Changeset 3748 for 2012


Ignore:
Timestamp:
2012-07-25 15:00:24 (7 years ago)
Author:
otelretu
Message:

Talletus.

Location:
2012/30/OtsoR/Projekti/Projekti
Files:
4 added
2 edited

Legend:

Unmodified
Added
Removed
  • 2012/30/OtsoR/Projekti/Projekti/Projekti/Projekti.cs

    r3719 r3748  
    99public class Projekti : PhysicsGame 
    1010{ 
    11     PhysicsObject alus; 
    12  
    13     AssaultRifle luoti; 
    14     PlasmaCannon plasma; 
    15     LaserGun laser; 
    16     Grenade miina1; 
    17     ClusterGrenade miina2; 
    18  
    19     Vector nopeusYlos = new Vector(0, 600); 
    20     Vector nopeusAlas = new Vector(0, -600); 
    21     Vector nopeusVasen = new Vector(-600, 0); 
    22     Vector nopeusOikea = new Vector(600, 0); 
     11    Image shipimage = LoadImage("ship1"); 
     12    Image shipimage2 = LoadImage("ship2"); 
     13     
     14    PhysicsObject ship; 
     15    Weapon weapon; 
     16     
     17    PhysicsObject ship2; 
     18    Weapon weapon2; 
    2319 
    2420    public override void Begin() 
    2521    { 
     22        MultiSelectWindow numberofplayersmenu = new MultiSelectWindow("", "Singleplayer", "Multiplayer/Co-op"); 
     23        numberofplayersmenu.ItemSelected += playeramount; 
     24        Add(numberofplayersmenu); 
     25    } 
     26    void playeramount(int choice) 
     27    { 
     28        switch (choice) 
     29        { 
     30            case 0: 
     31                LuoAlus(); 
     32                break; 
     33            case 1: 
     34                 
     35                break; 
     36        } 
     37    } 
     38    void LuoAlus() 
     39    { 
     40        ship = new PhysicsObject(16, 16, Shape.FromImage(shipimage)); 
     41        ship.Image = shipimage; 
     42        ship.X = -50; 
     43        ship.Y = 0; 
     44        ship.Restitution = 1.0; 
     45        ship.KineticFriction = 0.0; 
     46        ship.MomentOfInertia = Double.PositiveInfinity; 
     47        ship.LinearDamping = 0.95; 
     48        ship.AngularDamping = 0.95; 
     49        Add(ship); 
     50    } 
     51    void Aloitapeli() 
     52    { 
    2653        CreateWorld(); 
     54        shipimage.ReplaceColor(Color.White, Color.Ruby); 
     55        shipimage.ReplaceColor(Color.Black, Color.DarkGray); 
     56        shipimage2.ReplaceColor(Color.White, Color.Silver); 
     57        shipimage2.ReplaceColor(Color.Black, Color.Azure); 
    2758        AsetaOhjaimet(); 
    2859        Level.BackgroundColor = Color.Black; 
    2960        Mouse.IsCursorVisible = true; 
    30         Camera.Follow(alus); 
    31         //Camera.ZoomToLevel(); 
     61        //Camera.Follow(ship); 
     62        Camera.ZoomToLevel(); 
    3263        Level.CreateBorders(); 
    3364    } 
    3465    void CreateWorld() 
    35     {    
    36         alus = new PhysicsObject(25, 45); 
    37         alus.Shape = Shape.Pentagon; 
    38         alus.Color = Color.Green; 
    39         alus.X = 0; 
    40         alus.Y = 0; 
    41         alus.Restitution = 1.0; 
    42         alus.KineticFriction = 0.0; 
    43         alus.MomentOfInertia = Double.PositiveInfinity; 
    44         alus.LinearDamping = 0.95; 
    45         Add(alus); 
     66    { 
     67        MultiSelectWindow menu = new MultiSelectWindow("Choose a weapon type", 
     68"Projectiles", "Laser", "Plasma"); 
     69        menu.ItemSelected += choice2; 
     70        Add(menu); 
     71        MultiSelectWindow menu2 = new MultiSelectWindow("Choose weapon type", "Projectiles", "Laser", "Plasma"); 
     72        menu2.ItemSelected += playeramount; 
     73        Add(menu2); 
    4674 
    47         luoti = new AssaultRifle(0, 0); 
    48         alus.Add(luoti); 
     75        ship2 = new PhysicsObject(16, 16, Shape.FromImage(shipimage2)); 
     76        ship2.Image = shipimage2; 
     77        ship2.X = 50; 
     78        ship2.Y = 0; 
     79        ship2.Restitution = 1.0; 
     80        ship2.KineticFriction = 0.0; 
     81        ship2.MomentOfInertia = Double.PositiveInfinity; 
     82        ship2.LinearDamping = 0.95; 
     83        ship2.AngularDamping = 0.95; 
     84        Add(ship2); 
    4985    } 
    50     void AsetaOhjaimet() 
     86    void choice(int choice) 
    5187    { 
    52         Keyboard.Listen(Key.W, ButtonState.Down, liikuta, "Lopeta peli", nopeusYlos); 
    53         Keyboard.Listen(Key.S, ButtonState.Down, liikuta, "Lopeta peli", nopeusAlas); 
    54         Keyboard.Listen(Key.A, ButtonState.Down, liikuta, "Lopeta peli", nopeusVasen); 
    55         Keyboard.Listen(Key.D, ButtonState.Down, liikuta, "Lopeta peli", nopeusOikea); 
    56  
    57         Mouse.ListenMovement(0, katse, "Tähtää"); 
    58         Keyboard.Listen(Key.Space, ButtonState.Down, Ammu, "Ammu", luoti); 
    59  
    60         PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); 
    61         Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 
     88        switch (choice) 
     89        { 
     90            case 0: 
     91                weapon = new AssaultRifle(0, 0); 
     92                weapon.ProjectileCollision = weaponhit; 
     93                ship.Add(weapon); 
     94                break; 
     95            case 1: 
     96                weapon = new LaserGun(0, 0); 
     97                weapon.ProjectileCollision = weaponhit; 
     98                weapon.Power.Value = 5000; 
     99                weapon.FireRate = 1.0; 
     100                ship.Add(weapon); 
     101                break; 
     102            case 2: 
     103                weapon = new PlasmaCannon(0, 0); 
     104                weapon.ProjectileCollision = weaponhit; 
     105                ship.Add(weapon); 
     106                break; 
     107        } 
     108        Keyboard.Listen(Key.Space, ButtonState.Down, fire, "Ammu", weapon); 
    62109    } 
    63     void Ammu(AssaultRifle luoti) 
     110    void choice2(int choice) 
    64111    { 
    65         PhysicsObject ammus = luoti.Shoot(); 
     112        switch (choice) 
     113        { 
     114            case 0: 
     115                weapon2 = new AssaultRifle(0, 0); 
     116                weapon2.ProjectileCollision = weaponhit; 
     117                weapon2.Power.Value = 5000; 
     118                weapon2.FireRate = 4.5; 
     119                ship2.Add(weapon2); 
     120                break; 
     121            case 1: 
     122                weapon2 = new LaserGun(0, 0); 
     123                weapon2.ProjectileCollision = weaponhit; 
     124                weapon2.Power.Value = 100000; 
     125                weapon2.FireRate = 1.5; 
     126                ship2.Add(weapon2); 
     127                break; 
     128            case 2: 
     129                weapon2 = new PlasmaCannon(0, 0); 
     130                weapon2.ProjectileCollision = weaponhit; 
     131                ship2.Add(weapon2); 
     132                break; 
     133        } 
     134        Keyboard.Listen(Key.Space, ButtonState.Down, fire, "Ammu", weapon2); 
     135    } 
     136    void fire(Weapon ase) 
     137    { 
     138        PhysicsObject ammus = ase.Shoot(); 
    66139 
    67140        if (ammus != null) 
     
