Changeset 2633


Ignore:
Timestamp:
2011-12-10 15:12:19 (11 years ago)
Author:
hniemi
Message:

Toiminnallisuutta jaettu luokkiin

Location:
2010/23/hniemi/BlockPusher
Files:
1 added
7 edited

Legend:

Unmodified
Added
Removed
  • 2010/23/hniemi/BlockPusher/Blockpusher/Blockpusher/Blockpusher.cs

    r2632 r2633  
    66using Jypeli.Effects; 
    77using Jypeli.Widgets; 
     8using System.IO; 
    89 
    910public class Blockpusher : Game 
    1011{ 
    11     private const int blocksize = 20; 
     12    public static readonly int BlockSize = 20; 
    1213 
    13     private int playfieldWidth = 20; 
    14     private int playfieldHeight = 20; 
    15  
    16     private int playerX = 4; 
    17     private int playerY = 4; 
    18  
    19  
    20     private Dictionary<char, BlockType> charColor = new Dictionary<char, BlockType>(); 
    2114    private readonly Color playerColor = Color.Blue; 
    2215    private readonly Color satisfyColor = Color.Green; 
    2316    private readonly Color unsatisfyColor = Color.Red; 
    2417 
    25     private List<Block> goals = new List<Block>(); 
     18    private BlockLevel currentLevel; 
    2619 
    27     //[x,y] 
    28     private Block[,] playfield; 
    29  
    30     private string[] testLevel = {"xxxxxxxxx", 
     20    private List<String> testLevel = new List<string>(new String[] 
     21                                 {"xxxxxxxxx", 
    3122                                  "x  x  xmx", 
    32                                   "xb s  xbx", 
     23                                  "xs p  xbx", 
    3324                                  "xm x    x", 
    3425                                  "x  xxxxxx", 
    3526                                  "x      xx", 
    36                                   "xxxxxxxxx"}; 
     27                                  "xxxxxxxxx"}); 
    3728 
    3829    public override void Begin() 
    3930    { 
    40         InitCharColors(); 
    4131        PhoneBackButton.Listen(ConfirmExit, "Lopeta peli"); 
    4232        Keyboard.Listen(Key.Escape, ButtonState.Pressed, ConfirmExit, "Lopeta peli"); 
    43         CreatePlayfield(testLevel); 
     33 
     34        currentLevel = new BlockLevel(this); 
     35        currentLevel.CreateField(testLevel); 
    4436        SetControls(); 
    4537    } 
    4638 
    47     public void InitCharColors()  
     39 
     40 
     41    /// <summary> 
     42    /// Reads lines from file 
     43    /// </summary> 
     44    /// <param name="file">Sourcefile</param> 
     45    public List<String> ReadFile(string file)  
    4846    { 
    49         charColor.Add('x', BlockType.UnMovable); 
    50         charColor.Add('b', BlockType.Movable); 
    51         charColor.Add(' ', BlockType.Empty); 
    52         charColor.Add('m', BlockType.GoalZone); 
    53         charColor.Add('s', BlockType.Player); 
     47        List<String> lines = new List<string>(); 
     48        try 
     49        { 
     50            using (StreamReader sr = new StreamReader(file)) 
     51            { 
     52                String line; 
     53                while ((line = sr.ReadLine()) != null) 
     54                { 
     55                    lines.Add(line); 
     56                } 
     57            } 
     58        } 
     59        catch (Exception e) 
     60        { 
     61            return null; 
     62        } 
     63        return lines; 
    5464    } 
    5565 
    5666    /// <summary> 
    57     /// Moves player x and y steps 
     67    /// Moves player in current level 
    5868    /// </summary> 
    59     /// <param name="x">X Movement</param> 
    60     /// <param name="y">Y Movement</param> 
    61     public void MovePlayer(int x, int y)  
     69    /// <param name="xMov">X-movement</param> 
     70    /// <param name="yMov">Y-movement</param> 
     71    public void MovePlayer(int xMov, int yMov) 
    6272    { 
    63         switch (Type(playerX + x, playerY + y)) 
    64         { 
    65             case BlockType.SatisfiedGoalZone: 
    66             case BlockType.Movable: 
    67                 int nextX = playerX + x; 
    68                 if (x != 0) { nextX += (x / Math.Abs(x)); } 
    69                 int nextY = playerY + y; 
    70                 if (y != 0) { nextY += (y / Math.Abs(y)); } 
    71                 BlockType t = Type(nextX, nextY); 
    72                 if (t == BlockType.Empty || t == BlockType.GoalZone || t == BlockType.SatisfiedGoalZone) 
    73                 { 
    74                     Move(playerX + x, playerY + y, nextX, nextY); 
    75                     Move(playerX, playerY, playerX + x, playerY + y); 
    76                     playerX += x; 
    77                     playerY += y; 
    78                 } 
    79  
    80                 break; 
    81             case BlockType.Empty: 
    82                 Move(playerX, playerY, playerX+x, playerY+y); 
    83                 playerX += x; 
    84                 playerY += y; 
    85                 break; 
    86             default: 
    87                 break; 
    88         } 
    89  
    90         if (VictoryCheck())  
    91         { 
    92             MessageDisplay.Add("You Win!"); 
    93         } 
    94     } 
    95  
    96     /// <summary> 
    97     /// Moves block from place a to place b 
    98     ///  
    99     /// Don't move walls! 
    100     /// </summary> 
    101     /// <param name="startx">Source X coordinate</param> 
