- Timestamp:
- 2012-07-03 10:45:45 (9 years ago)
- Location:
- 2012/27/DenisZ/TheDungeonGame/TheDungeonGame/TheDungeonGame
- Files:
-
- 4 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
2012/27/DenisZ/TheDungeonGame/TheDungeonGame/TheDungeonGame/TheDungeonGame.cs
r3446 r3462 7 7 using Jypeli.Widgets; 8 8 using MathHelper; 9 using Entity; 9 10 10 11 public class TheDungeonGame : PhysicsGame 11 12 { 12 private PhysicsObject player; 13 private bool isMoving = false; 14 private Vector movementVector = Vector.Zero; 15 private Vector moveUp = new Vector(0, 200); 16 private Vector moveDown = new Vector(0, -200); 17 private Vector moveRight = new Vector(200, 0); 18 private Vector moveLeft = new Vector(-200, 0); 13 private Player player; 19 14 20 15 public override void Begin() … … 25 20 Camera.ZoomToLevel(); 26 21 27 player = new P hysicsObject(75, 75);22 player = new Player(Vector.Zero); 28 23 Add(player); 29 24 30 31 32 33 Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Lopeta peli"); 34 Keyboard.Listen(Key.W, ButtonState.Down, moveObject, "Move Up", player, moveUp); 35 Keyboard.Listen(Key.A, ButtonState.Down, moveObject, "Move Right", player, moveRight); 36 Keyboard.Listen(Key.S, ButtonState.Down, moveObject, "Move Down", player, moveDown); 37 Keyboard.Listen(Key.D, ButtonState.Down, moveObject, "Move Left", player, moveLeft); 38 39 Keyboard.Listen(Key.W, ButtonState.Released, removeMovement, null, moveUp); 40 Keyboard.Listen(Key.A, ButtonState.Released, removeMovement, null, moveRight); 41 Keyboard.Listen(Key.S, ButtonState.Released, removeMovement, null, moveDown); 42 Keyboard.Listen(Key.D, ButtonState.Released, removeMovement, null, moveLeft); 25 Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Lopeta peli"); 43 26 } 44 27 45 28 protected override void Update(Time time) 46 29 { 47 if (!isMoving) 48 { 49 movementVector = Vector.Zero; 50 player.Stop(); 51 } 52 isMoving = false; 30 player.Update(time); 53 31 base.Update(time); 54 32 } 55 56 private void moveObject(IPhysicsObject obj, Vector vec)57 {58 if (vec.X > 0 || vec.X < 0)59 movementVector.X = vec.X;60 if (vec.Y > 0 || vec.Y < 0)61 movementVector.Y = vec.Y;62 obj.Move(movementVector);63 isMoving = true;64 }65 66 private void removeMovement(Vector vec)67 {68 movementVector = VecMath.sub(movementVector, vec);69 }70 33 } -
2012/27/DenisZ/TheDungeonGame/TheDungeonGame/TheDungeonGame/TheDungeonGame.csproj
r3446 r3462 111 111 </ItemGroup> 112 112 <ItemGroup> 113 <Compile Include="Class1.cs" /> 113 <Compile Include="Level.cs" /> 114 <Compile Include="Player.cs" /> 115 <Compile Include="MathHelper.cs" /> 114 116 <Compile Include="Ohjelma.cs" /> 115 117 <Compile Include="TheDungeonGame.cs" />
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