- Timestamp:
- 2012-06-29 12:37:29 (11 years ago)
- File:
-
- 1 edited
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2012/26/MikaL/Zombie Survival/Zombie Survival/Zombie Survival/Zombie_Survival.cs
r3397 r3413 84 84 zombipaikat = new List<Vector>(); 85 85 86 SetWindowSize(1024, 768, false);86 SetWindowSize(1024, 768, true); 87 87 if (DataStorage.Exists("scores.xml")) topLista = DataStorage.Load<ScoreList>(topLista, "scores.xml"); 88 88 … … 328 328 p1_hpPalkki.Y = Screen.Top - 15; 329 329 p1_hpPalkki.BarImage = LoadImage("fullbar"); 330 p1_hpPalkki.Image = LoadImage("emptybar"); 330 331 Add(player1); 331 332 Add(p1_hpPalkki); … … 477 478 void ZombieHit(PhysicsObject zombi, PhysicsObject kohde) 478 479 { 479 if (kohde.Tag == "living") p1_hp.Value--; 480 if (kohde.Tag == "living" && kohde == p1) p1_hp.Value--; 481 if (kohde.Tag == "living" && kohde == p2) p2_hp.Value--; 480 482 if (p1_hp == 0) GameOver(); 481 483 if (multiplayer == 1 && p2_hp == 0) GameOver(); … … 586 588 p1_ammo.SetValue(280); 587 589 rahaLaskuri.SetValue(rahaLaskuri.Value - 500); 590 if (pelaaja == p1) 591 { 592 p1_ammo.Value = 280; 593 p1_lipas.Value = 30; 594 } 595 if (pelaaja == p2) 596 { 597 p2_ammo.Value = 280; 598 p2_lipas.Value = 30; 599 } 588 600 } 589 601 else return;
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