- Timestamp:
- 2012-06-06 11:31:02 (11 years ago)
- Location:
- 2012/23/RamiP/YAG2DSSBase/YAG2DSS
- Files:
-
- 11 added
- 10 edited
Legend:
- Unmodified
- Added
- Removed
-
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSS/ALTKEngine/ALTKConstants.cs
r2768 r2811 11 11 public static string TexturePath = ContentPath + "Textures\\"; 12 12 public static string MusicPath = ContentPath + "Music\\"; 13 public static string SoundPath = ContentPath + "Sounds\\"; 13 14 public static string FontPath = ContentPath + "Fonts\\"; 14 15 15 16 public static int WindowWidth; 16 17 public static int WindowHeight; 18 19 public static bool bMusicEnabled = true; 20 public static bool bSoundEnabled = true; 17 21 } 18 22 } -
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSS/ALTKEngine/Loader.cs
r2768 r2811 53 53 } 54 54 55 public SoundEffect loadSound(string soundPath) 56 { 57 return SoundEffect.FromStream(File.OpenRead(ALTKConstants.SoundPath + soundPath + ".wav")); 58 } 59 55 60 //public string loadTextFile(string filePath) 56 61 //{ … … 79 84 } 80 85 86 public Texture2D CreateTexture(int width, int height, Color MainColor, Color SecondaryColor, Color TertiaryColor) 87 { 88 Texture2D Texture = new Texture2D(GraphicsDevice, width, height, false, SurfaceFormat.Color); 89 90 Color[] color = new Color[width * height]; 91 92 // background color 93 // *** 94 95 for (int i = 0; i < color.Length; i++) 96 color[i] = MainColor; 97 98 // main border 99 // *** 100 101 // top 102 for (int i = width; i < (width * 3); i++) 103 color[i] = SecondaryColor; 104 105 // bottom 106 for (int i = color.Length - (width * 3); i < color.Length - width; i++) 107 color[i] = SecondaryColor; 108 109 // right 110 for (int i = 1; i < color.Length - width - 2; i = i + width) 111 color[i] = SecondaryColor; 112 113 for (int i = 2; i < color.Length - width - 2; i = i + width) 114 color[i] = SecondaryColor; 115 116 // left 117 for (int i = width - 3; i < color.Length; i = i + width) 118 color[i] = SecondaryColor; 119 120 for (int i = width - 2; i < color.Length; i = i + width) 121 color[i] = SecondaryColor; 122 123 // outer border 124 // *** 125 126 // top 127 for (int i = 0; i < width; i++) 128 color[i] = TertiaryColor; 129 130 // bottom 131 for (int i = color.Length - width; i < color.Length; i++) 132 color[i] = TertiaryColor; 133 134 // right 135 for (int i = 0; i < color.Length - width; i = i + width) 136 color[i] = TertiaryColor; 137 138 // left 139 for (int i = width - 1; i < color.Length; i = i + width) 140 color[i] = TertiaryColor; 141 142 Texture.SetData(color); 143 return Texture; 144 } 145 81 146 protected override void LoadContent() 82 147 { -
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSS/ALTKHandler.cs
r2785 r2811 29 29 public static GUI.Dialogs.ExitWindow ExitWindow; 30 30 public static GUI.AMessageDisplay MessageDisplay; 31 public static List<GUI.ALineBar> HealthBars = new List<GUI.ALineBar>(); 32 public static Audio.MusicPlayer MusicPlayer; 33 public static Audio.SoundPlayer SoundPlayer; 31 34 32 35 /// <summary> … … 67 70 Game.Components.Add(MessageDisplay); 68 71 72 HealthBars.Add(CreateHealthBar(new Vector2(ALTKConstants.WindowWidth - 36.0f, ALTKConstants.WindowHeight - 110.0f))); 73 HealthBars.Add(CreateHealthBar(new Vector2(10.0f, ALTKConstants.WindowHeight - 110.0f))); 74 Game.Components.Add(HealthBars[0]); 75 Game.Components.Add(HealthBars[1]); 76 77 MusicPlayer = new Audio.MusicPlayer(Game); 78 MusicPlayer.Initialize(); 79 MusicPlayer.LoadTrack("YAG2DSS", true); 80 81 SoundPlayer = new Audio.SoundPlayer(Game); 82 SoundPlayer.Initialize(); 83 //Game.Components.Add(HealthBars[1]); 84 } 85 86 private GUI.ALineBar CreateHealthBar(Vector2 position) 87 { 88 GUI.ALineBar returnValue = new GUI.ALineBar(Game); 89 returnValue.Position = position; 90 returnValue.Value = 100; 91 returnValue.Enabled = true; 92 returnValue.Initialize(); 93 return returnValue; 69 94 } 70 95 -