    72145        } 
    73146    } 
    74     void liikuta(Vector suunta) 
     147    void weaponhit(PhysicsObject ammus, PhysicsObject kohde) 
    75148    { 
    76         alus.Push(suunta); 
     149        ammus.Destroy(); 
    77150    } 
    78     void katse(AnalogState hiirenLiike) 
     151    void AsetaOhjaimet() 
    79152    { 
    80         Vector suunta = (Mouse.PositionOnWorld - alus.AbsolutePosition).Normalize(); 
    81         alus.Angle = suunta.Angle; 
     153        Keyboard.Listen(Key.W, ButtonState.Down, thrust, "", 1.0, ship); 
     154        Keyboard.Listen(Key.S, ButtonState.Down, thrust, "", -1.0, ship); 
     155        Keyboard.Listen(Key.A, ButtonState.Down, tilt, "", 1.0, ship); 
     156        Keyboard.Listen(Key.D, ButtonState.Down, tilt, "", -1.0, ship); 
     157 
     158        Keyboard.Listen(Key.NumPad8, ButtonState.Down, thrust, "", 1.0, ship2); 
     159        Keyboard.Listen(Key.NumPad5, ButtonState.Down, thrust, "", -1.0, ship2); 
     160        Keyboard.Listen(Key.NumPad4, ButtonState.Down, tilt, "", 1.0, ship2); 
     161        Keyboard.Listen(Key.NumPad6, ButtonState.Down, tilt, "", -1.0, ship2); 
     162 
     163        //Keyboard.Listen(Key., ButtonState.Down, Ammu, "Ammu", luoti); 
     164 
     165        PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); 
     166        Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 
     167    } 
     168    void thrust(double direction, PhysicsObject ship) 
     169    { 
     170        Vector shipdirection = Vector.FromLengthAndAngle(100.0*direction, ship.Angle); 
     171        ship.Push(shipdirection); 
     172    } 
     173    void tilt(double direction, PhysicsObject ship) 
     174    { 
     175        ship.AngularAcceleration = 10.0*direction; 
    82176    } 
    83177} 
  • 2012/30/OtsoR/Projekti/Projekti/ProjektiContent/ProjektiContent.contentproj

    r3719 r3748  
    4444    <Reference Include="TextFileContentExtension" /> 
    4545  </ItemGroup> 
     46  <ItemGroup> 
     47    <Compile Include="ship1.png"> 
     48      <Name>ship1</Name> 
     49      <Importer>TextureImporter</Importer> 
     50      <Processor>TextureProcessor</Processor> 
     51    </Compile> 
     52    <Compile Include="ship2.png"> 
     53      <Name>ship2</Name> 
     54      <Importer>TextureImporter</Importer> 
     55      <Processor>TextureProcessor</Processor> 
     56    </Compile> 
     57  </ItemGroup> 
    4658  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 
    4759  <!--  To modify your build process, add your task inside one of the targets below and uncomment it.  
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