- Timestamp:
- 2012-04-16 14:48:08 (11 years ago)
- File:
-
- 1 edited
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2012/JAO/SusannaMälkki/pong/pong/pong/pong.cs
r2690 r2703 9 9 public class pong : PhysicsGame 10 10 { 11 PhysicsObject pallo; 12 Vector nopeusYlos = new Vector(0, 200); 13 Vector nopeusAlas = new Vector(0, -200); 14 PhysicsObject maila1; 15 PhysicsObject maila2; 16 17 11 18 public override void Begin() 12 { 13 PhysicsObject pallo = new PhysicsObject( 40.0, 40.0);14 pallo.Shape = Shape.Circle;15 Add( pallo ); 16 pallo.X = -200.0; 19 { 20 LuoKentta(); 21 AsetaOhjaimet(); 22 23 17 24 Vector impulssi = new Vector(500.0, 600); 18 25 pallo.Hit(impulssi); 19 Level.CreateBorders(); 26 27 28 // TODO: Alusta peli tässä 29 30 PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); 31 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 32 } 33 void LuoKentta() 34 { 35 pallo = new PhysicsObject(40.0, 40.0); 36 pallo.Shape = Shape.Circle; 37 Add(pallo); 38 39 maila1 = LuoMaila(Level.Left + 20.0, 0.0); 40 maila2 = LuoMaila(Level.Right - 20.0, 0.0); 41 42 43 44 pallo.X = -200.0; Level.CreateBorders(); 20 45 pallo.Restitution = 1.0; 21 46 Level.BackgroundColor = Color.Black; … … 23 48 24 49 50 } 51 void AloitaPeli() 52 { 53 Vector impulssi = new Vector(500.0, 0.0); 54 pallo.Hit(impulssi); 55 56 } 57 PhysicsObject LuoMaila(double x, double y) 58 { 59 PhysicsObject maila = PhysicsObject.CreateStaticObject(20.0, 100.0); 60 maila.Shape = Shape.Rectangle; 61 maila.X = x; 62 maila.Y = y; 63 maila.Restitution = 1.0; 64 Add(maila); 25 65 26 // TODO: Alusta peli tässä 66 return maila; 67 } 27 68 28 PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); 29 Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 69 70 void AsetaOhjaimet() 71 { 72 Keyboard.Listen(Key.Escape, ButtonState.Pressed, Exit, "Poistu"); 73 Keyboard.Listen(Key.A, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa ylös", maila1, nopeusYlos); 74 Keyboard.Listen(Key.A, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); 75 Keyboard.Listen(Key.Z, ButtonState.Down, AsetaNopeus, "Pelaaja 1: Liikuta mailaa alas", maila1, nopeusAlas); 76 Keyboard.Listen(Key.Z, ButtonState.Released, AsetaNopeus, null, maila1, Vector.Zero); 77 78 Keyboard.Listen(Key.Up, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa ylös", maila2, nopeusYlos); 79 Keyboard.Listen(Key.Up, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); 80 Keyboard.Listen(Key.Down, ButtonState.Down, AsetaNopeus, "Pelaaja 2: Liikuta mailaa alas", maila2, nopeusAlas); 81 Keyboard.Listen(Key.Down, ButtonState.Released, AsetaNopeus, null, maila2, Vector.Zero); 82 83 Keyboard.Listen(Key.F1, ButtonState.Pressed, ShowControlHelp, "Näytä ohjeet"); 84 30 85 } 86 void AsetaNopeus(PhysicsObject maila, Vector nopeus) 87 { 88 if ((nopeus.Y > 0) && (maila.Top > Level.Top) ) 89 90 { 91 maila.Velocity = Vector.Zero; 92 return; 93 } 94 95 96 maila.Velocity = nopeus; 97 } 98 31 99 } 100 101 102 103 104
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