- Timestamp:
- 2012-07-03 14:01:34 (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
2012/27/EemilK/Survive untill U die!/Survive untill U die!/Survive untill U die!/Survive_untill_U_die_.cs
r3475 r3478 9 9 public class Survive_untill_U_die_ : PhysicsGame 10 10 { 11 PhysicsObject vihollinen; 12 PhysicsObject pallo; 13 PhysicsObject pallo2; 14 PhysicsObject vihu; 11 15 public override void Begin() 16 int i 0; 17 while (i < 100); 12 18 { 19 LuoPalloja(Level.Left, Level.Top); 20 LuoPalloja(-400, Level.Top); 21 LuoPalloja(-300, Level.Top); 22 LuoPalloja(-200, Level.Top); 23 LuoPalloja(-100, Level.Top); 24 LuoPalloja(100, Level.Top); 25 LuoPalloja(200, Level.Top); 26 LuoPalloja(300, Level.Top); 27 LuoPalloja(400, Level.Top); 28 LuoPalloja(Level.Right, Level.Top); 29 30 } 31 { 32 13 33 14 34 15 35 // TODO: Kirjoita ohjelmakoodisi tähän 16 PhysicsObject pallo;36 Level.BackgroundColor = Color.ForestGreen; 17 37 pallo = new PhysicsObject(170, 170); 18 38 pallo.Shape = Shape.Circle; … … 20 40 pallo.Y = -200; 21 41 Add(pallo); 22 PhysicsObject pallo2;23 42 pallo2 = new PhysicsObject(170, 170); 24 43 pallo2.Shape = Shape.Circle; … … 29 48 PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); 30 49 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 31 } 50 } 51 void LuoPalloja(double x, double y) 52 { 53 vihollinen = new PhysicsObject(70,70) ; 54 vihollinen.Shape = Shape.Circle; 55 vihollinen.Color = Color.Red; 56 vihollinen.X = x; 57 vihollinen.Y = y; 58 vihollinen.Restitution = 1.0 59 vihollinen = i++ 60 add(vihollinen) 61 } 32 62 } 33 63
Note: See TracChangeset
for help on using the changeset viewer.