- Timestamp:
- 2012-07-04 12:28:30 (11 years ago)
- Location:
- 2012/27/EemilK/Survive untill U die!/Survive untill U die!
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
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2012/27/EemilK/Survive untill U die!/Survive untill U die!/Survive untill U die!/Survive untill U die!.csproj
r3475 r3531 120 120 </ItemGroup> 121 121 <ItemGroup> 122 <ProjectReference Include="..\Survive_untill_U_die_Content\Survive_untill_U_die_Content.contentproj">123 <Name>Survive_untill_U_die_Content</Name>124 <XnaReferenceType>Content</XnaReferenceType>125 </ProjectReference>126 </ItemGroup>127 <ItemGroup>128 122 <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client"> 129 123 <Visible>False</Visible> … … 152 146 </BootstrapperPackage> 153 147 </ItemGroup> 148 <ItemGroup> 149 <ProjectReference Include="..\Survive untill U die!Content\Survive untill U die!Content.contentproj"> 150 <Project>{B9AFF283-2EA8-4AED-9B8D-A97A3D4502F6}</Project> 151 <Name>Survive untill U die!Content %28Content%29</Name> 152 <XnaReferenceType>Content</XnaReferenceType> 153 </ProjectReference> 154 </ItemGroup> 154 155 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> 155 156 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> -
2012/27/EemilK/Survive untill U die!/Survive untill U die!/Survive untill U die!/Survive_untill_U_die_.cs
r3528 r3531 15 15 PhysicsObject pallo; 16 16 PhysicsObject pallo2; 17 Image kuva = LoadImage("lawn_summer_rf_0001_large"); 17 18 public override void Begin() 18 19 { … … 28 29 29 30 // TODO: Kirjoita ohjelmakoodisi tähän 30 Level.Background. Color = Color.Crimson;31 Level.Background.Image = kuva; 31 32 pallo = PhysicsObject.CreateStaticObject(170, 170); 32 33 pallo.Shape = Shape.Circle; … … 58 59 void LuoPalloja(double x, double y) 59 60 { 60 Image kuva = LoadImage(lawn_summer_rf_0001_large);61 61 vihollinen = new PhysicsObject(70,70) ; 62 62 vihollinen.Shape = Shape.Octagon;
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