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSS/GUI/AListBox.cs
r2768 r2811 1 using System; 1 // Avaruuslaatikko Graphical User Interface 2 // Written by Rami "Rampastring" Pasanen, 2010 3 4 using System; 2 5 using System.Collections.Generic; 3 6 using System.Linq; -
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSS/GUI/ATextBox.cs
r2768 r2811 1 using System; 1 // Avaruuslaatikko Graphical User Interface 2 // Copyright Rami "Rampastring" Pasanen, 2012 3 4 using System; 2 5 using System.Collections.Generic; 3 6 using System.Linq; -
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSS/GUI/AUIButton.cs
r2781 r2811 1 using System; 1 // Avaruuslaatikko Graphical User Interface 2 // Written by Rami "Rampastring" Pasanen, 2012 3 4 using System; 2 5 using System.Collections.Generic; 3 6 using System.Linq; -
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSS/GUI/Dialogs/ExitWindow.cs
r2781 r2811 139 139 140 140 // top 141 for (int i = sizePos.Width; i < (sizePos.Width * 3); i++)141 for (int i = width; i < (width * 3); i++) 142 142 color[i] = SecondaryColor; 143 143 144 144 // bottom 145 for (int i = color.Length - ( sizePos.Width * 3); i < color.Length - sizePos.Width; i++)145 for (int i = color.Length - (width * 3); i < color.Length - width; i++) 146 146 color[i] = SecondaryColor; 147 147 148 148 // right 149 for (int i = 1; i < color.Length - sizePos.Width - 2; i = i + sizePos.Width)150 color[i] = SecondaryColor; 151 152 for (int i = 2; i < color.Length - sizePos.Width - 2; i = i + sizePos.Width)149 for (int i = 1; i < color.Length - width - 2; i = i + width) 150 color[i] = SecondaryColor; 151 152 for (int i = 2; i < color.Length - width - 2; i = i + width) 153 153 color[i] = SecondaryColor; 154 154 155 155 // left 156 for (int i = sizePos.Width - 3; i < color.Length; i = i + sizePos.Width)157 color[i] = SecondaryColor; 158 159 for (int i = sizePos.Width - 2; i < color.Length; i = i + sizePos.Width)156 for (int i = width - 3; i < color.Length; i = i + width) 157 color[i] = SecondaryColor; 158 159 for (int i = width - 2; i < color.Length; i = i + width) 160 160 color[i] = SecondaryColor; 161 161 … … 164 164 165 165 // top 166 for (int i = 0; i < sizePos.Width; i++)166 for (int i = 0; i < width; i++) 167 167 color[i] = TertiaryColor; 168 168 169 169 // bottom 170 for (int i = color.Length - sizePos.Width; i < color.Length; i++)170 for (int i = color.Length - width; i < color.Length; i++) 171 171 color[i] = TertiaryColor; 172 172 173 173 // right 174 for (int i = 0; i < color.Length - sizePos.Width; i = i + sizePos.Width)174 for (int i = 0; i < color.Length - width; i = i + width) 175 175 color[i] = TertiaryColor; 176 176 177 177 // left 178 for (int i = sizePos.Width - 1; i < color.Length; i = i + sizePos.Width)178 for (int i = width - 1; i < color.Length; i = i + width) 179 179 color[i] = TertiaryColor; 180 180 -
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSS/YAG2DSS.cs
