 157 158 Keyboard.Listen(Key.NumPad8, ButtonState.Down, thrust, "", 1.0, ship2); 159 Keyboard.Listen(Key.NumPad5, ButtonState.Down, thrust, "", -1.0, ship2); 160 Keyboard.Listen(Key.NumPad4, ButtonState.Down, tilt, "", 1.0, ship2); 161 Keyboard.Listen(Key.NumPad6, ButtonState.Down, tilt, "", -1.0, ship2); 162 163 //Keyboard.Listen(Key., ButtonState.Down, Ammu, "Ammu", luoti); 164 165 PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); 175 Keyboard.Listen(Key.Space, ButtonState.Down, fire, "Ammu", weapon); 176 166 177 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 178 179 //Keyboard.Listen(Key.NumPad8, ButtonState.Down, thrust, "", 1.0, ship2); 180 //Keyboard.Listen(Key.NumPad5, ButtonState.Down, thrust, "", -1.0, ship2); 181 //Keyboard.Listen(Key.NumPad4, ButtonState.Down, tilt, "", 1.0, ship2); 182 //Keyboard.Listen(Key.NumPad6, ButtonState.Down, tilt, "", -1.0, ship2); 167 183 } 168 184 void thrust(double direction, PhysicsObject ship) … … 175 191 ship.AngularAcceleration = 10.0*direction; 176 192 } 193 void gamemode() 194 { 195 ClearAll(); 196 Level.BackgroundColor = Color.Black; 197 Level.CreateBorders(); 198 Camera.ZoomToLevel(); 199 Createship(); 200 AsetaOhjaimet(); 201 } 177 202 } -
2012/30/OtsoR/Projekti/Projekti/ProjektiContent/ProjektiContent.contentproj
r3748 r3764 45 45 </ItemGroup> 46 46 <ItemGroup> 47 <Compile Include="ship1.png"> 48 <Name>ship1</Name> 49 <Importer>TextureImporter</Importer> 50 <Processor>TextureProcessor</Processor> 51 </Compile> 52 <Compile Include="ship2.png"> 53 <Name>ship2</Name> 47 <Compile Include="s1.png"> 48 <Name>s1</Name> 49 <Importer>TextureImporter</Importer> 50 <Processor>TextureProcessor</Processor> 51 </Compile> 52 <Compile Include="s10.png"> 53 <Name>s10</Name> 54 <Importer>TextureImporter</Importer> 55 <Processor>TextureProcessor</Processor> 56 </Compile> 57 <Compile Include="s100.png"> 58 <Name>s100</Name> 59 <Importer>TextureImporter</Importer> 60 <Processor>TextureProcessor</Processor> 61 </Compile> 62 <Compile Include="s11.png"> 63 <Name>s11</Name> 64 <Importer>TextureImporter</Importer> 65 <Processor>TextureProcessor</Processor> 66 </Compile> 67 <Compile Include="s12.png"> 68 <Name>s12</Name> 69 <Importer>TextureImporter</Importer> 70 <Processor>TextureProcessor</Processor> 71 </Compile> 72 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