Ignore:
Timestamp:
2012-07-03 11:39:14 (8 years ago)
Author:
dezhidki
Message:

Talletus.

File:
1 edited

Legend:

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  • 2012/27/DenisZ/TheDungeonGame/TheDungeonGame/TheDungeonGame/Room.cs

    r3462 r3466  
    5454            PhysicsObject wallTop = createWall(Position, width, thickness); 
    5555            PhysicsObject wallLeft = createWall(VecMath.sub(Position, new Vector(0, thickness)), thickness, height); 
    56             PhysicsObject wallDown = createWall(VecMath.sub(Position, new Vector(0, height)), width, thickness); 
     56            PhysicsObject wallDown = createWall(VecMath.sub(Position, new Vector(0, height)), width+thickness, thickness); 
    5757            PhysicsObject wallRight = createWall(VecMath.add(Position, new Vector(width, 0)), thickness, height); 
    5858            roomObjects.Add(wallTop); 
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