    102     /// <param name="starty">Source Y coordinate</param> 
    103     /// <param name="endx">Destination X coordinate</param> 
    104     /// <param name="endy">Destination Y coordinate</param> 
    105     public void Move(int startx, int starty, int endx, int endy)  
    106     { 
    107         //TODO Works, but fugly. 
    108         BlockType destType = playfield[endx, endy].Type; 
    109         BlockType sourType = playfield[startx, starty].Type; 
    110         bool destGoal = playfield[endx, endy].IsGoalZone; 
    111         bool sourGoal = playfield[startx, starty].IsGoalZone; 
    112  
    113         if (sourGoal) 
    114         { 
    115             playfield[startx, starty].Type = BlockType.GoalZone; 
    116         } 
    117         else  
    118         { 
    119             playfield[startx, starty].Type = BlockType.Empty; 
    120         } 
    121  
    122         if (destGoal) 
    123         { 
    124             if (sourType == BlockType.Player) { playfield[endx, endy].Type = BlockType.Player; } 
    125             if (sourType == BlockType.SatisfiedGoalZone) { playfield[endx, endy].Type = BlockType.SatisfiedGoalZone; } 
    126             if (sourType == BlockType.Movable) { playfield[endx, endy].Type = BlockType.SatisfiedGoalZone; } 
    127         } 
    128         else  
    129         { 
    130             if (sourType == BlockType.Player) { playfield[endx, endy].Type = BlockType.Player; } 
    131             if (sourType == BlockType.SatisfiedGoalZone) { playfield[endx, endy].Type = BlockType.Movable; } 
    132         } 
    133     } 
    134  
    135     /// <summary> 
    136     /// Checks if given coordinates are empty and can be moved to. 
    137     ///  
    138     /// If coordinates are not in playfield, UnMovable is returned. 
    139     /// </summary> 
    140     /// <param name="x">X-coordinate</param> 
    141     /// <param name="y">Y-coordinate</param> 
    142     /// <returns>State of block at given coordinates</returns> 
    143     public BlockType Type(int x, int y) 
    144     { 
    145         if (x < 0) return BlockType.UnMovable; 
    146         if (y < 0) return BlockType.UnMovable; 
    147         if (x >= playfieldWidth) return BlockType.UnMovable; 
    148         if (y >= playfieldHeight) return BlockType.UnMovable; 
    149  
    150         return playfield[x, y].Type; 
    151     } 
    152  
    153     /// <summary> 
    154     /// Changes color of players coordinates 
    155     /// </summary> 
    156     /// <param name="color">Color</param> 
    157     public void UpdatePlayer(BlockType type)  
    158     { 
    159         playfield[playerX, playerY].Type = type; 
    160     } 
    161  
    162     /// <summary> 
    163     /// Creates new gamefield and fills it with blocks. 
    164     ///  
    165     /// playfieldWidth and playfieldHeight should be set before using this. 
    166     /// </summary> 
    167     public void CreatePlayfield(string[] level) 
    168     { 
    169         playfieldWidth = level[0].Length; 
    170         playfieldHeight = level.Length; 
    171         playfield = new Block[playfieldWidth,playfieldHeight]; 
    172         Level.Size = new Vector(playfieldWidth * (blocksize + 1), playfieldHeight * (blocksize + 1)); 
    173         Level.CreateBorders(); 
    174  
    175         for (int i = 0; i < playfield.GetLength(0); i++) 
    176         { 
    177             for (int j = 0; j < playfield.GetLength(1); j++) 
    178             { 
    179                 Block block = new Block(blocksize, blocksize); 
    180                 block.X = i * (blocksize + 1) + Level.Left + (blocksize / 2); 
    181                 block.Y = -(j * (blocksize + 1) + Level.Bottom + (blocksize / 2)); 
    182  
    183                 block.Type = charColor[level[j][i]]; 
    184                 if (block.Type == BlockType.Player)  
    185                 { 
    186                     playerX = i; 
    187                     playerY = j; 
    188                 } 
    189                 if (block.IsGoalZone)  
    190                 { 
    191                     goals.Add(block); 
    192                 } 
    193                 Add(block); 
    194                 playfield[i,j] = block; 
    195             } 
    196         } 
    197         UpdatePlayer(BlockType.Player); 
    198     } 
    199  
    200     /// <summary> 
    201     /// Checks if level is completed. 
    202     /// </summary> 
    203     /// <returns></returns> 
    204     public bool VictoryCheck()  
    205     { 
    206         foreach (var item in goals) 
    207         { 
    208             if (!(item.Type == BlockType.SatisfiedGoalZone)) return false; 
    209         } 
    210         return true; 
    211     } 
    212  
    213     /// <summary> 
    214     /// Loads playfield from file 
    215     /// </summary> 
    216     /// <param name="file">Sourcefile</param> 
    217     public void LoadPlayfield(string file)  
    218     {  
    219         //TODO Toteuta lukeminen 
     73        currentLevel.MovePlayer(xMov, yMov); 
    22074    } 
    22175 
  • 2010/23/hniemi/BlockPusher/Blockpusher/Blockpusher/Blockpusher.csproj

    r2632 r2633  
    113113    <Compile Include="Block.cs" /> 
    114114    <Compile Include="Blockpusher.cs" /> 
     115    <Compile Include="BlockLevel.cs" /> 
    115116    <Compile Include="Properties\AssemblyInfo.cs" /> 
    116117    <Compile Include="Ohjelma.cs" /> 
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