Changeset 2706 for 2012/JAO/Tero/Pong/Pong/Pong/Pong.cs
- Timestamp:
- 2012-04-17 09:39:28 (11 years ago)
- File:
-
- 1 edited
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2012/JAO/Tero/Pong/Pong/Pong/Pong.cs
r2700 r2706 11 11 Vector nopeusYlos = new Vector(0, 200); 12 12 Vector nopeusAlas = new Vector(0, -200); 13 14 Vector impulssi = new Vector(500.0, 0.0); 13 15 14 16 PhysicsObject pallo; … … 95 97 pallo.Restitution = 1.0; 96 98 pallo.KineticFriction = 0.0; 97 pallo.MomentOfInertia = Double.PositiveInfinity;98 99 Add( pallo ); 99 100 AddCollisionHandler(pallo, KasittelePallonTormays); … … 131 132 pelaajan1Pisteet.Value += 1; 132 133 Timer.SingleShot(0.5, AloitaPeli); 134 impulssi = new Vector(500.0, 0.0); 133 135 } 134 136 else if (kohde == vasenReuna) … … 136 138 pelaajan2Pisteet.Value += 1; 137 139 Timer.SingleShot(0.5, AloitaPeli); 140 impulssi = new Vector(-500.0, 0.0); 138 141 } 139 142 } … … 144 147 pallo.Y = 0.0; 145 148 pallo.Stop(); 146 Vector impulssi = new Vector( 500.0, 0.0 ); 149 147 150 pallo.Hit( impulssi ); 148 151
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