Changeset 3318
- Timestamp:
- 2012-06-28 14:53:37 (11 years ago)
- Location:
- 2012/26/EliasY/test1
- Files:
-
- 3 added
- 12 edited
Legend:
- Unmodified
- Added
- Removed
-
2012/26/EliasY/test1/test1/test1/bin/x86/Debug/kentta.txt
r3311 r3318 23 23 = = 24 24 = = 25 = g = 26 = zamk = 25 27 = = 26 = zamk g = 27 = = 28 = s p = 28 = s p = 29 29 ============================= -
2012/26/EliasY/test1/test1/test1/kentta.txt
r3311 r3318 23 23 = = 24 24 = = 25 = g = 26 = zamk = 25 27 = = 26 = zamk g = 27 = = 28 = s p = 28 = s p = 29 29 ============================= -
2012/26/EliasY/test1/test1/test1/obj/x86/Debug/ContentPipeline-{BFB255A8-81A7-4A34-AF08-16AEFBF6C543}.xml
r3314 r3318 119 119 <Time>2012-06-28T13:57:11.4263831+03:00</Time> 120 120 </Item> 121 <Item> 122 <Source>smgsound.mp3</Source> 123 <Name>smgsound</Name> 124 <Importer>Mp3Importer</Importer> 125 <Processor>SoundEffectProcessor</Processor> 126 <Options>None</Options> 127 <Output>C:\MyTemp\EliasY\test1\test1\test1\bin\x86\Debug\Content\smgsound.xnb</Output> 128 <Time>2012-06-28T14:24:58.6290867+03:00</Time> 129 </Item> 130 <Item> 131 <Source>zombie_damage_1.wav</Source> 132 <Name>zombie_damage_1</Name> 133 <Importer>WavImporter</Importer> 134 <Processor>SoundEffectProcessor</Processor> 135 <Options>None</Options> 136 <Output>C:\MyTemp\EliasY\test1\test1\test1\bin\x86\Debug\Content\zombie_damage_1.xnb</Output> 137 <Time>2012-06-28T14:43:22.1034231+03:00</Time> 138 </Item> 139 <Item> 140 <Source>zombie_damage_2.wav</Source> 141 <Name>zombie_damage_2</Name> 142 <Importer>WavImporter</Importer> 143 <Processor>SoundEffectProcessor</Processor> 144 <Options>None</Options> 145 <Output>C:\MyTemp\EliasY\test1\test1\test1\bin\x86\Debug\Content\zombie_damage_2.xnb</Output> 146 <Time>2012-06-28T14:44:46.0398159+03:00</Time> 147 </Item> 121 148 <BuildSuccessful>true</BuildSuccessful> 122 149 <Settings> -
2012/26/EliasY/test1/test1/test1/obj/x86/Debug/test1.csproj.FileListAbsolute.txt
r3314 r3318 21 21 C:\MyTemp\EliasY\test1\test1\test1\bin\x86\Debug\Content\portti.xnb 22 22 C:\MyTemp\EliasY\test1\test1\test1\bin\x86\Debug\Content\konepistooli.xnb 23 C:\MyTemp\EliasY\test1\test1\test1\bin\x86\Debug\Content\smgsound.xnb 24 C:\MyTemp\EliasY\test1\test1\test1\bin\x86\Debug\Content\zombie_damage_1.xnb 25 C:\MyTemp\EliasY\test1\test1\test1\bin\x86\Debug\Content\zombie_damage_2.xnb -
2012/26/EliasY/test1/test1/test1/test1.cs
r3314 r3318 29 29 Camera.ZoomFactor = 1.7; 30 30 /*todo: 31 * luotien katoaminen32 31 * mapin parantelu 33 32 * vihujen AI:n debuggaus … … 69 68 { 70 69 PhysicsObject ammus = kivaari.Shoot(); 71 72 70 if (ammus != null) 73 71 { … … 138 136 kivaari.TimeBetweenUse = TimeSpan.FromMilliseconds(1000); 139 137 kivaari.Ammo.Value = 30; 138 kivaari.AttackSound = LoadSoundEffect("smgsound"); 140 139 141 140 pelaajanterveys = new IntMeter(5, 0, 5); … … 275 274 : base(leveys, korkeus) 276 275 { 276 elamaLaskuri.Changed += delegate { 277 int asd = RandomGen.NextInt(2); 278 switch (asd){ 279 case 0: 280 Game.PlaySound("zombie_damage_1"); 281 break; 282 case 1: 283 Game.PlaySound("zombie_damage_2"); 284 break; 285 } 286 287 }; 277 288 elamaLaskuri.LowerLimit += delegate { this.Destroy(); }; 278 289 } -
2012/26/EliasY/test1/test1/test1/test1.csproj.Debug.cachefile
r3314 r3318 12 12 Content\portti.xnb 13 13 Content\konepistooli.xnb 14 Content\smgsound.xnb 15 Content\zombie_damage_1.xnb 16 Content\zombie_damage_2.xnb 14 17 kentta.txt -
2012/26/EliasY/test1/test1/test1Content/test1Content.contentproj
r3314 r3318 129 129 </Compile> 130 130 </ItemGroup> 131 <ItemGroup> 132 <Compile Include="smgsound.mp3"> 133 <Name>smgsound</Name> 134 <Importer>Mp3Importer</Importer> 135 <Processor>SoundEffectProcessor</Processor> 136 </Compile> 137 </ItemGroup> 138 <ItemGroup> 139 <Compile Include="zombie_damage_1.wav"> 140 <Name>zombie_damage_1</Name> 141 <Importer>WavImporter</Importer> 142 <Processor>SoundEffectProcessor</Processor> 143 </Compile> 144 <Compile Include="zombie_damage_2.wav"> 145 <Name>zombie_damage_2</Name> 146 <Importer>WavImporter</Importer> 147 <Processor>SoundEffectProcessor</Processor> 148 </Compile> 149 </ItemGroup> 131 150 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 132 151 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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