r2809 r2811 23 23 Timer Minioninliikuttaja; 24 24 Timer Automaattiammus; 25 Timer MinioninAmmus; 25 26 26 27 List<int> PelaajanKesto = new List<int>(); … … 73 74 pelaaja.Shape = Shape.Triangle; 74 75 pelaaja.Angle = Angle.FromDegrees(pelaaja.Angle.Degrees + 90); 76 pelaaja.Tag = 15; 77 pelaaja.Image = Image.FromStream(File.OpenRead(ALTKConstants.TexturePath + "player.png")); 75 78 PelaajanKesto.Add(100); 76 79 Pelaaja.Add(pelaaja); … … 99 102 Automaattiammus.Timeout += new Action(Automaattiammus_Timeout); 100 103 Automaattiammus.Start(); 104 105 MinioninAmmus = new Timer(); 106 MinioninAmmus.Interval = 1.0; 107 MinioninAmmus.Timeout += new Action(MinioninAmmus_Timeout); 108 MinioninAmmus.Start(); 101 109 } 102 110 103 111 void LuoPelaajanAmmus(int pelaajaID) 104 112 { 113 if (Pelaaja[pelaajaID].IsDestroyed) 114 { 115 return; 116 } 105 117 Projectile PelaajanAmmus = new Projectile(4.0, 4.0, Color.Green); 106 118 PelaajanAmmus.Shape = Shape.Triangle; … … 117 129 PelaajanAmmus.Tag = 2; 118 130 } 119 //PelaajanAmmus.Mass = 0;120 131 Add(PelaajanAmmus); 121 132 Vector Pelaajanammus = jotain * 80; 122 133 PelaajanAmmus.Hit(Pelaajanammus); 134 ALTKHandler.SoundPlayer.PlaySound(0); 123 135 } 124 136 … … 148 160 } 149 161 162 void MinioninTuhoaja(PhysicsObject minioni, PhysicsObject kohde) 163 { 164 try 165 { 166 int tagi = (int)kohde.Tag; 167 if (tagi == 15) 168 { 169 kohde.Destroy(); 170 minioni.Destroy(); 171 } 172 } 173 catch 174 { 175 } 176 } 177 150 178 void Minioninliikuttaja_Timeout() 151 179 { … … 176 204 void Minioniajastin_Timeout() 177 205 { 178 Timer.SingleShot (2, AjaLuoMinioni);206 Timer.SingleShot (2, AjaLuoMinioni); 179 207 } 180 208 … … 183 211 if (Keyboard.GetKeyState(Key.RightShift) == ButtonState.Down) 184 212 { 185 Timer.SingleShot( 1, AjaLuoPelaajan1Ammus);213 Timer.SingleShot(0, AjaLuoPelaajan1Ammus); 186 214 } 187 215 188 216 if (Keyboard.GetKeyState(Key.LeftShift) == ButtonState.Down) 189 217 { 190 Timer.SingleShot(1, AjaLuoPelaajan2Ammus); 191 } 218 Timer.SingleShot(0, AjaLuoPelaajan2Ammus); 219 } 220 } 221 222 void MinioninAmmus_Timeout() 223 { 224 Timer.SingleShot(RandomGen.NextDouble(0.5, 2), AjaLuoMinioninAmmus); 192 225 } 193 226 … … 197 230 } 198 231 232 void AjaLuoMinioninAmmus() 233 { 234 for (int mId = 0; mId < Minioni.Count; mId++) 235 { 236 if (!Minioni[mId].IsDestroyed) 237 { 238 int jtn = RandomGen.NextInt(10000); 239 if (jtn > 5000) 240 { 241 LuoMinioninAmmus(mId); 242 } 243 } 244 } 245 } 246 199 247 void AjaLuoPelaajan2Ammus() 200 248 { … … 205 253 { 206 254 for (int Madonreikaa = 0; Madonreikaa < Madonreika.Count; Madonreikaa++) 207 LuoMinioni(Madonreikaa); 255 { 256 if (!Madonreika[Madonreikaa].IsDestroyed) 257 LuoMinioni(Madonreikaa); 258 } 208 259 } 209 260 … … 255 306 Add(madonreika); 256 307 LuoMinioni(Madonreika.Count - 1); 308 ALTKHandler.SoundPlayer.PlaySound(2); 257 309 } 258 310 … … 268 320 minioni.Angle = (Pelaaja[1].Position - minioni.Position).Angle; 269 321 minioni.Hit(Vector.FromLengthAndAngle(100, minioni.Angle)); 322 minioni.MaxVelocity = 100.0; 270 323 minioni.AngularDamping = 0.1; 271 324 minioni.Tag = 5; 325 AddCollisionHandler(minioni, MinioninTuhoaja); 272 326 Minioni.Add(minioni); 273 327 Add(Minioni[Minioni.Count - 1]); 274 328 MinioninLiike(Minioni[Minioni.Count - 1], 0); 329 } 330 331 void LuoMinioninAmmus(int minioniID) 332 { 333 Projectile minioninAmmus = new Projectile(4.0, 4.0, Color.Yellow); 334 minioninAmmus.Angle = Minioni[minioniID].Angle; 335 Vector a = Vector.FromLengthAndAngle(25.0, Minioni[minioniID].Angle); 336 minioninAmmus.Position = Minioni[minioniID].Position + a; 337 AddCollisionHandler(minioninAmmus, MinioninAmmuksenTuhoaja); 338 minioninAmmus.CollisionIgnoreGroup = 5; 339 Add(minioninAmmus); 340 Vector b = Vector.FromLengthAndAngle(2000.0, Minioni[minioniID].Angle); 341 minioninAmmus.Hit(b); 342 ALTKHandler.SoundPlayer.PlaySound(3); 343 } 344 345 void MinioninAmmuksenTuhoaja(PhysicsObject minioninAmmus, PhysicsObject kohde) 346 { 347 minioninAmmus.Destroy(); 348 349 try 350 { 351 int tagi = (int)kohde.Tag; 352 if (tagi == 15) 353 { 354 kohde.Destroy(); 355 } 356 } 357 catch 358 { 359 } 275 360 } 276 361 … … 302 387 void AlkuKiihdytys(PhysicsObject pelaaja) 303 388 { 304 if (pelaaja.Velocity.Magnitude < 7 +0)389 if (pelaaja.Velocity.Magnitude < 7) 305 390 { 306 391 Vector o = Vector.FromLengthAndAngle(50.0, pelaaja.Angle); 307 392 pelaaja.Hit(o); 393 ALTKHandler.SoundPlayer.PlaySound(1); 308 394 } 309 395 } -
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSS/YAG2DSS.csproj
r2799 r2811 120 120 <Compile Include="ALTKEngine\KeyboardEventInput.cs" /> 121 121 <Compile Include="ALTKEngine\Loader.cs" /> 122 <Compile Include="ALTKEngine\MusicPlayer.cs" /> 123 <Compile Include="ALTKEngine\SoundPlayer.cs" /> 122 124 <Compile Include="ALTKEngine\StaticAnimHandler.cs" /> 123 125 <Compile Include="ALTKHandler.cs" /> … … 125 127 <Compile Include="GUI\AChoiceButton.cs" /> 126 128 <Compile Include="GUI\ALine.cs" /> 129 <Compile Include="GUI\ALineBar.cs" /> 127 130 <Compile Include="GUI\AListBox.cs" /> 128 131 <Compile Include="GUI\AMessageDisplay.cs" /> -
2012/23/RamiP/YAG2DSSBase/YAG2DSS/YAG2DSSContent/YAG2DSSContent.contentproj
r2809 r2811 139 139 </None> 140 140 </ItemGroup> 141 <ItemGroup> 142 <None Include="Textures\player.png"> 143 <Name>player</Name> 144 <Importer>TextureImporter</Importer> 145 <Processor>TextureProcessor</Processor> 146 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> 147 </None> 148 </ItemGroup> 149 <ItemGroup> 150 <None Include="Music\Yag2Dss.wav"> 151 <Name>Yag2Dss</Name> 152 <Importer>WavImporter</Importer> 153 <Processor>SoundEffectProcessor</Processor> 154 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> 155 </None> 156 </ItemGroup> 157 <ItemGroup> 158 <None Include="Sounds\MinionGun.wav"> 159 <Name>MinionGun</Name> 160 <Importer>WavImporter</Importer> 161 <Processor>SoundEffectProcessor</Processor> 162 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> 163 </None> 164 <None Include="Sounds\PlayerGun.wav"> 165 <Name>PlayerGun</Name> 166 <Importer>WavImporter</Importer> 167 <Processor>SoundEffectProcessor</Processor> 168 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> 169 </None> 170 <None Include="Sounds\ShipEngine.wav"> 171 <Name>ShipEngine</Name> 172 <Importer>WavImporter</Importer> 173 <Processor>SoundEffectProcessor</Processor> 174 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> 175 </None> 176 <None Include="Sounds\Wormhole.wav"> 177 <Name>Wormhole</Name> 178 <Importer>WavImporter</Importer> 179 <Processor>SoundEffectProcessor</Processor> 180 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> 181 </None> 182 </ItemGroup> 141 183 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 142 184 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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